Combos Browse all Suggest
- Heartless Summoning + Myr Retriever + Myr Retriever
- Kuldotha Forgemaster + Myr Retriever
- Krark-Clan Ironworks + Myr Retriever
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Artifact Creature — Myr
When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
Trolldier_of_Fortune on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
3 days ago
Great stuff. I really appreciate you giving me a refresher on what I already had going on in the deck as well. It's a really easy deck to go off with, but it sure does have a lot of funny little interactions that can turn on god mode if I've got to.
Anyway, I've actually implemented just about everything you listed after doing a good bit of fat trimming, the only things I can't quite get a slot for are Skullclamp, Myr Retriever, and Junk Diver. If you've got ideas on where I could get those in, I'm all ears.
Profet93 on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
3 days ago
Skullclamp - Draw
Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb
The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.
Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Rings + top = Draw and cast your entire deck
Basalt Monolith + forsaken monument = Infinite colorless
Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless
Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold
metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless
Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer
Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
BEDECK on Chattering Ordeal
4 weeks ago
Ah, Myr Retriever + Heartless Summoning + Bitter Ordeal. A person of culture, I see. Btw, The Meathook Massacre is tutorable with Shred Memory and can win the game through endless retrievering
CampbellStev on Breya Current Build
1 month ago
-1 Diabolic Tutor +1 Demonic Tutor
-1 Myr Retriever +1 Goblin Welder
-1 Cloud Key +1 Panharmonicon
SirHipHopHippo on Thoptical Illusion
3 months ago
Cuts: 1. Brudiclad, Telchor Engineer 2. Emry, Lurker of the Loch 3. Enthusiastic Mechanaut 4. Flamewar, Brash Veteran Flip 5. Goldbug, Humanity's Ally Flip 6. Jan Jansen, Chaos Crafter 7. Jhoira, Ageless Innovator 8. Magister Sphinx 9. Myr Battlesphere 10. Myr Moonvessel 11. Myr Retriever 12. Ratchet, Field Medic Flip 13. Scrap Trawler 14. Sharuum the Hegemon 15. Shimmer Myr 16. Teshar, Ancestor's Apostle 17. Slobad, Goblin Tinkerer 18. Brainstorm 19. Reality Heist 20. Thirst for Knowledge 21. Mirrodin Besieged 22. The Antiquities War 23. Imposter Mech 24. Sculpting Steel 25. Shorikai, Genesis Engine 26. Dance of the Manse 27. Faithless Looting
DrukenReaps on Liberating Surprise
3 months ago
Profet93 Mostly just swinging with Eldrazi xD Pumping Liberator actually works surprisingly well too... lol. It's more control and value than a straight win-con on this one. A handful of cards can really push through for me though- Eldrazi Conscription, Ugin, the Spirit Dragon, All Is Dust, Akroma's Memorial, and Portal to Phyrexia. There are some combos but they are mostly incidental. Forsaken Monument + Basalt Monolith is infinite mana for example but I don't really have an outlet for it. Or Myr Retriever + Junk Diver + 2 to 3 cost reduction + a sac outlet = spins round and round not doing much of anything again. At least not on its own xD
lagotripha on Myrtron
4 months ago
I like this idea, but I feel like it needs some draw power and big payoffs - a couple playtests and I was sitting on lands and myr without a big 'this is how I win the game'.
I think the biggest thing would be leaning into green for Winding Way. It would let you grab myrs for the myr gameplan or grab tronlands in the top cards of your library, as well as opening up Ancient Stirrings which finds every card in your deck.
Icon of Ancestry / Brass Herald offers this kind of effect at a higher cmc but colourless.
The difference between 'big mana' tron myr rather than more 'artifacts cost less' myr is that it changes combo options - Myr Retriever loops and Heartless Summoning isn't going to do well. You need some big artifacts that stick and turn your myr into big threats - the myr tribal artifacts only do sorta okay at this, but they're a little light on synergy with each other.
If you want big winning combos, its more likely to be Kuldotha Forgemaster type cards that grab a big artifact threat - most of which would be lore appropriate.
I've had fun with Trading Post in these lists, alongside Myr Sire/Genesis Chamber to create a 'value until your opponent runs out of cards' style, but it does need the myr to be able to trade efficiently.
Trying to stick something like Vanquisher's Banner then play your entire deck, or run things like Thoughtcast, Lead the Stampede or Thought Monitor (with the artifact taplands) are all neat options but would take a lot bigger changes. A slow list built around using myr as mana dorks, artifact lands and Storage Matrix has some potential too, but all these options are getting further away from what the list currently is.
Have fun, and good luck with the playtesting.
Hi_diddly_ho_neighbor on Rule 0 - Urza and …
4 months ago
Are you asking for just self-recurring artifacts or artifact recursion in general because and are very good at the latter. For the former, your options are a little limited without . I'd look at artifacts with "unearth", or artifacts like Spine of Ish Sah, Scrap Trawler or Myr Retriever. If you want more general artifact recursion then I'd recommend Daretti, Scrap Savant, Goblin Engineer, Scrap Mastery, Trading Post, and Trash for Treasure. Most of these can be safely played at the precon power level. Some recursion effects that are on the stronger end are Goblin Welder, Portal to Phyrexia, Emry, Lurker of the Loch, and Academy Ruins. These are stronger in my opinion because of their efficiency, repeatability, and they possess fewer constraints.
As far as "how to build a precon level deck" goes, I wouldn't worry about purposely nerfing the deck per say, but maybe asking yourself "could a precon handle the synergies, resiliency, and value engines that my deck creates?". Ultimately though, I think the best advice I can give is to build the deck that you want to build, and that you think is precon level. Then play it against some precons. That will give you the best feel for where you deck is at and if you need to add or remove things.
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