Ragavan, Nimble Pilferer
Legendary Creature — Monkey Pirate
Whenever this deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to its owner's hand at the beginning of the next end step.)
|Have (3)||, CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Ragavan, Nimble Pilferer Discussion
6 days ago
Hi. I've played Manaless Dredge on and off for 6 years or so. Just a couple things I want to throw out there based on my experience.
The most important thing: I HIGHLY HIGHLY HIGHLY recommend trying the heavier green splash build. I.e, the build that plays Once Upon a Time, Hogaak, Arisen Necropolis, and Vine Dryad. UOaT makes finding a Phantasmagorian on turn 1 WAY more likely. Instead of 8 hits at it, you get 13. Hogaak comes up a lot more often than you'd think, and he seriously boosts the deck's power in fair matchups. He's super easy to cast over and over, and decks that only have interaction via Force of Will simply cannot keep him off the board. They basically need to hit it with Swords to Plowshares or else you have an extremely recursive 8/8 trampler. Vine Dryad looks weird I know, but it's another green card and it blocks Ragavan, Nimble Pilferer at instant speed and kills it, which is VERY important in this meta. Most people haven't heard of the card, so it makes for a lovely little surprise. And, as somebody mentioned above, the green cards are EXTREMELY important to then pitch to Force of Vigor post-board.
Beyond that, just 2 more things I want to say.
1, it's a misconception that you never mulligan. Sometimes, you're forced to. If a hand simply isn't workable, don't keep it. It's better to have a good hand that can't get going until turn 2 or even 3 than a bad hand that might not get going at all.
2, I don't believe you need to be playing Flayer, Giant, AND Zealot. I'd pick just one of em and play that one. There's arguments for all 3, and personally I'd advocate for Flayer, but you really can't go wrong with any of em. Playing more than 1 is simply overkill imo, as you're basically only casting one after you've returned a Balustrade Spy, and at that point any of them win on the spot.
Rock on, my Manaless Dredge friend.
2 weeks ago
I'm afraid I have to tell you your statement about countering commanders is incorrect. The mana value is not equivalent to the mana spent to cast a spell. Cyclonic Rift is still a mana value 2 spell, even when you overload it. If your commander is Ragavan, Nimble Pilferer, you can cast him for the 8th time a game and it's still a mana value 1 spell, making Vanish into the Void still cost 8 to counter it. Only spells with in their cost actually change mana value on the stack.
The fix in wording is easy though: "Vanish into the Void costs less to cast, where is the amount of mana paid for the spell it targets."
We've seen similar wording in cards like Verazol, the Split Current, that would make the card work like you describe you'd want it to work.
3 weeks ago
Wandering Archaic Flip would be a good add, unless you have bonkers life gain, Angel of Destiny may not be all that good. Starnheim Aspirant: I can see being kind of funny for a T3 or T4 Aurelia, I feel like a lot of times it might not be all that great, it would be nice if the card had other things going for it. Tome of Legends: there are more consistent draw sources like Endless Atlas. I would say you would be better served by adding Esper Sentinel, Dockside Extortionist and Ragavan, Nimble Pilferer to speed the list up and give it some extra ramp and draw. Cursed Mirror could be fun and I have gotten a lot of use out of Archaeomancer's Map, though with Keeper of the Accord and Land Tax you may have enough.
3 weeks ago
Please see the below suggestions:
Dragonlord's Servant for dragon ramp.
Crucible of Fire strongest lord effect that i know of.
Ragavan, Nimble Pilferer if you can afford him because his treasure ability can get you your dragon on turn 3.
Metallic Mimic a shapeshifter that powers up your dragons.
Realmwalker helps you play your dragons more consistently - if you want to play gruul.
Hope this helps.
4 weeks ago
Punishing Fire isn't a significant threat any more, in my opinion. I only remember it being used in Kird Ape/Wild Nacatl Naya Zoo decks alongside Grove of the Burnwillows, and Wild Nacatl spent some time on the banned list, too. Now it's a non-entity in tournaments.
I think Ragavan, Nimble Pilferer is much more banworthy than Faithless Looting, but that might be the salt talking. Pretty much every tiered deck that Faithless Looting was in saw further bans, so I don't think Looting was the problem.
1 month ago
8 Threats may be a little low for this type of deck. If you want this to be a tempo deck, I recommend no fewer than 12 threats (maybe adding Dragon's Rage Channeler, Delver of Secrets Flip, or Ragavan, Nimble Pilferer). Or if you want this to be more controlling, adding more card advantage with something like Jace, the Mind Sculptor. I believe with your current build, you will control the early game, then lose after not being able to answer a single threat.
1 month ago
In a recent game with my Ragavan, Nimble Pilferer deck, I got a player to waste 10 mana using the Avarice Totem I let them keep because I had Deflecting Swat in hand and was going to win through commander damage the next turn.
I was like...sure, I don't need to use it right now, and I don't have enough mana to stack the activations so that I end up with the card again, but if I give him the card, I pretty much know how the next turn will play out, and I'd rather give him the rope to hang himself with.