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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Are abilities of an enchant creature the enchanted creature's abilities or the enchantment's?
- If steel overseer's ability is on the stack and it is destroyed does the ability remain on the stack if it still having legal targets?
- Inkmoth Nexus and Ensoul Artifact Rules
- Steel Overseer + Springleaf drum
- would mutavault get a +1/+1 counter...
Steel Overseer
Artifact Creature — Construct
: Put a +1/+1 counter on each artifact creature you control.





DungeonCrawler64 on
Lurker of the Automation
6 months ago
I test-played a bit and I think I got the lands to work well!Hallowed Fountain seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor
Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands.
the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat.
I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea.
I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!
kamarupa on
Lurker of the Automation
6 months ago
Well, since it seems you want to splash white for Dispatch, I'd recommend playtesting the heck out it and keep adjusting the lands until it seems like it can't get anymore consistent. Razortide Bridge def seems like a great fit, but I also think any land that enters tapped is usually a disturbingly big drain on a deck's speed. Again, I recommend playtesting it a ton with the Bridge and then try swapping that out for the path land Hengegate Pathway Flip. I'd actually recommend trying it without Darksteel Citadel, too. From what I saw looking at a few other Cheerios decks, none of them tried taking advantage of the extra artifact trigger with artifacts lands and instead all went with the popular expensive lands. I'm not sure how competitive you want this deck to be, but even without dropping the big bucks, we can still get some decent lands these days. Bottom line, if you can't cast spells because you don't have the right color mana, the extra triggers from artifact lands essentially mean nothing.
When it comes to Blood Moon, ug. Man f those players, lol. OK, jk. Mostly. That's def where your Counterspell and a lot of your sideboard comes in huge. I firmly believe that a 1v1 race to 2 wins is the only way to play 'fair' magic, so if you do lose a game to Blood Moon, you have some answers that can shut that down and then it just comes down to luck of the draw.
The Ozolith is a great spell, and I love casting it when I get the chance but it does have 2 issues that compound each other. For starters, it's rare anyone in my little playgroup lets me keep it - they always destroy it first change they get. And then, it being Legendary can turn extra copies into dead cards. So I usually only include one and think of it more as a diversion target for opponents than something I need on the field to win. All that said, I'm a sucker for +1/+1 counters; so I wouldn't say you need Steel Overseer to make The Ozolith worth it, but the Overseer isn't hurting the deck by being here either.
DungeonCrawler64 on
Lurker of the Automation
6 months ago
Thanks Kamarupa! I agree with Counter spell and I Am very glad to learn about Dispatch it seems perfect for this deck! Do you recommend that I remove the basic lands and add 3 of the Razortide Bridge? my only problem with this is Blood Moon and Magus of the Moon. Also, I do really like the The Ozolith but to make it more efficient should I add a copy or two of the Steel Overseer?
once again a huge thanks for the feedback!
Wesinator69 on
Imma Baddie I Do What I Please
11 months ago
I know you hate tapped lands so I would suggest the following:


Also I hate Temple of the False God it should stop being included in precons. Plus 37 lands is a bit much. There are a couple other cards that don't seem to do enough for the mana cost. So I would also suggest the following:
hound829 on
Hot wheels & Mechs (Vehicle Tribal)
1 year ago
Idk how it works/interacts with vehicles and if they get crewed later, but for your consideration: Rise and Shine。At the very least, works really well with the artifact lands you're already running. Additional land to consider running: Power Depot. With all the other artifact synergy,Kappa Cannoneer might be a good include and I'd definitely consider adding a Steel Overseer. Idk what to cut for them, but all would probably get some good value, imo.
jdogz32 on
Broken Golem Foundry
2 years ago
The only thing I can think of that might be a good add is Steel Overseer
wallisface on
2 years ago
Some thoughts from my own time playing this archetype
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you really need mainboard Welding Jar (ideally 3) for todays highly-interactive meta.
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Steel Overseer is too slow and too fragile to be of much use imo. It’s a liability.
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i’d heavily suggest a playset of Inkmoth Nexus to give you a ton more ways to get off a turn-3 kill.
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your mainboard should prolly have a few more toolbox options for Urza's Saga to go grab
wallisface on
Thopters!
2 years ago
Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.
Keeping that in mind, here’s an example list incorporating my suggestions:
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4x Glimmervoid
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6x Island
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7x Plains
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3x Welding Jar
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