Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Gain .

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

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Chandra, Torch of Defiance Discussion

sergiodelrio on Possibility Storm Shenanigans

1 month ago

So, after doing some research, I think you should take a hard look at Judge Unworthy and maybe Magma Jet and ditch the Paths and bolts alltogether.

Judge Unworthy has Scry 3, which is huge for your deck since you want to be digging agressively to find your pieces, and you'll have a good shot at killing an attacker. Magma Jet is the same thing with less variance but also only Scry 2.

Remember each card should somehow support the general game plan. Casting Paths and bolts does get rid of an attacker, but you're not getting actively closer to your combo. Path even ramps your opponent which is really bad. If you're scrying it means you're actively finding your combo pieces.

I kinda like ghostly prison tho because it's a permanent and will slow down your opponent over multiple turns - and you could even fetch it.

Chandra, Torch of Defiance would also count as protection, but at the same time gives you card advantage and ramp

sergiodelrio on Possibility Storm Shenanigans

1 month ago

Sure thing. So, I'm running a Transmogrify emrakul deck myself and there are some similarities.

Speed is key. Therefore the evolving wilds are misplaced here. If you have the budget, upgrade to Arid Mesa. The temples slow you down as well, but the scry is certainly worth it since you need to be able to dig for your pieces... consider running 4 temples.

Drop the bolts and paths or push them to the sideboard. The default version of a combo deck should be combo pieces and cards that get you combo pieces. Spot answers go into the sideboard. Emrakul is your removal XD

Maybe instead of spot removal main you can have 4 wrath effects or damage to all creatures kind of cards.

Look for planeswalkers in your colors to fill the void that will be on your side of the board. You have access to explosive openings due to your Rituals and in a lot of games you just won't have the possibility Storm in your hand or it got thoughtseized then you can have a solid gameplan with red Planeswalkers like Chandra, Torch of Defiance and Koth of the Hammer for example but you should look into this youself and see which ones you like.

Profet93 on Hyperbolic Genesis Chamber Norin

1 month ago


+1 nice control Norin build with a low AVG cmc. I'll try to suggest ideas that might work for your deck

War Room - Draw, albet expensive. You have room for flexibility in your mana base despite valakut

Mind Stone - Ramp/Draw

Chain Reaction - Wipe/Removal

Ignite the Future/Light Up the Stage - "Draw." While ignite's flashback is expensive and less of a payoff in a low CMC build, draw is crucial in red so you don't run out of gas. Especially without a wheel of fortune. Activating top to draw the top card prior to activation allows you a guaranteed card to cast.

Curse of Opulence - Ramp and politics. Dont overlook this

Outpost Siege - Draw or removal

Warstorm Surge - While expensive, puts in work. I like it more than pandemonium personally as pandamonium usually backfires due to the green or reanimator player

Chandra, Torch of Defiance - Draw/Removal/Ramp/Wincon all in one!

Should you wish, you can check out my deck Norin Naughty Nonsense copy for other ideas. My build is different than yours due to our meta and playstyles. I focus my build on ramp and draw rather than cheaper control cards. This helps ensure a powerful lategame. Mana doublers + Draw can get out of hand fast.

wallisface on Haphazard Bombardment

2 months ago

The deck looks like an ultra-budget version of skred-red dragons. So, the upgrade path becomes fairly clear in that case:

wallisface on Haphazard Bombardment Battle Deck Help

2 months ago

The deck looks like an ultra-budget version of skred-red dragons. So, the upgrade path becomes fairly clear in that case:

CalebKT on Carah Approaches with Pyromantic Intent

3 months ago

Awesome deck!

May I suggest some cards?

Mana Geyser that would go nuts with Past in Flames if you have enough copies in your graveyard!

Double Vision will give you twice the Dragon's Approach casts for your first ones!

Your deck is a bit short on protection for your commander and removal, Deflecting Swat , Vandalblast , Chaos Warp , etc!

How's the draw in your deck? Magus of the Wheel , Endless Atlas (great in mono color decks) Outpost Siege and Chandra, Torch of Defiance would help out!

Looks like a super fun deck!

CoSM0 on Brazen Blue Moon

3 months ago

I love blue moon lists. I would make a few changes though: The Royal Scions isn't as good as you might think it is. If you want a loot I would play Teferi, Master of Time , otherwise I would be on Jace, the Mind Sculptor if your budget allows or Chandra, Torch of Defiance .

Archmage's Charm is also certainly a must for a deck with this many blue sources. I'd consider adding more removal if possible, try Electrolyze , Izzet Charm , or Prismari Command . I'd definitely shave a blood moon too as they suck ass in duplicates.

Oh, and add a sideboard.

wallisface on Need some help refining dragon …

3 months ago

Just adding some more thought in, if you were looking to maximise dragon-ness, then i’d recommend the following changes to the above list:

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