Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Gain to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

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Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare
SDCC Promo 2018 (S18) Mythic Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra, Torch of Defiance occurrence in decks from the last year


All decks: 0.15%

Red: 2.82%

Commander / EDH:

All decks: 0.03%

Red: 0.33%

Rakdos: 0.16%

Latest Decks as Commander

Chandra, Torch of Defiance Discussion

Oloro_Magic on Help needed with SkredRed build

4 days ago


First off welcome back to modern, it's been a while I see and yeah... things haven't been too kind to Skred Red, first off I will say that the current lists are likely temur now, here is an example: MIDRANGE

That's just to give you an idea of where snow as an archetype has gone nowadays but let's talk about classic skred red. Basically you want to get yourself 4 Arcum's Astrolabe right away, the card quite frankly is broken, it replaces itself and ups your skred snow count right away. Here is a list from MTUgin that I am a fan of:

MTUgin's Deck


2 Frostwalk Bastion

2 Scrying Sheets

18 Snow-Covered Mountain


2 Eternal Scourge

2 Seasoned Pyromancer

1 Hazoret the Fervent

2 Stormbreath Dragon


1 Chandra, Acolyte of Flame

2 Chandra, Torch of Defiance

2 Koth of the Hammer


4 Lightning Bolt

4 Skred

3 Anger of the Gods


3 Relic of Progenitus

4 Arcum's Astrolabe

4 Mind Stone

1 Ratchet Bomb


3 Blood Moon


2 Goblin Rabblemaster

3 Simian Spirit Guide

2 Chandra, Awakened Inferno

2 Shattering Spree

2 Pillage

2 Pithing Needle

2 Dragon's Claw

That list can use a lot of work, for example I think Blast Zone is likely just better than the ratchet bomb, and another little Chandra could be played, but it should give you something to work from. Skred right now can be a little weird, Primeval Titan decks are very good right now meaning being the Blood Moon deck isn't a bad place to be, but you really do lack any meaningful sideboard cards. I'd probably cut the SSG's for Damping Sphere which is also good against titan and storm. If your meta turns out to be a ton of titan you should be decently positioned otherwise one of skred's biggest problems in this day and age is what is becoming the end all and be all of the modern format and that is game actions per turn. Skred has a very low count on this and thus is inherently behind decks like amulet or urza which are doing many things a turn. Now, again Blood Moon can just win games but it is a concern. The temur build solves this problem some but is a very different deck.

As for having to buy new cards, its a reality all us modern players have had to face, 2019 produced a LOT of staple cards: Wrenn and Six, Teferi, Time Raveler, Urza, Lord High Artificer, Arcum's Astrolabe, and Oko, Thief of Crowns to name a few. In a way Skred has a lot less than most decks so there is that to look forward to I guess. My advice to you though is just cast moon, you can update as you go, moon will steal you games while you do. If I were you I would prioritise the Chandra's and Seasoned Pyromancer both seem good here. Let me know what your meta looks like I'd be happy to help you out with a sideboard!

Good draws!

Silverdrake on Jund

6 days ago

Kroxa and Rados's Return both feel lackluster here. I'd consider cutting them for some stronger threats that require less buildup, like Grim Flayer, Bonecrusher Giant, or Chandra, Torch of Defiance. I also feel like Angrath's Rampage could be replaced with a Bedevil, but I guess there are some merits to having a sacrifice effect instead.

SentinelSix on Waiting for Godo - cEDH primer

2 weeks ago

What do you think about Treasure Nabber? In addition to ramp, it gives targets for Goblin Welder or Daretti, Scrap Savant to sacrifice. It can also be grabbed with Goblin Matron.

I also still feel like you should continue to consider Chandra, Torch of Defiance. It does so much work. I basically never use the card draw, but find the ramp and removal quite effective, and find that it tends to eat removal because players are overly scared of it.

nefanyo on Waiting for Godo - cEDH primer

3 weeks ago

CodyMTG Xikitins Chandra (assuming we're talking about Chandra, Torch of Defiance) isn't all that great since she's 4 mana to ramp 2 more. There are better options that are either 4-for-3, or 4-for-2 that do other things. Her other plus, the pseudo-draw, can hit Helm of the Host which would royally screw the game plan.

king-saproling on Wide & Tall | SUPER BUDGET

1 month ago

Hi Abraxas3719 thank you, I'm glad you like it! Tana & Bruse are a deceptively powerful pair, and for a Naya deck it is surprisingly versatile. It's so cool that you're building a deck for your daughter! Assemble the Legion would fit right in a deck like this one, and there are plenty of Chandras that would fit nicely: Chandra, Acolyte of Flame, Chandra, Torch of Defiance, Chandra, Fire Artisan, Chandra, Pyromaster.

I actually wrote an article on how to style deck pages, you can check it out here

Whirlwind_2100 on Did Someone Say Goblins ?

1 month ago

why shock? or any of the other cheap burn spells that kinda suck in commander? Cut Karn, add Chandra, Torch of Defiance


2 months ago


Arch of Orazca - Repeatable late game draw

Commune with Lava - Late game "draw," can be used end of opponents turn as well

Hedron Archive - Ramp and card draw

Ignite the Future - Very good "draw"

Light Up the Stage - Almost as good "draw"

Mind's Eye - Expensive, but mid-late game draw is always nice

You have virtually no draw, just lots of looting which is fine for GY shenanigans but you will run out of gas quickly.

Gauntlet of Power - Ramp

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

Outpost Siege - Draw

Stranglehold - Stops tutoring and land fetching

Sunbird's Invocation - If this sticks, it's GG

Profet93 on Torbran Turboslug

2 months ago


Arch of Orazca - Re-useable late game card draw

Commune with Lava - See above

Endless Atlas - Repeatable card draw, comes down early.

Hedron Archive - Ramp and card draw in one

Humble Defector - Card draw and politics

Ignite the Future - Card draw that can be re-used

Light Up the Stage - Similar to above

Mind's Eye - Repeatable card draw

Solemn Simulacrum - Ramp and card draw in one

Outpost Siege - Draw

Stranglehold - Stops tutors, land fetching, fetch lands

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

How are you getting rid of enchantments? Nevinyrral's Disk , Oblivion Stone , Blast Zone , Lux Cannon , Ratchet Bomb and Meteor Golem all help you in that regard

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