Teshar, Ancestor's Apostle
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying

Whenever you cast a historic spell, return target creature card with converted mana cost/mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

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SaberTech on I’d like help building a …

1 week ago

If you are looking to slow down opponents with a bunch of discard/hate bear/taxing effects then a commander you could consider is Alesha, Who Smiles at Death.

There are a lot of 1/1 creatures that make all of your opponents discard a card, and a lot of the hate-bear cards are in the 2 or less power range. Alesha giving you a way to keep bringing them back after they die or you sac them could be a useful effect in the command zone. Cards like Dauntless Dismantler, Inspired Insurgent, or Hammer Mage might help with destroying artifacts. Lurrus of the Dream-Den and Teshar, Ancestor's Apostle in the 99 could work as backup for your commander. Requiem Monolith gives you a card draw engine that can also kill your weaker ETB creatures so that Alesha can bring them back.

Goblin Sharpshooter + a way to give it deathtouch like Basilisk Collar, Onyx Mage, or Vault of the Archangel lets you repeatedly clear creatures from your opponents' boards.

Alesha's signature trick is to attack an opponents who has lost their creatures and bring back Master of Cruelties onto the board tapped and attacking (getting around the restriction of it attacking alone). The opponent won't be able to block the MoC, so their life total becomes 1, and then Alesha finishes them off. Cards like Break Through the Line can help creatures like MoC push some damage through.

There are a variety of combos that you could run as a finisher. If you don't care for combos, then cards like Cathars' Crusade and Serra Redeemer can help to make your creatures more dangerous threats. If you end up running a lot of discard and forced sac effects like Accursed Marauder then you could potentially run Tergrid, God of Fright  Flip as one of your game changers to steal your opponents' stuff and win with that.

Idoneity on Oh Jackdaw Sing Arrogance

9 months ago

Austin_Smith_of_Cards — Oooh! Thank you kindly for the suggestions. I'll pore through them one-by-one.

That Thalia is a lovely card and I do enjoy some taxes in competitive formats, but I do consider it a little too pesky for commander gameplay.

Thalia, Heretic Cathar, however, is one of my favourite cards. I am frankly surprised she did not find a home already. What to cut, I wonder...

Eiganjo, Seat of the Empire is certainly a strong card, and I will probably include it over a Swamp if I can ever find my spare. I am currently at the minimum number possible Plains.

To rack a few out of the way quickly Swords to Plowshares isn't my thing, as I don't like liminal kill spells all too much. Same goes for Path to Exile. I didn't want this to be a sac deck, so I avoided effects like Elas il-Kor and Nasty End. Primevals' Glorious Rebirth is a little grandiose for the "little guys" game plan I wanted to hone. And Teysa Karlov is only so good in this list, as only so many cards are dedicated to tokens.

As for the gleaming diamonds in this bunch, Teshar, Ancestor's Apostle might be simply too good to pass up. It synergies far too efficiently for me to exclude, so it will be the next card in. Secondarily, you are correct that this list struggles against noncreature strategies, so Kambal, Consul of Allocation slots in nicely.

Thank you for your feedback and have an excellent day!

Austin_Smith_of_Cards on Oh Jackdaw Sing Arrogance

9 months ago

Looking like a pretty solid list with lots of card advantage and ramp, and a fantastic mana curve to boot. Where this list could use some improvement is in the interaction category; 4 spot removals and 2 wraths is a bit too low, and makes you vulnerable to solitaire-style decks like combo or spellslinger.

Some cards that immediately come to mind are Thalia, Heretic Cathar, Thalia, Guardian of Thraben and Eiganjo, Seat of the Empire. The first two are cheap legendary creatures that impede ramp decks, haste decks, and spellslinger. Eiganjo, much like Witch Enchanter, is a sort of modal card that can serve as a land or removal if need be. Kambal, Consul of Allocation punishes spells-heavy lists hard. Teshar, Ancestor's Apostle recurs fodder on cast, which means that even with an otherwise empty board, you can get something from your yard for your legendary creature to sacrifice.

Path to Exile and Swords to Plowshares are the best bang for your buck removals white has access to; I'd make room for them as well.

Other random suggestions:

Elas il-Kor, Sadistic Pilgrim adds incidental life loss and gain as you're generating and sacrificing stuff. Bonus points for being legendary and a cheap rattlesnake effect.

Teysa Karlov unfortunately doesn't double up exploit triggers, but it does buffer your tokens defensively and double up any non-exploit death triggers.

Nasty End is a cheap synergistic one-shot card advantage effect.

Primevals' Glorious Rebirth is a solid way to bounce back from a boardwipe, or just outright recur everything you've lost over the course of the game.

BlueTorche on Gandalf the white Artifact Base

1 year ago

Your deck seems pretty fun to play with ! It doesn't seem really strong, but you can do some fun things with it.

I would just point two things about your deck : - As I said, your deck is fun. But some cards (Teferi's Protection, Rule of Law and Deafening Silence) aren't really fun to play against... Your friend may hate you by playing those cards. - You play in your deck some cards that say "Whenever you cast (...)" or "Sacrifice (...) : ..." (ex : Teshar, Ancestor's Apostle and Arcbound Ravager). I would just point that these abilities don't trigger twice, as the ability of Gandalf the White trigger only when the triggered ability says "Leaves the battlefield", "Enters the battlefield", "Dies" or "Is put into graveyard (from battlefield)" as said on the Gatherer page of the card(I guess, "Is exile (from the battlefield)" and "Is sacrifices" works too, but it has to be a triggered ability, not an activated ability). (Note that I'm not a judge, neither an expert in MTG rules, I may be incorrect on this point.) The cards I pointed aren't bad in the deck, I just wanted to point that they don't trigger twice.

I hope you'll have fun playing your deck !

Last_Laugh on New hubs to be added

1 year ago

Hopefully someone is still following this... I have a suggestion for hubs.

"Historic Matters" - I know legendary matters is already a thing but there are a lot of commanders and cards that care about historic spells specifically and they're all pretty build-around. Raff Capashen, Ship's Mage, Teshar, Ancestor's Apostle, Jhoira, Weatherlight Captain, Peri Brown, and a bunch of other stuff out of Dr. Who.

SirFowler on Need help with Samwise Gamgee

2 years ago

@GodzSoldier I checked out your list and there were a few cards in there that I might be interested in adding, but overall it just seemed alright. Idk if that's quite the direction I'm looking for. I tried a more historic focused build early on, but it just felt not as synergistic to me as I would have liked. Granted, I mostly just threw left over historic cards that I had laying around in the deck just to test it out, but still. Plus, I'm not really trying to make this super competitive, but just well enough that it feels consistent and is fun to play.

@Flagellum I'm hoping to get a Krark-Clan Ironworks for this deck, but it is pretty expensive at this point of time, even if you get the championship version. I do already have a cheerios style deck with Teshar, Ancestor's Apostle as the commander. It has a bunch of different loops and is mostly an artifact based deck that works pretty well. I just fear that if I steer this deck in that direction, it would basically just be the same deck, but with green and is a little less inconsistent. I wish Darksteel Juggernaut had trample or some sort of evasion to help it punch through. Plus, the fact that it has to attack means it can't block unless you can untap it or give it vigilance. Mirrorworks might be fun, copying something like a Panharmonicon for extra value. Thanks for the suggestion.

SirFowler on Need help with Samwise Gamgee

2 years ago

I forgot. I already replaced Loran, Disciple of History with Teshar, Ancestor's Apostle, but other than that, the rest of the deck remained the same. I'm not sure why Teshar's link is broken, but it seemed to fit well in this deck.

Yeah, I see where you're coming from with these picks. Personally I liked having Avacyn, Angel of Hope as a sort of insurance against opponents so that you can control when your stuff dies, but it is a little pricey to cast.

I can see cutting cutting these cards. I'll see about getting some cards that you suggested. Thanks for your help.

Also, I was able to find some cheap replacements for Archangel of Thune with stuff like Lathiel, the Bounteous Dawn/Nykthos Paragon. Thoughts?

treeforcorvus on Mardu Vehicles Commander

2 years ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

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