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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Anim Pakal, Thousandth Moon
Legendary Creature — Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
1 month ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
Deck_Building_Dude on
The Glory of the Horde (Zurgo Ultra-Budget)
1 month ago
Just taking a break from my studies (I'm done Friday!) to give initial thoughts...
First, good work getting the Mana Curve down. I prefer a 2-3 average CMC for my decks so this is gorgeous!
I will say I prefer Martial Coup over Forth Eorlingas! simply because Martial wipes the board if X is greater than 5. Forth's only benefit is making you the Monarch, but I don't see much reason in here to become the Monarch, and making 2/2s instead of 1/1s, but in a Zurgo shell your goal should be numbers. In fact Martial Coup is cheaper than Forth Eorlingas!, so if you're looking for budget, maybe give it a look.
I'm normally not huge on Anim Pakal, Thousandth Moon, but in your shell I think it'll work. Just keep an eye on it to be sure it's pulling its weight. Every deck has at least one card to "keep an eye on." In my Zurgo deck, it's Crackling Doom and Indebted Spirit.
If you can make room for it, I'd go for an Exalted Sunborn. Better options are Anointed Procession and Ojer Taq, Deepest Foundation Flip, but those are $40-$60 a piece if you don't wanna proxy. Exalted Sunborn, though, is $12 and essentially Anointed Procession on a stick with a Warp cost that's the same as Anointed, so I'd look at that for doubling tokens.
I also prefer Fanatical Devotion over Reconnaissance simply because it's another sac outlet. It's also cheaper (.77 vs $3-$5).
I would also personally swap Woe Strider or Phyrexian Plaguelord (honestly probably the Plaguelord due to its mana cost) for Ashnod's Altar. One sac gives you 2 colorless that can be pumped into X spells or larger creatures.
My last cut would be Thunder of Unity. There are a lot of much more impactful enchantments than this one.
Honestly man this looks fairly solid for a budget precon upgrade! You've even introduced me to a few cards I can use (like Mardu Devotee). I'm impressed. This is MUCH better than what you had before. I can see an actual strategy brewing. I'd just add a few more sac outlets more than anything, as well as any way to increase token output. Good stuff!
NV_1980 on
TOKENS (Jetmir)
2 months ago
The appearance of (many) tokens can be an excellent reason to include Aura Shards, as it will basically ensure no one is allowed to have artifacts/enchantments unless you say so. Anim Pakal, Thousandth Moon is an extremely potent token generator that I'd definitely include in this selection. Provided that you intend to attack with the tokens you generate, I'd really consider adding Ohran Frostfang as well. Either your tokens will kill (almost) anything that blocks them OR you get to draw; win-win!
SaberTech on Naya tricks
3 months ago
Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.
In naya colours, some creatures with notable combat related abilities include:
(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelist
, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.
(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.
Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.
Taida on
Arabella Mob
7 months ago
Cool deck! Gotta love Anim Pakal, Thousandth Moon. I would suggest a few copies of Goblin Bombardment to use the many 1/1s that you create attacking. And the damage from Arabella, Abandoned Doll with the small tokens plus the Goblin Bombardment sacrificing several tokens can close the game scarily quickly. I have tried with it several times and love it every single one
Venum on
Math is for Blockers
9 months ago
your average CMC is 2.83, i don't know if the three talisman and 2 signet are really worth it.
- I would swap the 5 of them for something similar to Mirkwood Bats that you already have.
- Agate Instigator for extra damage whenever you create a token
- Anim Pakal, Thousandth Moon + Elas il-Kor, Sadistic Pilgrim + Blood Artist
- Warleader's Call is a nice addition also since you already have All-Out Assault
- Isshin, Two Heavens as One to trigger additionnal Mobilize/Myriad.
- Feel free to look at my version Mardu, meat token dispenser
Last_Laugh on Enough Triggers to Run Annie …
1 year ago
So I rebuilt Rienne, Angel of Rebirth multicolored legends matter today and added Annie Joins Up.
I got to counting and realized I have exactly 20 triggered abilities that AJU can double and I'm after opinions on if that's enough? The effects I have access to are pretty impactful but a little more sparse than I'd like.
Rienne's Kaleidoscope - Multicolor/Legends Matter is the deck if anyone feels like checking. Also, here's the triggers AJU can double here:
Tadeas, Juniper Ascendant, Sergeant John Benton, Aurelia, the Law Above, Paladin Elizabeth Taggerdy, Kutzil, Malamet Exemplar, General Ferrous Rokirik, General Marshault Elsdragon, Aragorn, Hornburg Hero, Craig Boone, Novac Guard, Havi, the All-Father, Cadric, Soul Kindler, Eowyn, Fearless Knight, Anim Pakal, Thousandth Moon, Selvala, Eager Trailblazer, Phabine, Boss's Confidant, Vrestin, Menoptra Leader, Torens, Fist of the Angels, Sovereign Okinec Ahau, Reki, History of Kamigawa, and Delina, Wild Mage
Crow_Umbra on
Fight For Survival
1 year ago
Hi there, have you had a chance to play this deck irl at all yet? In terms of upgrades, is there any specific area you want to focus on first? Lastly, do you have a general budget in mind for upgrades?
The tricky thing with Mardu Humans is that there are a lot of great options available to these colors; especially Legendary humans. Some more general spitballing ideas that should be fairly budget friendly:
-
Shanid, Sleepers' Scourge could maybe be a swap in over Captivating Crew. He has upside that helps your Legendary creatures, and can draw you some cards. Bonus points for being a creature that Alesha can recur.
-
Plumb the Forbidden is a solid draw option in Aristocrats and token-focused decks. It's one of my favorite responses to board wipes in the decks that I run it in.
-
Anim Pakal, Thousandth Moon can be a solid option over maybe Perimeter Sergeant. She can balloon & spit out gnomes if left alone too long.
-
Loran of the Third Path could be a potential swap out over Devout Chaplain. I think it depends on if you value an ETB removal source over one that is potentially repeatable, but needs more set up to pull off. Loran also opens up a more political draw option.
-
Depending on your preference, but Morbid Opportunist, Nelly Borca, Impulsive Accuser
, or Species Specialist could all be potential alternatives to Disciple of Bolas as draw options.
Hopefully these suggestions are helpful. Mardu Humans have so many great options available to different versions of the build archetype, that it can be hard to narrow down your options. Budget considerations can definitely help narrow down your options.
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