Ghirapur AEther Grid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghirapur AEther Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

legendofa on Is WotC Being Inconsistent in …

9 months ago

Again, not a professional designer. But:

Compare Whispering Wizard to cards like Monastery Mentor or Third Path Iconoclast. I would say if or got added to the cost and it became a 2/2, it would be more likely to be triggered on any use. is the weakest color for continual token generation.

Sunshot Militia would need a shift up to at least uncommon, if not rare. It's already a reasonably efficient pinger, in that it can be activated multiple times in a turn and hits each opponent. Adding or maybe to the mana cost and upshifting the rarity would be enough to remove the restriction, I think. Ghirapur AEther Grid and Kyren Negotiations are my references here.

Crow_Umbra on Why Are So Many Recent …

11 months ago

If I'm not mistaken, Sunshot Militia can also tap itself to activate its own ability, since it doesn't specify "other creature"? Additionally, Sunshot hits all opponents, which could be used in some convoluted tap/untap combo loops.

Ghirapur AEther Grid debuted in Magic Origins, back in 2015, meaning it was likely designed a few years earlier than that (possibly 2011-13). Sunshot Militia was likely designed sometime in the past 2-4ish years.

DemonDragonJ, I'd recommend poking around Mark Rosewater's Blog to get some tidbits on design decisions. This is a recent post that's kind of adjacent to the questions you're asking.

Additionally, Mark Rosewater has the Drive to Work Podcast where he discusses all kinds of set design stuff to put it lightly. It's available on most major streaming platforms. Here's the Wiki page with a list of each episode and corresponding links.

wallisface on Why Are So Many Recent …

11 months ago

DemonDragonJ firstly, you're comparing a common to an uncommon, which isn't a fair assessment - generally speaking uncommon cards are much stronger than commons and can do more powerful and complex interactions.

Additional to this, the cards also behave quite differently. Sunshot Militia can be activated much easier, as there are two different cards types which it can tap to trigger itself (creatures and artifacts), whereas Ghirapur AEther Grid has to use artifacts.

But also, I don't think its fair to compare individual cards like this - looking at things in isolation like this isn't indicative of anything, and doesn't prove any valid path of discussion either-way. I think you would do better getting grasps on the bigger picture of why Wotc has made this change, instead of getting caught in the minutia of individual cards.

DemonDragonJ on Why Are So Many Recent …

11 months ago

What about Sunshot Militia? Why does its ability need to be usable only as a sorcery, when Ghirapur AEther Grid's ability can be used as an instant? Did WotC decide that that ability was too powerful as an instant, as well?

Max_Hammer on Mardu Treasures

2 years ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Triton on Kurkesh Sesh

    2 years ago

    Poly_raptor no worries! I totally get life happens sometimes. :) I appreciate the suggestions a lot! I definitely wanna find a place for Pia's Revolution- Ghirapur AEther Grid as well. It's tricky finding cards to cut but I will definitely add them to the Maybeboard! Thank you for the suggestions!

    Poly_raptor on Kurkesh Sesh

    2 years ago

    Oh and also Ghirapur AEther Grid is a maybe

    Mountainmammoth on Strefan the Bloody [primer]

    2 years ago

    Your collection is impressive. Here are some suggestions that I hope will improve your list.

    Olivia's Attendants creates 6 blood every time they attack, which is an amazing as a set up for dockside extortionist

    Twilight Prophet is dirty with Strefan. Draw an extra card each friendly upkeep and if it has a cost more than zero, damage each opponent so you get three blood per turn and gain life too. Plus strefan’s blood tokens make getting city’s blessing a snap.

    Ghirapur AEther Grid. You will be creating a lot of artifacts (blood and treasure) and being able to tap them in pairs to damage either players or problem creatures can give you an edge while you are building a critical mass of artifacts for krark or inspiring statuary and torment of hellfire.

    Olivia, Crimson Bride is a Rakdos vampire that Strefan can cheat on to the table. Essential does a similar thing to Strefan only she cheats on any creature from your graveyard instead of vampires from you hand. Great way to recur dockside extortionist or anything else you discard with blood tokens/lose to spot removal.

    Squee, Goblin Nabob is fantastic with blood as you can discard him and redraw him from the graveyard once per friendly upkeep. That can turn a blood per turn into card advantage.

    Anger is also amazing with blood tokens. You can use the blood to discard anger, draw a card and give all of your creatures haste. Strefan doing his combat trick the turn you recast him can be clutch.

    I would consider adding Nirkana Revenant back in as it works really well with Urborg, tomb of yawgmoth and can also give you extra mana for your cost X spells.

    I don’t see a ton of synergy between Strefan and the Exquisite Blood tricks, but you do have the tutors to make it work even if there isn’t any support from the command zone. If you want to keep those win conditions, consider adding Blood Tribute. Tap a vampire as the kicker and have Vito/sanguine bond in play and you get to straight up remove a player (or all players if you have sengir as well). Great backup play for when exquisite blood gets removed/countered.

    You already have one of the pieces for the Worldgorger Dragon combo (animate dead). Add in a Dance of the Dead and a Necromancy for redundancy and you have a recipe for infinite mana. Just use a blood token to discard the dragon and you are in business. Avacyn's Judgment, discarded with blood and cast for the madness cost can also deal lethal damage to three player with enough mana.

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