Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Gain .

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

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Printings View all

Set Rarity
Signature Spellbook: Chandra (SS3) Mythic Rare
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare
SDCC Promo 2018 (S18) Mythic Rare

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Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Chandra, Torch of Defiance Discussion

cyeRunner on Brothers o' War - MonoW Tokens

1 week ago

ellie-is: here is the update from today:
- Game1 Esper Control: Got good starts in both Matches
- Game2 AspiringSpikes Jeskai Wildfire:
-- Match 1: Mulligand to 5 with still 1 Land -> Conceded turn 3 to opponents Teferi, Time Raveler with only 1 Land myself
-- Match 2, the good case happened: Got 4 Birds out of Battle Screech Turn 4 and won Turn 6 with them :)
-- Match 3, the bad case happened: Got my board cleared with Supreme Verdict, played but was not able to flash back Battle Screech afterwards and then lost the game to Cryptic Command + Mystic Sanctuary + Jace, the Mind Sculptor :(
- Game3 Temur Taking Turns:
-- Match 1: Opponent was able to keep his head above the water with Uro, Titan of Nature's Wrath's Lifegain and Cryptic Command-Tap my Team. Did not draw any "Virtues" and lost to the combo with 13 1/1 creature tokens onboard
-- Match 2: Opponent got down a turn 1 Wrenn and Six due to Gemstone Caverns and was able to ping down my early tokens, played an Anger of the Gods turn 4, slowed me down with Jace, the Mind Sculptor & Chandra, Torch of Defiance and won with his combo turn 7

Conclusion: the games where overshadowed by my lack of sideboard cards against control and not by Battle Screech alone and I need more playtests, do you have any suggestions ?
The MonoW manabase felt a lot better than the Orzhov manabase indeed

I don't think that cutting on the 2-Drops is a good idea due to the low landcount and Windbrisk Heights coming into play tapped (sometimes turn 3) , it would be possible to run a split between Battle Screech, Spectral Procession and Lingering Souls.

jpermar on Rakdos, Lord's Downward Spiral

2 weeks ago

One easy swap:

We don't want to defend planeswalkers. Tectonic Giant fits the same role but is more durable and can attack.

Profet93 on Verix's Final Fury

2 weeks ago
Myriad Landscape - Ramp

Command Beacon - For when your commander is too expensive

Ancient Tomb > Temple of False

Arch of Orazca > Darksteel citadel - Darksteel is nice with cleansing fire, but arch provides draw, albeit expensive, is nice when you are inevitably out of gas

Strip Mine - Destroy coffers, cradle, urborg, field, etc...

Valakut Stoneforge - "Utility"

Valakut, the Molten Pinnacle - Not necessary but good to have

Given you are mono red, you need a way to draw cards

Hedron Archive - Ramp when you need it, draw when you don't

Humble Defector - Nice to have but not necessary, politics and card draw. Nice with homeward path should you wish

Ignite the Future - "Draw" and flashback is very powerful

Light Up the Stage - Similar to above, easy to cast with all your burn. Although truth be told, you should really cut down on burn and focus on strengthening your weaknesses rather than incorporating burn with no particular strategy

Mind's Eye - Expensive, not necessary but nice with wheels

Outpost Siege - A little slow similar to above, but often gives you many cards as people don't want to waste removal on it.

Skullclamp - Draw

Solemn Simulacrum - Draw and ramp

Chandra, Torch of Defiance - Best chandra - Ramp, draw, removal and wincon all in 1

Sensei's Divining Top - Digging 3 cards deeper is always nice

Wayfarer's Bauble - Ramp

Gauntlet of Power - Helps you achieve kicker

Caged Sun - Read above

Deflecting Swat - Redirect removal, counterspells, targetted draw, etc... way too much utility to ignore

Urza's Incubator - Ramp

Be sure to let me know what you think of each suggestion. There are more tribal cards to consider but since I don't play tribal, they are not on the top of my head. Once we go through these, we can consider other tribal cards as well. Your biggest issues are lack of ramp and card draw. For a dragon deck, it's not bad.

Savage1988 on Bolas's Pro-Life Superfriends

3 weeks ago

Thanks for taking the time to go through the list RNR_Gaming!

Dack Fayden and Jace, the Mind Sculptor are unfortunately a bit above budget currently, but who knows when i may be able to trade for them.

Daretti, Scrap Savant might just be good enough. It’s also pretty nice to rechr somethjng like Contagion Engine or The Chain Veil when necessary.

Ashiok, Nightmare Weaver seems pretty underwhelming and provides no real value when she’s killed before she can put something into play. Since Daveslab2022 confirms though: what am i missing? Or is it mostly just a fun card that can get something silly out 10% of the time?

Jace, Cunning Castaway is really nice with Nicol Bolas, Dragon-God but does exactly nothing otherwise, right? Or do you think the 2/2s are an OK backup plan?

PS: I just realized there’s a sick 4-way combo: Tezzeret the Seeker, Chandra, Torch of Defiance, The Chain Veil, Sol Ring (or other 2 mana artifact): this is infinite planeswalker activations for every other planeswalker on the board, and at the very least a chandra ultimate! Nice :D

dday00111 on Prowess Draw

4 weeks ago

gato91, I'll use the full playset of Crash Through. Good call for replacing Soul-Guide Lantern for Tormod's Crypt. I wanted the card draw, but I forgot artifacts can buff prowess. Makes me think about Bone Saw, but that's a more aggressive play. I'll think about Bedlam Reveler, but if I wanted to add it, I'd probably have to take out Chandra, Torch of Defiance. And doing that just augments the trample win condition rather than adding an alternate win condition emblem with some solid loyalty abilities. I'm aware it does slow down the deck for that to happen. I'll try my current list for my next Pioneer matches, and if it's too slow, I know your suggestion will help speed things up.

I never thought of Burning Prophet, but adding two of her in can't be that bad. Not just yet though. If I eventually do, I should take away 4x Abbot of Keral Keep or Heartfire Immolator, add three of her and add an extra Lightning Strike or Light Up the Stage. Does that sound about right? I'll have to play a bit to determine to go full draw or if Heartfire Immolator's sacrifice ability is too good to give up.

Also tempted to put in 3x Spikefield Hazard  Flip as a replacement for Sunscorched Desert. Great for 'cycling' my lands for yet another prowess trigger after I have a decent mana base, and it solves my excess colorless mana problem.

Profet93 on Etali, Primal Chaos

4 weeks ago

Tome of Legends - Draw

Scroll Rack - Top deck manipulation

Outpost Siege > Vance's Blasting Cannons as vance doesn't let you play lands, nor will you be able to chain enough spells to make it flip

Ignite the Future - "Draw" - Works well with top deck manipulation. I like to tap top in response that way I know I can always cast top since it's cheap

Light Up the Stage - See above

Chandra, Torch of Defiance - Good stuff, ramp, card draw, removal and wincon all in 1

Dualcaster Mage - Utility

Command Beacon - Utility

Ancient Tomb > Temple of False

Since you already run experimental frenzy and top, have you thought of adding or switching OG Ugin to Ugin, the Ineffable? Ugin Ineff + Top + Experimental = Draw your whole deck. Each piece is good on it's own as well.

Wayfarer's Bauble - Ramp

Mind Stone - Ramp when you need it, card draw when you don't. Can also use it to draw your top deck if you can see it, that way you have a potentially better cast trigger off of Etali

Hall of the Bandit Lord - Expensive, but haste is haste if you want redundancy

Blast Zone - Another way to deal with enchantments that doesn't take up a slot

DadHumanPraetor on Devil in the Details

1 month ago

Haha I did miss Fiendish Duo, I saw the wheel creatures and got distracted. Sometimes I run Stolen Strategy or Grenzo, Havoc Raiser or Chandra, Torch of Defiance for impulse card advantage, but a vast majority of my red or boros decks have relied on wheels, so I always like when I see them in brews.

DadHumanPraetor on Angels Of Aggression

1 month ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

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