Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
|Want (5)||MrMittensSr , Tocqy1 , zachi , hardwoodteak , saltyseabastard|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 days ago
I really like the idea. I just get the feeling that the most aggro landfall would be something like: Turn 1; Mountain and Akoum Hellhound, Turn 2; Land and Infuriate - swing with 5/5 in turn 2... With the landfall ramp that you get from Radha, Heart of Keld, you need at least 3 copies in your deck. I like the idea of Azusa, Lost but Seeking as a facilitator of multiple landfalls per turn, but a wide range of other creatures that do not have any landfall effects just seem to slow down your deck. Definitely, some instant power ramps are needed. I would keep in Cultivate. My list for this deck would be:
4 Scute Swarm,
3 Unleash Fury,
4 Shadowspear (works in just about any deck).
1 week ago
How much your table will like playing against a deck like that, I can't vouch for, but that's probably the best way to force a win with this card.
1 week ago
Looks neat. You might like these: Mimic Vat, Illusionist's Bracers, Feldon of the Third Path, Scarecrone, Cauldron of Souls, Gratuitous Violence, Angrath's Marauders, Oxidda Golem, Myr Enforcer, Ancient Stone Idol, Basilisk Collar, Shadowspear, Loxodon Warhammer, Treasonous Ogre, Coveted Jewel, Dross Scorpion
2 weeks ago
Swapping Elbrus out for something else is also probably the right idea, but instead of Loxodon Warhammer, try Shadowspear. Either option works, though. I would try Banshee's Blade and Nim Deathmantle instead of Hero's Blade and Trailblazer's Boots
Tezzeret's Gambit seems like an easy include, but I personally wouldn't cut a signet to add it, but possibly something else might do. The various proliferate cards are all useful, so choose which you like most, but if you get your hands on a Contagion Engine, swap out Contagion Clasp for it.
Lastly, I think you can get away with cutting an infect creature if you feel you need something else more.
2 weeks ago
Which means if you have less than 21 life it's not gg, which is completely dependent on life totals, mainly yours.
Trample is not hard in mono white though, it is the color mainly associated with equipment. A simple Shadowspear or Whispersilk Cloak is a great way to connect your Voltron commander in every color, and white has easy tutors for those.
3 weeks ago
Hey, good first draft version of Yahenni on a budget. Nice to see Skirsdag High Priest, underrated casual card in multiplayer Commander :)
Do you own the cards in the sideboard? If you do consider adding Grim Haruspex and Shadowspear to the main deck? Some advice for improvements is to expand on effects that make all your opponents sac a creature, more repeatable draw sources for when creatures die and more ramp.
Some cards to consider adding:
- Oathsworn Vampire: can cast it from your graveyard, combos with Bontu's Monument to drain your opponents for one . Also interacts with Yahenni + any aristocrat for .
- Buried Alive: tutor for and put three creatures into your graveyard who can reanimate/cast themselves from your graveyard.
- Bolas's Citadel: one of the most powerful mono black cards in Commander and you can take advantage of it having your Commander be a sac outlet with a repeatable draw source. If you see a land on top of your library and you don't have a land drop for the turn then you can sac a creature with Yahenni to draw the land. This potentially lets you cast more cards from the top with Citadel.
- Dark Prophecy: triggers when tokens you control die.
- Vona's Hunger
- Demon's Disciple
- Dreadhorde Invasion
- Crypt Ghast
- Bubbling Muck
- In Garruk's Wake
- Dark Ritual
- Culling the Weak
- Rogue's Passage: make Yahenni unblockable.
- Castle Locthwain and Witch's Cottage: budget utility lands for mono black.
My advice for cards to consider cutting are instant/sorcery removal spells and creatures that only kill one creature: Walk the Plank, Drag to the Underworld, Devour in Shadow, Morkrut Banshee, Skinrender, Gatekeeper of Malakir only kill one creature and they're not as good as Ravenous Chupacabra for the effect. You can get better value for Yahenni from more removal that hits all opponents.
Unless your using Altar of Dementia as an infinite combo to mill all your opponent's libraries in one turn then it's subpar as a sac outlet since not taking enough advantage of self-mill and repeatable opponent mill is risky in multiplayer Commander where graveyards are another resource for lots of decks. In my opinion repeatable draw is better here than repeatable self-mill. Skullclamp could replace Dementia as a comparable priced card with a better effect.
Cards to consider cutting:
- Barren Moor
- Desert of the Glorified
- Polluted Mire
- Mortician Beetle
- Walk the Plank
- Drag to the Underworld
- Devour in Shadow
- Morkrut Banshee
- Gatekeeper of Malakir
- Army of the Damned
- Altar of Dementia
- Avatar of Woe
- Murderous Rider
- Geralf's Messenger
Good luck with your deck.
3 weeks ago
portalguyman yes, especially if I can give Balan trample. If Balan has trample and they block with 1 creature, it gets exiled and all the damage goes through anyways. Even without trample it's a very powerful equipment that instantly exiles a creature that tries to block, so if an opponent has a way to bring back creatures from the graveyard that's not going to work. It also stops all opponents from casting that creature, which is niche but I've had it work really well when dealing with 2 decks running the same type of commander (mainly tribal like vampires, elves, dragons, or something like that). It's also a devotion source if I have nykthos in play. I've honestly debated taking godsend out, but it's one of my favorite equipment that I bought for 3$ when nobody thought it'd be worth anything. I've never felt bad about drawing it, and it makes a huge impact every time I play it, making an opponent think twice about blocking Balan (and you really need to block Balan because she's usually going to deal 22 commander damage at least if she connects).
Thank you for appreciating the time and effort I've put into this deck, this is a physical list that I've been working on for years and I'm glad it shows. I hope that one day more people will start to recognize that Balan, Wandering Knight is an amazing commander who is one of the best Volton commanders in my opinion.
1 month ago
Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.
Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!