Urza's Ruinous Blast

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Urza's Ruinous Blast

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

ArtistaFeo on Mr. Smith

3 days ago

Food for thought.

Heroes' Podium I know the focus is on having a big construct army, but you will also have a small army of Urza Clones. Might as well make them big too.

The Peregrine Dynamo This wont work on origional Urza's ability, but should work on the copies?

Unbreakable Formation Here is a budget protection card to help from wipes, otherwise id say run a few more counter spells.

Vorrac Battlehorns will get through a token army that can stop menace.

Urza's Ruinous Blast This is a wipe that will hit your construct army, but your urza's will survive and build a new army, plus the flavor is too good. Urza's Ruinous Blast?, More like Agent Smiths Ruinous Blast.

Hour of Reckoning Constructs will live.

Stardragon on Tome of Legends

1 month ago

TypicalTimmy I think you should also add : X permanents become legendary until the end of the turn so if you do use Uraz's Legendary Post-Taco Bell Urza's Ruinous Blast you could protect you field

TheOfficialCreator on Tome of Legends

1 month ago

Unfortunately this would actually harm your instants and sorceries for the most part, a la Urza's Ruinous Blast. But at the same time, this works pretty well as a colorless anti-control setup.

May I suggest adding some kind of card advantage tap?

ZendikariWol on What to do with Sisay

1 month ago

My Sisay deck runs a politics subtheme, with legends like Arvad the Cursed and Urza's Ruinous Blast (notably not tutorable) to close out the game with. A surprising amount of legends do political things- Edric, Spymaster of Trest, Gahiji, Honored One, Selvala, Explorer Returned, etc.

It's all about finding a theme with a lot of legends and rolling with it in my opinion. That said, I am also a very casual player, favoring fun synergies over actually winning the game. Interpret my opinions with that understanding.

Guerric on No Pain No Lifegain

8 months ago

Hi christ4like2l0ve! Cool idea, and I applaud the courage of building mono-white! One of these days mono-white will be at a place where I want to build it again, and I have a few thoughts that might help.

To begin with, if you're playing mono-white, you might as well play Mass Calcify, which will probably be better than Urza's Ruinous Blast most of the time. I'd also heartily recommend Welcoming Vampire to help with white's card draw problem. It's really, really good.

Protecting your board is also important in white, so indestructible instants like Flawless Maneuver, Make a Stand, and Unbreakable Formation are great. Eldrazi Monument is also fun wherever you can make tokens each turn to feed to it. Mass Blink cards like Cosmic Intervention, Eerie Interlude, and Unbreakable Formation also help save your cast permanents, if not your tokens, and can even dodge Cyclonic Rift.

Also, a mono-white favorite for me is Angel of Jubilation, which is an inexpensive mono-white lord who also shuts down sacrifice and life paying shenanigans that black is famous for.

GangstaFranksta on Heroes of the Weatherlight

10 months ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

Nacht on Sisay, Weatherlight Captain

1 year ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

TypicalTimmy on Planeswalkers when someone knocks on …

1 year ago

This thread gives a new meaning to Urza's Ruinous Blast...

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