Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever this deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to its owner's hand at the beginning of the next end step.)

wallisface on Devil Rant

6 days ago

Stardragon The problem with printing hyper-chaotic effects at lower mana is that it has a high risk of messing with a lot of formats. I get that you (as far as i've gathered) just play casual EDH, but there are a lot of other formats which could be severely impacted by highly chaotic effects at low mana. Stuff like Burning Inquiry can shut down games completely on turn 1 - and effects like that which can end a game immediately by pure chance aren't healthy for a large majority of the formats. I get that you don't play those formats, but it doesn't make the argument any less valid.

As for cheaper chaos effects affecting the format, I'll reference modern specifically for this (as it's the constructed format I play). Yes, there are a lot of chaotic cards that see no play - but that's because they're garbage cards. Whenever wizards prints a "chaos card" that is even remotely close to being powerful, it quickly finds ways to get abused. Tibalt's Trickery was basically insta-banned in modern because it's toxic AF. Likewise, we've seen other "chaotic" cards do very well - Glimpse of Tomorrow and Burning Inquiry are both very "pushed". Ragavan, Nimble Pilferer is a sudo-chaos effect (in that it gives you random access to an opponents cards), and we can see that have massive swings in games (while it's mostly harmless, getting the right card fro its trigger can be pretty game-ending, and isn't a good game-feeling).

Any competitive format with a large selection of "strong" chaotic cards is going to suffer for having them, and be a worse environment to play in, in general. I get that you don't play competitive formats, but that doesn't take away from the point here - Wotc have to be very careful about how they print these kinds of effects (and so far, they mostly have-been). If they enforced that the devil creatures had to be chaotic in nature, I think all that would result in, is them printing very, very few Devils (faar less than what you're seeing at the moment). They would be nigh-non-existent in standard sets, and even in supplemental sets would be extremely rare (as anything printed there could warp Legacy etc)

Dezibell on Ferngully (Help Wanted!)

2 weeks ago

With Ragavan, Nimble Pilferer and Fury in Modern currently, it might be useful to run Blue Elemental Blast in the Sideboard.

AstroAA on Are Treasure Tokens Now too …

3 weeks ago

I liked treasure tokens in Ixalan as they felt like they fit the plane - after all, what do pirates search for? Treasure!

Now though, they're on every plane and in every set. The luster and magic behind them has disappeared in my opinion. Now, that isn't to say I disagree with TypicalTimmy in that they make the game easier to play in regards to mana fixing; in that regard I do like their general presence in the game. However, there are a few cards that are absolutely game-warping - examples being Dockside Extortionist, Smothering Tithe, and Ragavan, Nimble Pilferer - because of treasure tokens.

wallisface on Boros Modern Soldier

1 month ago

I can offer some card/deck advise, but I should probably know what kind of budget you’re after first. I assume you don’t want to go blowing $400 on a playset of Ragavan, Nimble Pilferer

Madcookie on The competitive meter wont acknowledge awesomeness

1 month ago

Deck right now sits at 90% competitiveness. My guess is the missing 4x Ragavan, Nimble Pilferer pilfered the missing 10%. * mumbles something about a stupid monke as he walks away *

lagotripha on Need help rebuilding an old …

2 months ago

Over the last few years, modern has changed a lot, and the cards printed in MH2 have really pushed the game's power curve higher.

A lot of the budget brews I did 5 years ago are no longer viable, and even teir 1 decks need serious work-overs. There are options, but its important to look at how your local meta has changed rather than leaning too hard on generic advice.

The most important cards to get to grips with to know how the metagame has shifted;

Ragavan, Nimble Pilferer - card advantage, ramp, it goes in every deck that can afford it, until wizards finally gets around to a banning.

Solitude,Grief and the rest of the cycle made flicker effects very good.

Expressive Iteration - its card advantage that is defining R/U

Counterspell has been printed into modern.

Prismatic Ending (and recently, March of Otherworldly Light) has replaced Path to Exile as it hits all nonland cards, making enchantress/noncreature combos more vulnerable.

Dauthi Voidwalker, which is killing graveyard interactions.

Mishra's Bauble is out there pretending to be Gitaxian Probe, making every deck 4 cards smaller or more when it can be cast from the graveyard (though less now Luurus is banned).

Triomes, fetches for multiple colours, treasures etc mean that there are a lot of '4-5 colour good stuff' type lists, or two colour decks just splashing for one card.

Hammer time is no longer a meme.

Crashing Footfalls/Living end got some incredible cascade/cycling cards, so have a plan for lots of creatures early.

'Competitive' B/R is mostly just jamming voidwalker, pilferer then thoughtsieze/lightning bolt.

All of that said, there are options.Black/Red has just got a glut of tokens, that point to artifact sacrifice or similar shenanigans - I've had fun messing around with Glaze Fiend/Slaughter-Priest of Mogis. I can't say its competitive, but its not completely out of the running.

Asmoranomardicadaistinaculdacar/The Underworld Cookbook. He offers removal, life gain graveyard synergy and card advantage.

Kalain, Reclusive Painter creature buffs, tokens and ramp.

Oni-Cult Anvil makes 1/1 artifact tokens and pings.

Rakdos Headliner points to more discard strategies, but doesn't yet have enough support cards.

Brew hard, and best of luck finding something that works for your modern group.

nbarry223 on Rakdos Control

2 months ago

Uhm, don't take offense to this, but the deck is sort of all over the place.

You are trying to be an aggro deck, while still being a control deck, but you actually end up being forced to play as a tempo deck because your answers aren't really suited to take out bigger things consistently. If you try to do everything at once, all it causes is for you to do everything poorly.

Let's look at your creature count/choices first. I saw the low creature count and thought - okay a Rakdos burn deck. Then I looked at your actual card choices, and thought okay it's actually a control deck. Ragavan, Nimble Pilferer is more of a tempo card. Your other choices lend me to believe this is more of a control deck, so that choice there is just a bit questionable with that in mind.

Next I looked at all your other spells and they are mostly all slower spells, meant for longer games. However, you don't really have any continuous payoff kind of spells, like most control decks would want to have. This forces your deck to be more reactive instead of proactive, and your land count just isn't high enough to keep generating more value as games go on. There's also nothing there to just win games eventually. So basically, you are forced to play a mainly control shell as a tempo deck, which just doesn't work with the card choices.

The maindeck Slaughter Games and Surgical Extraction is what really sealed the deal for me. These are very narrow hate cards which affect a very minimal portion of the meta, especially with how aggro-heavy it is currently.

I'd say first figure out what you want to do as a deck, and then concentrate on doing that one thing well. I'm guessing the games you do end up winning, you get an early Ragavan, Nimble Pilferer or Valki, God of Lies  Flip out and clear the path for them with your removal suite. That is what I mean by a tempo deck.

I would suggest either transitioning to a tempo deck and cutting the slower bigger spells for more threats, or cutting the smaller creatures and narrow hate for more options that continuously generate value (planeswalkers/creatures with advantageous effects) or pay-off cards like Phyrexian Obliterator.

Either way, you definitely need to move Slaughter Games to the side to make space for something that will always have more impact in the first game.

psionictemplar on Tips for getting started in …

3 months ago

No matter what you play, you will likely need the same lands (fetch/shock) quite often, so I would start with that. From there I would move towards some of the safer format staples like Force of Negation, Solitude/Fury or whatever works towards your preferred play style. Just as a precaution, I would stay away from the very top end (ex: Ragavan, Nimble Pilferer/ Wrenn and Six)until the end, just in case of a potential ban. Just like most other constructed formats, you will want multiples of your best cards.

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