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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Farewell
Sorcery
Choose one or more —
- Exile all artifacts.
- Exile all creatures.
- Exile all enchantments.
- Exile all graveyards.




![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)


capwner on
Still Can't Trust Elves II
1 month ago
The only alternative that really stood out to me is Damia, Sage of Stone, she has the advantage of helping you gas back up regardless of whether your stuff got wiped or hit with Farewell, or even if you just dumped all your elves and didn't get wiped but still need to draw into a win.
Icbrgr on
Ghired, Conclave Exile: Power Level 7
1 month ago
Hey SufferFromEDHD thanks for those suggestions! Doomed Artisan becomes a "good" card when you know what to expect from it. Initially It was put in here with the thought of it being used as a win condition/offence but; after a handful of games I found out that its actually a defensive card to simply deter attackers.
More often than not it will make tokens (that multiply/grow but ultimately are useless unless you have some sort of synergy like Eldrazi Monument) and then you pray someone attacks so you can chump block with him or play a small sweeper to get your tokens online but typically when people attack its for game and the boardwipe is Farewell instead of Pyroclasm.
plakjekaas on How Can Mono-Colored Cards be …
2 months ago
The problem with printing cards that are rewards for monocolor decks, is that they're either just not good enough, like Slaying Fire or instant expensive staples, like Nykthos, Shrine to Nyx. Because if the effect is good enough, the two-color decks will consider playing it too, think Cabal Coffers+Urborg, Tomb of Yawgmoth. Monocolor decks make the sacrifice of devoting to that color, and accepting its weaknesses. The best way to combat those weaknesses, is to add a color. The payoff is the manabase consistency, and leveraging the strength of the color you picked. There's a few Caged Sun or Throne of Eldraine-type cards that possibly could slot in every monocolor deck. But the fun of building a monocolor deck (I'm talking commander here) is to deepen out your limited cardpool to get the job done in a way most multicolor decks won't expect because it uses cards you normally wouldn't see in multicolor decks.
To get back on topic, in the OPs examples, if the monocolored option for similar effect is actually better, it's probably printed more recently and therefor more powerful. That's the case with Psychic Strike vs Thought Collapse and for as similar as they are (differences were already pointed out) for Merciless Eviction and Farewell. Final Judgment in its turn is older than that, and therefor more limited in application than Merciless Eviction, which is the newer card out of the two.
Aurelia's Fury vs Rolling Thunder is a bad comparison. The silence- and tap effects make the card a lot more versatile. With Aurelia's Fury you could ping a player to stop them from comboing, tap down three blockers to swing in for lethal, where Rolling Thunder only offers straight up removal or burn to the face, which Fury can do as well. Still, Rolling Thunder was printed in 1997 where Aurelia's Fury was printed in 2015.
What OP's describing is powercreep, and it's not restricted by colors.
Bookrook on How Can Mono-Colored Cards be …
2 months ago
Just a side note-Farewell is not strictly better than Merciless Eviction as the latter can hit planeswalkers.
DemonDragonJ on How Can Mono-Colored Cards be …
2 months ago
Employees of WotC have said that multi-colored cards can be more powerful and/or more efficiently costed than are mono-colored cards with the same cost or similar effects (such as comparing Aurelia's Fury to Rolling Thunder or Merciless Eviction to Final Judgment), but I have noticed that there are certain mono-colored cards that are strictly better than are certain multi-colored cards (for example, compare Thought Collapse to Psychic Strike or Farewell to Merciless Eviction), so I wonder how WotC can justify that, as that seems to contradict their previously-stated opinion on the matter.
What does everyone else say, about this? Why are some mono-colored cards more powerful than are multi-colored cards that are very similar? I certainly am very interested to hear your thoughts on this subject.
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
4 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
-
More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
-
Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
-
More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
xraider on
Losing Friends But Creating Ally's
5 months ago
I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.
Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.
Good luck
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