: Gain .
: Target permanent becomes an artifact in addition to its other types until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Liquimetal Torque Discussion
3 weeks ago
This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?
There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.
There is a lot to work with in terms of artifact support, even for cloning, so best of luck.
1 month ago
I'm thinking you'll want to increase your ramp, probably getting up around 10 mana producers (besides your land). And perhaps lowering the cost of them - I often aim for mana rocks that cost 2 to cast or 3-cost with a lot of upside. Some suggestions:
1 month ago
Eli4JHawks11 Sure. I had put off writing the primer to make sure the deck was working the way I wanted it, then I just kinda didn't get around to it. A problem is that, to type everything out, it feels like locking it in and I have to have more reason to change something than that it just feels right.
Until I get around to it, here is a basic run down of how to pilot the deck:
Some situations make dashing every turn a good idea. Confusion in the Ranks being on the board is one of those situations. It's really down to what you are up against.
The big combo behind the scenes is Flamekin Herald plus casting Ragavan to cascade into Glimpse of Tomorrow. This should be done with a field full of tokens and other things to maximize value. If one of the cards you put into play is Confusion in the Ranks, its going to get a little weird. If you want to keep it simple, have all the things of each type swap with the same target. When the first one swaps, the rest targetting the same card fizzle so you won't swap those. There is a chance of landing one of the game ender combos, but if that doesn't happen, at least things got exciting. Also, note that you keep stuff you stolen from your opponents when you cast Glimpse of Tomorrow and they lose anything of yours they might have.
Game ending combos are Kiki-Jiki, Mirror Breaker and either Port Razer or Coercive Recruiter, Magda, Brazen Outlaw with Maskwood Nexus (if it doesn't win immediately, it sets you up to win quickly), or Hellkite Tyrant and enough artifacts.
Ragavan should be doing voltron stuff for most of the game. Not very complicated.
So, in summary, play like it's voltron, steal stuff with Ragavan and other things, and if combos happen, they happen. I handed the deck to a beginner once and he did fine. Knowing all the small little interactions isn't going to make or break the deck.
1 month ago
1 month ago
Path to Exile is in the mainboard over Prismatic Ending because of its instant speed removal for high priority creature removal to survive long enough to execute a winning combo... I personally just have more or a aggro/prowess meta in mind.
2 months ago
Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.
I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.
Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.
For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.
For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are:
Feed the Swarm
Power Word Kill
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.
Also Counterspell cards can be very powerful.
There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.
2 months ago
It feels like you're trying to do too many things here: 1) trying to give your opponent Jinxed stuff with Bazaar and Offering, 2) trying to make opponent's stuff into artifacts with Liquimetal Coating and blowing it up with artifact destruction, and 3) trying to assemble tron with Expedition Map. And then there's some Confusion in the Ranks , which, well, makes the deck even more confusing.
I'd cut the tron lands and Expedition map altogether, since having tron isn't worth it unless you have 7+ mana value colorless spells to cast off of it. Then I'd either focus on the "give opponents greek gifts" theme or the "turn opponents stuff into artifacts and blow it up" theme. If you choose the first there are a lot of funny ones like Aggressive Mining and Steel Golem . For the second there's Liquimetal Torque .
Note: Reroute doesn't work with any of the "target opponent" things since there's only one opponent to target. Not sure why it's in the deck.