Please login to comment

Muelton, I'd love to see your Ooze Storm, if you post it. Send me a link! I actually haven't updated Aeve in a while, so I'm sure it needs some revision.

May 25, 2022 10:39 a.m.

Blitzkrieg Elemental

Creature - Elemental

Haste, Trample

When ~ enters the battlefield, search your library for an instant or sorcery card with MV X or less with in its mana cost, reveal it and put it into your hand, then shuffle your library

X/1


Wild.

May 24, 2022 8:32 p.m.

Arms of Octavius

Legendary Artifact - Equipment

Equipped creature gets +2/+2 and gains Reach, Vigilance and Double Strike

Equip

Equip Artifacer


Make Doctor Otto Octavius (aka Dr Octopus). I'm thinking Human Artifacer.

May 23, 2022 6:34 p.m.

For TheoryCrafter's challenge:


The Wooden Hellkite

Legendary Artifact - Vehicle

Flying

: ~ gets +1/+0 until end of turn. If ~ was crewed by Captain Flamebeard this turn, it gets +2/+0 until end of turn instead.

Whenever ~ deals combat damage to a player, gain control of each treasure token that player controls. If that player controls no treasure, create a treasure token.

Crew 5

6/6


For Johnny_Boy's challenge:


Rhifnik, Essence Bender

Legendary Planeswalker - Rhifnik

Creatures you control get +or-X/+or-X, where X is equal to 6 minus the number of loyalty counters on ~

+1 Target player can't play creature spells until your next turn unless they pay for each of those spells

-1 Return target creature card from your graveyard to your hand

-9 Put any number of creature cards from your hand and/or graveyard onto the battlefield. They gain Haste and Trample until end of turn.

6


The wording on the +1 ability could say "Creature spells target player casts cost more to cast until your next turn," but if so then that cost could be reduced by cost reduction effects. My chosen wording prevents that.

Kinda hard to get them to 10 loyalty in order to ult with one loyalty remaining, but if you can it would be a massive board drop with +5/+5 hastey tramplers, without paying anything. And if she only accomplishes being a damage sponge, then maybe she survives long enough to give a good bonus to your creatures. Just need a bunch of big butt blockers to keep it going for some turns. Or some serious fog action. Oh, and I see her as a Viashino Shaman.

Holy hell, wasn't ninja'd!

Make a NONlegendary Viashino Shaman creature in Abzan.

May 23, 2022 12:59 a.m.

Good Tidings

Enchantment

During each player's upkeep, that player reveals the top card of their library. If a noncreature permanent card is revealed in this way, they may put that card into their hand. If they don't put a card into their hand in this way, they scry 2, then create a treasure token.


Good 'ol group hug to bring joy into everyone's lives. Everyone needs a hug now and then <3

Ninja'd, so do the challenge above.

May 22, 2022 10:52 a.m.

Eat the Rich

Legendary Tribal Sorcery - Dragon

The player who controls the most creatures loses life equal to twice the number of creatures they control. Repeat this for artifacts, enchantments, planeswalkers, lands, cards in hand and cards in graveyard.


Game ender, especially in group hug.

Ninja'd 7 times! That's a new record!

See challenge above.

May 20, 2022 11:25 a.m.

The Kjazitex

Legendary Creature - Basilisk

Vigilance, Menace, Deathtouch

Nonhuman creatures you control have Deathtouch

Whenever a creature dealt damage by The Kjazitex dies, exile that creature and create a 0/2 colorless Wall creature token with Defender

4/9


I'm shyt with flavor text, but the basic idea is that this monster is the guardian of the wilds, defending nature against the scourge of the skeletal hordes. It fits the theme we're going for because of the common thread of exiling creatures that we seem to have in the previous posts.

There's a lot of 3-color combinations yet to make, but feel free to wildcard if you think a 10 card legendary cycle is unreasonable.

May 19, 2022 1:41 p.m.

Haxor, Bone Forger

Legendary Creature - Dwarf Shaman

First Strike, Protection from White

: Exile X creature cards from any one graveyard, then create X 2/1 black Skeleton creature tokens

3/2


Repeat.

May 19, 2022 1:06 a.m.

Sifa Grent

Legendary Planeswalker - Sifa

0 Remove up to 2 counters from up to 2 target permanents. If two counters were removed in this way, put 2 loyalty counters on Sifa

-2 Put three -1/-1 distributed as you choose amongst up to 3 target creatures. If at least one creature dies in this way, put a loyalty counter on Sifa

-12 Destroy all creatures and planeswalkers you don't control

8


Hope that does it justice.

Make a food that's a piece of cheese. Black bordered, please.

May 18, 2022 10:07 a.m.

Thank you!

I'm pretty sure that Curious Herd is what I could cut for the Connoisseur. You're right, it's pretty situational. That, and being a 4-drop kinda makes the Connoisseur a better choice.

To be frank, I haven't even actually built this deck yet. It's still in the developmental stage. So some of the cards, like Curse of Clinging Webs for example, will be proven upon playtesting. I'll keep your other suggestions in mind, but at least on paper they don't seem better than your suggested cuts.

May 17, 2022 3:29 p.m.

Thanks for the comment, Max_Hammer.

I'll have to pass on Biovisionary. Just a little too cheap for my taste. Not my idea of a fun way to win. Plus, while I do have some clone action, I don't think I have enough to make it a reliable wincon.

Venom Connoisseur does sound fun, and I'll definitely look for a way to fit that on the list. You're probably right about Gala Greeters, but that's one of my lowest cost treasure generators, so I'm torn. Also, I'd like to lower my curve, so cutting a 2-drop isn't ideal. And Guardian Augmenter is one of very few cards on the list that protect my commander, so I'd only want to lose it for something that does that better. Do you see anything higher cost that you'd drop for the Connoisseur?

May 16, 2022 6:18 p.m.

An Hero

Instant

(An Hero is Black)

Sacrifice a creature

"He was such an hero, to take it all away. We miss him so, That you should know, And we honor him this day."


I missed the meme train, but couldn't resist. This is a very old one, because I myself am very old.

Make another Wandavision card, or else wildcard.

May 16, 2022 11:32 a.m.

Just because it's late and I'm in my cups, I'd like to fix a card I made a couple posts ago:


Souruītā, the Hell Blade

Legendary Artifact - Equipment

Consume - Whenever equipped creature deals lethal combat damage to a creature, exile that creature and put a soul counter on ~

Equipped creature gains Double Strike, and gets +1/+0 and Bushido 1 for each soul counter on ~

Equip


Now it creates more of a dilemma for the defending player to figure out whether or not to block the equipped creature. Especially after it's collected a bunch of counters. And it just becomes meaner every time it's blocked. Absolutely vicious, which is what I was going for the first time and didn't really achieve it.

Sorry for the interruption.

Current challenge is:

Please see JANKYARD_DOGs last two posts and make a creature with Consume that fits their challenge and lore <3

May 15, 2022 1:16 a.m.

Soul Echo

Creature - Spirit Illusion

Flash, Flying, Defender

Consume - Whenever ~ deals lethal combat damage to a creature, exile that creature and return ~ to your hand. Then, create a 1/3 Spirit Illusion creature token with Flying and Defender.

3/1


Now, make a big, green Beast with Consume, as well as some kind of "Consume Matters" ability. Doesn't have to be mono-green.

May 15, 2022 1:04 a.m. Edited.

Souruītā, the Hell Blade

Legendary Artifact - Equipment

Consume - Whenever equipped creature deals lethal combat damage to a creature, exile that creature and put a soul counter on ~

Equipped creature gains First Strike, and gets +1/+0 and Bushido 1 for each soul counter on ~

Equip


It could totally get pretty awesome after a few turns, though it would for certain be a slow build-up.

Make another card with Consume.

Consume - Whenever [CARD NAME] deals lethal combat damage to a creature, XYZ

May 14, 2022 11:29 p.m.

Oh, and to speak to the point of the Sprout Swarm infinite combo, yeah I'd rather not include that. However, incidental infinite combos are not automatically unappealing to me. If all of the pieces are things that help the deck by themselves, then I'm ok with it. My aversion is more about building the deck for the combos. Like, adding cards that really only help because they're combo pieces, but otherwise are dead draws. I really don't like decks that are all ramp, tutor and removal, that are designed to win via combo but lack a cohesive theme otherwise. Heliod Ballista or Thoracle, that sort of thing. Walking Ballista is garbage without the combo. Thassa's Oracle is meh unless you have infinite draw combos.

So no, including Sprout Swarm isn't out of the question just because it can go infinite.

May 14, 2022 2:03 p.m.

Thanks again!

You're probably right on all of those points. I have a couple more questions I'd like opinions on, while I have your ear.

First, I'm leaning towards making this a Midrange deck, but the biggest problem is making sure to have enough token producers. All the token doublers in the game won't do me any good if I'm not creating tokens regularly. So if, for instance, I add Counterspell, Mana Leak, Arcane Denial, etc., I'm naturally removing token producers to fit them in. Same for removal. That's why the counters on this list are the ones I chose. Same problem for ramp. So the question is, how many token producers is too few? In other words, what's the minimum number of them I should have?

Next, what are your thoughts on Elder Gargaroth? I keep trying to make myself believe it's an awesome card. 5MV for a 6/6 with 3 keywords and a modal attack trigger??! I'm thinking that it would be a great option for Esix and others to copy. Am I wrong? Is it as great for this deck as I want to believe it is?

May 14, 2022 1:53 p.m.

Said on Battalion of Bones...

#18

This reminds me of a Golgari spirit tribal deck I had built long ago, because it has numerous synergies and the potential to blow up, but also has an atrocious mana curve and zero ramp.

I understand that you're not going for competitive here, but I do think that you could drop some copies of the higher cost cards to add some ramp, and maybe take out Vraska altogether.

Or, you could forget the ramp and add more removal instead. Mutual Destruction and Bone Shards would both be on theme, without hurting the budget the way that Modern staples like Abrupt Decay would. Doing so would lean the deck towards a Midrange strategy, thus minimizing the need for ramp and increasing the possibility of still being alive when you can afford to cast Skeletal Swarming.

Also, forgive me if either of those are not Pioneer legal. I'm no good at making suggestions for that format. +1 all the same.

May 14, 2022 12:38 p.m. Edited.

Thank you legendofa

I knew that the first comment on this deck would be about the doublers. I left them off because the deck has a really high curve, and I'm having trouble getting it lower. I made some changes to add Treasure token producers to try to help with that, but I'm having trouble finding a balance. Any thoughts on what I could cut to fit those in, without raising the curve or going down to too many token generators?

May 14, 2022 12:10 p.m.

So, wait... are we doing James Bond, or Mission Impossible? :P


Bond, James Bond

Legendary Creature - Human Rogue (Spy?)

Ninjutsu

Equipment you control cost up to less to equip to ~

~ crews vehicles as though his power were 2 greater

When ~, or a vehicle ~ crews, deals combat damage to a player, Fateseal 3 targeting that player

4/4


Wild.

May 12, 2022 10:49 a.m.

Specialties

Legacy - Casual

Decks

Always Loot the Bodies

Commander / EDH Epicurus

SCORE: 44 | 25 COMMENTS | 3964 VIEWS | IN 11 FOLDERS

Do You Wanna Die?!?

Casual Epicurus

SCORE: 5 | 1 COMMENT | 288 VIEWS | IN 2 FOLDERS

Yarok, Landlubber

Commander / EDH* Epicurus

SCORE: 6 | 9 COMMENTS | 677 VIEWS | IN 2 FOLDERS

Kamahl's Token Legion

Commander / EDH Epicurus

SCORE: 5 | 1 COMMENT | 294 VIEWS | IN 3 FOLDERS

Wulfgar of Tin Street

Commander / EDH Epicurus

SCORE: 47 | 16 COMMENTS | 2339 VIEWS | IN 13 FOLDERS

Mazirek's Nut Sac

Commander / EDH Epicurus

SCORE: 48 | 21 COMMENTS | 2530 VIEWS | IN 18 FOLDERS

Alela's Automotive Museum

Commander / EDH Epicurus

SCORE: 10 | 13 COMMENTS | 560 VIEWS | IN 3 FOLDERS

Ramos Cascade Ramp

Commander / EDH Epicurus

SCORE: 23 | 20 COMMENTS | 1526 VIEWS | IN 9 FOLDERS

Finished Decks 72
Prototype Decks 29
Drafts 0
Playing since Revised Edition
Points 2565
Avg. deck rating 11.26
T/O Rank 11
Helper Rank 17
Favorite formats Legacy, Vintage, Modern, Casual, Block Constructed
Suppressed formats Pre-release, Unformat, Heirloom, Hero, Duel Commander, Magic Duels, 1v1 Commander
Cards suggested / good suggestions 377 / 193
Last activity 45 minutes
Joined 2 years