Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

Red_X on Mechtitan Aggro

3 months ago

I'd consider switching some Glimmervoids for Seachrome Coasts. You're almost entirely a two color deck, and hands that rely on glimmervoid for land one or two can be very fragile. Don't get rid of all of them because of courier and intervention, but I'd cut down. For Dispatch, I'd swap out some number of welding jar or heroic intervention, simply because you don't really want 5 of that effect. I'd also swap out Hotshot Mechanic for anything else, since you don't get any benefit from its effect. Steel Overseer would be my suggestion, but I'd also peruse some modern affinity lists for ideas. Maybe consider Treasure Vault in the mana base to color fix, ramp, and add a bunch artifacts for affinity. Also, Arcbound Ravager is pretty much a staple for this type of deck. Mechtitan is kind of taking its spot in this list, but the ability to move the counters around after blocking for no mana is very powerful.

TrollNtrample on infect myr equiped (comments please)

3 months ago

First off, love this idea. Probably going to copy. But I have an idea or two:

I'd drop True Conviction to one, or none at all. 5 mana is a big ask these days, plus around turn five I think it'll be too late for the life gain or double strike to really impact the game state. I think there are more effective ways to accomplish what this card does earlier in the game.

I'd definitely mainboard Necropede even though he's not a myr. You don't have consistent early infect pressure so you could essentially start splitting your damage into traditional and infect. I'd also try and find a way to mainboard Steel Overseer, then you don't have to worry about myr tribal since he hits all artifacts.

I hate to say it, but Urza's Saga would be beautiful in this deck. Especially since two of your equipments and two of your creatures can be added to the battlefield with Urza's Saga.

Also, with the myr tribal, you lose out on some infect typing, so maybe a Stoneforge Mystic to help search out Grafted Exoskeleton. Maybe.

Lastly, since you're running Grafted Exoskeleton, Etched Champion seems like he's at least on the maybeboard. Protection means unblockable, and unblockable infect is very annoying. I'd throw in a Welding Jar on the maybeboard as well.

Other good artifacts to mull over that synergize with Urza's Saga: Basilisk Collar, Ghostfire Blade, Shadowspear, Myr Servitor, Myr Scrapling

ZenYoLife on Myr Tokens Budget

3 months ago

LeechBoy Automaton is fine if you want more 3 drop anthem style creatures.

I feel it's redundant because you have Myr Galvanizer doing the same thing plus has an additional active ability for the infinite combo to feed Lodestone's power. You are also running Steel Overseer which legit is better than Adaptive Automaton because you can tap for each turn to pump your artifact creatures and you can have multiple copies in the field pumping if your opponents do not have removal.

If you believe you opponent will have removal, Turn 2 Myrsmith to bait their removal spell so you can next turn play Overseer.

ZenYoLife on Myr Tokens Budget

3 months ago

With Tempered Steel, you definitively would want Steel Overseer just because of the pure crazy pump on all your artifact creatures and tokens if you really want to go swarming. Genesis Chamber would fit great if you use Lodestone Myr vs Myr Battlesphere as you can tap Chamber before your opponent's turn to pump Lodestone. If you plan to stick with Sphere, I would remove Chamber from main and put it as sideboard with a few Lodestone as side too for alternative win.

I'm worry about your low amount of Plains vs the Colorless mana lands but that could be me being OCD about starting hands having Color mana I need lol.

ET_lord_of_squirrels on Competitive GW scales

4 months ago

Thanks for the feedback zapyourtumor! Some reasonings:

-Steel Overseer is definitely slow. I have only just started playing with these recently, and they seem fantastic as a way to put counters on Esper Sentinel without The Ozolith. The protection from Blacksmith's Skill, they are a resilient, must answer threat usually, but their slot may go to more Ancient Stirrings or some Arcbound Worker in the future.

-Welding Jar, Snakeskin Veil, and Blacksmith's Skill all fall under the protection category for me. I started with jars (and I know some lists are runing 4-of recently, because they're great), then I moved to veil, and now I'm on skill. The reason being that I'm a paper player, and as such, I've adapted to the local meta. Unlike veil or jar, Blacksmith's Skill can protect Urza's Saga and Inkmoth Nexus which is huge in a meta full of exile effects and Spreading Seas

-I did try Ingenious Smith for a while, but felt that it was slow, and required more 1-drop artifacts to be effective. While it is certainly a great card, my deck just isn't great for it right now. Usually it felt bad that I couldn't target it with modular, or that it couldn't hit lands with the ability

-Arcbound Mouser is also a great card, but in a deck where 1 drops usually get sacrificed to Arcbound Ravager or Zabaz, the Glimmerwasp, I felt that the lifelink wasn't super relevant. I've also liked having Arcbound Worker over it when I want a 1 drop, as it doesn't require any painful white mana, so I can leave my coloured sources open to play things such as Hardened Scales.

A lot of the information I get for this deck comes from the hardened scales discord server. Feel free to join us there if you haven't already!

LeechBoy on Myr Tokens Budget

4 months ago

Hi ZenYoLife. Thanks for the appreciation of this deck and the suggestions, I really like them. Steel Overseer as already on my mind, donĀ“t know why I forgot about it afterwards. Should be better than Adaptive Automaton.

Will make a little makeover and follow your suggestions, thanks a lot!

ZenYoLife on Myr Tokens Budget

4 months ago

Hi, I love the deck and Myrs are my favorite tribe. Some suggestions you may want to consider since you are running white would be Tempered Steel and look into Steel Overseer vs Adaptive Automaton and Mirror Entity. I think the Overseer would help keeping casting cheap for Myrsmith to do it's thing plus you can pump all your Myrs. Myr Superion could also be removed as it needs a condition to come out where you can fill the space for him for another Myr Battlesphere and 1 more of other Myrs you have already in.

TheVectornaut on Messing with Lore

8 months ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

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