Combos Browse all Suggest
- Heartless Summoning + Myr Retriever + Myr Retriever
- Kuldotha Forgemaster + Myr Retriever
- Krark-Clan Ironworks + Myr Retriever
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Artifact Creature — Myr
When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
3 days ago
Profet93 Mostly just swinging with Eldrazi xD Pumping Liberator actually works surprisingly well too... lol. It's more control and value than a straight win-con on this one. A handful of cards can really push through for me though- Eldrazi Conscription, Ugin, the Spirit Dragon, All Is Dust, Akroma's Memorial, and Portal to Phyrexia. There are some combos but they are mostly incidental. Forsaken Monument + Basalt Monolith is infinite mana for example but I don't really have an outlet for it. Or Myr Retriever + Junk Diver + 2 to 3 cost reduction + a sac outlet = spins round and round not doing much of anything again. At least not on its own xD
5 days ago
I like this idea, but I feel like it needs some draw power and big payoffs - a couple playtests and I was sitting on lands and myr without a big 'this is how I win the game'.
I think the biggest thing would be leaning into green for Winding Way. It would let you grab myrs for the myr gameplan or grab tronlands in the top cards of your library, as well as opening up Ancient Stirrings which finds every card in your deck.
The difference between 'big mana' tron myr rather than more 'artifacts cost less' myr is that it changes combo options - Myr Retriever loops and Heartless Summoning isn't going to do well. You need some big artifacts that stick and turn your myr into big threats - the myr tribal artifacts only do sorta okay at this, but they're a little light on synergy with each other.
If you want big winning combos, its more likely to be Kuldotha Forgemaster type cards that grab a big artifact threat - most of which would be lore appropriate.
I've had fun with Trading Post in these lists, alongside Myr Sire/Genesis Chamber to create a 'value until your opponent runs out of cards' style, but it does need the myr to be able to trade efficiently.
Trying to stick something like Vanquisher's Banner then play your entire deck, or run things like Thoughtcast, Lead the Stampede or Thought Monitor (with the artifact taplands) are all neat options but would take a lot bigger changes. A slow list built around using myr as mana dorks, artifact lands and Storage Matrix has some potential too, but all these options are getting further away from what the list currently is.
Have fun, and good luck with the playtesting.
1 week ago
Are you asking for just self-recurring artifacts or artifact recursion in general because and are very good at the latter. For the former, your options are a little limited without . I'd look at artifacts with "unearth", or artifacts like Spine of Ish Sah, Scrap Trawler or Myr Retriever. If you want more general artifact recursion then I'd recommend Daretti, Scrap Savant, Goblin Engineer, Scrap Mastery, Trading Post, and Trash for Treasure. Most of these can be safely played at the precon power level. Some recursion effects that are on the stronger end are Goblin Welder, Portal to Phyrexia, Emry, Lurker of the Loch, and Academy Ruins. These are stronger in my opinion because of their efficiency, repeatability, and they possess fewer constraints.
As far as "how to build a precon level deck" goes, I wouldn't worry about purposely nerfing the deck per say, but maybe asking yourself "could a precon handle the synergies, resiliency, and value engines that my deck creates?". Ultimately though, I think the best advice I can give is to build the deck that you want to build, and that you think is precon level. Then play it against some precons. That will give you the best feel for where you deck is at and if you need to add or remove things.
3 weeks ago
The discussion with you is very enlightened :o)
While playtesting, i noticed Batterskull a dead card in hand more often than not. I always wanted to play another card -> cut. As well as Ghouls' Night Out. I think the rate (4 reanimations for 5 mana - 4-1 exchange) is a extremely good rate… but it fits my Zombie deck better, i guess. I like this card, cutting it hurts :D
Myr Retriever was a great suggestion, which is already in my collection. Should provide more synergy than the cuts. Open my eyes for a Workshop Assistant, not in my collection yet. As for Mirrorworks, i hope thst this can provide huge value as it can copy almost 3/4 of my deck. I already thought about adding Lithoform Engine but mirrorworks will do, i think.
The idea of Mind's Eye is to draw consistently. Of course, there are burst-draw options, but most of them rely on life… which i already abuse a lot in this deck, do i? I could use Phyrexian Arena which is rather slow and relies one life, too (and mirrorworks draws more cards potentially.
Sad Robot was never a disappointing draw because if combining etb and ltb.
3 weeks ago
Hey, you're welcome.
You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?
Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.
- Cast Retriever, trigger Mirrorworks to copy Retriever.
- In response to Mirrorworks trigger sac Retriever with Altar.
- Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
- Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
- Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
- Sac Retriever with Altar, recur an artifact and trigger Imotekh.
- Sac Trawler, recur Retriever and trigger Imotekh.
- Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
- Cast Trawler and repeat.
This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.
You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.
Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.
Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.
Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.
1 month ago
2 months ago
I have considered both actually! My DOM sheoldred deck actually uses Imp's Mischief.
The combo is Krark-Clan Ironworks, Scrap Trawler, and Myr Retriever on the field, sac Myr Retriever to it with Sol Ring and Junk Diver in graveyard. Theres a lot to how the combo actually works but it goes infinite with the Imotekh the Stormlord, Blood Artist, and Zulaport Cutthroat. Its not even close to the only combo, the "Station" cards go infite a lot as well.
3 months ago
Balaam__ now THIS is a mill deck! I'm so impressed with this and it's nuts!
The only thing I could recommend to make it even crazier would be to include Altar of the Brood and Heartless Summoning, potentially with a little Myr Retriever feature, but I don't want to stray too far from what you've got happening here. It's incredible!
Admittedly not in traditional mill colors, but solid 8/10 deck with all this wonderful help. Another thought I had was Postmortem Lunge, and it reminded me (kinda) of a deck I've built called MBD Zombie, maybe give it a look?