|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
|SDCC Promo 2018 (S18)||Mythic Rare|
Combos Browse all
Chandra, Torch of Defiance
Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Gain to your mana pool.
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
Chandra, Torch of Defiance Discussion
12 hours ago
Hey! Thanks for the reply, haven't really done an update in a while (sorry about that). I'm currently in the long process of updating the binder here, but there are a few things I am always interested in and others I can think of off the top of my head.
Any foils from the stock scapeshift lists really
Duress Arena promo
And general value really; mainly modern and legacy staples if anything pops to mind, but I'm cool waiting for you to work through your collection and finding stuff as you get around to it.
5 days ago
guero388 Thank you for the comment! Honestly, I haven't had too much time to play/test recently, but previous experience helps with the new decks as well. Mardu Pyromancer is a very particular build that often rewards experience of the match up to understand timing and sequencing. Most decks in Modern become more rewarding and more powerful based on the time invested. Stick with it! And, if it's not your cup of tea later, take a break, try something else, and find your niche.
Mellro I am very excited about Eldraine (mainly for the classic European fantasy theme, but also the big changes that will come to Modern). Chandra, Acolyte of Flame will need more testing, but I am always hesitant about Planeswalkers in Mardu Pyromancer. I have seen (and we could still use): Liliana of the Veil , Liliana, the Last Hope , Nahiri, the Harbinger , and Chandra, Torch of Defiance . I ask myself: "What does Chandra, Acolyte of Flame add to the build that these other Planeswalkers don't?" First, basic +1 ability does nothing for advantage, unless we start running Mardu/Boros Super Friends with Nahiri, the Harbinger , Tibalt, the Fiend-Blooded , or any of the Chandra variants. The second ability (+0) does give us hasty tokens, but we have to sacrifice them, so only 2 damage is mediocre. I don't think Mardu Pyromancer is a token deck, per se, but it uses tokens to out value and out grind the opponent, through chump blocking and chip damage. Also, if we wanted a 3 cmc token generator, we would run Hordeling Outburst . The "ultimate" (-2) is actually one of the reasons I would consider running her, if only to consistently use Ransack the Lab for recursion and grinding. However, the deck runs at a slow, consistent rate, that we aren't trying to get rid of our hand incredibly quickly. Also, we run Bedlam Reveler and Seasoned Pyromancer for hand card advantage. I don't think we need Chandra, Acolyte of Flame .
Mellro touching on the new lands from Eldraine, specifically the Mardu colors: Castle Ardenvale is too expensive (in cost and requirement) for just 1 token. Castle Locthwain may be ok on an empty hand (and I would consider it), but Mardu Pyromancer usually doesn't run out of cards, unless Hazoret the Fervent is on the field and encourages emptying the hand. Castle Embereth is not bad on an established board. However, it feels like a "win-more" card, and Mardu Pyromancer (in my opinion) isn't a token deck looking to pump an endless amount of tokens on board; its purpose (again, in my opinion) is to outlast and out grind the opponent. Basically, tokens are like a cherry on top of a VALUE sundae. Castle Locthwain is the one I would consider, if only to give the option to dig for an answer. At this point, spending 3 mana to draw one card might be a bit of a heavy price. I would need to test them more.
saturn999 Thanks for the enthusiasm! We are still out here going strong!
Thanks again for your comments! The Modern Meta Match-Ups section is improving and I hope to have it completely done here soon!
1 week ago
Skred Red has been pretty fun because it’s a red deck that doesn’t play like a red deck, and nobody ever knows how to play against it. Plus, there’s just tons of sneaky good synergy. Exiling Eternal Scourge to Chandra, Torch of Defiance ’s +1 to get the 2 damage and then casting it, using Koth of the Hammer ’s +1 as a ramp spell, tapping out for Mind Stone turn 2 and then using Dismember when your opponent lets his guard down and slams his best dude...I could just go on and on!
(Also, the new Chandra, Acolyte of Flame is stupid good in Skred Red as a 1-of and you should play it if you play Skred.)
2 weeks ago
I would definitely include more draw effects. Because commander is a longer game, you need to be able to refill your hand and keep enduring battle. I would recommend
Chandra, Torch of Defiance
. I would also include wheel effect to reload your hand cards like
Magus of the Wheel
are great budget includes.
The deck is also lacking in ramp, I would include cheap ramp such as
and any old mana rock like
. With a bigger budget I would include commander staples like
Also one of effects like
Simian Spirit Guide
are very lackluster for non-combo decks that are not going to win in one turn.
Great Start and Welcome to Commander
3 weeks ago
1 month ago
1 month ago
The reason you're not receiving any help is because (imo) you have a random list of cards and are saying "build me something". Here are a few pointers:
First, you need to decide what your deck is going to do. You may say spellslinger, but there are many kinds of spellslingers and many avenues to victory. Settle on one or a couple and prune your deck of the cards that don't accomplish that. For example, in my Kess spellslinger deck that I'm working on right now I try to take as many turns as possible and set up a win condition from there with either Guttersnipe , Ral, Storm Conduit , or big X spells like Exsanguinate or Torment of Hailfire . I also include cards like Thousand-Year Storm and Sunbird's Invocation to help me get there and have fun at the same time.
Second, you need to say that's what you're doing and how you want to go about that. Ex: what cards you really want to keep no matter what, and what kinds of cards you're looking to add or cut.
Third, track the number of each type of card you're including. For example, you might want to have around 4-7 counterspells (or none if your play group doesn't like them), 10 draw spells, 3 board wipes, etc etc. You'd be surprised how much this helps. With Kess though, this number is a bit lenient because you can also cast spells from your graveyard (but only one time on each of your turns!).
And lastly to start you off, here's some cards I think you should cut in general.
- All planeswalkers except either Ral, Storm Conduit or Jace, Wielder of Mysteries (Ral fits and is a win con, and Jace is an extra Laboratory Maniac if you'd like to have self mill as a win con too)
- Arjun, The Shifting Flame
- Nekusar, the Mindrazer
- Niv-Mizzet, Parun and Psychosis Crawler. These fit a wheel deck better than spellslinger. If you want that kind of deck, just use Niv as the commander instead. Chandra, Torch of Defiance also works well in that deck if you can use her -7 ability.
- Price of Knowledge
Sorry for the ultra long comment and if I seemed rude at all, I used to be in the same situation I'm trying to drive the point that this needs to be more focused.
1 month ago
Chandra, Torch of Defiance occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.03%