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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Farewell
Sorcery
Choose one or more —
- Exile all artifacts.
- Exile all creatures.
- Exile all enchantments.
- Exile all graveyards.
rtdfjyghc on
Technically still blockable
1 week ago
I mean, flash casting Farewell doesn't block it though . . . but like I said back on August 14th, the defender can just cast Fog Patch lol.
Also, if you care, The Black Gate is still in your Maybeboard even though you added it to your paragraph of restrictions.
legendofa on
Technically still blockable
1 week ago
I'm formally going to add the restriction that the defender can only directly affect their own board. Sudden Spoiling + Strip Bare doesn't feel like a satisfying answer, and at that point the defender might as well just flash-cast Farewell and call it a day.
Optimator on
Sun Crowned With Sun Spear
2 months ago
Your list seems pretty good already.
The shortcut to making a deck more competitive is adding tutors and fast mana. Enlightened Tutor can help find ballista, etc.
Added card-draw is also a shortcut to making a deck more competitive. You probably have enough small creatures to make cards like Tocasia's Welcome and Welcoming Vampire good engines. Trouble in Pairs is pretty busted too. Easy-mode when that's out. Even Secret Rendezvous and Joined Researchers can be good if you think your cards are better and/or you're sprinting toward a combo. More draw can smooth out everything; draw into removal and lands and combo pieces and bombs. White has lots of options, especially with lifegain triggers. Even stuff like Palantir of Orthanc is good in mono-white.
Three wraths is a solid amount, and the amount I usually aim for, but adding a few more can make a deck feel more competitive. Farewell is always good to draw out some groans from the table.
It would change the feel of the deck a lot, but stax pieces would make the deck more competitive too--especially with more wraths.
With an aggro plan, creature removal is always good--even single-target. A way to make the deck more competitive would be more enchantment and artifact removal. Paraselene and the like can completely nuke an opponent or two while you sandbag your good stuff. Generous Gift can hit problem lands, and Stroke of Midnight is versatile too. Loran of the Third Path does double duty and can eventually benefit from Archangel of Thune and similar effects. Witch Enchanter Flip is a no-brainer.
If you like the aggro route, Nykthos Paragon can buff your whole board a lot. It's slow and fair, but the power is there. Depends on the table and how you want the deck to feel.
Cleric Class also combos with ballista and triskelion, but with a cheap indestructible commander it's probably not necessary.
Approach of the Second Sun is always good in lifegain decks.
hyalopterouslemur on Packages
3 months ago
Yeah, there are actually a lot of cool things you can do with Smile at Death in any color combination. The things I can think of:
- Clones Blue has a lot of clones, and most of them are 0/0 outside of the battlefield.
- Entry triggers These are fairly obvious. Pay special attention to ones like Hornet Queen and Blade Splicer on one side; Ravenous Chupacabra, Chomping Changeling, and Goblin Settler on the other; and Eternal Witness on the third.
- Sac activated abilities These are the easy ones. Things like Silverchase Fox can provide a lot of card advantage if you bring them back every turn.
- +1/+1 counter effects The classic Spikes are useful here, but so are things like Phantom Nishoba. Not bad getting an 8/8 phantom.
- Evolution Witness This is sort of a special one, because the trigger is off the +1/+1 counter being put on Evolution Witness. Still, why should creatures with power 2 or less have all the fun? Evolution Witness lets you recur everything.
Finally, I must mention that Felothar the Steadfast, Doran, the Siege Tower, and Arcades, the Strategist are even better with Smile at Death.
At a bare minimum, Smile at Death gives you 6 points of power divided between 2 creatures, every turn. But there's a lot more. Just watch out for the usual gravehate. (Scavenging Ooze, Bojuka Bog, Farewell, Nihil Spellbomb, Rest in Peace, etc.)
DemonDragonJ on
Commander/EDH Game Changers
7 months ago
With today's banned and restricted announcement, I have added Biorhythm and Farewell to this list.
Idoneity on Tossing green out of the …
9 months ago
hyalopterouslemur — You're not wrong! It doesn't come up the most often for me. It's really only ever because of Farewells and the other stray sweepers of the world, but those cards see play from time to time. I just like to assure that my resources stick, as I'm sure many others do.
Though last week, I did have someone deliberate over shattering either an opponent's Swiftfoot Boots or my Arcane Signet.
Last_Laugh on
Thieves of the Black Rose
11 months ago
Feed the Swarm and Canoptek Tomb Sentinel will help with enchantment removal (something all these colors struggle with).
Diabolic Intent is a tutor that's not a game changer. Imperial Recruiter is another great option.
Ripples of Potential will help dodge exile wraths and Farewell. Plumb the Forbidden will also help with exile wraths. Lethal Scheme can potentially protect 4 creatures and be cast for free.
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