Artifact Creature — Construct
: Put a +1/+1 counter on each artifact creature you control.
|Want (2)||Goji , catraclysm|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Are abilities of an enchant creature the enchanted creature's abilities or the enchantment's?
- If steel overseer's ability is on the stack and it is destroyed does the ability remain on the stack if it still having legal targets?
- Inkmoth Nexus and Ensoul Artifact Rules
- Steel Overseer + Springleaf drum
- would mutavault get a +1/+1 counter...
Latest Decks as Commander
Steel Overseer Discussion
2 weeks ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
2 weeks ago
The most obvious interaction card in mono green is Beast Within. I think relying on the -1/-1 counter plan is risky, as Thalids are made super slow. As an example, if someone drops a turn 2 Steel Overseer, its going to cause you major issues. Beast Within not only deals with creature threats, but also any kind of threat, so covers you for “all aspects of play in your deck”
1 month ago
PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).
The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.
It just really feels like the Etched creatures require a massive amount of setup for very little gain…
I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron
1 month ago
First of all, thank you for your feedback, wallisface!
Generating five mana is going to be complicated, I know. I haven't figured out yet how to generate so much different mana without ramping with the lands and losing power.
19 lands might look low, some other Tron decks seem to run such low mana, maybe due to having low cost Expedition Map or the mana rocks. Who knows, it might work! (I just need some faith, or maybe just some re-adjusting)
Having two win-cons / enablers looked fine for me at first. On the one hand, the Etched people can give you cards and attack at the same time. On the other hand, the expensive planeswalkers can clear the board but also win the match if they are let alone too much time.
For the creatures, Steel Overseer seemed to me the best way to help with the counters and remaining 'competitive'. If you know something better, I will be glad to read it!
2 months ago
This list feels very good - a lot like the older Steel Overseer hardened scales lists. It might be a little too optimal for casual play, depending on the group.
In terms of being stronger, the main thing I'd look at is Lurrus of the Dream-Den - a single side slot makes the entire list substantially grindier, and splashing white is fairly simple with artifact supporting lands, also giving access to Esper Sentinel , Arcbound Mouser and Arcbound Javelineer if you want them.
Chalice of the Void usually is the counterpart to Power Conduit as they play very well together, but with the number of 1 drops you run, I'm not sure its an ideal choice, often needing to wait for 4 mana or more to be useful. Other answers are probably preferable
3 months ago
Honestly this is really great. I would definitely note that, given so many 0 cost cards like Memnite you will be seeing hand issues mid game, and likely want some draw power. I would definitely suggest Thoughtcast for this, as you will always hit that affinity trigger in a deck like this.
Otherwise, I find that Etherium Sculptor speeds everything up, and can make this deck even more aggro.
Great work! I really like this deck!
3 months ago
nathanielhebert: Thanks a lot for your feedback! Over the time, I updated this deck with cards like Steel Overseer , Ornithopter and Ensoul Artifact , of course! I can post the changes later. I have to say Gingerbrute is such a powerful card in my meta, I could not believe it first until I won 4 games in a row!
4 months ago
Golgari Guildgate could probably be swapped for Command Tower . Other useful cards might be Darksteel Juggernaut , Bonehoard , Shambling Suit , Steel Overseer and Traxos, Scourge of Kroog . There's some pricey versions of some of these cards for a few bucks or more but there's also 50 cent versions.