Myr Retriever

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.

Squee_Spirit_Guide on Protection for artifacts in Black …

1 month ago

Guardian Beast does the job quite well, but it's not the most financially viable option. There's also Welding Jar for one-time protection.

I agree that recursion is good option. Myr Retriever and Scrap Trawler could be useful as targets for the sacrifice clause on those spells, allowing you to get an extra equipment back to your hand.

LeonSpires on Sexy Bird Boy: cEDH Teshar

2 months ago

@ McToters Thank you for checking out my list and taking the time to comment! Most of the time the goal of my list is to find a loop utilizing Teshar that goes infinite as soon as possible. Example (1) Teshar + Myr Retriever + Ashnod's Altar + Memnite. Example (2) Teshar + Lion's Eye Diamond + Salvage Scout. These are only a few examples of many as the deck gets its consistency by running numerous redundant effects.

The only time this is not the plan is when a silver bullet like Grafdigger's Cage, Rule of Law, or Null Rod is in play. In these cases the goal is to dig for removal for the silver bullet.

I don't often sac my entire board. But I have sometimes sacrificed most of the artifacts I control in response to another player casting Dockside Extortionist.

Roar of Reclamation: Not only is it's CMC too high but in cEDH I would be worried about returning opponents silver bullets or cards like Lotus Petal, Jeweled Lotus or Lion's Eye Diamond.

I do think Second Sunrise is a fantastic card in a casual Teshar list where the goal isn't to combo out as soon as possible but to create value engine and win in the long run.

ultima333 on Urza, Lord High Artificer - Critical Mass (v1.3)

2 months ago

A few basic optimizations really stand out to me. For example, swapping Workshop Assistant for the cheaper Myr Retriever or the flying Junk Diver. Etherium Sculptor over Jhoira's Familiar is another- though being fair the former doesn't discount non-artifact legendaries.

Unless you need it as a creature, Spine of Ish Sah is probably better than Meteor Golem especially as it synergizes as sacrifice-fuel, and can be tutored out with Arcum. It has the ability to also take down problematic lands if needed, like Fields of the Dead or a flipped Thaumatic Compass.

I'd also highly, HIGHLY recommend Master Transmuter - she's a wonderful addition, her worst case scenario is flickering your artifacts- getting an additional ETB out of them, by putting back down the same artifact you picked up. Her best is swapping a Sol Ring for a Darksteel Forge at instant-speed.

DrukenReaps on Convoluted Combos

3 months ago

Love crazy stuff like this! One of my own early combos was Junk Diver Myr Retriever Mycosynth Golem Ashnod's Altar. Several pieces were replaceable, usually the altar, and the payoff changed a lot but it was always fun to get some combination of 5+ cards to do something really cool. Actually still have the same cards in my Kozilek deck all these years later lol.

Wuzibo on Questioning the Iona Banning

3 months ago

shadow63

Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.

So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck

TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.

plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.

lagotripha on The Acererak Paradox

4 months ago

There are big choices to take this from historic to modern - the main problem is modern is a faster format. This means that turns 1/2/3 often decide the game. This gives two choices - wraths and hand disruption to slow down the game and eventually hit a slower combo -the control plan-, or trying to combo off as fast as possible with as many pieces as possible to survive a few getting blown up.

You can hit a middle ground, where against some decks you are on one plan, and others trying to race, but that requires a good read on your meta so that you know which tools to pack - I'd wait on that for a while.

I feel like this list has potential - Dig Up has another potential 4 copies in Traverse the Ulvenwald which points to a creature based combo/toolbox using bounce (and also helps fix mana). Getting delerium in modern is fairly straightforward - a little more draw/discard and it becomes really simple.

Splashing blue for intruder alarm or white for Village Bell-Ringer interactions would be great if you commit to mana dorks, which can be pretty budget friendly or an absurd backup aggro plan depending on setup.

With so much creature removal hitting artifacts/enchantments right now, it doesn't feel too awful to just run creatures as the nonland permanents - it still points to a race where you play redundant pieces, but it will be fine for control too if you have enough card advantage.

Accelerak is kinda hilarious alongside Heartless Summoning, with combos like Myr Retriever loops and such. Its been one of my pet lists for a long while, but it isn't exactly top-tier.

The biggest thing is focusing in on your plan - disrupt noncreature with hand hate, then wrath, then play combo, or throw pieces onto the board and search for your wincon, then clean answers out of your opponent.

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