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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal



Choose one or more —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all graveyards.

Last_Laugh on Murders and Acquisitions (Marchesa Superiority)

2 weeks ago

Danny Pink is an amazing draw engine here. Draw for each dude you attack with, every dude re-entering with Uncivil/Metallic/Sage of Fables, and the list goes on and on.

Plumb the Forbidden in response to non-destroy wraths (other than Farewell... /sigh) will win games. Instant speed while pseudo dodging counterspells makes this spell worth its' weight in gold.

raspberryfish25 on The Kaalia Battalia

1 month ago

Hey, I really enjoy your Kaalia deck but, one thing I noticed, you don’t have a lot of ways to protect Kaalia while she is on the board. A few cards I run in my personal Kaalia deck to help with this are: Galadriel's Dismissal, Teferi's Protection, Mithril Coat, Sephara, Sky's Blade, Earnest Fellowship, Malakir Rebirth  Flip and, Sejiri Shelter  Flip.

Both Teferi’s Protection and Gladriel’s Dismissal basically do the same job of not just protecting Kaalia but your entire board from spot removal and mass removal. Gladriel’s Dismissal also has the two added bonuses of in a pinch just being able to protect Kaalia or using it on your opponent to remove all their blockers for a turn. Mithril Coat is more niche but, has protected Kaalia a few times from targeted removal spells. What I like about the coat is I can play it at instant speed so I can possibly bait an opponent into waisting one of their removal spells on Kaalia. Sephara, Sky’s Blade is a slightly worse Avacyn, Angel of Hope which you are already running. Earnest Fellowship is a card I find a lot of people sleep on. At first glance the enchantment does not look like it would do that much but with it out you’re giving Kaalia protection from the three most prominent removal colors. I have had this card in my Kaalia deck for years and I have lost count how many times an opponent has went to cast a removal spell on Kaalia only to realize that they can’t because Kaalia has protection from it. Lastly, both MDFCs should almost be an auto include because they only things they are replacing is a basic plains and swamp.

I see you run a lot more spot removal then I personally do in my Kaalia deck which is not a bad thing I have just found it is not as necessary. Instead, I focus more on mass removal because, I have found in most games getting rid of one or two cards on the battlefield does not help me when I am behind. However, resetting the board when the table has shut me down helps me out immensely allowing me to claw back into the game.

A few mass removal cards I would consider are Damn, Farewell, Crux of Fate, and Scourge of Kher Ridges. Damn is just an upgraded version of Damnation because it has the flexibility to be spot removal or mass removal. Farewell is arguably the best removal spell in the format because outside of Planeswalkers it can deal with anything making it so versatile plus as an added bonus it exiles instead of destroys. Crux of Fate is unique because your deck is already running a ton of dragons so why not possibly save your board of dragons while you clear everything else out of your way? Speaking of dragons, I stumbled upon Scourge of Kher Ridges awhile back and man has this card impressed me so much. You cheat it into play with Kaalia then for you get to do 2 damage to all creatures without flying! Best thing is you can activate the ability as soon as Scourge hits the table. As long as Scourge is out you are able to shut down all non-flying creatures. Plus 99% of the creatures in your deck have flying so you don’t have to worry about any of your creatures taking damage.

Sorry if this was a longer than normal post. Overall, I really like the direction you took your Kaalia deck.

Crow_Umbra on Murders at Karlov Manor

1 month ago

Missed the edit window, but lol the Bant precon has reprints for Finale of Revelation, Bennie Bracks, Zoologist, Chulane, Teller of Tales, Farewell, and Koma, Cosmos Serpent,

capwner on The Harvesttide Festival [Human Primer]

1 month ago

Selesnya legendary toolbox was my first EDH deck, with Captain Sisay! Love the theme and flavor on this, recent changes look really solid too! Maybe Sisay herself could fit, being a human that tutors for a lot of key cards :) First thing I noticed was your amount of protection effects (which I think is a good idea in this creature strat), maybe adding something like Ghostway or Eerie Interlude which protects you through things like Toxic Deluge or Farewell could be good even though it clears your counters. Teferi's Protection is of course the peak of these cards, but I know that one's kinda spendy. Hardened Scales would probably fit well too and is $2. Yasharn, Implacable Earth, Krosan Verge, and Gaddock Teeg are some of my favorite Selesnya cards in general. Overall cool deck, I like the flavorful legends!

Tsukimi on Card creation challenge

2 months ago

Ilmbraine, Soul Sealer

Legendary Creature - Aven Spirit

Flying, Ward

If a creature you control would be exiled by a spell or ability your opponent controls, first create a token that is a copy of that creature. If that creature is legendary, it loses legendary until end of turn.

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent of the same type that opponent controls.

"'Victory is determined not by lives taken, but lives preserved.' - Ilmbraine, Soul Sealer"


I've been trying to brew a fair/fun way to make exile a little less strong since there's a lot of Farewell type cards in my playgroup, but not sure if its of Comparable Awesomeness though. Make a card you'd want to play in a deck you love.

Apollo_Paladin on Wild and Unchained

3 months ago

If exile control is proving a consistent issue for you, Teferi's Protection might prove a better option than Unbreakable Formation since it will in fact save you from stuff like Sunfall and Farewell.

I used to run Unbreakable Formation in a number of different creature decks on Arena myself, but I've made the switch over to Teferi's given how common exile control is now. I so rarely actually played Unbreakable Formation on my own turn that its 'upside' of counters and Vigilance wasn't really relevant, usually preferring to just save it as a buffer against a wipe. Plus, Teferi's can even protect far more than just your creatures, leaving far less "outs" for an opponent to get you anyway.

You might also look at Get Lost from the newest Ixalan set as it's pretty clearly the best 2-mana removal of any color currently on Arena. I don't see the Ram Throughs being nearly as effective, so that would be a solid swap if you have a couple Rare wildcards.

In any case, +1 for some creative picks and for seeing another Arena player here on TappedOut. Feel free to add me on Arena if you ever want to test decks and/or discuss builds (Add Me: Apollo_Paladin#83413)

Either way good luck!

jameswarlord on [KFC] Kaalia Friended Chickens

4 months ago

Azoth2099 I've never tried Moxfield! I pre-emptively imported the deck in there (www.moxfield.com/decks/_LTrrj5RfUKsBLkk0pXm4g) just in case but no idea how to go about co-brewing it :)

For a list of cards I wouldn't really like to part with from playing as I enjoy them quite a lot and always play I made this little list:

Quazer on Rocco's Menu

5 months ago

Thanks for the comment! Rebound is great but its only problem is if you don't cast it from your hand you don't get the effect and full value of the card. Which is why I only have the one rebound card in there.

After playing this deck a bit I will probably be adding Academy Manufactor but I'll most likely replace The Battle of Bywater as creatures tend to get bigger then 3 power really quickly. Urza's Ruinous Blast wipes out your foods which is really bad so I'm probably gonna replace that with Farewell so I can get rid of whatever I need to while keeping my foods.

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