Artifact Creature — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
|Have (2)||, gildan_bladeborn|
|Want (2)||trampledragon_1234 , Natio|
Printings View all
|Secret Lair (SLD)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Arcbound Ravager occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.0%
Arcbound Ravager Discussion
1 week ago
DarkHero - even if they are a 5/5 vanilla creature for 5 mana, like Jegantha is in most cases, you can play it in monogreen Tron for no deckbuilding cost. So, why not?
If the deckbuilding cost is minimal, why would you not do it? If the deckbuilding cost to include a companion is high, should even be playing the deck and not another deck that gets a free card?
The real deckbuilding cost is that other decks are strangled out.
Lurrus is a 3/2 lifelink, which a respectable body, akin to a Kitchen Finks that gets another card for basically. In Vintage, you could go Black Lotus, Lurrus, recast lotus. In modern, it basically asks the question "Have you played a Mishra's Bauble this game? If so, would like to cast a Rogue Refiner with lifelink?"
Lets also talk about mechanics being banned for less than 90% dominance.
Affinity - 7 cards banned in Standard (Arcbound Ravager, Disciple of the Vault and the 5 artifact lands) - none of them were related to the mechanic, but all of them were banned because of the Affinity mechanic. The five artifact lands were also on the first Modern banlist.
Dredge - Golgari Grave-Troll still holds the honor of the only unbanned card in Modern that was re-banned. Still a menace in Vintage, because not casting cards to win is super good.
Phyrexian mana - continues to see bans till last year, with Gitaxian Probe being banned.
The reason why not all cards with these broken mechanics were banned in the respective formats they broke was that once you ban the good ones, the mechanic stops being oppressive. However, the difference with companion is that while affinity, phyrexian mana and dredge have few powerful cards and many weak ones. Nobody is clamoring for the ban of Magmatic Sinkhole, because its effect is not comparable with Treasure Cruise.
However, there are only 10 companions, they are all rares and they all stat'ed to be competitive.
Since Lurrus was banned in Vintage, several Vintage just switched to Lutri, since the singleton restriction is just not that severe in Vintage. If Lutri is banned, Yorion will replace it. Requiring to play 80 cards is hardly a restriction since you have access to the entire card pool. If Yorion is banned, they will switch to Jegantha, as the most powerful restricted cards have only one mana symbol.
I think that if the only available companion costed , had no deck-building restriction, and was a vanilla 2/2 creature, I would still play it, as there is no downside to doing so.
1 week ago
I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion
3 weeks ago
I definitely think that the artifact lands should be unbanned. Cards like Karn, the Great Creator would shut them down and modern has artifact hate. Worse case scenario is hardened scales becomes a tier two deck because of Arcbound Ravager being able to sac land but even that's not too scary.
1 month ago
2 months ago
2 months ago
2 months ago
Here's some stuff that caught my attention over the past few sets. Dreadhorde Arcanist, Wishclaw Talisman (looks like you can activate, hold priority, and sac it. May be something for a new eggs combo deck idk) , Charming Prince (saw brief play, but Im thinking maybe use it in a taxes shell to get an Akroma, Angel of Fury out on turn 3 using vial), theres a cycle of cards like The Cauldron of Eternity (of which this one seems like a great card to get a Metalwork Colossus out with), Fae of Wishes (which saw brief play in places but may be cool in a control shell), theres Elvish Reclaimer (which could go in a variety of shells, especially a Spreading Algae deck that I really want to see made).
I would also suggest trying to take a look at the changes that have been seen by modern such as the mox ban. Maybe something you could look at is making an affinity deck with Arcbound Ravager among other classic cards that no longer have a home.
Some decks that Im working on right now that you may also like to work on are BG Undying (which has been a lot of fun and felt very good), and Stompy (which is not the most compelling, but is very underrated, and got some new toys.)
Hope some of this is of interest for you.
2 months ago
Definitely strong considerations! I would say this list is more of a shell that is still in development that each player should flavor to taste. That being said, Disciple of the Vault is hard to annihilate a table with versus something like Zulaport Cutthroat and doesn't help prolong our our plays like Deathgreeter or an intersection of these two like Blood Artist. As is, this build wants to draw a lot of cards and control the board with a lot of -1/-1 counters. Disciple of the Vault has the upside of being a 1-drop, but does not prolong our plays by gaining life, and does not put the hurt on the entire table enough. Arcbound Ravager is also a worthy inclusion. However, we usually want to sacrifice our artifact creatures to Yawg-daddy or KCI. If a game goes long and we need to beatdown (often relevant!) Hangarback Walker is a more synergistic option as the extra tokens allow us to draws cards with Yawg-dawg, is a "0" drop for scrap trawler targets and can be made very powerful for singular beats. Thanks for your thoughts!