
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
aladinnsane on
Braids, Arisen Nightmare (COMPLEATED)
2 months ago
Looks pretty good, I had fun with a similar deck a while ago. Just be aware that you will need a fair bit of protection for braids as she tends to get a ton of hate!
A few interesting cards that almost guarantee the card draw would be Dunes of the Dead and Gods' Eye, Gate to the Reikai. No one wants to sack lands, you'll get your drain and draw, plus a little token for your trouble. Because of braids abilities, it means you can get away with other spells you'd otherwise want well away from your board. Treacherous Blessing, Demonic Lore or Ichor Wellspring get you easy card draw plus a nice option for braids to sack. Syr Konrad, the Grim is always a great card to go for when the aim of the game is to constantly sap away at you opponents creatures too.
BPWyndon on
Braids, Arisen Nightmare
6 months ago
Cut Suggestions=
- Ichor Wellspring, great rate for drawing but you have plenty of draw spells + commander.
- Gravecrawler, Nether Traitor, Bloodghast, Endless Cockroaches since you are adding a level of recursion into the deck, these guys are obsolete, since we would rather have cards that have ETB or dies triggers. We can re-evaluate if you are having problems finding creatures to sac.
- Darkness, hopefully with your lifegain this card would be dead.
- Dauthi Voidwalker, while an awesome card it doesn't really fit the mold, and we need to make cuts.
- Swiftfoot Boots, I would find out how often your commander gets hated off the board before deciding if you need this.
- Demonic Pact, I love the fact that you can get around the negative of this card, but it is slow and we need to cut cards.
- Weatherlight Compleated, slow.
Add Suggestions=
- Black Market Connections, draw, ramp, and fodder all in one.
- Yahenni, Undying Partisan, one of the best sac outlet ever.
- Great Unclean One, both drain and fodder. I think he would be better than Sengir Autocrat
- Phyrexian Tower, sac outlet and ramp.
Edit= - Bolas's Citadel can also be considered card draw.
fastzero on
Angel's Exalted (Pauper Angel Tribal)
8 months ago
Ichor Wellspring with Angelic Purge makes a great synergy
Metroid_Hybrid on
Lucky 13
8 months ago
I co-sign almost everything ldvatwa said, but I'm here to take it a step further..
I agree on cutting Leaden Myr, Tree of Perdition, Triskaidekaphobia, and Skeletal Vampire. I'm also wondering why Sever the Bloodline is here; do your friends play a lot of tokens too?
Adding Bontu's Monument is a good idea, but have you also thought about Mycosynth Wellspring & Ichor Wellspring as well?
You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..
Speaking of Mono-, is there any particular reason you are not running Necropotence and/or Bolas's Citadel?
Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!
I would cut Barren Moor, Hagra Broodpit Flip, Malakir Mire Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..
deadmans_head on Are these Goblin Welder oder …
1 year ago
I would see the Dross Scorpion route as 3 card combo, in an Osgir, the Reconstructor deck youre gonna have an artifact in your yard and on the battlefield, even its only an Ancient Den
so any ETB artifact gives you infinite value, even a Skyscanner, Ichor Wellspring or similar ones draw you infinite cards, Solemn Simulacrum draws you infinite Cards and gets all your basics, Meteor Golem/Duplicant destroys/exiles every other non-land permanent/creature, Myr Battlesphere makes infinite 1/1 Myrs, Triplicate Titan/Phyrexian Triniform/Wurmcoil Engine makes infinite larger tokens
So its very hard to imagine a situation where you assemble this combo and not win on the spot or at least get such an advantage, that your not gonna loose as long as nobody can disrupt it, especially considering that this deck has several ways to give its creatures/artifacts haste
of course its not the main win condition, but its three pieces that are good for the deck anyway, that go infinite together, which is very nice
GregariousG on
Gonna Need A Bigger Playmat | *Primer*
1 year ago
To Profet93,
Thanks for stopping by! Sensei's Divining Top is a good suggestion. I think I went through a phase where most of my decks had SDT and didn’t use it properly. As for Rip Apart, it has been good enough. Rip Apart has the flexibility that I want in my removal. However, it is sorcery speed and doesn’t have a colorless cost. I’m willing to swap this with something else for testing purposes.
I don't see too much draw, removal or wipes in your deck. I take it you're going for full on synergy and relying on the table to take out threats when needed? Not to say you don't have removal or draw, just seems on the lighter side. What are your thoughts?
My philosophy on board wipes is this; I’m the aggro/mid-range player and they can boardwipe me. If I need to wipe the board as the aggro player, I’m already behind, as it is. As well, there is no efficient way to tutor a board wipe in Naya. I play board wipes in combo or control decks. However, I do have Ugin, the Spirit Dragon to acts as a board wipe if I need it.
As for draw effects, I think this deck has more than you might think. Though it doesn’t have instants that draw, this deck has plenty of tutoring and recycling. Chromatic Sphere, Chromatic Star, Ichor Wellspring, and Soul-Guide Lantern are my cheaper draw cards. Esper Sentinel acts as a artifact-based Mystic Remora and Solemn Simulacrum ramps and draws a card. More importantly, all of these cards are recurrable. Goblin Engineer tutoring Ichor Wellspring steps up a strong draw engine. Same with Goblin Welder. Each of the above artifacts are great targets for recycling loops. Remember, I can also use Oswald Fiddlebender to tutor for a draw based artifact.
As for removal, I can see your point. I can add more instant speed removal. However, there is removal in the deck. Alibou, Ancient Witness pings any target based on the number of tapped artifacts, which is plenty most of the time. Same story with Terror of the Peaks, which pings when a creature enters the battlefield. Meteor Golem is a catch- all removal that is cheated most of the time. I find myself leaning most on Walking Ballista to mow down the field. If I were to swap Rip Apart, I think i would add Nature's Claim, Force of Vigor, Abrade, and/or Dromoka's Command (because of instant speed +1/+1). I’m looking at this more than creature removal because this deck loves to force bad blocks. This deck shuffles counters so much that it makes blocking a nightmare.
Wuzibo on Questioning the Iona Banning
1 year ago
Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.
So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck
TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.
plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.
Unlife on Random New Deck
1 year ago
I ended up with Rowan Kenrith, but my two random cards were Ichor Wellspring and Mondronen Shaman Flip. So monored werewolf tribal? Maybe with some goad effects for support.
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