
Parallel Lives
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.
Trade
Have (1) | ryancav |
Want (2) | Blue_Razz , writersnyder |
Combos Browse all
- Grave Pact + Parallel Lives + Spawnsire of Ulamog
- Blowfly Infestation + Hapatra, Vizier of Poisons + Parallel Lives
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
Legality
Format | Legality |
Leviathan | Legal |
Canadian Highlander | Legal |
Modern | Legal |
Block Constructed | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Casual | Legal |
Legacy | Legal |
Custom | Legal |
2019-10-04 | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Oathbreaker | Legal |
Parallel Lives occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Parallel Lives Discussion
Analog_98 on
humans and tokens
1 day ago
Champion of the Parish Mayor of Avabruck Flip Dark Confidant Parallel Lives Anointed Procession Gavony Township Intangible Virtue Lingering Souls
Elasar99 on
Ghired: All Tokens Welcome!
1 week ago
No Parallel Lives on the deck?
One of the combos I played on my Ghired deck was Godo, Bandit Warlord and Helm of the Host . Godo can tutor the helm in order to create more tokens, and if you're able to equip Godo with it, it's game in 99% of the cases, since you get infinite combat phases and infinite Godo non legendary copies. Another option to go for infinite combat phases with the helm is Aurelia, the Warleader .
Another fun card to have in the deck is Luminate Primordial if you're able to make token copies of him and then populate them, getting to exile the most dangerous creatures opponents control.
Polaris on How many tokens are created …
2 weeks ago
They're not triggers, they're replacement effects. This is important because triggers have to go on the stack and resolve, but replacement effects just change the existing effect. Both will apply when you attempt to create three tokens, and since you control the effect that they're applying to you choose the order. In this case they do the same thing, so it doesn't matter which order you put them first; either way Eyeblight Cullers will attempt to put three tokens into play. Before any tokens are created, Doubling Season will double it to six, Parallel Lives will double it to twelve, and then you'll put twelve tokens into play (at the same time).
Grind on
haha koma go brr
2 weeks ago
Sweet deck!!
Your commander makes me want to play
Roil Elemental
, steal opponents creatures, and use
Amoeboid Changeling
to turn them into serpents and sac them.
Also
Parallel Lives
would be great but holy cow that card got expensive since the last time i looked at it.
OmniDreamer on
Forest for the Wicked (Kamahl & Kodama EDH)
2 weeks ago
Seer's Sundial seems less optimal than Tireless Tracker . How often do you put creatures into play with power 3 or greater? I'm not sure if Elemental Bond is strong in this particular build as is.
4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .
Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.
The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.
Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.
Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .
=== other card options ===
- Shaman of Forgotten Ways can be a nice alternate way to win.
- Ancient Greenwarden it's Crucible of Worlds on a body, doubles landfall triggers, and has reach (I like referring to reach as dunking).
- Bramble Sovereign solid value, decent size body, can be used politically.
- Shared Summons solid budget tutor.
- Scapeshift could be game ending if you're getting the right landfall triggers.
- Regal Behemoth monarch and more mana.
- Mana Reflection MOAR MANA!
- Path of Discovery could help dig more land per Kodama trigger if landfall is generating token creatures.
- Blighted Woodland could be better than or just a nice addition to Myriad Landscape
- Greater Good is usually pretty solid card advantage in green especially if someone is about to deal with your commander or big bad or board wipe.
- Fecundity is great card advantage in go wide strategies if your deck runs a hand-full of sac outlets.
- Eldrazi Monument is fun if you can generate enough tokens or animate enough lands, just imagine a bunch of flying elemental forests that are indestructible beating down your opponents.
- Parallel Lives is much pricier than I remember.
- Evolutionary Leap is always a nice kind of card advantage in token decks, but still nice to sac non-tokens if they're about to die anyways.
- Beastmaster Ascension is a nice buff in wide strategies.
- Apex Altisaur could be a useful thing to get with your Magus to wipe out some creatures.
- Force of Vigor another great option for removal.
- Genesis Wave is always a solid way to spend lots of mana.
Doombeard1984 on
1 month ago
ok then. So I would suggest (if your budget permits) a Sliver Legion. It is a strictly Sliver Coat of Arms. Speaking of CoA, I would probably actually cut it for the Sliver Legion. You could also look at things like Shared Animosity and Magma Sliver. I suggest dropping the Coat of Arms because the effect from this is symmetrical. I am a "greedy" player. If I bring an effect to the table, I want it for me only :) .
So, I don't want to be the guy to suggest infect... However, if you are going all out attack Triumph of the Hordes is a good finisher.
Metallic Sliver seems a little like filler. I tend to look at cards and say "If I pull this card, am I going to be happy". I don't see a time when you pull this that you are happy.
Brood Sliver could also be a really good include. Lots of extra Sliver tokens for your Hive. If this is something you want to lead into, you could look at Anointed Procession, Parallel Lives or Doubling Season as well. At the very expensive end of this, you could look at Sliver Queen. Her, plus any doubler and Basal Sliver means, infinite sliver tokens!!
I think some draw would be useful for you too. YOu never want to be running out of gas. Guardian Project and The Great Henge are possibilities. With the henge, remember, if your Commander is out, it will only cost due to the cost reducing effect.
Also, sometimes you just need to boardwipe. Either the board has become too crazy, or you are wanting to "turn sideways". If you got Sliver Hivelord out you can afford to destroy all your opponents creatures as you are rocking indestructible. Wrath of God, Damnation are one of a multitude of wraths. Also, everyones favorite, Cyclonic Rift can always open your opponent up for the end.
Hopefully that gives you some ideas. And of course
So, thats some ideas at least. Hope it gives you stuff to think about.
plakjekaas on What, Exactly, is Wrong with …
1 month ago
What's white known for?
Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.
Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation, Toxic Deluge, Blasphemous Act and Cyclonic Rift are more popular than Wrath of God. But Planar Cleansing is a purely white effect right...? Hello Boompile, Oblivion Stone and Nevinyrral's Disk, which are playable in every deck.
Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem, but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.
So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents (Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop, which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study, Outpost Siege, Guardian Project or Phyrexian Arena.
And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire, Craterhoof Behemoth, Insurrection or Thassa's Oracle. White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.
So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law, Drannith Magistrate, Ghostly Prison, Thalia, Guardian of Thraben, Blind Obedience and Armageddon, which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.
hardstyleginja on
Roon tokens
1 month ago
Last week, I made 28 Stirring Wildwoods using Progenitor Mimic, Parallel Lives and Second Harvest. I proceeded to beat my opponent down with 9 of them for the win.