Portable Hole

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Portable Hole

Artifact

When this enters the battlefield, exile target nonland permanent an opponent controls with converted mana cost/mana value 2 or less until this leaves the battlefield.

InfiNecr01 on Double exalted

4 days ago

Portable Hole is a good alternate for Oblivion Ring in modern

lhetrick13 on G/W +1/+1 counters

1 month ago

Drestlin - Generally, I like the edits! Surprisingly you dropped the average CMC down a bit which I am not sure if that was intentional but that alone will speed things up.

For the lands, out of the 20 lands, you have 16 ways to get and 8 ways to get so you may still feel like it is tough to get when you want it but at least the deck is more of a splash of instead of like 50/50.

I do not recall but did you need graveyard hate with Lion Sash? If not, I would bet Luminarch Aspirant would be a better fit for those slots as you do not have to reconfigure and lose a body on the field to move around the counters.

Lastly, I noticed you changed out Baffling End for Journey to Nowhere. I am guessing most the decks you are playing must not run much artifact or enchantment removal given your removal (Portable Hole and Journey to Nowhere are exactly that. A buddy of mine hits me with Condemn pretty regularly which is pretty powerful if you take out a key creature or just a big hitter as most decks lack any kind of effective searching.

Hope the changes pay off!

Drestlin on G/W +1/+1 counters

1 month ago

Had some games today - felt terrible, i think the deck is losing his focus A LOT.

At this point i basically removed all the white creatures in favour of Portable Hole and 2 Gavony Township - i also DEFINITELY like Lifecrafter's Bestiary as both a passive scry every turn and the now and then draw: i think i need to go back to the origins and concentrate on green creatures more - even with 8 double lands i often find myself without the right mana to cast creatures, the first few turns: especially with training, not having more than the lonely initiate down, because i'm missing the 2 green to cast, is just pain. Might have to find space to put back the Pelt Collector Will have to decide eventually, but the deck felt smoother a few iterations ago, and definitely without the white creatures in (i literally have NEVER been able to train the Savior of Ollenbock ONCE in however many games - i managed to use the initiate ability today more than once for the first time - and he trained once). I feel like training, apart from being slow in general, is also too dangerous with the amount of deathtouch stuff i'm dealing with, and having the creature die to a 1/1 dt or stay a 1/2 forever because that's my main way of pumping him up just doesn't work.

I'll update the deck with the latest revision tomorrow, so you can lmk what you think!

p.s. i have the Luminarch Aspirant, i might try him around eventually!

Drestlin on I'll Raise you +1/+1...

1 month ago

what about Baffling End as far as creatures removals go?

you don't really care about a 3/3 trample, not with the beasts you usually have down, and it removes any pesky ability they might have...but only CMC 3 or less. it also costs 2 instead of 1. the only other option (apart from Path to Exile) is Portable Hole, which also targets cmc 2 or less..

lhetrick13 on Kaya's plague

2 months ago

Se7enfoot - This deck list confuses me. You have lots of delay tactics cards like Inquisition of Kozilek, Thoughtseize, Smallpox, etc...You are also running some low CMC removal with Prismatic Ending, Fatal Push, and Portable Hole with the planeswalkers also seem to be built around the same removal/delay idealology. What I am failing to see is your winning strategy.

You can create a total of only 16 1/1 spirits and up to 4 5/5 dragons for creatures with 6 cards so the changes of overwhelming your opponent with creatures seems low as you do not have any draw engines in the deck. The spells you are running are not really damaged centered so that does not seem to be the plan either. So how do you want this deck to actually win?

KL185 on UW Control to stomp the …

4 months ago

Portable Hole.. I never remember it exists. You're also very right about how many boardwipes I have, 4 seems a bit much if I'm not always going to see very creature based decks. I'm going to cut my Fateful Absence in favor of that since I don't even really see creatures over 3 mana anyways. I've just been thinking idealistically out of spite, but I really freakin' hope I can get back in the game at least. Thanks for taking the time out to respond

Grubbernaut on UW Control to stomp the …

4 months ago

Between the budget and insistence on playing pet cards, you're probably not going to be crushing meta decks, my man.

Fateful Absence is pretty bad in a world of 1cmc threats; you could consider Portable Hole. Doomskar isn't very good, but Terminus could be "okay" if you definitely want maindeck sweepers. 6 walkers is also a lot, you might cut that some.

Some general cards to consider: manabase, Fire / Ice splashing red, Shark Typhoon, Castle Vantress

Overall, control feels like it's in a fairly rough spot in the current meta.

zapyourtumor on Toybox Series M

5 months ago

Esper Sentinel is a great one drop, I recommend you run all 4. And it becomes even better with Tempered Steel.

I'd cut Shrapnel Blast, 4 Galvanic is already good.

I do love Nettlecyst, but I'm unsure how good it is here because the germ token actually isn't an artifact creature, so it isn't buffed by Tempered Steel.

Urza's Saga is super strong, I highly recommend the Saga + Shadowspear + Soul-Guide Lantern + Pithing Needle etc package.

Portable Hole may be better than Prismatic Ending here. Dispatch is a great sideboard option for stuff like murktide or decks that like to abuse the yard.

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