
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Rules Q&A
- Does crewing an artifact vehicle trigger another artifact coming into play?
- Specifics of the interaction of Mycosynth Lattice
- If a permanent becomes a new permanent with "enters the battlefield" does it go off?
- Would Treasure tokens trigger Reckless Fireweaver?
- Are these Goblin Welder oder similar artifact recursion combos infinite?
Reckless Fireweaver
Creature — Human Artificer
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
Crow-Umbra on
A fistful of Myr [Urtet, Remains of Memnarch]
2 weeks ago
Myr tribal finally gets its long awaited commander. 5 color lists aren't my typical cup of tea, but I have a few things for your consideration:
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Skullclamp - Seems like a great option for draw, especially with all your 1/1 myr tokens
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Cover of Darkness - Not a budget option in the least bit, but an option to give your creatures evasion.
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Impact Tremors - A slightly more removal resistant alternative to Reckless Fireweaver
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Plumb the Forbidden - A great draw option, especially with creature token strats.
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Pyre of Heroes - A decent way to get specific Myr on the battlefield as needed.
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Shared Animosity - Reduces the need for you to activate Urtet, and lets you just turn all your Myr sideways.
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Tocasia's Welcome - Your draw options are kind of light at 6. About 30 of your creatures would fulfill the trigger for Tocasia's Welcome.
I hope these suggestions are helpful. Having access to all 5 colors really opens the possibilities for tribal support.
king-saproling on
Kronk the forgemaster
1 month ago
Thoughts on these? Krark-Clan Ironworks, Cloudstone Curio, Priest of Urabrask, Mana Echoes, Thermopod, Goblin Engineer, Moonsilver Key, Haze of Rage, Sram, Senior Edificer, Stormrider Rig, Ronin Warclub, Ornithopter, Shield Sphere, Phyrexian Walker, Reckless Fireweaver, Ingenious Artillerist, Altar of Dementia, Lotus Petal, Ranger-Captain of Eos, Recruiter of the Guard
hiiii on
Prosper's Treasure Harem
1 month ago
Zarthalius Agreed! I usually use cards like Reckless Fireweaver and Nadier's Nightblade as ping engines that stay there the whole game and slowly drain my opponents. Marionette is too big a threat for the other players to let me do that, but I usually try to use her late game when I know I can take out all the remaining players with her in one shot. I essentially use her like I would use a Crackle with Power, I hold onto her until I know I can win with her.
Exsanguinate seems super cool because it's versatile! I can use it to win, but I can also use it to save myself and hopefully take out a player or two in the process. With cards like Bolas's Citadel and Sensei's Divining Top it won't be too hard for me to then regain the momentum I lost to the spell.
My one worry with Torment of Hailfire, if I'm honest, is that I won't have good opportunities to kill opponents with it and because my deck isn't centered around combat, 50% of the time I'd then be dead in the water. Idk, I guess I'll have to try it!
KBK7101 on Rule 0 - Urza and …
2 months ago
In no particular order, some cards that are probable/potential cards for the deck:
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Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
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Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
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Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
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Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
multimedia on
Breya, Etherium Shaper
2 months ago
Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.
- Cyberdrive Awakener --> Marionette Master
- Imotekh the Stormlord --> Machine God's Effigy
- Organic Extinction --> Blasphemous Act
- Steel Overseer --> Disciple of the Vault
- Their Name is Death --> Austere Command
- Losheel, Clockwork Scholar --> Reverse Engineer
- Cranial Plating --> Mycosynth Wellspring
If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.
Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.
- Spellskite --> Temple of Malice
- Counterspell --> Temple of Enlightenment
- Thirst for Knowledge --> Temple of Deceit
- Shivan Reef --> Temple of Epiphany
- Void Rend --> Bedevil
Good luck with your deck.
tconway on
Brothers PreRelease
2 months ago
Thanks legendofa …I added in a few of your suggestions! I added in Reckless Fireweaver as well, and I’m looking for some eldrazi displacers to add in, to create a combo where I deal infinite damage with GDP. Dragonspark is also a good idea I need to add! Went with something called staggershock that I’ll add more of to push some extra damage. Good suggestions!
H3y_Im_Rob on
Black Boros Clussy
3 months ago
I've never heard of Shared Animosity but I agree that it'd make all the Clown Robos monstrous! Once I get one, I'll put it in.
I completely forgot about both Mentor of the Meek and Reckless Fireweaver
My play group tends to play cards like Anger of the Gods or The Meathook Massacre so I'd rather give all my Robos a benefit rather than just one or two benefiting from all of the others.
I try to be as budget friendly as possible with some of my builds so no Anointed Procession, sadly.
Honestly, I don't really care that much about Changelings. Out of all of them, I've really only seen Mirror Entity be played.
Max_Hammer on
Black Boros Clussy
3 months ago
I have a few ideas for you! Mostly ones I stole from Mardu Treasures by Local_Hethen. It's a cool deck. (:
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Shared Animosity is going to turn all of your robots into beasts.
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Mentor of the Meek is a fair bit of draw.
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Reckless Fireweaver and Arcbound Crusher like it when robots enter the chat.
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All That Glitters and Michiko's Reign of Truth Flip both like having loads of robots.
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Anointed Procession makes a million tokens for ya.
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Valiant Changeling, Mirror Entity, and Taurean Mauler are all clown robots. But, no, but they're robot clowns. Okay, but they're all clowns. They're clowns and robots. Side note: Valiant Changeling is only three mana if you have a Robot Clown token + your commander.
Have (2) | reikitavi , Azdranax |
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