Shadowspear

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Darklonjr on UB Flash Tempo

1 month ago

Wavebreak Hippocamp goes well with Slitherwisp.

Frantic Inventory could be helpful.

And every Slitherwisp deck needs a Shadowspear.

Fun looking deck.

berryjon on Space Bug Serves You Hard Draft Chaff

3 months ago

Sunforger is an odd choice given there are only five viable targets. But while they are all good targets, it seems risky for that line to play. Perhaps Shadowspear, Loxodon Warhammer or Basilisk Collar to give your Commander Lifelink? Dishing out 9 damage with each activation and gaining that back would be a good thing.

FormOverFunction on Should Colored Artifacts be the …

4 months ago

The commenters have hit the bullseye on basically everything, so I don’t feel like anything’s been missed. Having said that, I’ll still chime in lol. I do love the idea of ramping up the flavor of cards by making them color specific. Artifacts had always been playing the part of “universal tools” for decks. Worried about walls? Throw in a Battering Ram. Want some damage prevention, but your colors don’t allow for it? Get yourself a Pentagram of the Ages. There have been problems, though, when you get into seriously strong and more specialized abilities, like life gain or trample, and then continue to ramp it up, like with Shadowspear, you run into pretty crazy problems. I think adding colors helps mitigate that nicely. I definitely want to keep most artifacts in the “universal tool” category… especially when it’s weird interesting things like Currency Converter. I do love those things the most.

RiotRunner789 on Damn it Patrice!

5 months ago

Recommended cards that aren't black but feel like they should/could be:

The One Ring: This is black card draw.

Skrelv, Defector Mite: Mostly the phyrexian mana and artwork. Highly useful for the one shot kill.

Suspicious Bookcase: Some of the artwork on this card comes straight from Halloween.

Defiler of Faith: Life as a resource.

Shadowspear: Lore-wise it's a corrupted weapon from the underworld.

Basilisk Collar: Both keywords are common in black.

Blackblade Reforged: Literally a demon's sword.

Nettlecyst: Black token and phyrexian.

Tarrian's Soulcleaver: Graveyard synergy.

Bloodforged Battle-Axe: Mostly artwork/name/flavor.

Grafted Exoskeleton: Black themed downside. Infect in black's wheelhouse.

Bloodthirsty Blade: Blood as a cost.

Blade of the Bloodchief: Death as a benefit.

Quietus Spike: Multiple black creatures have this effect.

Hope that helps.

Andramalech on Cosmic Charybdis

6 months ago

Chino90 confidently, yes. It is, in my opinion. The number of times in my playtesting where that made/broke a game was three times, where I drew a second Urza's Saga for my turn two. I agree, it could happen to matter.

It's a feels bad moment, but that happened so rarely I'm just not worried about it, because when I am playing the Saga first and it matters, that's when I had my toolbox and another set of spells swapped into the deck.

I've gone back and forth thinking about the applicability, but having it has helped me (statistically) more than it has hurt me (in play testing).

In my heart, I'm looking to add exactly 1 copy of Mishra's Bauble to ensure, truly, as you described, I never hit a dead draw. But otherwise..

..i kinda think the list is air tight. Swapping any of the 3 to 4 copy cards in the list for any 1 of my SB artifacts is how I intend to run the deck. I guess it's easy to overlook when you're essentially dueling with yourself each time and choosing which one-of is gonna be mainline this time.

Tons of food for thought there.

Tl;DR: I made an assumption about my deck and it's sideboard where one would always choose whichever of the 3 artifacts they wanted for mainboard, prior to the duel, in place of any 1 copy of a card in the list that was not as helpful for playstyle, matchup, etc.

I.e., I tend to take out 1 copy of March of Burgeoning Life before pretty much anything else, in favor of the Shadowspear first.

Chino90 i also believe you could try play testing too! I'd be curious what others discover upon trying out my arrangements.

Thanks for returning to the list, and don't forget to upvote this literal primordial soup!

Andramalech on Cosmic Charybdis

6 months ago

Balaam__ I just spent the last 2 hours play-testing casually to see how the life loss pans out, and most of the time? I'm fine. However, I am within what I like to refer to as my 'Red Panic' zone, where a RDW would knock me out.

  • In short, once I've gotten into the 6 or less life range, and that's frequent enough, averaging 2.3 repeated out of 5 times. It's often enough for me to consider mainboarding Nourishing Shoal, and that's really the best I've got for such a problem.

  • In matchups with burn the Shadowspear (or any of the other 1 drop artifacts, really) are ALWAYS, and I mean ALWAYS getting found turn 2. It's too easy with my Tutor line-up.

  • In control heavy matchups, as expected, I kinda play bad. Something like Berserk really doesn't help me here and wouldn't for legality, but I digress- in those types of games I don't really have a great option.. only a good one. Apostle's Blessing.

  • Stompy gets tanked because Green might be big but Golgari grows bigger. Surprisingly this is where the +1/+1 given from exile due to Plotting Aloe Alchemist is SO important. Because up against Boomer Tarmogoyf i edge out with the lead AND gain Trample for the turn on my turn .

  • Artifact heavy matchups get gutted by Force of Vigor, and only delays my game by a turn much like the description above. Monument to Endurance builds make me think about Delve cards, and Become Immense precisely.

  • If there's wiggle, it might be Lost Jitte or maybe Lavaspur Boots, both? Potentially...but that's super secure and strong because of it's built in consistency from Urza's Saga.

I look forward to hearing from you further! And the deck description will obviously be updated at some point.. I've just gotten so lazy about that between moving and other things in life right now. Nonetheless, thought of you when I put the "final" draft together- Cheers!

Balaam__ on Cosmic Charybdis

6 months ago

I am very fond of any deck that plays Magic ‘not normally’, i.e. using/abusing zones of play in strange and advantageous ways. I like the mission statement here, but I wince a little when considering the enormous potential life loss Spoils of the Vault and Dark Confidant can incur. There is Scavenging Ooze, but is that enough to offset it? I’m eyeing that Shadowspear in the sideboard and wondering if it should see maindeck use. Then again, if things go according to plan it may not be needed and thus that slot be better occupied by what you currently have. Tough to say without extensive use.

legendofa on Combat Distortion

6 months ago

NV_1980 Good thought. Shadowspear is out of the budget of this deck, but I'll find space for the other two. I haven't seen a lot of shroud/hexproof in my games recently (usually I'm the one hexproofed up), but it's out there, and indestructible can be an issue.

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