Marath, Will of the Wild

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

Sephyrias on Best Commanders in EDH [Tier List] Part 1

1 year ago

Nonary27 There are a lot of competitive/fringe competitive commanders in both sets.

New Capenna

Lagrella, the Magpie serves as Fiend Hunter in the command zone, letting you do sacrifice combos with Karmic Guide. She'll probably end up somewhere close to Saffi Eriksdotter.

Cormela, Glamour Thief combos with reanimator spells like Footsteps of the Goryo as long as you have cost reduction cards like Goblin Electromancer or a sac outlet that generates mana. I think she's pretty strong. Anhelo, the Painter is a grixis version of Kalamax, the Stormsire. Probably the best of the new Grixis commanders. Evelyn, the Covetous is weaker than it looks. I don't think there is an infinite blink/flicker/cloning combo piece that's also a vampire. Probably not better than Vela the Night-Clad, even with the extra color. Lord Xander, the Collector has a big impact on casual tables, but is nowhere near as relevant in competitive play. Would put him somewhere close to Evelyn.

Falco Spara, Pactweaver is an okay value engine, but you have to jump through extra hoops to go infinite with it compared to Elsha of the Infinite, so it will be a few tiers lower than Elsha. Rigo, Streetwise Mentor has to compete with Edric, Spymaster of Trest, they want to do more or less the same thing. I'm not sure if Rigo is better or worse.

Ognis, the Dragon's Lash does the same as Grand Warlord Radha. You get an extra color, but have the restriction regarding haste in exchange. Henzie "Toolbox" Torre is just a bad Grim Haruspex that can serve as pseudo-haste-enabler. Not weak, but also not very strong. Rocco, Cabaretti Caterer is a Wargate for creatures in the command zone. Might be the strongest Naya legend to date, although Marath, Will of the Wild is no joke either. Jolene, the Plunder Queen enables untap combos with Black Market Tycoon, but it just ends up being a much worse version of the Freed from the Real combos that other commanders can do.

None of the others are worth mentioning imo.

Commander Legends 2

Abdel Adrian, Gorion's Ward is similar to Lagrella, all about Fiend Hunter-type flicker/sacrifice combos. Candlekeep Sage is probably the best background for it. Alaundo the Seer is a simic version of Jhoira of the Ghitu, except that it's slower, but also draws cards. Bhaal, Lord of Murder is more or less an Odric's Outrider in the command zone, but that it only counts for nontoken creatures means you can't combo with Scurry Oak, so it's probably not that great. I think Duke Ulder Ravengard combos with Port Razer?

Gale, Waterdeep Prodigy sort of gives all your instants & sorceries flashback, which is usually very powerful. Not sure how good it ends up being in practice however. Ganax, Astral Hunter is basically just Galazeth Prismari. Kagha, Shadow Archdruid is yet another Golgari recursion commander, which are usually at least decent. Jan Jansen, Chaos Crafter goes infinite with Clock of Omens and Liquimetal Coating.

Baba Lysaga, Night Witch, Bane, Lord of Darkness, Dynaheir, Invoker Adept, Gorion, Wise Mentor and Jaheira, Friend of the Forest have a lot of combo potential, but I'm not sure how to break them yet.

Wuzibo on Questioning the Iona Banning

1 year ago


5 mana to exile a permanent and give a land back is bad in white but, in the other colors that don't really have access to exile effects, that's one of the most efficient exile effect they have access to - being able to hit any target permanent. It's not just "removing" a permanent. Chaos Warp and Generous Gift remove permanents. Doomblade removes creatures. Even bolt and Whipflare remove creatures. Sometimes, they just don't do it, though, and you need an exile effect, because it's just going to be brought back from the graveyard or regenerated, or the lesser "destroy" and "damage" based removal doesn't affect it.

Let's say I'm playing vs an alesha deck or purphuros or something and i really need them to stop bringing squee back because they're abusing him for an etb. Destroying him just doesn't work. This is mainly about mono black, mono-red, blue, and maybe green. If youre in orzhov or mardu you can use utter end and stuff like that. That is better. If i can run that, I do. No argument there. However, having an exile effect or two in your deck that can just hit anything is very nice. To be fair anyone could just run relic and exile the graveyards when he hits the graveyard, but that's kind of less efficient because they can blow up you relic before squee hits the graveyard. It's an ace in the hole or something like that. I'd be much more apt to agree if it was 5 mana to "destroy". Then it would be bad, no doubt. In like, white and white color combos, yeah, this would be bad. In like, mono blue, red, or black even, this isn't bad. Blue can't just exile a target permanent. Black, like red, also has very few cards to deal with enchantments. I think the main thing they can do is find ways to make the enchantment controller sac it, or like Debt to the Kami, which might not work if they have two enchants.

I get that it is expensive. That expensiveness is worth it just due to the sheer amount of versatility and power it offers. It's exiling any target permanent for 5 mana. It's not just "removing" it. Removing something can be as simple as nuking it with 3 damage from Marath, Will of the Wild. Generous Gift or Beast Within are "removal" of any target permanent for 3, but they only destroy. They don't exile. You are paying the 2 extra for the exile. That's worth. I think most people consider Generous gift and beast within efficient because the cost is 3 mana and giving the opponent a 3/3 to kill anything. This is 5 mana and giving the opponent a land to exile anything. Giving a land can be bad sometimes, but, to deal with a threat it's pretty worth it, and you know it will just be a land. Outside landfall, that's not a problem.

I'm running into Darksteel forge, the little lieutenant dude in white who makes commander creatures you control indestructible, avacyn, Sliver Hivelord, and general big indestructible creatures who I need more than a chump blocker for, Like Ulamog or Blightsteel. I might also want to not give them a graveyard or death trigger, or i might know they have a big reanimator spell on the scale of Scrap Mastery or something that returns all creatures from a or all graveyards to play. I might just want to stop them from getting delve fuel. One opponent might have Tariel out and untapped. I don't want to send Kozilek, Butcher of Truth to my one opponent's graveyard because that will be the only creature in the graveyard, tariel can be tapped in response to it hitting the graveyard, and then he gets it. There's a lot of situations where you just need exile instead.

Polaris on Heartstone intereactions with X?

2 years ago

Marath, Will of the Wild


Heartstone does affect abilities with in the cost, but it doesn't do what you're hoping here for two reasons.

First is that on the card, Heartstone says it can't reduce a cost to less than one mana. If you picked 2 for X, you would pay , but you can't reduce to this way.

The second reason is that Heartstone only affects mana costs. If you pick 2 for X, you only pay for the mana cost, but X is still 2. You still have to remove two counters for the X counter cost.

Necrosis24 on Cards that getting stronger

2 years ago

Commander’s that scale with amount of mana spent to cast them fit the theme:

GregariousG on Gonna Need A Bigger Playmat | *Primer*

2 years ago

To Kadj,

Thanks for stopping by and for the compliment! I have mixed feelings about Phyrexian Triniform. Originally, I was super hype for this card. Then shortly after, they print Triplicate Titan, which I think is just a straight upgrade. Yes, Triniform has the burst option for , but how often do I want to spend to encore for a vanilla 9/9? I also don’t like that Triniform is gone for the rest of the game after the encore play. Even with the encore option, I think Triplicate Titan is just a beater beater, especially with Goblin Welder. As well, it leaves better golems and is more recycle friendly. Even with golem support, I think Triplicate Titan is just the strictly better option.


No problem and thanks! I’m still surprised how much this concept has evolved and how effectively it performs. I have no problem with you netdecking me. Actually, could you post your link to Moxfield? I like to compare what other players are doing with the list.

Before the homie Ich-T, the commander of this deck was Marath, Will of the Wild. The previous iteration just made all the tokens, boardstalled so that people couldn’t attack me, had Purphoros to ping the table, and ultimated planeswalkers, and Craterhoofed as a finisher. It was really fun. However, I found that most of the time I played I would just get infinite mana and ping the table with Marath because it was the most efficient thing to do. Because I was always following that line of play, it was just better to play another one of my decks that did the same thing except better. Thus, I felt the need to remove Marath as the commander to encourage the kinds of play I originally wanted to do. I had my eye on Ich-T since his release and had been brainstorming Tron EDH at that time as well.

Samothrace on Reyhan and Ishai

2 years ago

I like your commitment to the Abzan/Ojutai flavor. Cool build. It’s too bad there’s no red so you can’t run Marath, Will of the Wild in here! But Ghave is almost as fun.

Raging_Squiggle on Could I get help with …

2 years ago

No love for Marath, Will of the Wild.. :( Such an amazing naya Swiss Army knife. That’ll always have my vote for any naya commander.

iammute on The Greatest Show on Earth - Merrow Wizardry

2 years ago

The land auras could be great here with the untap effects from Earthcraft and Derevi. I run Utopia Sprawl , Wild Growth and Fertile Ground in my Marath, Will of the Wild enchantress combo deck and they do a lot of work.

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