Teshar, Ancestor's Apostle
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying

Whenever you cast a historic spell, return target creature card with converted mana cost/mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Recommendations View more recommendations

Last_Laugh on New hubs to be added

1 month ago

Hopefully someone is still following this... I have a suggestion for hubs.

"Historic Matters" - I know legendary matters is already a thing but there are a lot of commanders and cards that care about historic spells specifically and they're all pretty build-around. Raff Capashen, Ship's Mage, Teshar, Ancestor's Apostle, Jhoira, Weatherlight Captain, Peri Brown, and a bunch of other stuff out of Dr. Who.

SirFowler on Need help with Samwise Gamgee

7 months ago

@GodzSoldier I checked out your list and there were a few cards in there that I might be interested in adding, but overall it just seemed alright. Idk if that's quite the direction I'm looking for. I tried a more historic focused build early on, but it just felt not as synergistic to me as I would have liked. Granted, I mostly just threw left over historic cards that I had laying around in the deck just to test it out, but still. Plus, I'm not really trying to make this super competitive, but just well enough that it feels consistent and is fun to play.

@Flagellum I'm hoping to get a Krark-Clan Ironworks for this deck, but it is pretty expensive at this point of time, even if you get the championship version. I do already have a cheerios style deck with Teshar, Ancestor's Apostle as the commander. It has a bunch of different loops and is mostly an artifact based deck that works pretty well. I just fear that if I steer this deck in that direction, it would basically just be the same deck, but with green and is a little less inconsistent. I wish Darksteel Juggernaut had trample or some sort of evasion to help it punch through. Plus, the fact that it has to attack means it can't block unless you can untap it or give it vigilance. Mirrorworks might be fun, copying something like a Panharmonicon for extra value. Thanks for the suggestion.

SirFowler on Need help with Samwise Gamgee

7 months ago

I forgot. I already replaced Loran, Disciple of History with Teshar, Ancestor's Apostle, but other than that, the rest of the deck remained the same. I'm not sure why Teshar's link is broken, but it seemed to fit well in this deck.

Yeah, I see where you're coming from with these picks. Personally I liked having Avacyn, Angel of Hope as a sort of insurance against opponents so that you can control when your stuff dies, but it is a little pricey to cast.

I can see cutting cutting these cards. I'll see about getting some cards that you suggested. Thanks for your help.

Also, I was able to find some cheap replacements for Archangel of Thune with stuff like Lathiel, the Bounteous Dawn/Nykthos Paragon. Thoughts?

treeforcorvus on Mardu Vehicles Commander

7 months ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

kouzios on good for her

9 months ago

As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.

Akroma's Will sweet card, protection is very rude with master of cruelties as well

Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal

Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards

Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.

Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.

Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though

Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.

Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.

Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.

Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.

Dockside Extortionist Jesus if it wasn't $70...

Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.

Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.

Mirror Entity Sometimes, hitting face is a nice win con too.

Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.

Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).

To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.

Maccano1 on Urza's Artifact Buddies

1 year ago

2ND ROUND OF CHANGES:

REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel

ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart

COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.

Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.

Hi_diddly_ho_neighbor on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

Back again with some more thoughts. These are cards that I am considering in my brew which I think could be good here are:

Vanquisher's Banner and Kindred Discovery for card draw and a little bit of pump

Sun Titan and Teshar, Ancestor's Apostle are really strong reanimator effects since most Myr are 3 cmc or less (including Urtet).

Trading Post is great with a lot of little artifact creatures.

Mirror Entity is a myr and wincon all in one package

Mirrodin Besieged and Reflections of Littjara for more myr

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