Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Cavalier of Dawn
Creature — Elemental Knight
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colourless Golem artifact creature token.
When Cavalier of Dawn is put into the graveyard from the battlefield, return target artifact or enchantment card from your graveyard to your hand.
3 months ago
Let's suppose I have Athreos, Shroud-Veiled, creature A that has 'destroy a creature on etb' with a coin counter and Resourceful Defense on the battlefield, and I play another creature B that has 'destroy a creature on etb'.
Can I stack triggers so that:
1. Creature A with the coin counter will die on etb of creature B
2. I'll move the coin counter from A to B
3. Bring creature A back with the Athreos, Shroud-Veiled trigger
4. Target creature B with creature A etb 'destroy another target creature'
5. Move counter again. Rinse and repeat
Can I move the counter this way? Does that work the way I think?
Examples of combos I have in mind:
Fell Stinger + Sidisi, Undead Vizier for infinite tutor and draw on exploit
Plaguecrafter + Demon's Disciple for infinite etb, ltb and discard
Noxious Gearhulk + Cavalier of Dawn for infinite etb, ltb, lifegain and tokens
4 months ago
Blast Zone Mass Removal
Path of Ancestry Mana-Fix
Spire of Industry Mana-Fix
Shadowspear Lifegain and hexproof/indestructable Removal
Strionic Resonator Copies triggered Flicker or ETB
Whip of Erebos Lifelink, Revive and Flicker-Synergy
Recruiter of the Guard Tutor for Mechanic
Angel of Condemnation Reusable Flicker and Attacker in-one
Cavalier of Dawn non-Land-Removal
Mikaeus, the Unhallowed Keeps Creatures alive, also good for their ETBs
7 months ago
well Mr. king-saproling The Bloodsower, I was stuck in the house for a week and what started out as a pile of cards, a generous gift (Anointed Procession), and a couple frivolous purchases, I came up with this. The final cards came today so I haven't play tested it yet.
The main strategy is using the Gain Control cards and, with Hofri Ghostforge's ability, using Sacrifice cards to make bigger versions of those cards and return fire.
There are a lot of weird card interactions with this deck. Too many to mention. However, one that stands out is the Panharmonicon > Anointed Procession synergy. Then, throw in Cavalier of Dawn and sacrifice itself.
Once again Mr. King, thank you for taking the time to analyze and provide suggestions.
11 months ago
1 year ago
1 year ago
Really like the idea of Cavalier of Dawn for problematic permanents of any type! Why don't you like Student of Warfare ? i like him coz he's a 1 drop that can act as a mana sink later in the game since there is no card draw in the deck but maybe it's too slow. Nice suggestions overall, thx for your input!
1 year ago
I am a believer in Cavalier of Dawn if you're looking for interactions to put in the sideboard; I know it's 5cmc but sometimes a game goes long and they have a nonland permanent that NEEDS to go away like Ensnaring Bridge or Kiora Bests the Sea God , not to mention it's ability to remove the format's dominant planeswalkers. I don't like Student of Warfare and Radiant Destiny could be replaced with Sanctuary Lockdown if you got rid of the Kithkin, giving you a soft answer to Emrakul, the Aeons Torn
1 year ago
Thinking that I don’t like Solitude as much as i’d hoped. It always feels lackluster in hand, either too expensive to hard caster, or I don’t have a white card in my hand that i want to exile.
Cavalier of Dawn feels more meaningful as creature based removal, and that still costs more than is comfortable. It was replaced by Skyclave Apparition . But truth be told, i kind of want it back. I don’t like where the deck is at currently with removal.
Similarly, and part of the reason Solitude always feels unplayable, is I still feel like the deck needs more draw power. Sure, there are a few great engines, or some repeatable effects attached to creatures, but I don’t feel like it’s accessible when i need it.
Long story short; Solitude and, as much as I hate to say it and NEVER thought I would… i think Azor's Gateway Flip are on the chopping block. I love azor but, like solitude, and as the deck gets more tuned, exiling a card is a very steep cost.
Omniscience_is_life any suggestions on additions in the (preferably creature based) removal, or draw/card advantage department?