Portable Hole

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Portable Hole

Artifact

When this enters the battlefield, exile target nonland permanent an opponent controls with converted mana cost/mana value 2 or less until this leaves the battlefield.

thesilentpyro on Casual CoCo Food Aggro/Combo

8 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

lespaul977 on I’m looking for a one …

9 months ago

Niko9, I also love Portable Hole. I keep a couple copies in my sideboard just in case I need a little extra removal for small stuff. Plus, I love that it’s from Forgotten Realms since I’m such a D&D nerd. Excellent call!

Niko9 on I’m looking for a one …

9 months ago

I really like Portable Hole It may not be the best removal strictly speaking, but there are a lot of ways to recur it if you wanted to, and that can be really depressing for your opponents : ) Plus every now and then it can hit something really bizarre in the noncreature space.

itsbuzzi on List of Bugs and Feature …

1 year ago

That's what appears to be happening but on the back end I have my accordion panel open, spoilers inside, then the endpanel. For some reason the panel is closing before the endpanel command.

For instance, where the panel first has an uncoded break is written exactly like this (copy and pasted):

Mono Green Karn Show

The panel is closing right after the On the Play paragraph in this spoiler for some reason, but my endpanel is all the way at the end of the Specific Sideboard Guide.

I thought it may have been spaces or the omission of spaces but that appears to not be the case. It used to work previously and broke one day without my meddling with it.

Icbrgr on How many board wipes?

1 year ago

@Argy so in combination between your main and sideboard you also have a total of 7 board wipes available to you? I'm not really familiar with Orzov control lists but I figured that having access to would give premium instant speed removal so if any list could get away with less mainboard wipes that color combo could.

Daveslab2022 yeah in particular the 1 mana spot removal options in Jeskai are just meh... Portable Hole/Lay Down Arms... Play with Fire/Lightning Axe... not terrible but can feel frustrating at times; especially when wanting instant speed removal.

mememan3310 on Drawing is for everyone!

1 year ago

If you are looking for instants to take down hasters, I might recommend Mortify, Orzhov Charm, Anguished Unmaking, and Hero's Downfall.

There's also the tried and true ones like, Fatal Push, Portable Hole, and Murderous Rider.

wallisface on white knight army

1 year ago

in White Path to Exile is fine, but you're only running 2 copies, when you could be running 4. Outside of that there's March of Otherworldly Light, Portable Hole, and Lay Down Arms.

Darth_Savage on

1 year ago

Your sideboard should probably look something like:

3x Portable Hole clear a path/interaction

2x March of Swirling Mist protection spell

1x Kytheon, Hero of Akros  Flip value/go faster

3x Thalia, Guardian of Thraben hates on spell based decks

3x Cathar Commando enchantment/artifact hate

1x Lavinia, Azorius Renegade can hate on fires or nykthos

2x Rest in Peace answers graveyard stratagies

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