
Combos Browse all Suggest
- Heartless Summoning + Myr Retriever + Myr Retriever
- Kuldotha Forgemaster + Myr Retriever
- Krark-Clan Ironworks + Myr Retriever
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Myr Retriever
Artifact Creature — Myr
When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
enpc on Need help with Samwise Gamgee
1 week ago
They both look like good budget alternatives. Teshar seems like a good option too, there are a bunch of Scrap Trawler/Myr Retriever combos that you could potentially look into if you wanted to lean even more into artifacts.
Part of me also wonders if Kodama of the East Tree might be an interesting include if you're running a bunch of dumb loops, but that would be something I'd have to have a play around with.
enpc on Need help with Samwise Gamgee
1 week ago
Personally, I would cut:
-
Daxos, Blessed by the Sun - He's a glorified blocker
-
Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.
-
Rune-Tail, Kitsune Ascendant Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary
-
Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food
-
At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster
-
Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.
-
Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.
-
Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.
In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.
Gidgetimer on Deadly Dispute and Myr Retriever
1 month ago
You will return the artifact first. The first step of casting a spell or activating an ability is to put it on the stack. It is not until later in the casting process that costs are paid. When the costs are paid the Myr Retriever will trigger and the trigger will wait to be put on the stack until a player would receive priority immediately after the process for casting Deadly Dispute. When the player would receive priority Myr Retriever's ability will be put on the stack above Deadly Dispute and will therefore resolve first.
K4nkato on Deadly Dispute and Myr Retriever
1 month ago
If I sacrifice Myr Retriever to Deadly Dispute do I draw two cards or grab an artifact from my graveyard first?
legendofa on
pauper spy dread return
1 month ago
Dread Return is going to be a common? Seriously? I've been trying to make Pauper Reanimator work for a long time, and this could be the breakthrough.
As far as the deck itself, in playtesting, I felt like the first few turns tended to be uninteractive, and I'm not sure what the intent of some of the tech pieces like Myr Retriever are. The mana is very smooth, but once or twice I got stuck with Lotleth Giant in hand, or Dread Return in the graveyard and only one or two available creatures, including unearth-able Dregscape Zombies. Maybe something like Putrid Imp could help?
greenweird on
Retriever Repeater Stations
1 month ago
I made a similar deck to this named Lesser Masticore = Exodia!?! The inspiration is actually from elsewhere, but a lot of the cards are the same like Grinding Station, Ichor Wellspring and Myr Retriever, but my deck went all in on using Semblance Anvil as the cost reducer, and uses cards like Ancient Stirrings, Glint-Nest Crane and Ingenious Smith to get the Anvil or whatever piece of the combo lacking. I think it works really well! Feel free to check it out, I'm gonna goldfish this to see if there's anything I can implement to my deck.
Rhadamanthus on Myr Retriver & timing
1 month ago
Yes that will work as long as they died at the same time (i.e. it wasn't a case where the attacker had double strike and killed them in different combat damage steps). Targets for triggered abilities are chosen when the triggers are put onto the stack. At that point both Myr Retrievers are in the graveyard and are legal targets for the other Retriever's ability.
K4nkato on Myr Retriver & timing
1 month ago
If I have two Myr Retrievers blocking a creature and they both die, can they grab each other from the graveyard? I.e. Myr Retriever A’s death trigger grabs Myr Retriver B, and Myr Retriever B’s death trigger grabs Myr Retriever A?
Have (2) | Azdranax , metalmagic |
Want (4) | Erlander , Amaterasu312 , Jungian_Thing , Anabasis |