Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Combos Browse all
|Commander / EDH||Legal|
Mindless Automaton occurrence in decks from the last year
Latest Decks as Commander
Mindless Automaton Discussion
1 week ago
I'm just gonna say it... Command Tower????? Forest is strictly better. Likewise, Three Visits is also strictly better than Rampant Growth. Personally, I like Mindless Automaton better than Harmonize here. It'll almost certainly net more cards overall for the same 4 mana.
Definitely think Gyre Sage should be here. could probably drop Sakura-Tribe Elder for it.
And Caged Sun and Vernal Bloom are always options.
3 months ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
4 months ago
I really like your take on Kraj, although I feel like with so few draw and tutor effects you might not have all the right pieces to pull off wins. Since you're on a budget I propose adding card draw that synergises with +1 counters that is repeatable such as Armorcraft Judge , Generous Patron , Mindless Automaton , Benthic Biomancer , and Shapers of Nature .
Rock and Stone brother!
4 months ago
5 months ago
Sorry if you already have any of these and I missed them. Chief of the Foundry - good if you have a bunch of thopters Merchant's Dockhand - Can be a good use for random artifacts later in the game Mindless Automaton - discard outlet to put big things in yard to bring back + can sac itself to be brought back Kuldotha Forgemaster - tutor + sac outlet
5 months ago
@DemonDragonJ, on that basis you should run the Otherworld Atlas as the other two fail pretty hard to draw you more than one card per turn. With Culling Dais you can proliferate once per turn, but that only amounts to drawing one card per turn. If you want to effectively draw two cards per turn you'd need to be sacrificing a creature to it every turn while proliferating too. I noticed you have other proliferate sources in your deck, but if you don't have them on the battlefield with your commander out the card draw will fall below your standards. You also can't draw the cards right away either as you have to let it sit for as long as you'd need it to. If I had to pick a delayed build-up draw effect I would rather run Barrin's Codex or Pursuit of Knowledge even though they cost more mana.
Mindless Automaton I think is also the worst of the three as you'd need to put 4 counters on it every turn just to meet your card draw standards. While you can get the card draw right away without losing the Automaton it seems like much more work than running the Culling Dais.
I would run Otherworld Atlas, however; if the Atlas turns out to not meet up with your liking I would instead switch it out for Soul Diviner as I feel it would reliably draw you more cards in an average game than Culling Dais or Mindless Automaton would. Perhaps I might run Pursuit of Knowledge over the Diviner, but having something that doesn't draw you the cards right away can make it feel slow and clunky. That said if you compare Pursuit of Knowledge and Otherworld Atlas they both would draw you 5 cards after two turns being on the battlefield. (Keep in mind skipping two draws makes Pursuit of Knowledge provide a pay off of 5 cards drawn.) So the downside to one is you let your opponents draw extra cards along with you and the downside to the other is you can't draw anymore cards afterwards.
5 months ago
Everyone here has given me a different suggestion, which shall make this more difficult to process, but I shall address each suggestion in turn.
StopShot, if Tome of Legends did not require mana to activate its ability, I likely would have chosen it,but none of the other cards that I have mentioned here require mana to sue their abilities, so that is very important. As for Generous Patron, I would like to limit how frequently I place counters on creatures that I do not control.
Daveslab2022, King_marchesa, I was already considering Otherworld Atlas, anyway, so I shall most likely use that card, but I will also purchase a copy of Mindless Automaton, to see which card performs better in this deck.
5 months ago
I think that Mindless Automaton is a good option.