Ghirapur AEther Grid

Ghirapur AEther Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

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Ghirapur AEther Grid Discussion

plakjekaas on Unintended Combo

2 months ago

Please don't waste food by throwing it at other players, use Ghirapur AEther Grid and recycle every turn ;)

keegcb on I Wanna Be a Billionaire, So F***** Bad

3 months ago

Beebles Here are my thoughts about your suggestions. I am very happy that you are sharing some of your great ideas. 1. Academy Manufactor : I absolutely LOVE this card, I didn't even think of this but it is incredible in this deck! It makes an additional two tokens every time I make a treasure... Seems very very good(super versatile)!! 2. Indomitable Creativity : It does seem fun (similar to warp world), but it is not the whole board like WW. So It forces you to invest into your tokens but it doesn't do anything to solve your opponents battlefields. So it is not great in this instance because you spend a turn to use it but then you're very open 3. Magda, Brazen Outlaw : She is lovely, and I actually had her in the OG list, but I thought about it and cut her. She is incredible for a treasure & dwarf deck but she is very slow and unreliable at producing treasures on her own. Plus, we are not playing a bunch of actual game changing artifacts (at least none that we want to trash 5 tokens for). 4. Shimmer Dragon : I agree, this is great for turning treasures into that nice draw, I love it and I may need to find some cuts to slip it in. 5. Reverse Engineer & Thoughtcast : These are perfect for draw and I included them in the OG list, but I cut them because they were non-permanent spells (a whiff on a Warp World). These are definitely viable draw options that can be added depending on what we can cut after playing a card. 6. Ghirapur AEther Grid : This is actually an incredible card for this deck. We turn those artifacts into a damage. This is something I love but it does take 2 artifact to utilize the ability. I feel like there are other viable cards for this slot that just hit harder and aren't win-more like this one. But I have seen this card absolutely win games and it really makes me want to put it in. It is still super effective, even if you're just making some meh artifact tokens. 7. Hidden Stockpile : I'm so so torn on this card. I have played it in an Alesha artifact deck and it's nice, but the worst part is that it is a single servo. I can sac a treasure and that's great, but if I sac more than one it doesn't matter; I'm only getting one artifact token. It's just way too slow for what we want to do, it also forces us to pay into the scry which is not what we want to devote mana to.

Beebles on I Wanna Be a Billionaire, So F***** Bad

3 months ago

Nice deck! Good to see a different take on a similar idea :). As a fellow treasure tribal deck maker, these are some cards you could consider:

Hope there are some tips there you like!

Cheers,

Beebles

seshiro_of_the_orochi on Gadrak, the Crown-Scourge Deck ideas

7 months ago

For reference: Gadrak, the Crown-Scourge

I guess, besides card draw and ramp, you'll want three things for Gadrak:

1: treasure production. That's easy in red. You can cast things like Pirate's Pillage and especially Brass's Bounty . Dockside Extortionist is perfect for Gadrak, if you are willing and able to akquire it. You could also do a dwarven route with Magda, Brazen Outlaw .

2: treasure pay-offs. Goldspan Dragon is insane here. Also, Bludgeon Brawl and Ghirapur AEther Grid might be pretty useful.

3: Creatures with death triggers. Anax, Hardened in the Forge and similar cards seem great here. Also, many goblins do damage when they die.

multimedia on Help me power up Toggo//Vial Smasher Burn

8 months ago

Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing  Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.

My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.

Some other cards to consider adding:

Good luck with you deck.

Daedalus19876 on Thrasios & Toggo rocks! [primer]

9 months ago

I hope you’ll forgive me if I admit I’m a little confused what the purpose of this deck is. Is the goal to generate infinite mana, sink it into Thrasios, and throw rocks at people? That’s definitely pretty amusing ;)

I’d run more tutors for your combo pieces, such as Muddle the Mixture, Merchant Scroll, et cetera. I wouldn’t run Tibalt, and Ghirapur AEther Grid could be a nice way to deal some extra damage with rocks XD

CoolCat7271 on Back once again we’re the artifice masters

10 months ago

Ghirapur AEther Grid, Whir of Invention, and Inspiring Statuary help you put the unused tokens to even more use, Unwinding Clock is useful for getting them untapped to keep the train moving!

goodair on Treasure is the Root of all evil

1 year ago

Some other suggestions are:
Hellkite Tyrant
Whirler Rogue
Shimmer Dragon
Ghirapur AEther Grid
Saheeli, Sublime Artificer
Indomitable Creativity
Cranial Plating
putting a cranial plating on marinet master is one of my fav wincons in my treasure deck

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