Reckless Fireweaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reckless Fireweaver

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

Alearin on Treasure, Dwarves, and Dragon's; OH MY!

4 months ago

Hi. Thanks for the comments on my desk Magda of the Maskwood [[Guide]] Updated for MKC. I was checking your build of Magda out and saw some cards that I think might fit your build.

  1. Ingenious Artillerist - Every time one or more artifacts enter the battlefield under your control you burn everyone's faces for the number of artifacts. This seems like it would quickly get grow to a ton of damage with your damage boosting cards. If nothing else it can be a backup to Reckless Fireweaver.
  2. Spiteful Repossession - With damage boosters out this can turn being slightly behind in land to a huge windfall of treasures. If each opponent has 1 more land then you and you have one damage doubler out you would deal 2 damage to each opponent and make 6 treasure.
  3. Magmatic Force - Every upkeep, including your opponents, do 3 damage minimum to whatever you want. With your damage boosters it will often be more. Burn their face or that annoying value creature that never attacks. If you have Magmatic Galleon and/or Spiteful Banditry out you can also get so treasure for more Magda triggers.
  4. Descent into Avernus - Generates increasingly large amounts of treasure tokens for the board; however, I would say you are best positioned to use them. Besides given treasures to your opponents it is also a bit dangerous cause the damage it deals applies to you as well. If nothing else this will accelerate your games by increasing the mana available and lowering life totals.

PuritanPuree on Evolution Witness These Combos

4 months ago

nuperokaso Yeah I was trying to keep the mana base as simple as I could, but you're right, it needs a way to actually end the game. Added Molten Gatekeeper and Reckless Fireweaver to do just that. Gonna have to play with the numbers a bit to figure out the correct ratios of everything.

EchoSpice on Squee's Weak Mom's Daretti

9 months ago

cool deck, love Daretti!

Krark-Clan Ironworks goes great in an artifact recursion deck, and works especially well with daretti's -10. Pyrite Spellbomb is some extra repeatable draw/ removal, and Reckless Fireweaver is a good way to whittle opponents down over the course of the game :D

Some Honorable mentions:

lhetrick13 on Ognis, the Hasty Collector

10 months ago

Spell_Slam - Thanks for the upvote and the comment/suggestions!

I had never consider Rampage of the Clans before as an offensive weapon but that has potential. This deck can generate an astonishing amount of treasure tokens in a single turn depending on the board state and that could be a finishing blow. I was considering adding in Displaced Dinosaurs for a similar effect. Mixed with Bootleggers' Stash I was thinking that could be pretty interesting!

Rhythm of the Wild is good, no doubt about it. A little more options that Fervor but no potential suicide drawbacks like Mass Hysteria. I do like Urabrask the Hidden, only drawback is the 5 CMC vs 2 or 3 for the two walls I am running. Dowsing Device  Flip I am not crazy about due to limiting its effectiveness to only a single creature. It can pump but pump is not generally what this deck needs with the amount of big dragons. Song of Totentanz is very interesting...had never thought of thought particular card. Other similar cards I considered but not that one..I will likely experiment with that!

For the mana ramp, I had considered less ramp spells for more creatures but in my experience, the only way to slow this deck down is by an early board wipe. Thus, I am willing to reduce the effectiveness of the deck with Ognis for more consistency. Ognis was more of a convenient commander that gave me access to the colors I wanted that had some synergy with the deck concept rather than being the central, pivotal piece the deck revolves around.

I had considered Xorn and Jolene, the Plunder Queen but could never find a slot for them in the deck. The abilities they provide are good but what to cut?!? Similar cards like Professional Face-Breaker and Grim Hireling not only produce treasure but also give me utility via card draw potential or removal at the expense of treasures. But you are correct, so many options!

For indirect damage, I did originally have cards like Reckless Fireweaver and Nadier's Nightblade present but again cut them to fit in other cards. I have a few copies of Mirkwood Bats and I like how it triggers on entry and leaving for both lifegain and drain...Maybe I will try to add in that for some flair!

Thank you again for taking the time to comment! Greatly appreciate the thoughts and gives me something to think about! The deck is already pretty hard to deal with and has a pretty good track record but it has been a while since I have tinkered with it :)

Spell_Slam on Ognis, the Hasty Collector

10 months ago

Rampage of the Clans is a personal favourite of mine for any deck that creates a lot of artifacts and plays Green. Slap this down at your opponent's end step before your turn and turn all your treasures into 3/3s. That will usually end the game.

In terms of haste enablers, I think Rhythm of the Wild is among the better ones. Urabrask the Hidden and Dowsing Device  Flip are excellent. Song of Totentanz is pretty great at giving you a lot of treasures or enabling hasty dragons for cheap. Any of these would be better than Crashing Drawbridge and Tuk Tuk Rubblefort, and maybe Anger as well.

Beastcaller Savant is a mana dork with haste, so it seems like a great choice here. Probably better than Rampant Growth, despite only being for creatures. Ruby, Daring Tracker is also another good option. Maybe better than Nature's Lore.

There are so many artifact/treasure/token doublers out there to choose from that could make the deck. Xorn, Wulfgar of Icewind Dale, Jolene, the Plunder Queen... I'm for sure missing some.

In terms of outlets, Marionette Master, Mirkwood Bats, Reckless Fireweaver, Mayhem Devil... again there are lots that could make the deck very deadly.

dUCKY1234 on Expected Results

1 year ago

so first of all you need an oathbreaker spell, i would recommend Thoughtcast. this is played as an artifact storm deck, running many 0cmc artifacts.(note do NOT run Chalice of the Void for 0cmc as it will stop you from casting the other artifacts)

assemble a loop, the most simple one is with Jhoira, Weatherlight Captain or Vedalken Archmage play a free artifact, draw a card for playing artifacts. but you can’t guarantee you will always draw a artifact so cards that let you scry are very useful Artificer's Assistant is a prime example, also cards like Teferi's Ageless Insight bolster the card draw.

in addition remember that as you cast an artifact Saheeli, Sublime Artificer gives you another servo token, and adds that care about artifact count love easy artifact tokens. aka thoughtcast.

so you play artifacts to draw cards and play more artifacts, now what? how does this deck win?

cards like Hedron Detonator & Reckless Fireweaver deal damage when an artifact enters, and each artifact enters the battlefield with an additional token, so for playing a free artifact you can do 4 damage. good rate if you ask me. however if you have an opponent with prot. red dmg might be a hard time, however BrainFreeze is the perfect alt win con, allowing you to mill 3 cards, with storm.

storm cards are a good starting point but sometimes you’ll get to 15-20 and can’t quit finish them off, cards like Recall bring all artifact back to your had (sadly the tokens too) but allows you to play all the 0cmc artifacts again, doubling the storm count, pushing it well over 30 if done correctly

wrap up: i would say Spellbook is an auto include because you are filling up your hand so much. additionally if you are confident in your draw engine you can put Thassa's Oracle and have a second alt win con. alsoUrza's Saga is an a round amazing card in this deck rewarding a high artifact count.

finaly sometimes you just need a classic beatsick, beefed up monster shoot for ones with -keyword: improvise- like Kappa Cannoneer

//

if you have any more questions please ask :) happy to spread knowledge and love of mtg

heres my list, feel free to tweak it however : https://tappedout.net/mtg-decks/100-budget-izzit-0s/

IHATENAMES on Treasure railgun

1 year ago

1st off. Is this combo how you truly plan to win.

T5 play a enchantment. T6 add counter t7 make smoug and win assuming Torbran and a sac outlet is on the field.

I think it's kinda clunky for modern. Here are a few ideas not necessarily better but tryingtoget more synergy where possible or give a win withouta 3 card combo:

Go rb for more discard interaction and cards like Mayhem Devil to win/ profit from sacs

Run Grinding Station and sac each token with untap trigger on the stack to mill 42 cards. Probably your opp deck

Go affinity like with Arcbound Ravager and or Nettlecyst

Or run Magda, Brazen Outlaw treasure creation and tutoring a dragon/ artifact to play big creatures like Hellkite Tyrant should win quickly. If not on upkeep

Mechanized Production enchant treasure win on upkeep

Pinging like Reckless Fireweaver or Disciple of the Vault Marionette Master

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