Spire of Industry
: Add to your mana pool.
, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.
|Have (5)||gildan_bladeborn , CompleteWaste , metalmagic , Bluboltar ,|
|Want (5)||Corruptions_Desire , TheMagicFanatic , UnknownXD1234 , Darui , thatdoctorwhoguy|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Spire of Industry Discussion
6 days ago
Hey, thanks for the additional info.
For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:
- Brudiclad, Telchor Engineer could replace Temple of the False God.
- Loyal Apprentice could replace Catalog.
Other changes to consider:
- Treasure Mage could replace Broken Concentration.
- Bident of Thassa could replace Coveted Jewel.
- Jhoira, Weatherlight Captain could replace Darksteel Juggernaut.
- The Antiquities War could replace Dreamstone Hedron.
- Steel Overseer could replace Sin Prodder.
- Saheeli, Sublime Artificer could replace Colossus of Akros.
- Everflowing Chalice could replace Worn Powerstone.
- Stoic Rebuttal could replace Silumgar's Scorn.
- Spire of Industry could replace Highland Lake.
- Comet Storm could replace Volcanic Geyser.
Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.
Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.
Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.
For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?
2 weeks ago
Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.
Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.
Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.
Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.
The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.
I offer more help to make cuts. Good luck with your deck.
4 weeks ago
Well what I meant for the Spire of Industry thing is why include it when its conditional? It'll only give you a colorless if you have an artifact, and even if that is likely, why not use something like City of Brass instead but since your cuts allow you to use both along with the others I'd say you should indeed keep spire in.
For the others, its pretty much the same, I feel like yes they work, but there are better options especially since they come in tapped. However a couple won't make too much of a difference so I'd say your good, though Urborg, Tomb of Yawgmoth and a land destruction option like Wasteland could still work well. But yeah! Those cuts seem really good, and I think they'll make a huge difference! Good luck on your deck!
Thanks for the suggestions too! I'm going to see what I could cut for those!
4 weeks ago
, thank you again for providing suggestions on one of my decks! I will go with your advice and try to work in more lands to reach that 33-35 range. Any amount of land below 40 is going to be difficult to overcome.
I'm not sure what you mean by not enough artifacts for Spire of Industry, I have a total of 22 in the deck! Not only that, I have a few cards with the intention of bringing out more artifacts. Since I'm trying to voltron with the simplest of artifacts giving me deathtouch I don't see the reason to not include Spire of Industry if it's a nearly guaranteed way of getting there? If nothing else, it still taps for a colorless! As for Path of Ancestry, since the deck is tri-color I wanted lands that could tap for 3 mana, and even if the scry doesn't go off every time I still have the option for all 3 of my commander's colors. You pretty much included Nomad Outpost in the exclusion list for the same reason, so I'd like to know your reasoning and see what I'm missing in terms of sacrificing a 3-color option land for a 2-color option land? Buried Ruin is my backup in case any of my key artifacts get dumpstered, which is likely since they're badass. I think I'd rather keep Mistveil Plains instead of a plain plains just for the utility of possible recursion. If I were to take it out it would be replaced with Elixir of Immortality... which is a GREAT idea thanks for the insight lol. I can see taking out Temple of the False God due to my lack of X cost spells, high cost spells, and the inclusion of Ancient Tomb already.
**_All-in-All, I think I will make the following edits:
4 weeks ago
Nice deck and nice story! +1 from me!
I think your deck could use a little upgrade on the land section. The average mana cost for your deck and the number of lands don't really seem to fit, so I would recommend changing some of the lands you have now, and adding around 2-3. Here are some options I would recommend.
- Fast Lands:
- Inspiring Vantage
- Concealed Courtyard
- Blackcleave Cliffs
- Pain lands:
- Battlefield Forge or Sunbaked Canyon
- Caves of Koilos or Silent Clearing
- Sulfurous Springs
- Dual Fetch Lands: (They can search for shock lands like Godless Shrine)
- Arid Mesa
- Marsh Flats
- Bloodstained Mire
- Filter Lands
- Rugged Prairie
- Fetid Heath
- Graven Cairns
- Battlebond/Commander Legends Lands
- Spectator Seating
- Vault of Champions
- Luxury Suite
- Single Lands
- Prismatic Vista
- Fabled Passage
- City of Brass
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
In my opinion, you could cut all the temples but those could stay and be effective. You don't run enough artifacts for Spire of Industry or Buried Ruinto work the majority of the time so that should go too. Path of Ancestry should DEFINITELY go, you don't run enough creatures for it to be good, Mistveil Plains could be replaced with something beter that I mentioned, and the same goes for Scavenger Grounds, Temple of the False God, and Nomad Outpost.
In the end you don't have to listen to any of these suggestions, but I would certainly add some of the ones I mentioned and include around 33-35 lands instead, due to your average mana cost. If this helps be sure to check out some of my decks, like Double Trouble EDH and A Deal With the Devil EDH, I would appreciate feedback if you can! Anyways though hope this helps good luck on your deck an have a great day! happy tapping!
1 month ago
To drive the point home.... Darksteel Citadel is Ancient Tomb or Mishra's Workshop or sometimes even better(and it's indestructible) when used with Affinity(Frogmite and friends), gives one or more of your creatures +1/+0(Cranial Plating, is a 5/5 indestructible(Ensoul Artifact), can be sacrificed to give any of your artifact creatures a +1/+1 counter(Arcbound Ravager), fixes your mana(Glimmervoid and Spire of Industry), all at once.
It would be really awesome if we suddenly had 8 or 12 or, if we unbanned the original colored artifact lands, up to 24 total copies of that. Not that you need that many, but still.
And, with the combination of affinity and improvise, as well as some other specific cards, it is not only that but also Black Lotus. Of course, in that deck every thing is Workshop + Lotus + whatever else it was anyways, so the point is sorta moot.... until you realize that you can have a deck where everything, even your win conditions, are Lotus Workshops and the only reason the deck isn't good is because your 10+ t1 power has no evasion, even if it's partially consistent.
1 month ago
You could use Animate Dead with Worldgorger Dragon for either infinite mana or some stupid combos with Terror of the Peaks.
Amulet of Vigor for those tapped lands is sweet.
Arcane Signet; Coalition Relic; Mana Geode - Also very good manarocks.
Exotic Orchard; Ancient Ziggurat; Spire of Industry; Unclaimed Territory are all relatively cheap and nice for 5c decks.
Defense of the Heart - tutor easily for some big beefy dragons to burn your enemies!
Trace of Abundance - to protect some of your important land and another source of any color.
Rhythm of the Wild - to make your creatures counter-proof and another source of haste.
With so many legendary creatures, I would totally throw in Primevals' Glorious Rebirth. It has dragon flavor and you could just kill everyone in single reanimator turn.
Cards I would most likely remove:
Bloodchief Ascension - cool and good card, but would better in some discard orientated deck.
Fractured Identity - there are better removal/"steal" cards.
2 months ago
Hey, very good version of Breya.
Ignore the ridiculous inaccurate competitive meter that says this deck is only 39%. The power level is much higher than that especially with busted card additions of Demonic, Mox, Urza, Tezzeret and Blightsteel. I would put your deck in the 70-75% range.
There's 2x Darksteel Forge here which isn't legal in Commander. Could cut one for Goblin Engineer. Engineer can tutor for any artifact or best of all one of Deathmantle, Altar, Sword, Foundry of the combos putting it into your graveyard to then recur or reanimate. Engineer has good interaction with Welder and Emry. Could add Shimmer Myr as the 100th card since it gives Breya and all other artifacts flash. It's much more deadly to be able to combo with Breya at instant speed in response to anything an opponent plays.
Grand Architect + Deathmantle + Breya + two blue Thopters. Is a combo to kill all all your opponents, one at a time with Breya's 3 damage to target player mode. Breya and the two Thopters she creates are blue; with Architect can tap him, Breya and each Thopter to make . Which is enough to activate Breya and pay for Deathmantle. The combo works because Breya is an artifact, she can sac herself as one of the two artifacts. Tap her and the two Thopters to make . Activate Breya, sac her and one Thopter. Trigger Deathmantle, pay to bring back Breya and repeat.
If playing Thopter Assembly then consider adding Time Sieve? Without Sieve for the infinite turns combo I don't think Assembly is worth it since there's other much more powerful cards and interactions here. Arcane Signet is an upgrade for any Talisman or Signet. Glimmervoid and Spire of Industry are land upgrades to consider. They could replace the two Tainted lands since there's not a lot of Swamps here, but many artifacts.
Good luck with your deck.