Bard Class

Bard Class

Enchantment — Class

(This enters the battlefield at Level 1. You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)

Level 1

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.


: Level 2

Legendary spells you cast cost : less to cast. This effect reduces only the amount of coloured mana you pay.


: Level 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Latest Decks as Commander

Bard Class Discussion

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

4 days ago

This needs lots of help. I'm gonna try my best to help.

I'll start with the easy cuts.

Cards that think are good here.

Nacht on Sisay, Weatherlight Captain

2 weeks ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

2 months ago

Vine Gecko used to be in here, but then Goblin Anarchomancer was released...

Bard Class may be worth running, but as it stands I don't see it as being better than anything else in the deck :/

There is one Feather deck in my playgroup, and as much as I'd love to have a game where Cindervines kills them I do see the merit in Breach. Again, testing must be done!

Chalice certainly a favorite of mine, it's hiding at the top of the Ramp and Kicker categories ;)

Again, thank you so much for taking the time to comment! Magic dialogue is up there among the things that make me chattiest...

BrassLord on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

2 months ago

Would for sure test it out! Cindervines is a really good anti combo piece against anything with storm or the many different Underworld Breach Combos running around, but if that's not super prevalent in your playgroup, I could see it being cut! It also doesn't do a whole lot against single card combos, like Kiki or Ad Naus. And I believe you are correct, a conspired spell wouldn't trigger your commander's casting trigger, though a conspired copied spell would still be kicked if the original target was also kicked!

Also in terms of newer cards, Bard Class may also fit your bill, making your commander cheaper and entering with a 1/1 counter!

And in brainstorming, I did think of things with Multikicker! Everflowing Chalice is a great scaling ramp spell! Or if you intend to cast a whole bunch of kicked spells, the cost reduction from Vine Gecko seems decent!

BrassLord on Tiamight

2 months ago

With your current creature base, I think you'd get a lot of mileage out of Bard Class. Resolving this early would enable you to cast your commander for 5 mana! It would also make it a lot easier to cast your plethora of other Gruul legendary creatures! It's a pretty underrated gem (that's also pretty cheap! :D)

1empyrean on Could I get help with …

3 months ago

I'd give my vote to Samut, Voice of Dissent just based on haste alone, but the rest of the card makes her really nice for a deck that is trying to do hidden commander stuff because she doesn't need a lot of support to be scary on her own.

She would be a good commander for Bard Class, come to think of it.

franknot.19 on Companions of the Hall

3 months ago

I suggest you Bard Class or any of the swords. I find your deck very inspiring. Maybe I'll take a turn with a more legendary theme.

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