Rip Apart

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Rip Apart

Sorcery

Choose one —

  • This deals 3 damage to target creature or planeswalker.
  • Destroy target artifact or enchantment.

Icbrgr on Saheeli Altar/Cat 3rd place FNM!

3 weeks ago

Tonight I placed 3rd out of 10 players at FNM..... I replaced Spell Pierce with Force of Negation in the sideboard (It never came up). I have been attending my LGS for the passed few weeks and have been placing last or tied for last with some of my beloved homebrews; but tonight i wanted to take the gloves off and bring my "more competitive" deck.

Lost Game 1 Vs Ponza: (0-2)

This was a nightmare... game one and early Karn, the Great Creator came down and I scooped looking to change me wincon to Felidar Guardian.... game 2 I kept a 2 lander (A fetchland and a shockland not quite realizing/understanding i was facing Ponza)... Utopia Sprawl shenanigans into an early Blood Moon and I conceded rather than giving him the satisfaction of watching me squirm lol..... yikes... I was feeling really bad after this one.

Won Game 2 Vs Bogles (2-0)

Basically for both games i was just able to combo off before the Gladecover Scout was able to do me in... I was lucky and opened both Rip Aparts for game 2 which made Daybreak Coronet into a brick and it was G.G.s

Won Game 3 Vs Goblins (2-0)

I recognized this player and as soon as i saw the Mountain and the first Goblin I knew what I was up against and was holding onto my Lightning Bolts for the combo enabling goblins.... I drew swiftly into my own Mill combo winning game one and opted for some trickery for game 2 expecting a lot more artifact hate/removal in a mostly Goblin deck; so i took out my sorcery speed removal and put in additional Felidar Guardians. They made for life saving blockers and on the follow up Saheeli Rai was able to make all of the Cats for the win.

So tonight I had what I consider to be great success and am feeling like a winner and thought id share! I did not face the Crashing Footfalls/Living End players this evening and affinity was nowhere to be found tonight...Those decks and Ponza seem to be the decks to beat at this LGS.

lcarl3035 on Igne Natura Renovatur Integra

1 month ago

9-lives Oh, I didn't see that you had a Rip Apart in this deck! I never even realized that existed! Upvoted +1

9-lives on Igne Natura Renovatur Integra

1 month ago

lcarl3035 That's why I have Rip Apart in my deck. It's a better version of Abrade! And, Lightning Strike allows me to target the player. [:

wallisface on Boros Burn

1 month ago

There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).

In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.

wallisface on Boros Burn

1 month ago

Eidolon of the Great Revel is a great staple in Modern burn decks, and often a must-have.

Conversely, both Soulfire Grand Master and Braid of Fire are terrible for burn. Burn wants a game to go quickly, and neither of these cards help with that. Soulfire Grand Master doesn’t really threaten the opponent at all, and burn never wants a game to go long enough to have 4+ mana available for that ability… the card is super-bad. Similarly, burn is intended to be so quick and low-to-the-ground that Braid of Fire does nothing for you, it just robs you of a turn & card wasted casting it.

Looking at the rest of the list, I would suggest to ditch Shock. 2 damage is too low to be useful. Rip Apart is also super-bad because it can’t hit-face. Likewise running any more than 1-2 copies of Deflecting Palm is excessive… the card really isn’t that good and is better as a sideboard option.

Top tier boros burn already exists as a pretty-solved concept, i’d suggest looking at what’s being played at the moment here.

Icbrgr on what is the better option?

3 months ago

I think the best reason for March of Otherworldly Light over Rip Apart is Hammer time decks... hitting Urza's Saga, Inkmoth Nexus, Colossus Hammer or even just somthing else to hit that stupid Giver of Runes with relative ease and at instant speed...

the main selling point for Rip Apart was supposed to be the flexibility for what targets it can hit... but ironically the sorcery speed really makes things awkward sometimes... heck even Expressive Iteration can feel awkward/risky sometimes and that card is clearly amazing.

wallisface on what is the better option?

3 months ago

plakjekaas yeah good catch & my mistake - oops.

It feels like i need to re-evaluate my comparison of the two cards also, taking that into account. It probably means Rip Apart is the more useful sideboard option unless your meta is especially rife with Urza's Saga, or you’re having problems dealing with the monke

420MensRightsActivist on what is the better option?

3 months ago

i meant Rip Apart is better in 3 colors, not march.

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