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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one —
- This deals 3 damage to target creature or planeswalker.
- Destroy target artifact or enchantment.
1 month ago
You managed to hit the land balance pretty much dead on--nice work! Unfortunately, I think you have a few too many lands. A good rule of thumb is to have 36-40 lands in a Commander deck, depending on speed and mana requirements. Since I don't see many non-land mana sources, and since you want to get a land drop every turn to reach the higher-cost cards, I recommend dropping to 39-40 lands.
Isshin, Two Heavens as One wants a lot of attack triggers, anything that says "Whenever such-and-such attacks...". You have some good choices with Kitsune Ace, Selfless Samurai, and Imperial Recovery Unit, among others, but there are more out there. If you can find cards like Campaign of Vengeance, Goblin Traprunner, and Gleam of Battle, or even Brutal Hordechief or Fervent Charge if you're willing to spend the money, you'll push this to the next level.
I also suggest finding some cards that let you draw more, like Greed or Read the Bones. is a good color for this, but and have been getting more options recently. Top deck effects like your Abbot of Keral Keep are also useful in the same way. This will help keep your attacks moving and apply pressure to your opponents.
This isn't the right deck for Sky-Blessed Samurai, with only three enchantments. You'll be paying full cost for it most of the time, occasionally getting a one-mana discount, and its stats aren't good enough to justify the cost. Save it for a more enchantment focused deck where it can reach its full potential.
Finally, you could use some more one-mana cards so that you have more options on turn 1 besides play a land and pass.
Overall, this looks good. You have solid card interactions, a good combat theme and Vehicle subtheme, and a strong foundation. Play it, test it, tweak it, feel out what you like and what might be improved, and above all, have fun!
2 months ago
It is an interesting little budget deck your making. I just want to drop some other affordable cards for your consideration: Truefire Paladin, Rem Karolus, Stalwart Slayer, Ajani Vengeant, General Ferrous Rokiric, Deflecting Palm, Rip Apart, Eiganjo, Seat of the Empire.
4 months ago
Eidolon of the Great Revel has been my best card I've played in this deck. I'm sure if I could, I would use Rip Apart far more. Deflecting Palm has won me three games so far. Gideon's Sacrifice with a Boros Reckoner has won me one game. I think the reason why is the unpredictability, as they don't expect the aikido element in this deck. Out of all the burn cards, I've used Boros Charm the least, and Lava Spike the most. Soulfire Grand Master has been very peripheral, and hardly ever used. Risk Factor works as expected, with later in the game when the opponent is lower on life points, they always say 'you get to draw 3.' Vexing Devil is a medium-good card; I only had someone say to let it be a 4/3 only once, and that opponent had a way to block/remove it. Out of all the cards Ive used, I haven't faced anyone to ever need graveyard hate with Rest in Peace.
Last FNM Modern I won two rounds, and one round the opponent had 1 life point left upon their win. However, I placed in 6th place.
4 months ago
this is just a generic sideboard I would consider working towards.
2x Prismatic Ending 2x Abrade/Rip Apart 2x Stony Silence/Hurkyl's Recall 2x Rest in Peace/Relic of Progenitus 2x Pithing Needle 2x Remand/Spell Pierce/Spell Snare/Counterspell 3x Blood Moon/Cleansing Wildfire/Alpine Moon
4 months ago
things in the modern meta to be mindful of are Chalice of the Void and Ensnaring Bridge... have access to a lot of artifact and enchantment removal. I suggest 2 copies of Prismatic Ending and 2 copies of Abrade/Rip Apart. Prismatic ending counts as a 1cmc spell so it can hit chalice on and rip apart can get rid of chalice on and both can clear away ensnaring bridge... maybe even Hurkyl's Recall for affinity matchups.
Cleansing Wildfire/Alpine Moon seem like good options for dealing with somthing like Inkmoth Nexus... Blood Moon also works but its a bit high cmc and youd have to make sure you fetch a basic Plains/Island before playing it.
4 months ago
Thanks for stopping by! Sensei's Divining Top is a good suggestion. I think I went through a phase where most of my decks had SDT and didn’t use it properly. As for Rip Apart, it has been good enough. Rip Apart has the flexibility that I want in my removal. However, it is sorcery speed and doesn’t have a colorless cost. I’m willing to swap this with something else for testing purposes.
I don't see too much draw, removal or wipes in your deck. I take it you're going for full on synergy and relying on the table to take out threats when needed? Not to say you don't have removal or draw, just seems on the lighter side. What are your thoughts?
My philosophy on board wipes is this; I’m the aggro/mid-range player and they can boardwipe me. If I need to wipe the board as the aggro player, I’m already behind, as it is. As well, there is no efficient way to tutor a board wipe in Naya. I play board wipes in combo or control decks. However, I do have Ugin, the Spirit Dragon to acts as a board wipe if I need it.
As for draw effects, I think this deck has more than you might think. Though it doesn’t have instants that draw, this deck has plenty of tutoring and recycling. Chromatic Sphere, Chromatic Star, Ichor Wellspring, and Soul-Guide Lantern are my cheaper draw cards. Esper Sentinel acts as a artifact-based Mystic Remora and Solemn Simulacrum ramps and draws a card. More importantly, all of these cards are recurrable. Goblin Engineer tutoring Ichor Wellspring steps up a strong draw engine. Same with Goblin Welder. Each of the above artifacts are great targets for recycling loops. Remember, I can also use Oswald Fiddlebender to tutor for a draw based artifact.
As for removal, I can see your point. I can add more instant speed removal. However, there is removal in the deck. Alibou, Ancient Witness pings any target based on the number of tapped artifacts, which is plenty most of the time. Same story with Terror of the Peaks, which pings when a creature enters the battlefield. Meteor Golem is a catch- all removal that is cheated most of the time. I find myself leaning most on Walking Ballista to mow down the field. If I were to swap Rip Apart, I think i would add Nature's Claim, Force of Vigor, Abrade, and/or Dromoka's Command (because of instant speed +1/+1). I’m looking at this more than creature removal because this deck loves to force bad blocks. This deck shuffles counters so much that it makes blocking a nightmare.
5 months ago
Haha, forneyt I finally succumbed to your strong and amazing wisdom (i'm not being sarcasti) and did the deck like you originally said I should, haha! Now it's a boros deck, added 4x Lava Spike, 3x Gideon's Sacrifice, 3x Monastery Mentor and 4x Soulfire Grand Master and 2x Rip Apart. Removed the counterspells; I used them barely, and they didn't help much at all but to counter one thing while I could cast two one MV burn cards; just a way to slow down my game. Galvanic Iteration is OK, i could use something like Doublecast if I really wanted to. Also, since my manabase is boros, it's MUCH faster now! I removed Electrostatic Field as it's either a chump blocker or a card that hardly helps my game. Eidolon of the Great Revel and Soulfire Grand Master pair perfectly, and I played a game with Eidolon of the Great Revel without grand master and ohhh man is it good. Even though I didn't have the best deck possible before, when I played, I got the opponent down to at most 7 health in two games before I lost, and I even won one game.