When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ichor Wellspring occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
Ichor Wellspring Discussion
1 week ago
So, in my opinion, it seems like you enjoy defensive strategies.
Personally, rather than making opponents attack into walls, to defend yourself, it seems more logical (and competitive) to simply remove those creatures instead. Jund is basically the ultimate color palette for spot removal, and I think two specific commanders would be better at accomplishing this task than Thantis, the Warweaver. (Now, I'm apologizing. You probably know this topic better than I do, but I still want to offer what I do know).
With Kresh, what I would recommend doing to supplement your playstyle is this: Play a lot of instant speed creature removal, such as Force of Despair, Assassin's Trophy, Tragic Slip, etc. This will make Kresh big with all of your opponents' creatures dying, and sit back and continue removing things so that your opponents aren't able to combo or kill you and then swing once for the kill.
The other possibility is the Shattergang Brothers. You would play creatures like Bloodghast, artifacts like Ichor Wellspring, and enchantments like Rancor to continually prevent opponents from doing much.
The only major issue is that this will draw attention from opponents, unlike your current deck, however, these will make you much better equipped to fight back when the time comes.
2 months ago
2 months ago
First, please don't put just a cry for help, give us something to work with (I need help deciding between threats...).
I love this deck. One thing that confused me was the creatures. I think that generally you should be controlling and you should side into an aggressive deck with Goblin Rabblemaster against slower decks OR you should have late game bombs (like Kroxa, Titan of Death's Hunger), but Pia and Kiran Nalaar and Stormbreath Dragon are midrange creatures that don't fit into either category. I like control, so I'd try to put more control cards in their place, like Dreadbore (I'm scared of playing without good PW removal) or Thoughtseize. Alternatively, you could look for more proactive options that are resilient (I like Bloodghast). Otherwise, looks good.
A few combos in red that I like but aren't particularly competitive: Greater Gargadon + Ichor Wellspring/Bloodghast. Boom / Bust + Darksteel Citadel/Flagstones of Trokair (which can fetch your colors with a single Sacred Foundry or Godless Shrine in the deck).
3 months ago
I know you said this is made of stuff from around the house, but I know you have some of these: Power Conduit, Urza's Factory, Coretapper, Walker of the Wastes, Ghostfire Blade, Champion's Helm, Tenza, Godo's Maul, Shadowspear, Basilisk Collar, Cloud Key, Wayfarer's Bauble, Ichor Wellspring, Mystic Forge, Karn's Bastion, Terminal Moraine, Crystal Vein, I know you don't have Mana Vault, but I would be willing to trade one of mine to you for a pile of cards TBD over time if you're interested.
3 months ago
Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.
Specific examples include:
- Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
- Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
- Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
- Repeat for infinite colorless mana.
- Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
- Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
- When the Mechanic enters, use its trigger to return the Artifact to your hand.
- Cast it again with the 2 floating mana.
- Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.
There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.
I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.
4 months ago
4 months ago
Cards Removed and replaced with:
2 mana - Painter's Servant
5 mana - Thrilling Encore
7 mana -
8 mana - Avatar of Woe
x cost - Gaze of Granite
5 mana - Revel in Riches
7 mana -
8 mana - Colossus of Akros
9 mana - In Garruk's Wake
x cost - Stonecoil Serpent
4 months ago
Thanks for the comments!
bushido_man96 - I do already have Conjurer's Bauble in the list, but I forgot about Urza's Bauble. It's probably better than Ichor Wellspring in this build. I'll definitely swap those. Tangle Wire is interesting, but I am not really into playing mana denial type stax.
Daedalus19876 - Good point on Sheoldred. I just love the card so much haha. A lot of my removal package can hit multiple permanent types which is why I didn't feel the need for more specific removal, but I do have a Force of Vigor sitting around so I can see about adding it. Thornbite Staff is basically a board wipe with Glissa on the battlefield due to her deathtouch. Viridian Longbow is another option with her. I've seen Ashnod's Altar + Grave Pact + Hex Parasite in Glissa before, but not Attrition + Ornithopter. I'll have to consider it.