Rip Apart

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rip Apart

Sorcery

Choose one —

  • This deals 3 damage to target creature or planeswalker.
  • Destroy target artifact or enchantment.

legendofa on burn deck help to refurbish

2 months ago

9-lives Okay, that's a good starting point.

First thing I want to mention is that if you describe a deck as competitive, there's a very strong connotation that it is capable of succeeding in a tournament setting. Think of it as shorthand for tournament-competitive. That's why people have been questioning that point, and if you've only used it against a few people, that's not going to fit the community definition. Competitive-casual isn't binary; it's a wide spectrum, but the "competitive" end of that spectrum is well-defined. Just to get everyone on the same page.

For actual deck suggestions, Wear / Tear is a reasonable sideboard option in addition to, or in place of, Rip Apart. Lifegain is a pretty hard counter to burn if you let it get established. I see Skullcrack and Roiling Vortex, so the next response to lifegain is to address the sources. Are your opponents gaining life from creatures, enchantments, or spells? Are they gaining big chunks of life, or steady streams? Remove the Ajani's Welcomes and Soul's Attendants or whatever and stop the life gain at the source.

Since you're committing to 60+ cards, you need to get to your key cards ASAP. Card draw becomes highly important. Would you consider turning this into a more combo-centric deck instead of leaning on burn as much?

9-lives on burn deck help to refurbish

2 months ago

legendofa I haven't played with this deck much, only against a few people. What I did find out is that lifegain decks are the hardest to win against. I'd love to have help with how to defeat that with a burn deck, considering they are diametric opposites. I have Ash Zealot and Harsh Mentor in my sideboard for graveyard usage or creature abilities. I'm sure I'll need something to prevent counterspells in my sideboard. Rip Apart is useful for those artifact and enchantment decks, but could do with more help for that as well. Keeping boros colors if possible...

Icbrgr on Saheeli Altar/Cat 3rd place FNM!

1 year ago

Tonight I placed 3rd out of 10 players at FNM..... I replaced Spell Pierce with Force of Negation in the sideboard (It never came up). I have been attending my LGS for the passed few weeks and have been placing last or tied for last with some of my beloved homebrews; but tonight i wanted to take the gloves off and bring my "more competitive" deck.

Lost Game 1 Vs Ponza: (0-2)

This was a nightmare... game one and early Karn, the Great Creator came down and I scooped looking to change me wincon to Felidar Guardian.... game 2 I kept a 2 lander (A fetchland and a shockland not quite realizing/understanding i was facing Ponza)... Utopia Sprawl shenanigans into an early Blood Moon and I conceded rather than giving him the satisfaction of watching me squirm lol..... yikes... I was feeling really bad after this one.

Won Game 2 Vs Bogles (2-0)

Basically for both games i was just able to combo off before the Gladecover Scout was able to do me in... I was lucky and opened both Rip Aparts for game 2 which made Daybreak Coronet into a brick and it was G.G.s

Won Game 3 Vs Goblins (2-0)

I recognized this player and as soon as i saw the Mountain and the first Goblin I knew what I was up against and was holding onto my Lightning Bolts for the combo enabling goblins.... I drew swiftly into my own Mill combo winning game one and opted for some trickery for game 2 expecting a lot more artifact hate/removal in a mostly Goblin deck; so i took out my sorcery speed removal and put in additional Felidar Guardians. They made for life saving blockers and on the follow up Saheeli Rai was able to make all of the Cats for the win.

So tonight I had what I consider to be great success and am feeling like a winner and thought id share! I did not face the Crashing Footfalls/Living End players this evening and affinity was nowhere to be found tonight...Those decks and Ponza seem to be the decks to beat at this LGS.

lcarl3035 on

1 year ago

9-lives Oh, I didn't see that you had a Rip Apart in this deck! I never even realized that existed! Upvoted +1

9-lives on

1 year ago

lcarl3035 That's why I have Rip Apart in my deck. It's a better version of Abrade! And, Lightning Strike allows me to target the player. [:

wallisface on Boros Burn

1 year ago

There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).

In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.

wallisface on Boros Burn

1 year ago

Eidolon of the Great Revel is a great staple in Modern burn decks, and often a must-have.

Conversely, both Soulfire Grand Master and Braid of Fire are terrible for burn. Burn wants a game to go quickly, and neither of these cards help with that. Soulfire Grand Master doesn’t really threaten the opponent at all, and burn never wants a game to go long enough to have 4+ mana available for that ability… the card is super-bad. Similarly, burn is intended to be so quick and low-to-the-ground that Braid of Fire does nothing for you, it just robs you of a turn & card wasted casting it.

Looking at the rest of the list, I would suggest to ditch Shock. 2 damage is too low to be useful. Rip Apart is also super-bad because it can’t hit-face. Likewise running any more than 1-2 copies of Deflecting Palm is excessive… the card really isn’t that good and is better as a sideboard option.

Top tier boros burn already exists as a pretty-solved concept, i’d suggest looking at what’s being played at the moment here.

Icbrgr on what is the better option?

1 year ago

I think the best reason for March of Otherworldly Light over Rip Apart is Hammer time decks... hitting Urza's Saga, Inkmoth Nexus, Colossus Hammer or even just somthing else to hit that stupid Giver of Runes with relative ease and at instant speed...

the main selling point for Rip Apart was supposed to be the flexibility for what targets it can hit... but ironically the sorcery speed really makes things awkward sometimes... heck even Expressive Iteration can feel awkward/risky sometimes and that card is clearly amazing.

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