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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Ragavan, Nimble Pilferer
Legendary Creature — Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to its owner's hand at the beginning of the next end step.)
Femme_Fatale on Official missing/incorrect card/token thread
1 week ago
TaQire: is now in. Ragavan, Nimble Pilferer![]()
DreadKhan on What do you want more …
1 month ago
I feel like two of my bugbears have been poked already, I want less 5c Legendary creatures (A LOT less), and I personally feel that changing the colour identity rule to allow Hybrid mana in more decks is an unnecessary and undesirable loosening of the very restrictions that help differentiate EDH from the other formats. Hybrid SHOULD work differently here because we use colour identity, a thing that doesn't exist in other formats because the only cards that care about it care about it in the context of Commander. I'd also argue it adds unnecessary complexity to an already streamlined system (if it has that pip it's not allowed), atm we only have a smattering of exceptions, mostly because they follow the letter of the rule and don't include coloured pips (City of Brass or anything with Extort come to mind). IMHO they could make it even more streamlined and restrict Extort to Orzhov decks and 5c mana production to 5c decks, but that's a deeply unpopular position I expect! I don't know how I feel about allowing stuff like Westvale Abbey Flip, caring about the back of a card is confusing when there are no pips, but these backsides have colours, hence their restriction.
I suppose the thing I'd like to see more of is memberberries that don't taste like Malabar Spinach berries (which eat like if a berry was secretly a bug that tasted like spinach), I feel like there is a lot of lore that was used early on and just abandoned, usually because the developers used a setting in a very low power set, like Homelands and Fallen Empires (and The Dark). I'd love to see them go back to Kamigawa and revisit the past, the high tech thing was less my jam, and IMHO it was a mistake, the OG setting had better flavor for a Magic set, it'd be nice if Magic would stop trying to reinvent the wheel and instead go back to resting on their laurels; for 25 years or so they made the best competitive card game, and they succeeded in large part because they didn't fall for the power creep obsession that other games did, and this allowed EDH to become viable. So yeah, more references to old sets, and less attempts to appeal to the lowest common denominator.
The other thing I miss is cards that are hard to play; I miss effects that you could play wrong, everything in design is too dumbed down and idiot-proofed, either to make sure it can't combo off (or that it can't even be Johnny'd) or that it can never be used wrong or be made to backfire. It's like WotC heard people like me complain about a lack of higher level complexity in card design and instead of giving us complex riddles like Sewer Rats they give us Ragavan, Nimble Pilferer... You can't 'get got' with Ragavan, the only time it's bad is when it's literally too small, and even then you can technically hold him in hand and give him Haste if the opponent is more likely to leave an opening if you don't look like you can crack back, on top of which Ragavan both ramps you AND fixes your mana, and can both mill an opponent for 1 and give you access to a relevant card now and then. That's not a complex card, it's an unwieldly one that masquerades as complex yet is in fact as dumb a beat stick as the Goblin Guide it obsoleted. Give me cards that involve risk management and reward good judgement, I want cards that reward player skill, not cards that reward fat wallets.
dr.kronski on
So Many Times the Pitcher / Purphoros
2 months ago
NV_1980 thanks for the upvote and the suggestions! My playstyle is more reactive than proactive, so I chose a strategy that can function without the raw aggressiveness of goblins. Instead, the focus is on deterrence and interaction with the opponent, which is why I favor creatures like Anax, Hardened in the Forge. While it has less potential impact, its ability is triggered, it functions as protection as well, and it doesn’t need haste to be fully maximized.
As for Ragavan, Nimble Pilferer and Tannuk, Steadfast Second, they would indeed fit the deck perfectly — the cost-to-impact ratio is excellent. I’ll keep testing it in different scenarios to see how I can find space to include them. I also checked your deck, and the changes you’ve been making gave me some solid ideas for improvement.
Merry Christmas, and enjoy your holidays as well, if that’s the case!”
NV_1980 on
So Many Times the Pitcher / Purphoros
2 months ago
This looks pretty good!
I've enjoyed playing Purphoros quite a bit in combination with Goblins, since they are so easy to get onto the table for free when one plays mono-red, which leads to lots of damage coming from our favorite deity to hit all our opponents. Here's my take on him, in case you're interested.
Some of my favorite cards:
- Kiki-Jiki, Mirror Breaker: copy a creature by tapping him; powerful for several reasons but with this commander it becomes even more nasty.
- Krenko, Mob Boss: if he's allowed to survive for a few turns when combined with Purph, the amount of damage being pumped out will quickly become insane (especially when you already had other goblins on the field.
- Ragavan, Nimble Pilferer: so much fun when deployed early or when one's opponents doesn't have a defense up. Especially when cast for his dash-cost combined with Purph. Mana- and card-advantage galore! Not cheap to obtain of course, but definitely worth it.
- Tannuk, Steadfast Second: giving each of your red creatures warp allows them to ETB twice, which becomes fairly damaging to one's opponents when Purph is on the field.
Have fun with the build, merry christmas and hopefully happy holidays!
FauxFaux on Card creation challenge
3 months ago
Ragavan, Nimble Pilferer + Goblin Kaboomist?
Ragavan, Pilfering Pest
Legendary Creature - Monkey Pirate
Haste
Whenever ~ deals combat damage to a player, create a tapped Treasure Token, then flip a coin. If you win the flip, create an additional Treasure Token. Otherwise, sacrifice an artifact.
At the beginning of each endstep, if ~ attacked this turn, flip a coin. If you lose the flip, sacrifice it and each player creates a tapped Treasure token.
1/1
Wild!
x1AlphaWolf36 on
Minsc & Boo, Timeless Heroes
4 months ago
No worries clayperce, the other cards are Ragavan, Nimble Pilferer, Selvala, Heart of the Wilds, Goldvein Hydra, Seize the Spotlight, Castle Garenbrig, and Evendo, Waking Haven.
Cloudy2024 on
Modern - Jeskai Blink
4 months ago
love it, but 4 Ragavan, Nimble Pilferer could be better
SaberTech on Naya tricks
5 months ago
Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.
In naya colours, some creatures with notable combat related abilities include:
(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelist
, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.
(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.
Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.
| Have (4) | Azdranax , alchemist4533 , QuestionMarc , gildan_bladeborn |
| Want (3) | psionictemplar , bladeoathkeeper , TechNoble |



















