Anointed Procession

Anointed Procession

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Trade

Have (2) mcstevo , orzhov_is_relatively_okay819
Want (2) A_Real_Travesty , bluebullet003

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Anointed Procession Discussion

unstable_anomaly on Blood Bending - Awaken the Avatar

1 day ago

Absolutely love it. +1 for the name alone, but solid build all around. If I could give +2 for your choice of basic lands I would. You've definitely inspired me to try and build my own version of Awaken the Blood Avatar .

Quick question though... do you rely mostly on sacrificing your tokens in order to reduce the casting cost of Awaken the Blood Avatar , or do you sac your regular creatures as well? I'm curious because I thought cards with afterlife might be good here. Doomed Traveler / Garrison Cat / Hunted Witness and Ministrant of Obligation just to name a few (there are many, many more in these colors. Theses would all pair really well with two cards you're already running Anointed Procession / Teysa Karlov .

Regardless of whether or not you decide to use those you could add Agadeem's Awakening  Flip / Rally the Ancestors or Wake the Dead for some pretty explosive turns. Luminous Broodmoth would be really good here as well.

philosopher on Ravnican Unity

1 week ago

Hello InfestedART,

Anointed Procession is an awesome enchantment that doubles your tokens when you play them, meaning, Raise the Alarm will give you 4 1/1 creatures with it on the field.

Gideon, Ally of Zendikar is a great tokengenerator because he can generate a 2/2 knight every turn and it is great against control decks.

I hope this helps,

Philosopher

LeonSpires on Lord Windgrace Kable Current

2 weeks ago

Looks like a good start. I would consider Crucible of Worlds , Ramunap Excavator , and Life from the Loam as future additions as they all synergize with Windgrace's first ability.

Also just a heads up Anointed Procession isn't in your commander's color identity.

cabal_patriarch on Serra's Descendants, competitive Angel Tribal

2 weeks ago

You might also consider combos like Avacyn, Angel of Hope + Wrath of God for kills instead of white+black kill cards, or just move away from kill spells, maybe for wincons like Aetherflux Reservoir , some/more Anointed Procession , etc.

cabal_patriarch on Serra's Descendants, competitive Angel Tribal

2 weeks ago

I'm usually not a huge fan of multiple copies of a legendary creature, you could potentially improve this deck by swapping in two Anointed Procession for your Shalai, Voice of Plenty or at least putting them in your sideboard, since this deck puts out a lot of tokens.

Vessiliana on League Angels

2 weeks ago

Well, in that case, if you've got one an Anointed Procession is amazing, as well as Divine Visitation and Requiem Angel .

Beebles on Malcolm, Siren of The Flying Dutchman | V-AFR

3 weeks ago

Hey maxmcnugget! Here are my thoughts on the cards you listed:

  • Academy Manufactor : Love it! It's already in the deck. It triples the amount of artifacts we get, which is already amazing here, but also provides the deck with another draw engine.
  • Ragavan, Nimble Pilferer : A very powerful early game play, but I'm not digging the fact that it does not have evasion (and although not as powerful, I don't run Captain Lannery Storm for the same reason). You can easily slot it in a deck like this if you want, but I've let it slide for now. I might change my mind on this one though, as it is proving to be quite the powerhouse in most formats.
  • Xorn : at first I was sure I was going to add that here, but then I realized it's not so good with Malcolm. Malcolm is worded in such a way that it triggers once each combat, regardless of the amount of players you hit. So if you hit 3 players with a pirate with Xorn out, you get 4 treasure instead of 3. That's not amazing. Especially when comparing it to Anointed Procession or Academy Manufactor . If you want to try it out, a good spot to replace it with might be Monologue Tax . I personally prefer tax because it's a standalone treasure producer.
  • Treasure Chest : wonderfully on theme and probably a catalyst for fun moments, but I won't be adding it. One of the things I value most when picking cards is reliability. And rolling dice is the opposite of that. It's not for me ;).
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