Cavalier of Dawn
Creature — Elemental Knight
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colourless Golem artifact creature token.
When Cavalier of Dawn is put into the graveyard from the battlefield, return target artifact or enchantment card from your graveyard to your hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Cavalier of Dawn Discussion
9 hours ago
1 week ago
Really like the idea of Cavalier of Dawn for problematic permanents of any type! Why don't you like Student of Warfare ? i like him coz he's a 1 drop that can act as a mana sink later in the game since there is no card draw in the deck but maybe it's too slow. Nice suggestions overall, thx for your input!
1 week ago
I am a believer in Cavalier of Dawn if you're looking for interactions to put in the sideboard; I know it's 5cmc but sometimes a game goes long and they have a nonland permanent that NEEDS to go away like Ensnaring Bridge or Kiora Bests the Sea God , not to mention it's ability to remove the format's dominant planeswalkers. I don't like Student of Warfare and Radiant Destiny could be replaced with Sanctuary Lockdown if you got rid of the Kithkin, giving you a soft answer to Emrakul, the Aeons Torn
3 weeks ago
Thinking that I don’t like Solitude as much as i’d hoped. It always feels lackluster in hand, either too expensive to hard caster, or I don’t have a white card in my hand that i want to exile.
Cavalier of Dawn feels more meaningful as creature based removal, and that still costs more than is comfortable. It was replaced by Skyclave Apparition . But truth be told, i kind of want it back. I don’t like where the deck is at currently with removal.
Similarly, and part of the reason Solitude always feels unplayable, is I still feel like the deck needs more draw power. Sure, there are a few great engines, or some repeatable effects attached to creatures, but I don’t feel like it’s accessible when i need it.
Long story short; Solitude and, as much as I hate to say it and NEVER thought I would… i think Azor's Gateway Flip are on the chopping block. I love azor but, like solitude, and as the deck gets more tuned, exiling a card is a very steep cost.
Omniscience_is_life any suggestions on additions in the (preferably creature based) removal, or draw/card advantage department?
4 weeks ago
Thanks for the feedback Chasedrk1! If I was to use your advice; I'd use Approach of the Second Sun over Entreat the Dead since they both are good at ending drawn out games but Approach requires a lot less setup compared to Entreat the dead. Solitude also looks like a splendid choice but if people are on a budget, I'd Recommend Cavalier of Dawn Instead. It's a reusable Generous Gift over Swords to Plowshares so it hits more targets but it's a bit harder to cast. I'd reccomend adding a Mystic Gate over an Island if you chose to go the Cavalier route.
Kaya, Ghost Assassin can be replaced but I'd prefer replacing it with another card that can provide card advantage. For maximum compression; I would reccomend Jace, Wielder of Mysteries as it can draw more cards than Kaya, and be a more synergistic with cards like Oath of Teferi and Spark Double
If you want to min-max; I reccomend replacing Palace Jailer with Solitude and Court of Ambition with Phyrexian Arena and maybe find room for Smothering Tithe And/or Archaeomancer's Map that said, I think effects that "discard" from your opponents hand are either valued as too weak or too mean in commander. I for one like it as an "underdog effect" and I think discarding cards is fine if you get value in some other way like if you're running shrines or Kaya. Discarding cards can be just as effective as a counterspell if done right. Your opponents can't cast spells if they don't have any (with sufficient graveyard hate)
3 months ago
3 months ago
Lots of changes in this revision:
Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!
Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.
Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.
Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.
Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .