Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
|Want (4)||ovrhackz , Mangotime , Hardhitta7 , Smox|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Hi, MattN7498. First of all, Sorry, I've accidentally posted the same message as below on your wall, but I didn't want to( How can I remove it?
Your Ur-Dragon deck is fantastic! I've been here for up to 3 years and created this account only to thank You. I was created Ur-Drgagon deck too, and your deck showed me, that all of my driends, who said that Ur-Dragon couldn't be enough powerfull, where wrong. Now my deck becoming a complete copy(I didn't have fetch-lands and triomes yet, but I'm working out of that ^-^). Can I ask you for some help? I saw that you tried to put on Whip of Erebos , but finalu cut it out. Should I use a Shadowspear in my Ur-Dragon? I've got some opponents with indistructible creatures like Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre , Purphoros, God of the Forge , Ormendahl, Profane Prince and some others. Furthermore, with dragons like Drakuseth, Maw of Flames , Terror of the Peaks , Atarka, World Render and some others it may help you to gain tones of life! ...But did you test it? How your Ur-Dragon may smash, for ecample, opponents with God-tribal decks? Thank you, have a good day! Best wishes, Ur-Fan.
1 week ago
Hi, MattN7498. Your Ur-Dragon deck is fantastic! I've been here for up to 3 years and created this account only to thank You. I was created Ur-Drgagon deck too, and your deck showed me, that all of my driends, who said that Ur-Dragon couldn't be enough powerfull, where wrong. Now my deck becoming a complete copy(I didn't have fetch-lands and triomes yet, but I'm working out of that ^-^). Can I ask you for some help? I saw that you tried to put on Whip of Erebos , but finalu cut it out. Should I use a Shadowspear in my Ur-Dragon? I've got some opponents with indistructible creatures like Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre , Purphoros, God of the Forge , Ormendahl, Profane Prince and some others. Furthermore, with dragons like Drakuseth, Maw of Flames , Terror of the Peaks , Atarka, World Render and some others it may help you to gain tones of life! ...But did you test it? How your Ur-Dragon may smash, for ecample, opponents with God-tribal decks? Thank you, have a good day!
1 week ago
i know the rules say that you cant manipulate creatures you dont control, but i cant find anywhere an example of what that means? does giving it A Counter count? or returning it to life with something like Feign Death count? also, can i equip Shadowspear to one of their creatures? Please help.
2 weeks ago
I can't run less than three Shadowspear as it is a game winner, and sometimes I don't even see it in hand, with only three copies.
Padeem, Consul of Innovation is my only source of draw, and is the first target for removal, so four copies of that is necessary. I very much want to see it in hand.
I've played a version of this deck in tournaments many times over the years, since Magic Origins, and Claustrophobia is far more competitive than you might expect. Don't forget that Banishing Light is run in many competitive builds, and is also 3MV.
As stated in my notes, I will swap it for Reality Shift in game 2 and 3, if I need to.
I have a different philosophy regarding Legendary cards, to a lot of other players.
They don't like seeing one in hand, if they have one on the field.
I personally don't mind. If it's a card that helps me win games I'd rather see two during a game, than none.
Thanks for the input.
2 weeks ago
Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.
Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.
Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.
I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .
Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.
2 weeks ago
Seems like you're really into the Ensoul builds. I ran mine from Standard to Modern to Frontier for a week and now Pioneer. I think I landed on a pretty great deck here Jeskai Ensoul (PNR). Just played a mirror match against you, Game 1 was fun but quick in my favor and game 2 was fun where we kept gaining life until my creature got bigger and gained double strike from Boros Charm . Stubborn Denial does wonders against your main board removal.
I like the offset from Izzet to mono blue but you might consider Azorious for All That Glitters . You have a good mass of artifacts and Glitters can make any creature much larger than otherwise possible. Also Stubborn Denial is an amazing card in something like this. You may also like The Blackstaff of Waterdeep . It does the same as Animating Faerie for the same cost (cast and activate) but it recurring in case the target were to die and not as restrictive only targetting nontoken as opposed to noncreature like Faerie but doesn't come down with a body and is legendary.
I like Padeem, Consul of Innovation that's a cool card. I hate running 4 drops though in a deck this quick in the main which is why I run only 3. I may switch out Thopter Spy Network for Padeem though because he doesn't protect the artifact that may be on the field when he hits due to instant speed removal but he protects all the others unless he gets hit as well. Although Spy Network is harder to hit and makes a threat every turn Spy Network may be better that hurts sometimes. I don't run Whirler Rogue because I don't like the 4 drops but I can see where it shines by tapping down equipment that normally don't tap to make your guys unblockable.
The Shadowspear in the main is a sweet addition and when facing any sort of aggressive build I always side mine in. Compared to my build, however, yours seems a little slower with the enabler cards ( Ensoul Artifact , Animating Faerie , Skilled Animator being slightly more mana value than mine and the support cards you run being of 4 drop while mine run at 3 or less for the main. Adding in All That Glitters may make all the difference there and you'll have access to Settle the Wreckage in the side instead of Aetherspouts . That extra mana on the board wipe may make all the difference.
Sweet deck though I would consider taking a look at mine whenever you get the chance I have the entire deck laid out in the description and have been running this stuff for basically as long as it existed.
3 weeks ago
Great decklist. Have been looking for a Gruul deck that isn’t token based and you’ve convinced me to build Neyith.
Blasphemous Act could be interesting here too. I like to include at least one wrath in my decks and it is a potentially game ending combo with either Toralf or Vigor.
On the topic of combos Temur Sabertooth creates infinite mana with Selvala, a haste enabler and a creature with power seven or greater. Maybe more importantly it would allow you to reuse etb fight or utility effects too.
Contested Cliffs only allows two of your creatures to fight but the investment seems low so maybe worth a try?