
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Ghirapur AEther Grid
Enchantment
Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.
Max_Hammer on
Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
Triton on
Kurkesh Sesh
10 months ago
Poly_raptor no worries! I totally get life happens sometimes. :) I appreciate the suggestions a lot! I definitely wanna find a place for Pia's Revolution- Ghirapur AEther Grid as well. It's tricky finding cards to cut but I will definitely add them to the Maybeboard! Thank you for the suggestions!
Mountainmammoth on
Strefan the Bloody [primer]
1 year ago
Your collection is impressive. Here are some suggestions that I hope will improve your list.
Olivia's Attendants creates 6 blood every time they attack, which is an amazing as a set up for dockside extortionist
Twilight Prophet is dirty with Strefan. Draw an extra card each friendly upkeep and if it has a cost more than zero, damage each opponent so you get three blood per turn and gain life too. Plus strefan’s blood tokens make getting city’s blessing a snap.
Ghirapur AEther Grid. You will be creating a lot of artifacts (blood and treasure) and being able to tap them in pairs to damage either players or problem creatures can give you an edge while you are building a critical mass of artifacts for krark or inspiring statuary and torment of hellfire.
Olivia, Crimson Bride is a Rakdos vampire that Strefan can cheat on to the table. Essential does a similar thing to Strefan only she cheats on any creature from your graveyard instead of vampires from you hand. Great way to recur dockside extortionist or anything else you discard with blood tokens/lose to spot removal.
Squee, Goblin Nabob is fantastic with blood as you can discard him and redraw him from the graveyard once per friendly upkeep. That can turn a blood per turn into card advantage.
Anger is also amazing with blood tokens. You can use the blood to discard anger, draw a card and give all of your creatures haste. Strefan doing his combat trick the turn you recast him can be clutch.
I would consider adding Nirkana Revenant back in as it works really well with Urborg, tomb of yawgmoth and can also give you extra mana for your cost X spells.
I don’t see a ton of synergy between Strefan and the Exquisite Blood tricks, but you do have the tutors to make it work even if there isn’t any support from the command zone. If you want to keep those win conditions, consider adding Blood Tribute. Tap a vampire as the kicker and have Vito/sanguine bond in play and you get to straight up remove a player (or all players if you have sengir as well). Great backup play for when exquisite blood gets removed/countered.
You already have one of the pieces for the Worldgorger Dragon combo (animate dead). Add in a Dance of the Dead and a Necromancy for redundancy and you have a recipe for infinite mana. Just use a blood token to discard the dragon and you are in business. Avacyn's Judgment, discarded with blood and cast for the madness cost can also deal lethal damage to three player with enough mana.
Crow-Umbra on
Triple Six, Five, Forked Tongue [Primer]
1 year ago
Thank you for your suggestions IHATENAMES and Coward_Token.
Regarding Hidetsugu, Devouring Chaos, I should've written a deck update disclaimer that I'm just play-testing it right now. Mindleecher is still in its slot in paper. I'm not a big fan that it is 7 total mana to cast & activate it once. I rationalized that it would be a bit more doable with treasure tokens available, but still not ideal.
I think I had Vance's Blasting Cannons Flip in an older version of my Maybe Board, or it's in the Maybe Board of my Moxfield version of the deck. I honestly forgot about it lol. I'd definitely consider it, especially with the option for repeated removal on its flip side.
I've for sure play-tested Ghirapur AEther Grid in the past and wasn't too excited, personally. In the games I've actually played the deck IRL, I felt like I got the best use out of treasures by having them up for mana for the instant-speed removal and interaction I'm currently running.
After play-testing and playing with more X-spells in the earliest versions of the deck ( Exsanguinate and Commune with Lava), I decided to move away from X spells since they felt really bad to get stranded with impulse draw. I think Bolas's Citadel fits a similar role that Indomitable Creativity would, but has the upsides of being repeatable, can hit the table for damage, and can be tutored out by Magda, Brazen Outlaw.
Phyrexian Arena, for me, falls into that weird space of not being amazing, but being just good enough to keep around. I'm a bit more biased since I've had the fortune of playing it turns 2-3 in the IRL games I've played with this deck. It helped me stay consistent with land drops and keeping my hand stocked enough. I have considered Stinging Study as a potential replacement. I'm always trying to find the right mix of repeated/incremental effects vs burst effects.
Regarding my utility lands, I only included the Urborg because I pulled a copy from Timespiral Remastered, and had a couple copies of Crypt Ghast around that I bought back in my earliest RTR days lol. I definitely have a Mikokoro around that I could likely swap in.
IHATENAMES on
Triple Six, Five, Forked Tongue [Primer]
1 year ago
For the mode you will most likely use Vance's Blasting Cannons Flip might just be a upgrade for Outpost Siege tbh I no longer run phyrexian arena in my decks as it seems slow most games you might want another draw spell instead. Also running Ghirapur AEther Grid to use tokens to ping or Indomitable Creativity to cheat permaents in could be another interesting play.
Lastly I'd look into maybe some tech lands you have uborg but no cabal coffers?? That's the dream. Other tech lands maybe mikokoro the center of the Sea for group hug ish card draw. Some bfz flip lands like hangra mauling. Spicy flavorful deck.
plakjekaas on Unintended Combo
1 year ago
Please don't waste food by throwing it at other players, use Ghirapur AEther Grid and recycle every turn ;)
keegcb on
I Wanna Be a Billionaire, So F***** Bad
1 year ago
Beebles Here are my thoughts about your suggestions. I am very happy that you are sharing some of your great ideas. 1. Academy Manufactor : I absolutely LOVE this card, I didn't even think of this but it is incredible in this deck! It makes an additional two tokens every time I make a treasure... Seems very very good(super versatile)!! 2. Indomitable Creativity : It does seem fun (similar to warp world), but it is not the whole board like WW. So It forces you to invest into your tokens but it doesn't do anything to solve your opponents battlefields. So it is not great in this instance because you spend a turn to use it but then you're very open 3. Magda, Brazen Outlaw : She is lovely, and I actually had her in the OG list, but I thought about it and cut her. She is incredible for a treasure & dwarf deck but she is very slow and unreliable at producing treasures on her own. Plus, we are not playing a bunch of actual game changing artifacts (at least none that we want to trash 5 tokens for). 4. Shimmer Dragon : I agree, this is great for turning treasures into that nice draw, I love it and I may need to find some cuts to slip it in. 5. Reverse Engineer & Thoughtcast : These are perfect for draw and I included them in the OG list, but I cut them because they were non-permanent spells (a whiff on a Warp World). These are definitely viable draw options that can be added depending on what we can cut after playing a card. 6. Ghirapur AEther Grid : This is actually an incredible card for this deck. We turn those artifacts into a damage. This is something I love but it does take 2 artifact to utilize the ability. I feel like there are other viable cards for this slot that just hit harder and aren't win-more like this one. But I have seen this card absolutely win games and it really makes me want to put it in. It is still super effective, even if you're just making some meh artifact tokens. 7. Hidden Stockpile : I'm so so torn on this card. I have played it in an Alesha artifact deck and it's nice, but the worst part is that it is a single servo. I can sac a treasure and that's great, but if I sac more than one it doesn't matter; I'm only getting one artifact token. It's just way too slow for what we want to do, it also forces us to pay into the scry which is not what we want to devote mana to.
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