Grinding Station

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Grinding Station

Artifact

Tap, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.

Whenever an artifact enters the battlefield, you may untap Grinding Station.

VampRamped on New Pin Collection Card will …

2 months ago

People were worried that these stupid unfinity mechanics like stickers and attractions would impact regular commander play and the Pin Collection card is definitely going to make waves in commander as a strong combo piece. The fact that stickers remain on a card as it changes zones and that it has a cmc of 1 means the combo potential of the card is incredible. With all the ability stickers made I can only imagine how many combos you will be able to have with this card. Looking at the current stickers now I have already found 1 easy 2 card combo with pin collection and Grinding Station.

Here is the combo, the first thing you do once Grinding Station is in play is pay x=2 for pin collection putting the sticker on it which says "Whenever this permanent dies, return target noncreature, nonland card from your graveyard to your hand." Sacrifice pin collection to Grinding Station and use the triggered ability of the sticker to return pin collection to your hand. Next Replay pin collection with x=2, and this time put on the sticker "tap add 1 mana of any color to your mana pool." Now tap Pin Collection for 1 white mana, sacrifice pin collection to Grinding Station and return Pin Collection to hand. Replay pin collection for 1 white mana and repeat milling out all of your opponents. This combo is undoubtedly a strong combo, and I am sure that even more obnoxious combos will be discovered.

Note As I wrote this I did not pay attention to the fact you bring 10 sheets and have to pick 3 at random but if you pick 10 good sheets in an artifact combo shell that already uses grinding stone to combo with other cards this just provides a free artifact that might be useful anyway as just a mana rock with a lot of the mana tapping abilities or you could just end up having this card as the full-blown combo cards.

WarpedZerghead on Sen Triplets

3 months ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

dqcoulter on Slobad, Scrapyard Combo

8 months ago

For your Tic Toc Boom combo, it does make infinite myrs but using Blasting Station/Grinding Station to untap with Clock of Omens is not the same as using their abilities, so it does not mill or deal damage to anyone. You would need to have both of them in play at once to kill with the combo, so one of them taps for the clock and the other sacs the myr.

Niko9 on Who is Your Favorite Tribal …

8 months ago

Massacar I definitely run Mesmeric Orb : ) If no one removes it early, it can go nuts. I've even had to sac it a few times to Grinding Station to not deck myself. But I do have a decent amount of cards to play out of the graveyard like Sevinne's Reclamation and Spectral Steel so unless it goes too far Mesmeric Orb is one of the best cards in the deck.

And I've thought about Basalt Monolith and it may be very good. It can be hard sometimes to assemble combos in this deck though, like monolith plus Unwinding Clock because there is every chance that I'm going to mill one or both of them. But it might be good.

I'll try to put this deck up today, it's a fun one : )

Niko9 on Who is Your Favorite Tribal …

8 months ago

Ha, thanks : ) It relies heavily on artifacts for self mill, and honestly I've been meaning to type it up for a while now and just haven't got to the deck. Black would help a ton, but white has a lot of recursion for enchantments and things, so the deck packs a lot of permeants to play out of the graveyard. One of the only nonpermenant spells is Planar Birth which is just there for the times it's so, so nuts.

One fringe benefit for running a lot of self mill like Grinding Station Perpetual Timepiece Unwinding Clock ect is that it can absolutely hose opponents tutors if they go to the top of the deck.

But maybe I will do a decklist for it soon. There was a ton of stuff that I thought would be good and fizzled when I was testing it, and it took forever to get kinda right : )

kevin on Scrap Trawler + Grim Monolith …

10 months ago

If I were to tap and sacrifice Grim Monolith to Grinding Station with Scrap Trawler on the battlefield, Would I be able to play the grim monolith again and net 1 mana? Or would the layering of abilitys not allow this interaction to happen

lagotripha on Help with my landfall deck

11 months ago

The two main things I'd look at for that list before running either of those is upping fetch numbers - if you're stuck on majority basics for budget reasons, Terramorphic Expanse and Evolving Wilds still get you triggers.

Fetches trigger crabs twice, and that is what makes crabs good. Same with other landfall effects.

Second, I'd be less worried about the life loss from fetches if you are just fetching basics or a triome. When you fetch a shockland you are basically lightning bolting yourself, which can need lifegain, but is usually offset by more reliable sideboard lifegain or mainboard control. Card draw from courser/tatyova is the reason to run them and they are great at that, but effects to keep your gameplan running are where to focus.

If you are looking at buried ruin, you need to run artifact/mill synergies beyond just crucible. Shriekhorn+Grinding Station can work, especially with some of the infinite combos that grinding station offers, but its something that needs to be built around. You are in the right colours for Shardless Agent if you're prepared to lean into speed + value rather than counterspells.

Probably the biggest utility lands you could run would be Bojuka Bog, but without primetime shenanigans it can be hard to hit the things you need with it - Ashiok, Dream Render type exile graveyard effects matter because it takes one 'shuffle your graveyard into library' eldrazi to shut down the mill plan otherwise. Tormod's Crypt, Nihil Spellbomb or Lantern of the Lost are cheap and helps solve the problem.

Best of luck brewing crabs - its a fun archetype and has some neat brews - I'm partial to 12 crab with the snowlands and ambush vipers, but it all works.

Necrosis24 on Zabaz EDH

1 year ago

Nothing stands out much beyond what has already been said, I built a fairly similar deck. Only two cards I might suggest are Scourglass and Starnheim Courser but neither are necessary just something to think about. Keep in mind Scourglass acts like a Nevinyrral's Disk and will put a target on your back until you crack it and it doesn't help that it has a timing restriction.

For fun you can always throw in a Phyrexian Triniform or Triplicate Titan. You would get more value out of them with cards like Grinding Station and Blasting Station. But they can pair with Cathars' Crusade which if they die you get a net of three 6/6 creatures. You could also pair them with Arcbound Crusher + Animation Module.

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