Anointed Procession

Anointed Procession

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anointed Procession occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 0.42%

WB (Orzhov): 0.98%

GW (Selesnya): 1.14%

RBW (Mardu): 0.57%

Anointed Procession Discussion

TypicalTimmy on Card creation challenge

1 day ago

Anix of the Pride

Legendary Creature - Cat (Think like a black housecat on Amonkhet)

Skulk

: Create a 1/1 black Rat creature token.

, : Sacrifice all Rats you control. You gain that much life and each opponent loses that much life.

She has this odd habit of keeping her prey as pets.

2/2


While she could be mono-black, I wanted to slap on white to give her deck some extra options. I know there aren't any white Rats in MTG, but I felt adding white was beneficial with the life and token aspects. If she were in the Amonkhet block, you'd have access to Anointed Procession, giving you huge utility.

Mj3913's challenge was skipped by accident: "How about another non red glass canon. (High offense with weak defense/downside)."

Truvio56 on $5 Selesnya Tokens

1 week ago

Or Anointed Procession? This would be a doubling effect as well

MinotaurtheMatador on Card creation challenge

2 weeks ago

Haulti, Bard of Rampages

Legendary Planeswalker - Haulti

+1 Add two of , or in any combination. Spend this only on creature spells.

+1 Create a 3/3 green Dinosaur creature token. It gains Riot until end of turn.

-6 Until end of turn, whenever you cast a creature spell, create a token copy of it.

{Haulti, Bard of Rampages can be your Commander.}

4


Fun little Timmy Commander in the form of a Planeswalker. Definitely would build with Parallel Lives, Doubling Season, Anointed Procession, Primal Vigor and Flameshadow Conjuring.

How about you balance her out by making a Johnny or Spike Commander Planeswalker. I'm thinking at least include blue to flatten the dynamic a little. Otherwise anything else goes.

KayneMarco on Oops all Angels!

3 weeks ago

Anointed Procession, Song of the Worldsoul and Rhys the Redeemed should find homes in this deck.

Inigmatix on Sliver in my Thumb

4 weeks ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

R3YNO on Aggressive Edgar

4 weeks ago

My apologies, I accidentally submitted my comment wile checking my editing.

Adding Cathars helps your whole board get bigger and nastier. To the same vein, adding Coat of Arms would also be of huge benefit, however this helps your opponents too.

Anointed Procession can help you get more token vampires quicker.

Also, if you have one Smothering Tithe is just too good to leave at home.

If you can afford it, since you're running sanguine bond, adding Exquisite Blood can add an easy to proc 2 card infinite combo.

KibaAlpha on

1 month ago

At first glance looks pretty solid.

I see you already have Anointed Procession so why not Elspeth, Sun's Champion to help make those white soldier tokens to sac?

I do suggest ditching the lands that come in to play tapped. Orzhov doesn’t have good land ramp and putting yourself behind with tap lands is in my opinion the wrong thing to do.

Have you given any thought to Living Death?

Lastly please consider Thought Distortion. You can cripple that troublesome player Blue to keep them from keeping you from going off.

Tibus on Alela's Divine Procession

1 month ago

I would personally cut Pacifism for Glorious Anthem if there is one guy with some beater swinging at you there are better options not to mention your tokens most likely can chump block it. I would also cut Revenge of Ravens for Anointed Procession the token generation is much more feasible but this also varies by your playgroup, do you have 1 or 2 players who consistently swing ith 3+ creatures every turn? It might be worth to keep but this card is really only good against those players. In my own playtesting I have found Mace of the Valiant to be unreliable and also doesn't do anything the turn it is put on the field because of that I would recommend cutting it and replacing with Divine Visitation. As for Idyllic Tutor a good cut would be Winged Words they are about the same mana cost but where winged words draws you two cards idyllic tutor grabs that EXACT enchantment you need.

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