Terror of the Peaks

Terror of the Peaks

Creature — Dragon

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to target creature, player or planeswalker.

Latest Decks as Commander

Terror of the Peaks Discussion

TypicalTimmy on Where do you personally draw …

12 hours ago

My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.

I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.

This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.

Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless

Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.

Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.

I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.

It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.

...it's like a $1,000 deck... For a $4 Commander, lol

multimedia on Draconic Rage Precon Upgraded

1 week ago

Hey, I should get some kind of sales commission ;)

I like the changes, good job, but how is gameplay? I ask because the mana curve is a little high at 3.7. Impact Tremors is a two drop win condition with indestructible Vron + Scourge of Valkas/Dragon Tempest/Goblin Bombardment/Terror of the Peaks, etc.

multimedia on Draconic rage (upgrated)

2 weeks ago

Hey, pretty good upgrades for the precon, but calling your version competitive is a bit of a stretch.

Because of such a high budget for upgrades then I don't think you need several holdovers that are still here.

  • Temple of the Dragon Queen
  • Wild Endeavor
  • Bag of Tricks
  • Neverwinter Hydra
  • Hoarding Ogre
  • Hoard-Smelter Dragon
  • Shivan Hellkite
  • Colossal Majesty

An interaction with Dragon Spirits that isn't included in the precon is being able to sac the token before it's saced after doing damage. When a Dragon Spirit does any damage it's sac trigger goes to the stack and must resolve for the token to be saced. You can response to this trigger and sac the token for other value. Greater Good is draw 5 cards and Goblin Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit or trigger other enrage such as from Ripjaw Raptor.

Bombardment is also part of a combo as win condition when Vrondiss is indestructible to do infinite damage to all your opponents. Vrondiss who's indestructible + Bombardment + one of Dragon Tempest/Scourge of Valkas/Terror of the Peaks/Outpost Siege.

If you want to utilize this combo then you'll want more ways to make Vrondiss indestructible since Heroic Intervention is currently the only way here.

  • Hammer of Nazahn: when it ETB it equips for free to Vrondiss or any other creature you control.
  • Anara, Wolvid Familiar
  • Roar of Challenge: as long as an opponent has a creature then it can start the combo when opponent's creature does damage to Vrondiss. Without the combo this can wreck an opponents board of creatures and each one who does damage to Vrondiss triggers his enrage to potentially create a lot of Spirit Dragons.
  • Tyrite Sanctum

Good luck with your deck.

seshiro_of_the_orochi on Feisty Gruul Mother

2 weeks ago

Ok, so Sol Ring is a powerful card. I can understand when you leave it out on purpose, but otherwise, I'd heavily suggest adding it. Great ramp for dragon decks are Dragonspeaker Shaman and Dragonlord's Servant.

Warstorm Surge is a second Terror of the Peaks. Cryptic Gateway can cheat dragons into play for basically free.

Chaos Warp is red's Beast Within. Draconic Intervention is a great, on flavour boardwipe.

Playing four Dragon's Approach makes no sense. You have to exile five of them for the effect, so that's the minimum. But as you'd want to have a big number of it, you'd basically have to play at least twenty. So maybe drop these and add at least some more lands. 34 is very few. 36 or 37 should be ok.

The rest looks fine. Have fun playing it.

multimedia on Draconic Rage Precon Upgraded

2 weeks ago

Hey, well done with upgrading the precon on a budget.

Greater Good and Goblin Bombardment let you abuse Dragon Spirits before they're saced after doing damage. When a Dragon Spirit does damage it makes a sacrifice trigger that has to resolve from the stack before the token is saced. When the trigger is on the stack you can response to it by sacing the token for value. Greater is draw 5 cards and Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit. When Vrondiss is indestructible, Bombardment can be part a combo to do infinite damage to opponents with any two of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge.

Wild Endeavor is a six mana ramp spell with only d4 rolls, you don't really want to be casting ramp with six mana.


Consider more repeatable draw sources which the precon really lacks. More effects that draw a card whenever a Spirit Dragon is created and from other enrage: Ripjaw Raptor, Garruk's Packleader, Elemental Bond.

Ripjaw Raptor is another good creature to make indestructible because then you can draw cards by doing damage to it. Garruk's Packleader draw is a may, you can stop drawing at any time. With Packleader in your control and Vrondiss is indestructible then one of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge will create as many Dragon Spirits who will do damage/sac itself as you want which is draw as many cards as you want.

Wulfgar of Icewind Dale is out of place in the precon and here because there's very few cards that trigger when the creature attacks. He's not worth keeping really just for Klauth, Unrivaled Ancient.


One area from the precon you haven't upgraded is the manabase, it's still 39 lands and 27 basic lands. Some lands to consider adding in place of some basic lands and Underdark Rift:

I don't think you need 39 lands, some of them could be cut for lower CMC ramp such as Farseek, Talisman of Impulse and Sakura-Tribe Elder. Because you have Cinder Glade and could add Highland Forest then Farseek has a dual land to search for. For two mana Tyrite Sanctum can repeatedly put a counter on Vrondiss to make him bigger. Once he's a God then Sanctum can be saced to make Vrondiss indestructible. Both these effects are helpful coming from a land.

I offer more advice. Good luck with your deck.

multimedia on I Have Not Yet Begun To Fight

2 weeks ago

Hey, nice version so far with a high budget. Cutting Garruk's Uprising was a mistake, the card is really good in creature decks.

Apex Altisaur and Thorn Mammoth are upgrades for Ravager Wurm and Foe-Razer Regent for repeatable fight. You don't really need Regent since you have Vigor which has a much better ability to put counters on creatures you control. Vrondiss, Rage of Ancients from the new Draconic Rage Commander precon is a target for fight and good with Vigor. He can also be a repeatable source of big tokens to abuse Greater Good, Terror of the Peaks and Garruk's Uprising.

Quartzwood Crasher is a five drop to pair with Garruk's Uprising, another repeatable source of big tokens and it's combat damage trigger goes well when you can double the power of a creature with trample. Garruk, Primal Hunter and Garruk, Unleashed can be repeatable sources of tokens for attacking and fighting. With fight it's easier to protect them to get to their ultimates.

Arcane Signet is a ramp upgrade for Rampant Growth. Harrow is an upgrade for Kodama's Reach. Karplusan Forest, Grove of the Burnwillows, Cragcrown Pathway  Flip are three more Gruul dual lands that always ETB untapped to consider adding. Cinder Glade is an upgrade for Temple of Abandon.


Some cards to consider cutting:

Good luck with your deck.

Mythic_Dragons on Unbroken Dragons

3 weeks ago

nonk I like Terror of the Peaks however it is a bit out of my budget for a single card. Thanks for the suggestion though. Definitely something I will try and trade for! Kind regards!

nonk on Unbroken Dragons

3 weeks ago

why not Terror of the Peaks hard to deal with and over time will smack your opponents face for tons of damage!

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