Chandra, Torch of Defiance
Legendary Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Gain .
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
|Want (4)||ConZa , Zelpoke , Jdreesman , iatetoomxch|
Printings View all
|Signature Spellbook: Chandra (SS3)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
|SDCC Promo 2018 (S18)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Chandra, Torch of Defiance occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.03%
Latest Decks as Commander
Chandra, Torch of Defiance Discussion
2 days ago
6 days ago
Planeswalkers are very popular for casual players as well. Their slow speed to develop is not as big a deal in casual magic.
One of the things planeswalkers do that most other cards don't do is Grow on their own. Beginning the turn you play them, many planeswalker cards become stronger and more game-threatening the longer they remain in play and activate their + abilities. And you don't spend anything to make them grow after the turn you cast them. Adding what can end up being a game-winning threat you dont need to spend mana or other cards on to maintain is very strong in a slower game environment.
Some of them even put constant pressure on your opponents or produce constant threats which allows you the freedom to focus on building your board state, or combo, or whatever.
Card Quality Matters. Planeswalkers, in many cases, are just a better card to play than many others. In formats where turn 5 is not the end of the game, inevitability matters and planeswalkers provide that more than drawing into a Lightning Bolt cor Giant Growth. Compare those two cards to Nissa, Who Shakes the World or Chandra, Torch of Defiance.
2 weeks ago
So I took out the ill-gotten Inheritance, doom Foretold, all but mogis for creatures, even added one.
2 weeks ago
I think Mogis, God of Slaughter is a really good idea to pair with your Spectacle cards, and you might want to consider an extra copy.
I'm personally not a fan of Ill-Gotten Inheritance and Forgeborn Oreads since they don't provide very much board presence and are very slow. I'd reccomend maybe replacing them with versatile damage options such as Shock and Lightning Strike.
I like Oath of Kaya but if it is in your deck you should look into putting in more planeswalkers such as Gideon, Ally of Zendikar, Elspeth, Sun's Champion, Chandra, Torch of Defiance, Chandra, Fire Artisan and Chandra, Awakened Inferno.
The deck is super sweet as it is but I think there's potential for it to become something especially good!
3 weeks ago
Here's my take on what to cut:
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
Oblivion Sower: Fun card, but just doesn't fit the deck
Treasonous Ogre: Just seems really slow to me
Valley Rannet: Same reasons as the tusker
Void Attendant: Again, just doesn't fit with the deck
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
Processor Assault: Good value for your mana, but how often does exile come up in your games?
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
Yawning Fissure: Doesn't fit strategy of the deck
Fiery Fall: Expensive.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
4 weeks ago
@DodoDixie I thought about putting that card (Furious Rise) in my list as well. I think it's a pretty cool card, but maybe it's just a worse Chandra, Fire Artisan or Chandra, Torch of Defiance ¯ \ _ (ツ ) _ / ¯. Anyways, I will try it out and I'll let you know how it works out for me.
1 month ago
Cool budget list! Here's some inspiration you could play: To improve your ramp you should play Wayfarer's Bauble!, Terrain Generator, Mind Stone!, Worn Powerstone! and/or Dark Ritual/Mana Geyser/Seething Song. Good carddraw: Phyrexian Arena!, Sign in Blood!, Light Up the Stage, Ob Nixilis Reignited, Read the Bones/Syphon Mind! And another totally underated card is Mayhem Devil with fetch lands like Bloodstained Mire or Evolving Wilds/Terramorphic Expanse/Grixis Panorama. Other cool cards: Geier Reach Sanitarium, Mikokoro, Center of the Sea, Pyroblast, Syr Konrad, the Grim! & Rakdos Charm! Non Budget options: Chandra, Torch of Defiance, Deadly Rollick, Deflecting Swat, Dockside Extortionist, Kolaghan's Command, Fire Covenant, Fiery Confluence, Toxic Deluge & Blasphemous Act
1 month ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!