Old Gnawbone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Old Gnawbone

Legendary Creature — Dragon

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. (They're artifact tokens with ", Sacrifice this: Gain one mana of any colour.)

Lunar_Wing on AHHHHHH Dragons

1 week ago

I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.

I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!

Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.

Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!

Monster Manual and Quicksilver Amulet are great helpers as well.

Heirloom Blade can help keep dragons in your hand so the fun never stops.

Other notable additions are

Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.

Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.

Old Gnawbone and Goldspan Dragon and absolute powerhouses if you can afford them.

To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify

Swap Cancel for Counterspell

HerbivoreDragon on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 week ago

What a nicely written Baldur's Gate Update MattN7498!!

When Wrathful Red Dragon got spoiled i also knew right from the start this is gonna be a staple in Dragon Tribal Decks, period. Same goes for Thrakkus the Butcher. Doubling the attackpower of every Dragon you control? Insane. Giving them trample via Garruk's Uprising for example and double strike via Atarka, World Render or a quick The Ur-Dragon trigger into Sylvia Brightspear in addition and we look at a pretty effective Overrun.

I think we still don't quite get how powerful Miirym, Sentinel Wyrm will be in this deck, it's gonna be almost hilarious. Double Terror of the Peaks and Scourge of Valkas triggers are going to make me smile, haha.

I switched Crux of Fate (i know, i know..) for Blasphemous Act as my Playgroup tends to steal my cards, so they use Crux of Fate to wipe the board with all my dragons or i can't wipe their board as they control MY dragons. With Blasphemous Act i make sure everything dies and comes back to MY graveyard, it also serves as a finisher with Blasphemous Act + Wrathful Red Dragon , shoot x times 13 Damage at non-Dragon targets, including life totals, where x is the number of Dragons you control. With Blasphemous Act you also have yet another way to get your Dragons into the Graveyard for mass reanimation spells like Patriarch's Bidding, Living Death, Haunting Voyage or Twilight's Call.

By the way I really like Twilight's Call as you can play it at instant speed which can be a game changer for example when someone tries to exile our graveyard. More often then not did the Foretell mechanic of Haunting Voyage hindered me by ONE turn to win the game and made me loose, which is why i changed it to Twilight's Call.

I wish cards like Old Gnawbone and Ancient Copper Dragon wouldn't be as expensive as they are, as they would also be a fine addition for my The Ur-Dragon Deck, for obvious reasons.

In general, you were a HUGE inspiration for my own iteration of an The Ur-Dragon Deck and i always come back to your Primer when i need some advice or thoughts on cards. So thank you for the write-up!

Some day I would love to show you my The Ur-Dragon Deck, as i would very much appreciate to hear your thoughts on some of my card picks! (I still need to post it on tappedout..)

Cheers!

TypicalTimmy on I have Esix and Ganax …

1 month ago

This deck is absolutely bonkers. I just finished another playtest (not against any players; Just testing to find themes, synergies, combos, curves, etc) and ended Turn 7 with the following:

Along with (according to the screenshot) 58 cards in hand.

I "ended" the turn when I ran out of mana, lolol

TypicalTimmy on Commander Legends: Battle for Baldur's …

1 month ago

I just finished making the skeleton of a deck for Miirym, Sentinel Wyrm and playtested it. Created 96 treasure tokens in a single turn because I had out Parallel Lives with my Commander. Ended up getting Miirym to be an 8/8 thanks to Jade Orb of Dragonkind and Rhythm of the Wild. A few turns later, I dropped Old Gnawbone who got me not only the one token from Miirym, but the second from Parallel Lives. Since Miirym makes the token non-Legendary, State Based Actions do not apply to the token Parallel Lives creates. Old Gnawbone was also an 8/8 thanks to Jade Orb of Dragonkind but I decided to give him Haste rather than the +1/+1 counter from Rhythm of the Wild.

When I attacked with Miirym, as well as Old Gnawbone, I created 16 treasure tokens upon combat damage. Or, at least, I would have.

For you see, I had THREE Old Gnawbone in play. So that 16 quickly became 48. Then, Parallel Lives kicked in and doubled it to 96.

Ended up playing an enormous swath of my deck immediately afterwards because of Garruk's Uprising. Every single Dragon I cast, which were unable to be countered thanks to Rhythm of the Wild, ETB and drew me three cards - Once for the creature and two more for the tokens created by Miirym, Sentinel Wyrm and Parallel Lives.

Eventually I got even more draw online, with Kindred Discovery as well as Temur Ascendancy.

Ended up closing out the game with copious amounts of choice ETB damage effects, such as Purphoros, God of the Forge and Dragon Tempest.

That would have been a Turn 8 win.


And that, my friends, is how a Timmy plays Magic >:3



RambIe on So...Gates

1 month ago

i suppose with card accesses like Scapeshift, Bear Umbra and Old Gnawbone there is potential for some amazing plays in post combat main phase.
but it would take alot of set up. most the deck functions would be built around pre combat ramp, unblock able, post combat ramp, gate fetching, protecting the commander, counter spell, key card tutors, and splash removal. once you include the land base there wont be many cards left in the deck to make amazing plays with

Gleeock on Are Treasure Tokens Now too …

2 months ago

I am not totally sure yet. The speedup/tempo change involved when players are playing a creature spell that ramps, kill spell that ramps, redirect that ramps, etc (that ramps)... may enter the "strictly-better" territory. ___Spell + Lotus Petal is quite potent. I've also mentioned how you can think of Stimulus Package as an enchantment that has an ongoing effect while being a Skyshroud Claim just long enough for you to enable some massive swing plays. Enchantments, in general, that discount themselves or give you future "milk money" are really powerful. I think, they are fine right now, though they probably will cause a general tempo-change in the format. It is not all bad for players to be mana screwed less often or for Timmie-style plays to be more accessible across the format - I think the danger presented is the possibility for storm-decks to start popping up with: "cast x, get a treasure, rinse & repeat" for for 20 minute turns (you see some of this with repeatable recursion with Dockside Extortionist already. Right now the way treasures are at this moment, I do not think they are easily repeated enough for too much hokey-ass-pokey storm-engines with repetition. They are mostly at the sweet spot of enabling timmie plays next turn... but they are coming pretty close. I also feel that Bootleggers' Stash was a mistake as well, regardless of if it may be a "do-nothing" spell when it first comes in. Free-dropping artifacts is so easy & making it is a headscratcher but has Old Gnawbone just doing it better on the treasure front too so I guess they are just the color of "we do treasure better too"

Willen on Ur-Dragon's Multiverse Onslaught | *PRIMER*

2 months ago

I would suggest use Bootleggers' Stash with Beledros Witherbloom to make some good interactions. Even Atsushi, the Blazing Sky maybe switch with Moonveil Regent, because 3CMC with flying, trample, 4/4 it's a fair creature, and create 3 treasures can be used with the reanimation part of deck. Goldspan Dragon can power up even more this strategies, and we have access to Old Gnawbone. It's just a idea to improve more treasures and reanimators sides of the deck.

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