Ozolith, the Shattered Spire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ozolith, the Shattered Spire

Legendary Artifact

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

, : Put a +1/+1 counter on target artifact or creature you control. Activate this ability only as a sorcery.

Cycling (, Discard this card: Draw a card.)

wallisface on Progress and Poverty

3 months ago

Andromedus What i'm suggesting is that your gameplan is too fractured/disjointed imo. If your main stragegy is around Hushbringer, then there's not really a lot of point to playing Hardened Scales (or Ozolith, the Shattered Spire) at all.

I think the biggest issue you're going to run into is that Hushbringer is, at-best a sideboard card. Trying to base your strategy around it is going to be super-awkward, because there is a huge percentage of the modern meta that doesn't use creature-etb effects at all. Notably from the top 15 decks in the meta, Hushbringer only hits 3 of them (Scam, Omnath, and Control, though control only-barely), while doing nothing to the other 12 decks (Creativity, Murktide, HammerTime, CrashingFootfalls, LivingEnd, Burn, UnderworldBreach, Tron, Yawgmoth, DomainZoo, HardenedScales, ThroughTheBreach). If your main gameplan does nothing in most matchups, then its probably time to consider why its in the mainboard. Added to that, Hushbringer is a nonbo with your own Anointed Peacekeeper.

I do really think that having 2 distinct things you care about, counters, and taxes, just makes the deck less efficient at doing either option effectively. Your tax-like effects are spread soo thin (and, as mentioned above, are incredibly narrow) that you're not going to really be disrupting the opponent much at all. And your cards that care about counters are all really slow/clumsy so will lead to being easily out-raced (I don't see these creatures outpacing any aggro or midrange builds).

Andromedus on Progress and Poverty

3 months ago

wallisface I appreciate the feedback. I think there may be some confusion as to how the deck works, which I'll straighten out in a write-up eventually.

It's really built around Hushbringer; any similarity with other strategies is purely incidental, and because those strategies don't use her they of course look completely different.

Running a full playset of Hardened Scales, for example, would be a disaster for this deck, as we run the risk of being flooded with scales with no counter generator. We can't throw modular creatures in as they would be impeded by Hushbringer.

I personally wouldn't call Ozolith, the Shattered Spire just a slower version of scales, because it can function as a counter generator (and, as a mana sink, synergizes with Archon of Emeria).

For Aether Vial I'll play around with a full set. It may be the better choice.

Cheers.

wallisface on Progress and Poverty

3 months ago

Some thoughts:

  • Running only a single copy of Hardened Scales seems very weird, especially as you're running Ozolith, the Shattered Spire, which is just a slower version of Scales. You should really be running the full playset of Hardened Scales before even considering running any Ozolith, the Shattered Spire.

  • If you're running Aether Vial, you should probably be running the full playset.

  • Your deck currently feels split between doing counters-related stuff, and tax-like effects. I think trying to split your resources between these two very-different plans dilutes both options too much to be useful. Imo you should either commit to a taxes strategy, or a counters strategy, and ditch the other one.

wallisface on Modular Affinity

4 months ago

PurePwnage two mistakes you’ve made here:

  1. Urza's Saga can explicitly only tutor for cards costing exactly or . You cannot use it to grab either Hangarback Walker or Walking Ballista because their cost is .

  2. If Hangarback Walker or Walking Ballista enter with zero counters, they immediately die and go to the graveyard. Ozolith, the Shattered Spire and Hardened Scales don’t grant any extra +1 counters because they didn’t trigger (because the creatures had no counters to begin with).

As mentioned before, Scales decks benefit a ton from having a few 1-of toolbox options for Saga to grab. I’d suggest having a look at the meta list here to get an idea of what i’m talking about.

PurePwnage on Modular Affinity

4 months ago

wallisface, thanks for the very constructive feedback. I believe Urza's Saga should be able to tutor for everything except Ozolith, the Shattered Spire and Hardened Scales. So long as either of those cards are on the battlefield, Hangarback Walker or Walking Ballista would enter the for 0-mana, albeit with far less counters.

Hi_diddly_ho_neighbor on Atraxa's Egg Cracking Awakening

4 months ago

This is a pretty awesome list and a fresh new way to take a well trodden (and unfortunately stale), but forever cool commander. +1 from me.

Here are some suggestions:

An immediate thought I had for inclusion is Inspiring Call. It won't protect most of your non-token creatures unfortunately (unless you are going ham with Ozolith, the Shattered Spire, but it will protect all of your incubate tokens and draw you cards. Clever Concealment is another great protection spell for token based strategies.

I've personally never been a fan of Primal Vigor since it can backfire spectacularly. You might consider replacing it with a simple ramp spell since 8 true ramps spells is a little low IMO.

Also, for flavor, you could throw in Atraxa, Grand Unifier, but I know it doesn't really play with your strategy here.

Other than that you already have a few of my potential suggestions in your "maybeboard": Eyes of Gitaxias, Compleated Huntmaster, and Blighted Burgeoning.

RCD2023 on Lathiel, Who Blots Out the Sun

4 months ago

hello rakdosrunner!!

i really enjoyed the enforce that u had describing the deck and the mechanics.

i'm playing Lathiel for a long long time and i'm updating him a lot since then.

all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).

firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel

it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )

starting with the nasty combos :

God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again

Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class

“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise

ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect

draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana

tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players

utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/

Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)

audaciousrose on Atraxa, Budget Egg-Cracker

4 months ago

Massacar Totally agree, Ozolith, the Shattered Spire is on the maybeboard along with Benevolent Hydra and Contagion Engine, all 3 of which will add a lot to the deck! Unfortunately all 3 of them are expensive by my standards, but fortunately the friend who is helping me build this deck is going to trade me for them once she visits this summer! So for now I'm keeping them out of the main deck since I don't actually own any of them, but with the plan that all 3 are ending up in the deck soon! <3

Venser, Corpse Puppet definitely adds a lot less, but has the advantage of being a 20 cent card :)

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