Steel Overseer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

multimedia on Urza, CEO of Machines

1 week ago

Hey, good upgrades to the precon, what you've done so far.

How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.

You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.

You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.

The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.


Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.

Creatures:

Artifacts:

Others:

For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.

Good luck with your deck.

multimedia on Necros

1 month ago

Hey, good upgrades to the precon on a semi budget.

Ashnod's Altar + Nim Deathmantle are excellent upgrades. If you add Myr Battlesphere it's an infinite combo to create infinite Myrs and infinite Necrons with Imotekh.

Staff of Domination in your graveyard is a card that breaks Trazyn the Infinite because it allows to repeatedly untap Trazyn for only 1 mana each time. Use this with any mana rock in your graveyard that can tap for more than one mana: Sol Ring, Basalt Monolith, Thran Dynamo, Worn Powerstone to make infinite mana. With infinite mana then use Staff to draw as much of your library as you want. Sceptre of Eternal Glory if you control three basic Swamps allows for infinite black mana + draw from Staff to draw and cast as many cards as you want.

Scarecrone is another excellent upgrade, you can take advantage of it with Imotekh + Wingrattle Scarecrow for repeatable draw + Necrons because Wingrattle is an artifact and a Scarecrow. It has persist, when it dies it returns to the battlefield after first entering the graveyard. A returned persist creature gets a -1/-1 counter, but you can remove the counter with a +1/+1 counter allowing the creature to persist again.

Thran Vigil enablers repeatable persist and it has other uses too because outside of the combo other artifacts are leaving your graveyard to trigger Imotekh. Steel Overseer can remove -1/-1 counter while also putting a +1/+1 on all other artifact creatures you control which can be a helpful repeatable effect with 2/2 Necrons.


Some changes to consider:

Technomancer is subpar for 7 mana, can only return artifact creatures and they all return at the same time only triggering Imotekh once. Plasmancer only gets a basic Swamp and it's only put into your hand not onto the battlefield, thats not very good for 4 mana.

Necron Overlord, for 4 mana and have to tap artifacts you would think it would hit all opponents, but it doesn't only one opponent makes this effect not worth it. Haunting Voyage, there's a lot of nonNecron creatures here making this inconsistent in what it can reanimate for 6 or 7 mana.

Thought Vessel gives you no max hand size, but that effect doesn't help you, you want to be able to discard hand down to 7 cards, that helps to get artifacts into your graveyard for Imotekh. Temple of the False God is a terrible land especially when you have none or very few land ramp effects, you don't need it. A land that can't tap for mana in the early game or even mid game is unplayable.

Good luck with your deck.

BringerOTBD on Breya, Etherium Shaper

2 months ago

Update: -Marionette Master / +Cyberdrive Awakener -Machine God's Effigy / +Imotekh the Stormlord -Blasphemous Act / +Their Name is Death -Disciple of the Vault / +Steel Overseer -Reverse Engineer / +Losheel, Clockwork Scholar -Bedevil / +Void Rend -Temple of Malice / +Cryptothrall -Temple of Enlightenment / +Optimus Prime, Hero  Flip -Temple of Deceit / +Thirst for Knowledge -Temple of Epiphany / +Shivan Reef

Notes: I chose Cryptothrall over Spellskite because they serve the same function, to protect your stuff, but Cryptothrall requires less effort. I put in Optimus because I wanted to experiment with him. Lastly, I'm keeping Austere Command in the deck since I like to have a board wipe that hits enchantments and artifacts.

multimedia on Breya, Etherium Shaper

2 months ago

Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.

If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.

Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.

Good luck with your deck.

IXALAN_Crazy on Bluesteel Aggro

2 months ago

AshCrouch you have a good point. I got this deck yesterday and it's pretty great, but that's the main problem I have. I decided to fit in 2 Steel Overseer in place of 2 owls. Thanks for your comment!

Max_Hammer on Mardu Treasures

3 months ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    wallisface on Bluesteel Aggro

    3 months ago

    I’d suggest dropping High-Speed Hoverbike so you can run the full playset of Smuggler's Copter, which is just an all-round better vehicle.

    I also think it's probably worth trying to fit a few Steel Overseer in here to apply offensive pressure, as well as a few Welding Jar to keep your important pieces safe.

    to_regatha_and_beyond on Budget Modular

    4 months ago

    Ooh, very interesting! I haven't played around with modular yet but I like the list you have here.

    A few cards I might (might) consider-

    Very nice engine you've got here, especially for the price!

    Load more