Mindless Automaton

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Mindless Automaton

Artifact Creature — Construct

Mindless Automaton enters the battlefield with two +1/+1 counters on it.

, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Votecat on Counters Quest

3 weeks ago

What about Wizard Class for the infinite combo with Fathom Mage? You could also throw in Benthic Biomancer or Mindless Automaton for some secondary options.

DemonDragonJ on How Can I Put Mindless …

3 months ago

I would like to put Mindless Automaton into my Atraxa, Praetors' Voice EDH deck, because it could provide amazing card advantage in that deck, but I am not certain which card to remove in favor of it. My first choice was Abzan Falconer, since this deck already contains both Elspeth, Sun's Champion and Akroma's Memorial, but the redundancy there is good, and replacing the falconer with the automaton would increase the deck's average converted mana cost, so the next choice is Azor's Elocutors, since replacing that card would decrease the deck's average converted mana cost, and the elocutors would make me a target, since there is no way that my opponents shall allow it to survive. I did also consider replacing Otherworld Atlas with the automaton, but I would like to have both cards in the deck, for redundancy.

What does everyone else say about this? How can I put Mindless Automaton in my Atraxa deck?

legendofa on How Good is Book of …

6 months ago

I'll give Book of Rass credit for being the second-most mana-efficient pure colorless card (not Devoid) that effects only you and doesn't sacrifice itself for the draw. That's a really narrow category, but almost every other option taps or sacrifices itself, or has a color identity. The other options are Diviner's Wand (less efficient for pure draw, but has other useful abilities), Well of Knowledge (anyone can use this), and Mindless Automaton (my choice for most mana efficient pure colorless etc. etc.)

Of course, I would expect artifact untapping and recursion to go into pretty much every artifact-centric deck, and even white, the weakest at pure draw, has been getting comparable options that are at least as good in color.

Is it a truly bad card? I don't think so. It's just outclassed by a lot of really good cards. It's an "if you have no other option" card.

Strangelove on Shirei token

7 months ago

Hey Lucas_honorio_ !

Shirei was also my first commander deck. Its a really fun commander. Although she's a glass cannon, looping 1/1s is still my favorite. Here's my last budget build: Shirei/ Budget; and another that has a bunch of cards: Shirei/ Soft Stax [EDH].

You already have a lot of fun interactions, but you're gonna want consistency. I would play more draw and ramp, try to play almost exclusively low cmc, and only keep the best effects that are focused on your strategy. So -1 Open the Graves, -1 Genesis Chamber, etc... (you don't need tokens as much as you need sacrifice outlets and draw).

You want all your draw and ramp BEFORE Shirei hits the board. It'll help smooth the early game. Look for cards like Village Rites, Deadly Dispute, Plumb the Forbidden... pure gas to set up your wincon (Shirei).

My top includes are Sultai Emissary, Skullport Merchant, Fume Spitter, Mindless Automaton, Thoughtpicker Witch, Dusk Legion Zealot, and Carrion Feeder.

Pro tip: Expect to play some archenemy. This is a deck that's "taking turns" on everyone's end step and is very easy to disrupt by forcing out Shirei.

btw you can list shirei as your commander like so:

1x Shirei, Shizo's Caretaker *CMDR*

lagotripha on Modular explosion

1 year ago

If you want more reach, Bomat Courier can do its thing?

There are a few solid card advantage options for decks that go lower to the ground, and you could most of the artifact synergy/+1 counters synergy/empty hand red options.

In the higher mana options to go closer to midrange, Inspiring Call would be great protection against wraths and a decent way to refill while if you want to go for classic cards, Mindless Automaton

flytyer97 on Big Mana Dryads

1 year ago

Might I recommend the following cards? Hamza, Guardian of Arashin, Mindless Automaton, Juniper Order Ranger, Iridescent Hornbeetle, Ridgescale Tusker, and Fertilid. Here are some cheaper rares that would make good additions if you desire! Felidar Retreat, Cathars' Crusade, and Gyre Sage

Kofu on Green/black counter +1+1 modern

1 year ago

Thanks for the advices!

Stonecoil Serpent seems really flexible and hard to deal with, i will surely try it out. But I really like the value of Aquastrand Spider when it gives multiples counters on new creatures entering the field with scales and Constrictor serpent already on the board.

Aether Hub is a budget version of what I would like to have for manabase. If I catch up nice lands like Blooming Marsh I would definitively cut it.

I also really want to try out Mindless Automaton for cards draw, but I'm afraid it will be too slow in modern.

Same thing for Hangarback Walker, I really like this card but maybe too awkward in this decklist. My deck is not really an artifact synergiser

Strangelove on Big lifegain, big creatures - Willowdusk

1 year ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

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