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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock
Protection from Werewolves ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by Werewolves. Werewolves attached to this immediately fall off.)
HUman creatures you control have ": Add one mana of any of this creature's colours."
, : Put a +1/+1 counter on each creature you control.
8 months ago
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
8 months ago
scotchtapedsleeve Haha, sorry if I bugged you, but I'm glad I convinced you! From the times I've played this deck, it runs pretty well. Not competitive, but it ramps out easily and can get a lot onto the field quickly. Plus, not a lot of people I play with see Emiel the Blessed and hear the warning bells go off. Katilda, Dawnhart Prime performed well, but more importantly it was fun to play :).
I originally built this deck as a lower power deck to have around just in case, but then I never really encountered a chance to play it, so I gave it a big tune up, but still didn't want it to be too powerful. Cards like Cathar Commando can basically be 3 mana for a Naturalize, which definitely isn't a fast or optimal method for removal, but creature based removal works well when you've got cards like Kyler, Sigardian Emissary or Cathars' Crusade that care about creatures/Humans ETBing. I could probably afford to cut a few creatures in favor of more noncreature removal, but until I've played with it for a while, I won't know what's worth keeping/cutting
1 year ago
Perhaps my take on reyhan holds some inspiration. It also has a written primer about the cards I mentioned.
1 year ago
So I agree with the negative assessment of Gideon, Ally of Zendikar -- it's great in control and different style aggro decks but not for this list. Adding another miss to CoCo and having a slow anthem effect (albeit, a great one!) might just be too clunky here.
However, another suggestion for the deck would be to remove 1 Gavony Township and add in 1 Ghost Quarter/Field of Ruin. The main reason for you having a utility land or two in the deck is specifically to tutor it in certain scenarios with Knight of the Reliquary. Having multiple of these may hinder your mana development and result in rough top decks.
1 year ago
This deck does a great job at running all 6 Experience commander's. I have been trying to find a way to do that ever since I saw Kelsien. Goldfishing your deck I learned a few things.
1)Sisay requires 2 things to be functional for this deck. Ramp to give her the mana for her ability and low CMC legendary creatures to allow her power to be high enough to grab your 4CMC creatures (Ezuri and Meren mainly) to get your engine going. Both of these things compete for the turn 2-4 slot making Sisay slow.
2)To compensate for a slow Sisay you have alot of other evolve/mutate style tutor effects. The problem is these are slower than normal board develop and are a beacon to other players to be conserned about what your doing.
I would suggest a few small alterations to streamline the early game of the deck and give Sisay some cleaner fetchlines.
-Neoform I found Neoform is great for changing our CMC 4 drops into a Sidisi, and for turning our 2 drops into a Draxos or a Kelsien, but every time you Neoform early you are not enabling Sisay, which I thing this deck should be more consistent at. Vannifar does not suffer from this problem because it is on a body and can be done at no cost turn after turn.
-Survival of the Fittest I expected this card to be better than it was. A low CMC enchantment that helped you get the right cards and also served as backup fodder for Daxos sounded great, but it competes with ramp and the creatures you need to turn on Sisay and on top of that isn't actually cheaper than Sisay. It will cost you a card in hand and 1+CMC of the creature(around 4 for your engine pieces). Sisay costs WUBRG to use. So WUBRG vs. 5mana and a card isn't worth it expessially when it's slowing down Sisay.
+Rhys the Redeemed Adding Rhys helped a lot with consistency of Sisay. Rhys makes Sisay Useful from the moment she is on the board even if you completely whif on drawing any legendaries. Also the synergy with Ezuri, Ghave,and Daxos was to good.
+Katilda, Dawnhart Prime This card is one that I didn't think would work as well as it does. It is a 2 drop, 2 colored, fetchable creature that saves your game if your drawing dry on lands. Its garunteed to net you at least 2 more mana/turn (Sisay and itself), but will likely net you more because you have 11 humans in total, many of which you want down for your engine anyways (Meren, Kelsien, Sage of Hours, Sisay, Saffi, etc.)
Overall, the deck was great to begin with, I think at least Katilda and Rhys have earned a slot somewhere. Together I think they fix alot of problems the deck had.
1 year ago
Augur of Autumn - this card needs to be in every green deck.
Florian, Voldaren Scion - basically rakdos Tymna
Katilda, Dawnhart Prime - ramp, pay off and human synergy card is a slam dunk
2 years ago
Nonary27: Omnath, Locus of the Roil is both a card advantage source (in landfall effects) and can run either Food Chain lines or Peregrine Drake + Deadeye Navigator to abuse Omnath's ETB infinitely and just end the game.
As for Katilda, Dawnhart Prime, she makes other humans into mana dorks, but running a deck full of elf mana dorks does the same thing. Additionally you have to run huamns to get the effect, so chances are you're running a bunch of 1/2 mana humans so your can ramp with them but the majority of 1/2 mana human cards aren't good in commander. And there's not a huge number of good human token generators (there are some, but not like soldier tokens or saprolings) and at the end of the day there are plenty of other ways you can turn creatures into mana dorks without locking into a tribal strategy. Not to mention if she gets removed, all of your creatures revert back into not being mana dorks.
And then on top of all this, while she can pump your creatures, it a slow process and can't take advantage of untapping cards like Umbral Mantle the same way running a bunch of elf dorks like Priest of Titania can, where you cna actually combo off with them.
2 years ago
Nice, but I just want to know why Katilda, Dawnhart Prime is mid-power? Doesn't she turn every human into a mana dork? By the way, I think Toxrill, the Corrosive is strong but for 7 mana, that's too high, he also lacks some very powerful combo (and for casual, it will definitely be targeted first)