Urza's Ruinous Blast

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Urza's Ruinous Blast

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Guerric on No Pain No Lifegain

4 months ago

Hi christ4like2l0ve! Cool idea, and I applaud the courage of building mono-white! One of these days mono-white will be at a place where I want to build it again, and I have a few thoughts that might help.

To begin with, if you're playing mono-white, you might as well play Mass Calcify, which will probably be better than Urza's Ruinous Blast most of the time. I'd also heartily recommend Welcoming Vampire to help with white's card draw problem. It's really, really good.

Protecting your board is also important in white, so indestructible instants like Flawless Maneuver, Make a Stand, and Unbreakable Formation are great. Eldrazi Monument is also fun wherever you can make tokens each turn to feed to it. Mass Blink cards like Cosmic Intervention, Eerie Interlude, and Unbreakable Formation also help save your cast permanents, if not your tokens, and can even dodge Cyclonic Rift.

Also, a mono-white favorite for me is Angel of Jubilation, which is an inexpensive mono-white lord who also shuts down sacrifice and life paying shenanigans that black is famous for.

GangstaFranksta on Heroes of the Weatherlight

7 months ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

Nacht on Sisay, Weatherlight Captain

8 months ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

TypicalTimmy on Planeswalkers when someone knocks on …

10 months ago

This thread gives a new meaning to Urza's Ruinous Blast...

Oof_Magic on Trying again

11 months ago

I agree with the pandering but I don’t mind good lore. I think Magic has had very intriguing characters in the past defined by struggles. And this can come out as interesting cards as well from Teferi's Protection to Urza's Ruinous Blast and more. I also agree that most of the best lore can be picked up from the cards themselves from Attrition to Planar Collapse and many more.

Strangelove on Atraxa, Planeswalkers' Voice

1 year ago

Hey Rilakai, +1 :)

@your reddit post

Here's a Kethis deck I put together that turned out to be crazy fun: Superfrens Tokens/Reanimator. I wanted to play only planeswalkers that made tokens. Because Kethis, the Hidden Hand is basically Yawgmoth's Will / Underworld Breach , I found cards like Oath of Druids that could turbo self-mill, kind of like Hermit Druid . Primevals' Glorious Rebirth and Urza's Ruinous Blast became my go-to wincons. Planewide Celebration is probably another.

I've played vs. several Atraxa decks and they're usually very similar. Often she plays as archenemy and often relies on 10+ mana combo wins (like Teferi + Chainveil). What I liked about Kethis was that I didn't care if my planeswalkers died.

Imo, go beyond "planeswalkers" as a theme and narrow your focus to #tokens, #+1/+1 counters, etc. This lets you play around weaker planeswalkers, making your deck less threatening and more versatile and unique.

Mtg_Mega_Nerds on Velo-Wizard

1 year ago

Also consider adding Tragic Arrogance and Urza's Ruinous Blast to put you ahead of other players by keeping Velomachus on the battlefield while other permanents are destroyed.

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