Artifact Creature — Myr
When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
|Have (2)||, danaran117|
Combos Browse all
- Heartless Summoning + Myr Retriever + Myr Retriever
- Kuldotha Forgemaster + Myr Retriever
- Krark-Clan Ironworks + Myr Retriever
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Myr Retriever Discussion
12 hours ago
Since it seems like you have a splash of white, you might want to consider switching out a card or two for Gold Myr
I'd recommend switching out 1 or 2 Myr Servitor's for Myr Retrievers, gives you a choice in what you return, especially if someone removes Myr Battlesphere before you can use it. Although I understand the argument that Myr Reservoir does the same thing, personal preference.
Since you are in white still, Myrsmith makes basically your entire deck cheaper and gives you extra 1/1 Myr tokens to continue building your army.
2 weeks ago
Love the idea!! You may like things like Myr Retriever as possible recursion but also small creatures to hit with. Solve the Equation is a round about way to grab Fabricate to then find the stadium but its only a couple bucks and might be nice tutor to slap in. Up to you, overall seems like a fun play! Nice work!
1 month ago
Thanks for posting, Spell_Slam. The Sideboard is not finished (it’s sitting at 19 cards as of now) and I’ll be tinkering on that the next few days. I do really like Pyroblast and I’ll probably slot that in.
As for the maindeck suggestions, I’ll have to take a look at your build of the deck but I don’t think they’re a good fit for the shell I have here, at least not without a full rebuild. I’m content with the mono ish variety for now, so that pretty much limits the only card(s) to Disciple of the Vault. Having a at the ready for a Turn 1 or 2 Duress isn’t reliable.
Krark-Clan Shaman is a definite No; it’ll nuke our Disciple (and itself) for no real payoff. We can get a Myr Retriever into the graveyard through looting spells and profit more. Same with Fiery Cannonade. Although Galvanic Blast might be worth considering over Lightning Bolt as you mentioned; it’s less $ if nothing else.
2 months ago
Ramos, Dragon Engine can be a really fun voltron commander. With Blade of the Bloodchief it grows at a crazy pace by casting small creatures for value and doing sacs. Scarecrone Junk Diver and Myr Retriever work really well here, and in 5c there are a lot of options to tutor equipments to get on Ramos.
And, having the dragon be a big flying beater is pretty good, but it really shines when you have some mana dumps. If you get a 14/14 Ramos, and have a sink to throw that mana into when he inevitably gets removed, you can get you some serious value on the way out. Or you could use something like Omnath, Locus of Mana to save mana. Also, if you run Ramos as equipment heavy voltron strategy, being able to equip at instant speed with something like Leonin Shikari is useful to use the mana when Ramos dies to equip your other creatures.
Just a thought ;) I do love the big mecha-dragon.
2 months ago
@ Chaotic_Justice Thanks for your suggestions and giving my list an upvote. I appreciate you taking the time to check out my list.
Emancipation Angel is good in more casual lists then mine. The 3 CMC is more problematic here. I am already running Kor Skyfisher and Glint Hawk. If I decide I need another of these effects I will add in Aviary Mechanic (2 CMC). However the better combos in the list use the graveyard and include Junk Diver, Myr Retriever, Scrap Trawler, and Workshop Assistant. The 3 CMC cost here matter less as all the pieces are artifacts and trigger Teshar's ability.
Aetherflux Reservoir used to be in the list before it became more competitive. Yes Walking Ballista is the go to win con but Altar of Dementia, Blasting Station, and Grinding Station also win the game if Walking Ballista is exiled. The problem with Aetherflux Reservoir is it doesn't do much except act as a way to win. All the other ways I mentioned are sac outlets when unable to win on the spot / mill you into the win. If I was to add another win con to the deck I would add Altar of the Brood (also used to be in the deck) as 1 CMC is more likely to be useful in triggering Teshar.
Rings of Brighthearth is tempting. I am very familiar with the combos around it. Used to run Arcum Dagsson cEDH before the Paradox Engine banning. But this list for Teshar is so tight I'm unsure of if there is a place for it here.
The card I have been considering is Voltaic Key / Manifold Key for the value they can get with Grim Monolith, Basalt Monolith, and Mana Vault. Of course I would also love to add Lion's Eye Diamond. If only my budget allowed for it.
2 months ago
3 months ago
Seeing how huge an advantage Krark's Thumb is, I was thinking about cards that will help you have it more often. You may not want all these but just thinking out loud...
Tutor it out of your library:
- Fabricate, probably the best
- Tribute Mage, also the best
- Reshape, drawback: you have to sacrifice an artifact (probably a mana rock)
- Inventors' Fair could work if you have enough other artifacts in the deck
- Goblin Engineer can tutor it to your graveyard, then bring it back to the battlefield. It's a few hoops to jump through but also an option to bring it back from the graveyard if someone's destroyed it.
Get it back from the graveyard:
4 months ago
I would change Mind Stone with Etherium Sculptor, maybe add some Myr Retriever to scavange losses and Thoughtcast for more draw as you'll empty your hand quickly. This way, 20 lands is more than enough. Cranial Plating might be good to help kill the enemy