Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.


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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Shadowspear occurrence in decks from the last year

Latest Decks as Commander

Shadowspear Discussion


4 days ago

If you can find the room, I think Shadowspear would be a good add too this deck cause its just a power house of a card. It help pad the self harm from a good chunk of the burn spells, it provides neheb with trample same as Embercleave , Also its activated ability allows your burn spells to get rid of creatures with indestructible from a Boros Charm or a Heroic Intervention

OmniDreamer on Casual Velomachus

2 weeks ago

I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.

Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .

Myth Realized helped a lot, so did Boros Charm and Sunhome, Fortress of the Legion . MVP though had to be Valakut Exploration . I got a lot of value from it.

I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .

Other cards to consider:

Phion on Abzan Deathtouch EDH

3 weeks ago

Hi, not sure if you have not included this card on purpose but Bow of Nylea would give all your tokens death touch as well and any creature you have that is missing it. Triumph of the Hordes will give your creatures an additional +1/+1 boost, trample and the chance to use all your tokens to kill everyone on the board with 10 infect; even if they can block with your death touch on top, you are going to make some eyes water.

Shadowspear and Bonds of Mortality will stop your opponents indestructible as well as there additional perks. Hope this helped!

BrassLord on kill murder kill kill

3 weeks ago

Looks like mean ol' Torgaar is back at it again!

Unfortunately, the ruling on Wound Reflection only activates if the opponent lost life. With the wording on Torgaar, the life total of the target player simply becomes half, not actually dealing damage or any loss of life.

HOWEVER, Wound Reflection and Archfiend of Despair DO combo with cards like Peer into the Abyss , Blood Tribute , and Virtus the Veiled because they specifically state loss of life or loses.

Another mean card to look into is Raving Dead , does the same kind of thing as Virtus the Veiled . I run it in a mutate deck and I can say giving either of those creatures a power bump and trample is mean! So something like Loxodon Warhammer or Shadowspear .

Another route to look at Torgaar, Famine Incarnate is to consistently stabilize yourself at 20 with his ability. So things like Conjurer's Closet are an interesting option to keep at 20 in the late game.

A different way to go about this is to go with some instant speed or enchantment abilities that trigger when your creature dies. You already have Kaya's Ghostform in the deck, some other cards could be Supernatural Stamina , and Abnormal Endurance . These also can double up on some of your other creature ETBs if you play these in response to the creatures activation of self sacrifice or a board wipe.

While a little pricy Tevesh Szat, Doom of Fools also seems to want to do what the deck wants, creating tokens, sacrificing them, and getting out your commander from the command zone!

DanMcSharp on Food sabotage

1 month ago


Deck looks fun, but here's a few other fun things you could consider, maybe as single copies:

Shadowspear You have a lot of big dudes who could gain you a lot of life with the lifelink, the trample can still be nice on your decent creatures that don't already have it, and having the option to get rid of hexproof and indestructible can be nice to have sitting on the board.

The Great Henge You have mostly creatures, and many big ones, so this would be an immediate upgrade to the deck. Even the life gain can be relevant with your Deathless Knight .

Esika's Chariot Could be just a fun thing to play with. It could be interesting to multiply your food tokens with it, or even the giant from Giant Opportunity . Should be easy to crew here too.

Your mana base could benefit from running 4 Darkbore Pathway  Flip and maybe some Fabled Passage especially if you insist on playing Sorcerer's Broom , but personally those would be the first things to go. I'm also not sure how much you like Giant's Skewer but I'm pretty sure you don't need 4 of them either.

Hopefully this will give you some food for thought for your food deck!

Housegheist on K’rrakaka

1 month ago

Syr Konrad, the Grim with Elixir of Immortality can absolutely ruin some opponents day :D I personally would prefer Shadowspear over Loxodon Warhammer as it's pushes your lifegain-theme and brings some nice ability which can be used when it's not attached to a creature.

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

1 month ago

Hi NetholonTheArchmage !

One year has passed and I'm always in love with your deck.

I was wondering why you were playing Minamo, School at Water's Edge . You've nice synergies, especially with Serra's Sanctum , but that's all the card does.

I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.

Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.

I considered many time Nine Lives to Phyrexian Unlife , but still prefer the unlife to avoid loss of life cards, like Exsanguinate (where Nine Lives protect only for damage).

Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research

I'm not a big fan about Illusions of Grandeur when you play Solitary Confinement . Why gaining 20 LP when you can never lose them ? I honestly find the combo unreliable and too much slow.

Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update

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