Parallel Lives

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Parallel Lives

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many tokens instead.

Catpocolypse on The Island Awakened

2 days ago

This deck really values the land recursion, as Titania herself only half counts, as somewhere around 15 of my lands have the ability to end up in the graveyard. I only run 20 Forests, Titania only hits about 50% of my land base and not the "combo" lands. So Conduit and other effects like it are worth doubling up on, especially because I tend to be targeted in my pod simply due to my preference of big threatening decks. Nissa is going to be used as a finisher, similar to Triumph of the Hordes, her other abilities aren't as important because she can insta ult if you play her at 7. This being said, now that there are a possible 3 walkers in the mix, swapping Parallel Lives for Doubling Season isn't off the table, assuming all 3 walkers make it in

thefiresoflurve on Naya Populate True

1 week ago

Welcome to big board state club! (I used to run G/W populate back in the day).

Disclaimer: not sure what your budget is for recommendations, so I'm going to go by what I see here (Dockside, Smothering Tithe, Parallel Lives level of cost for individual recommendations).

I think Ghired, Conclave Exile would make a better commander here than Palladia-Mors, unless you're tied to the latter for sentimentality/flavor/etc.

Next, land base. The single best thing I did for my Esper deck was upgrading my land base. You don't have to go super hard here to see results, but I would put together a list like: 1x Cabaretti Courtyard 1x Command Tower 1x Jungle Shrine 1x Sungrass Prairie 1x Rockfall Vale 1x Branchloft Pathway  Flip 1x Needleverge Pathway  Flip 1x Rogue's Passage 1x Kessig Wolf Run 1x Gavony Township. If you like this route, there are even more cheaper dual lands you can add in like the Temple of Triumph and friends.

There are a few cuts or substitutions that I think the main deck could make really easily:

Ultramarines Honour Guard -> Caller of the Pack. If Ghired attacks with a creature that has Myriad, he can populate the token that Myriad creates, but the Populated token forgets about the exile clause. Thus, you can end up with a theoretically infinite horde of creatures. It's fantastic. :D

Going off that last bit... Wayfaring Temple -> Treasure. Basically a great card in commander anyway, here it's a free win if you manage to clone it.

Growing Ranks is an easy cut. It's way too slow for EDH (compare it to Parallel Lives...) Could replace it with a Talisman of Conviction or friends to help you ramp faster.

I would replace Momentous Fall with Teferi's Protection or Akroma's Will or Grand Crescendo - some extra source of board wipe dodging. I don't think your creatures are really big enough to warrant a momentous fall.

I would also replace Druid's Deliverance with one of the aforementioned board wipe dodges. There are also some cheaper options like Your Temple is Under Attack, Unbreakable Formation, Make a Stand. Reasoning being: you should have enough board state to block things that want to hurt you, as long as you keep your board alive.

As far as making tokens sooner: well, if you want to do that, you're going to have to run some cheaper creatures.... or ramp faster. I'd probably opt for ramping faster, TBH, since your creatures are really cool. If you add the entire Gruul Signet and friends, along with the Talismans I mentioned earlier, that should get you to the minimum ramp package in tricolor EDH to make sure you can play quickly.

Naya Charm -> Artifact Mutation can help make some earlier tokens.

Brindle Shoat and Call of the Conclave are some decent options for turn 3 tokens you might consider, as well. But adding those would also require cutting other stuff.... horrible choice I don't envy you : P

Sorry for the wall of text...Hope that helps, and happy building!

lhetrick13 on The Hermit and the Pack

4 weeks ago

Finn_Fillory - I feel like for the modern format, this deck has a pretty high mana curve. If you are just playing some kitchen table magic with friends, that is fine but if you are trying to make a somewhat competitive deck, you need to give some 1-drops or at least run some ramp to accelerate the deck. The average cost of a card in the deck currently is 3.42 meaning you on average will not play a single card till turn 3-4. In modern, that is a long, long time to get a board presence and given the abundance of removal spells seen in modern, one you do get out that first card on turn 3-4, you will seen in annihilated immediately since you are running almost no protection other than Avabruck Caretaker  Flip.

Some recommendations would be adding Kessig Wolf Run and definitely some Stomping Grounds to even out the mana. I would also suggest you drop the land count down to 22-23. I do not think there is a reason to run that many lands unless you keep such a high mana curve, which I am hoping you will not. Maybe remove 6 lands and add 4xUtopia Sprawl and introduce a 1-drop werewolf?

Looks like you are going for a wolf token build so maybe think about adding in Parallel Lives as that could have huge implications.

I see you have Hermit of the Natterknolls  Flip for some extra draws. Werewolf Pack Leader fills a similar roll with a lower CMC with an easier trigger (you attacking). I believe there are other werewolfs that would fill similar roles but can not think of them off the top of my head, Realmwalker is also one of my person favorite for extending my hand to the top of my library in terms of casting creatures and that shapeshifter ability comes in handy for fitting into tribal builds!

Lastly, I feel like every werewolf deck needs a way to force it to be Night. Nothing worse that having an army of weak humans out there you can not get to transform unless you chose not to cast something or hope your opponent can not. Hedge that bet and slip in an instant that can force that!

Lots of food for thought, hopefully something I mentioned had some merit. Happy brewing :)

Papini on I wanna be a man, mancub

1 month ago

Hi Gleeock

Such a great song :p I was going to say that Structural Assault was a little unreliable as a board wipe, but you make a great point, my apes will get pumped to offset the damage and it becomes a one-side board wipe. I will test it out. Thanks a lot.

I'm scared that Primal Vigor could easily get out of hand ... That's why I'm running Doubling Season and Parallel Lives instead.

I played Return of the Wildspeaker in the deck but then I switched it out for Inspired Tinkering or Escape to the Wilds I don't remember.

KBK7101 on Lathril, blade of the elves

1 month ago

I'd probably cut Deadbridge Chant. I don't think there is enough graveyard stuff going on to warrant it in this deck. You could also probably stand to lose a few creatures. Maybe some of the lower impact ones like Thornbow Archer and Nath of the Gilt-Leaf?

Probably the most obvious addition would be Parallel Lives but that card is a pretty expensive these days. Chatterfang, Squirrel General can do a good enough impression if you want that kind of effect for a lot less money.

Crippling Fear is a non-elf board wipe. Won't kill everything, but might help clear the way for Lathril to connect.

Species Specialist, while not an elf, can name elves as the creature type for it's death trigger effect so you can draw when one dies.

DoomNoodle on What is Your Opinion of …

1 month ago

As an edh player I currently have 18 fully built decks ready for play and a slew of lists that can be built from my collection of those 18 decks 3 of them contain mana crypts I only own one though so I used photopea to make sexy alt art proxies for the other two decks. Same true for Doubling SeasonParallel LivesCavern of Souls and a few others. I own at least one of all these but I need them in multiple decks. Pre game I'll address this and if anyone has issue I'll swap them out for the real deal. I also used transparency papers and de-inked bulk foils to make them so they are aesthetically pleasing and easily read and distinguished from real cards.

lhetrick13 on

1 month ago

tjr3823 - I like the idea of this deck but wanted to ask how has it been performing?

In terms of some suggestions, Parallel Lives might be a great fit for this deck. I would also recommend if you are running Scute Mob and Scute Swarm to maybe drop Brass's Bounty in exchange for more ramp. These card due best when then you are hitting an extra land or two early on to accelerate their growth. Having said that, I do not think Scute Mob is a good fit for this deck as it does nto really hit the 1/1 theme. Welcoming Vampire or Mentor of the Meek might make a good addition to get some much needed draws to keep this deck moving. I would also think you would like something like Secure the Wastes due to its upside at token creation over Dragon Fodder.

ANyways, I hope that provides you some food for thought. Good luck and happy brewing!

Catpocolypse on The Island Awakened

1 month ago

Profet93 Shorter reply just because I don't think a reply the length of my prior ones is necessary here.

Song of the Dryads isn't a replacement for Beast Within imo, but a situation where I run both of them, I'm just not sure what to cut fit Song of the Dryads.

The PWs are not a staple part of the list, in fact they were cards that I spotted in at the very beginning and have been just good enough to avoid getting cut. Not anymore however, as cutting Wrenn and Seven for Abundance instead of cutting World Shaper. Thoughts?

That being said, there's really not a viable reason to run Doubling Season over Parallel Lives, especially when the main reason for the effect is the tokens, not the counters.

Angel of Jubilation: I didn't realize it cut off fetches, but it's also not a card that is ever going to pop up in my playgroup.

Nykthos, Shrine to Nyx is a card I had in the original concept of the deck, but got cut later as it didn't fit the sac/recursion theme I was building around, especially with the elemental tokens, or any other tokens for that matter, not counting towards the devotion as they don't have green pips.

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