Ragavan, Nimble Pilferer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever this deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to its owner's hand at the beginning of the next end step.)

kookoo on The Exiled Dread Pack

2 weeks ago

Delayed Blast Fireball is cool.

Wild-Magic Sorcerer and Nalfeshnee like when you cast from exile.

Ragavan, Nimble Pilferer is an auto include.

Crow-Umbra on Action Painting Spellslinger

2 weeks ago

Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.

In defense of some of your suggested cuts:

  • Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.

  • Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.

  • Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.

  • Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.

  • Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)

  • Birgi, God of Storytelling  Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.

  • Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.

Your suggested additions:

  • Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.

  • Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.

  • Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.

  • Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.

  • Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.

  • Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.

  • Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.

Jett2112 on Action Painting Spellslinger

2 weeks ago

Tap less, sling more! Try lowering the curve by taking out Volcanic Torrent and/or Lier, Disciple of the Drowned, Storm-Kiln Artist, Archmage Emeritus, Leyline of Anticipation, Birgi, God of Storytelling  Flip, Atsushi, the Blazing Sky.

Replace them with that card we're trying, Pulse of the Forge and Grixis staple 1 drops like Lightning Bolt, Brainstorm, and Reanimate. Also I recommend finishing your playset of Pongifys by putting in Rapid Hybridization because unless you have something against frog lizards it's just as good.

Have you tried Dauthi Voidwalker or Ragavan, Nimble Pilferer? Those little guys give card advantage and can be used for casualty so they seem even better here than in most decks.

kookoo on Card creation challenge

3 weeks ago

Will of MONKE

Sorcery Creature - Monkey Incarnation

When CARDNAME enters the battlefield under your control, exile the top card of each opponents library. For each card exiled this way create a treasure. If a Ragavan, Nimble Pilferer was exiled this way, you win the game.

2/0

I may or may not be salty about ragavan. Next challenge is: make a card for the among us impostor.

Icbrgr on Zoo: Is Obosh, the Preypiercer …

3 weeks ago

Is Obosh, the Preypiercer worth it/viable in Drop focused Zoo Decks?

Been looking through my old decks and found the core to my zoo deck and was looking to see how I could make it more Up-to-Date now that things like Ragavan, Nimble Pilferer and Collector Ouphe exist now.

Obosh, the Preypiercer caught my attention for seemingly HUGE payoff but im wondering if it is actually castable in Zoo... I dont have a whole lot of expirience with running or even interacting with companions... but paying to get it into hand then paying the nesessary doenst seem reachable. I know things like Utopia Sprawl and Arbor Elf can help but I have concerns that it would hurt more than help the hyper=agressive strategy.

Does anyone have any thoughts on this matter?


Little Domain Zoo

Modern Icbrgr

SCORE: 1 | 51 VIEWS | IN 1 FOLDER


legendofa on Zara, Renegade Recruiter

1 month ago

First of all, welcome to the club, Pupkitty!

I'm not sure if this is still a work in progress, but there's a couple of points here that should be brought up.

First, this deck needs to get up to 100 cards, and it needs probably about 15-17 more lands. Add some basic lands and you should be good. Second, you have two Ragavan, Nimble Pilferer and two Captain Lannery Storm in here. Third, in the deckbuilding screen, if you put

*CMDR*

next to your intended commander, it'll show up marked as such.

As far as the deck itself, good use of Fling and Ghostly Flicker. Maybe add some more sac effects like Thud or Ashnod's Altar--even if you don't use the mana, it's still controlling your opponents' resources.

multimedia on Breya's Benevolent Brotherhood

2 months ago

Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.

Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?


Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .

Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.


I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.

Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.


This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:

Good luck with your deck.

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