Bard Class

Bard Class

Enchantment — Class

(This enters the battlefield at Level 1. You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)

Level 1

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.

: Level 2

Legendary spells you cast cost : less to cast. This effect reduces only the amount of coloured mana you pay.

: Level 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Latest Decks as Commander

Bard Class Discussion

Kazierts on Niv-Mizzet Reborn Dragons tribal

1 month ago

Since you're using Niv and have 24 lands, you could run 4 copies of Growth Spiral rather than one of the Talismans.

Bard Class could be a spicy one-of as a lot of dragons have in their costs. I'm suggesting a single copy because Niv can find it easily.

I know this is a huge strech, but Kalain, Reclusive Painter could also be ramp that's also able to be found with Niv.

Lastly, have you considered Neoform? Since you don't have ways to blink/flicker Niv, you could sacrifice him to find another dragon or even sacrifice a Moonveil Regent to find a Niv (or any other 5 drop) and deal damage to something.

Mike1987 on Sisay, Legends' Captain (No shrines)

3 months ago

True, but not legendary. goes against theme. I already have 3 non-legendary creatures, and that's reluctantly. BoP is only there because I replaced mox amber with it. And the other two are too good to do without. The only way I would put in another non-legendary creature is if it had crazy good legendary synergy. But even then... for example, I've rejected Bard Class just because it's not legendary itself.

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

5 months ago

This needs lots of help. I'm gonna try my best to help.

I'll start with the easy cuts.

Cards that think are good here.

Nacht on Sisay, Weatherlight Captain

6 months ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

Omniscience_is_life on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

7 months ago

Vine Gecko used to be in here, but then Goblin Anarchomancer was released...

Bard Class may be worth running, but as it stands I don't see it as being better than anything else in the deck :/

There is one Feather deck in my playgroup, and as much as I'd love to have a game where Cindervines kills them I do see the merit in Breach. Again, testing must be done!

Chalice certainly a favorite of mine, it's hiding at the top of the Ramp and Kicker categories ;)

Again, thank you so much for taking the time to comment! Magic dialogue is up there among the things that make me chattiest...

BrassLord on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

7 months ago

Would for sure test it out! Cindervines is a really good anti combo piece against anything with storm or the many different Underworld Breach Combos running around, but if that's not super prevalent in your playgroup, I could see it being cut! It also doesn't do a whole lot against single card combos, like Kiki or Ad Naus. And I believe you are correct, a conspired spell wouldn't trigger your commander's casting trigger, though a conspired copied spell would still be kicked if the original target was also kicked!

Also in terms of newer cards, Bard Class may also fit your bill, making your commander cheaper and entering with a 1/1 counter!

And in brainstorming, I did think of things with Multikicker! Everflowing Chalice is a great scaling ramp spell! Or if you intend to cast a whole bunch of kicked spells, the cost reduction from Vine Gecko seems decent!

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