Liquimetal Torque

Liquimetal Torque

Artifact

: Gain .

: Target permanent becomes an artifact in addition to its other types until end of turn.

Liquimetal Torque Discussion

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

5 days ago

Well, the Maze's End price spike is starting. Interesting that it had a spike just before New Capenna and then came down. Did people think gates would be in that set or something?

Gond's Gate looks good. I wonder who the new gates commander will be now that Golos is banned (such a stupid banning). Perhaps we will see one spoiled in this set?

Alaundo is reeeeeeaaaaallly interesting. Jhoira of the Ghitu was one of my first commanders, but she is too slow by today's standards. Alaundo is in a stronger color pair and you can cascade up the mana curve if you order your "suspended" creatures correctly. I like this one.

Jan Jensen is also really cool. Definitely breakable with Clock of Omens and a card like Liquimetal Torque to turn Jan into an artifact. But I just like him because he is the first commander since Feldon of the Third Path that makes me want to jam my deck full of Phyrexian Triniform-esq artifact creatures and keep bringing them back. His ability doesn't actually bring them back like Feldon's does, but something about him made me instantly think about that strat. Make a legendary Goblin Welder you cowards!

SKuber on Brion Armed and Dangerous

1 week ago

Neat deck. I was thinking about ways to untap him consistently in these colors for multiple activations in a turn. I see you have some untap effects already, but turning him into an artifact with Ashnod's Transmogrant, Mycosynth Lattice, and/or Liquimetal Coating/Liquimetal Torque could work, then untapping him with Voltaic Key and Unwinding Clock. This also makes artifact removal like Shenanigans repeatedly useful for enemy permanents. Just something to consider.

There's also additional combat step untap effects.

xSpicyMeat on All Your Base

1 week ago

Balaam__, I will test first with Liquimetal Torque and see how it goes! Any other changes you thinking about?

xSpicyMeat on All Your Base

1 week ago

Thank you both for the suggestions!

Balaam__, could I perhaps replace Liquimetal Torque with Liquimetal Coating? Will forego a mana rock but allow for added targeted land repossession without the fragile body of the Myr Landshaper? Let me know what you think!

IHATENAMES, you are 100% right about the Coiling Oracle! I will also try and include a minimum of 2 Ugin, the Spirit Dragon. Acquire has been added to the sideboard. Could I potentially leverage more off Expedition Map or should I run Chromatic Star, e.t.c.?

bl4ckb0l7 on Only I May Dance

1 month ago

Sorry for the double post:

And what is Liquimetal Torque adding to the deck besides the ramp?

deadmans_head on Are these Goblin Welder oder …

1 month ago

Hey everyone

i've been looking around for this topic and didn't find any combo resembling this so i wanted to ask if i am just mistaken in my train of thought, because normally the community has thought of every crazy combination that is possible

If I'm correct I'm gonna have a lot of fun with my osgir commander until people know what im up to

If i have Goblin Welder out as well as Thousand-Year Elixir in the graveyard and Sol Ring (or any other artifact that produces 2 or more mana) on the battlefield

-> i tap Sol Ring and float 2 mana -> activate Goblin Welder, sacrifice Sol Ring and bring back Thousand-Year Elixir -> use one of the two mana produced by Sol Ring to untap Goblin Welder with Thousand-Year Elixir -> net 1 mana ->activate Goblin Welder sacrifice Thousand-Year Elixir and bring back Sol Ring -> repeat brings infinite mana

If i have something out like Reckless Fireweaver or Fuming Effigy this is basically an instakill all opponents and i wouldn't even need Sol Ring, but any artifact producing 1 mana would be enough

A Little more complicated would be Goblin Welder out with Dross Scorpion and Liquimetal Torque and one artifact creature in the yard, one on the field

-> Liquimetal Torque makes Goblin Welder an artifact ->Goblin Welder sacrifices any artifact creature and gets another one back ->Dross Scorpion's ability untaps Goblin Welder -> repeat

infinite ETB, infinite leave graveyard triggers, theres several ones that would be an instakill, draw infinite...

if the two artifacts have the same mana value you could also use Goblin Welder's new little brother Scrap Welder

so let me know if i missed something and this complete bullshit, or if this would actually work

patmurphy1986 on Lathliss Commander

1 month ago

Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals

plakjekaas on Questioning the Iona Banning

2 months ago

When you mentioned Mindbreak Trap I was that person, and I had only said at that point that white needs more fun ways to win and not more powerful ways to slow down the game. I was arguing for more fun, you responded with "bringing back unfun helps, but not in a fun way. Counterspells aren't fun, so ban unfun". That's a bit of a non-sequitur, to both my and your own words.

The point of my examples was: I dealt with the problem permanents that prevented my most effective strategy, in a way that my deck wasn't designed to do, but forced through without access to the specific tools to remove the problem permanents. I didn't let it ruin my day, I didn't give up on my deck. I improvised, and found a way. It doesn't matter I ignored options, my focus strategy was hosed by a single permanent and it didn't prevent me from having fun. Contrary to every story you told about your mono red artifacts. You don't seem to believe it's possible, yet I did it. That was the point. How'd you miss that?

"If i sound hypocritical, it's specifically because I'm turning your and the RC's hypocritical arguments against themselves."

No, if you sound hypocritical, it's because you state something and then defy your own words in the same argument. That has nothing to do with me or the RC. Like this:

"I specifically said that mono-red has no enchantment removal"

"I Chaos Warp the Leyline? use the one card in red capable of dealing with an indestructible non-creature permanent to deal with 1 "destructible" enchantment?"

How is it relevant that the enchantment is not indestructible if you don't have any other answers for it anyway? Warp removes the enchantment, everytime you said red has no enchantment removal, you were wrong, and wilfully so, because you have examples at the ready of how you used it before! When you need to make your case, however, red has no enchantment removal, and when you're called out, your removal is suddenly too important to use on the card that you say single-handedly disables your entire deck. Of course it can backfire, it literally has chaos in its name. Say, 8/85 chance of hitting something worse, vs. 100% chance of not playing the game when you don't. You even mentioned Mycosynth Lattice as a way to deal with Iona, that also makes the Leyline Abradeable. Liquimetal Torque does the same. That, plus all the colorless removal spells you listed in the original post, is an awful lot of ways to do something you say you absolutely can't. Most of which you've already shown you're familiar with. That's hypocrisy.

Now how relates all of that to Iona? "The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone."

"The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason."

But you cleverly ignored the commander part in every response, only replying to what you thought I said was wrong. Y'know, refuting an argument, whereas the real subject of the argument was not addressed or refuted, but instead replaced with a false one. That's the textbook definition of that strawman, that you tried to ban a commenter for. With a little ad hominem on top. It's ok for you to do, but when someone else does it to you, it's suddenly a bannable offense? I like that projection, in relation to the original topic. Hypocrisy.

"I'm not saying that others shouldn't be able to lock me while i can lock others. I'm saying that if i can't lock others in a way that is very difficult for them to respond to, they shouldn't be able to lock me in a way that is very difficult for me to respond to." Exactly. You're arguing an either/or situation and you swing against whichever one you're challenged on. You don't have an opinion, you're fine with anything that's not the way things are now. You want to argue, you don't want to understand. Like a toddler whose toy was taken away and vindictively wants their friend's toy taken away too if they're not getting theirs back.

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