Cavalier of Dawn
Creature — Elemental Knight
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colourless Golem artifact creature token.
When Cavalier of Dawn is put into the graveyard from the battlefield, return target artifact or enchantment card from your graveyard to your hand.
Printings View all
|Core Set 2020 (M20)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Cavalier of Dawn Discussion
1 month ago
1 month ago
I played the deck the first time yesterday and ran into an Esper Control with Aminatou, the Fateshifter.
I hardly stand a chance against her flicker capabilities, which killed all relevant creatures, especially my Commander, if he entered.
I have no idea how to handle this.
2 months ago
3 months ago
Also Tamiyo, Collector of Tales would be even cheaper/faster and even more diverse.
4 months ago
ConstantVigilance I don't think you'll find one unifying creature type to cover all guilds, unless we're talking humans, because humans are as plentiful and diverse as they appear in the real world.
Demons are black aligned creatures. Dragons are red, Beasts are green, and so forth for many of the stereotypical creature types. All splashes into other colors occasionally but not enough to warrant an entire cycle dedicated to it without a really good reason. If we ever visited Serra's realm - a realm made by Serra the Benevolent that she populated with mainly angels she created as the guardians and human worshipers. Serra's realm got corrupted by the influence of Phyrexia (mainly black aligned), so the normally white-aligned angels could be influenced to draw on other types of mana, thinking in the lines of Innistrad's top angels Sigarda, Host of Herons, Bruna, Light of Alabaster and Gisela, Blade of Goldnight. But that would hardly make sense for the Ravnica guilds.
Another choice for a diverse creature type could be elemental - as they can be both beings of pure mana (Cavalier of Dawn / Omnath, Locus of the Roil) or beings of a specific elemental type (air/water is often blue, earth/fire is red, earth can be green, tree is green).
As Boza said; on Ravnica finding angels outside white, white-red and to a smaller extend white-black (there's 3 over 3 blocks) is impossible. As such I don't think we should attribute the guilds' characteristics on this cycle, if ConstantVigilance wants to keep the unifying creature type.
If you'd rather ditch the unifying creature type, here's a few suggestions for replacing creature types - you may need to change some stats and keyword abilities to better match these.
Guild creature types Show
All of them have human and elemental as a unifying creature type.
Azorious: Sphinx, Bird, Archon, Wizard
Orzhov: Demon, Zombie, (Angel)
Boros: Angel, Minotaur, Soldier,
Selesnya: Angel, Centaur, Treefolk, Elf, Wurm, Cleric, Knight
Dimir: Shade, Nightmare, (Vampire), (Demon), (Spectre)
Izzet: Elemental, Dragon, Wizard
Simic: Insect, Elf, Mutant, Wizard, Druid, Merfolk
Rakdos: Demon, Devil, Goblin
Golgari: Gorgon, Shaman
Gruul: Cyclops, Warrior, Shaman, Beast, Wurm, Elemental (higher affinity for elementals)
5 months ago
Cut Ishkanah, Grafwidow, as you will never get delirium.