Yeah man, I know where Glendale Heights is! I lived in Wheaton until the 8th grade and have been in DeKalb since. Buying my first house next year. Probably in Waterman or something.
May 14, 2020 12:57 a.m.
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Creature - Goblin Rogue
If ~ is in your hand, you may reveal your hand once each turn. If you do, surveil 2
Forecast - , Reveal ~ from your hand: Look at target player's hand and choose a card from it. Exile the chosen card. (Activate this ability only during your upkeep and only once each turn.)
When ~ deals combat damage to a player, that player discards a card, then you draw 2 cards, then return ~ to its owner's hand
Make a card that benefits from being in exile, without mentioning suspend.
May 25, 2020 4:25 a.m. Edited.
I love absolutely everything about this deck. Don't change a thing ;)
Well, except that I would love to see Squee, the Immortal in there, and Furious Assault in addition to the Impact Tremors you already have, because you have no enchantment fetch, and that's a good effect.
Other cards possibly overlooked that are worth looking at:
Though I could never conceive of a list of cards you could remove to fit all of that in.
Anyway, I started this giant comment by saying you shouldn't ever change a thing. I mean that. The deck looks amazing as is. These suggestions are just food for thought.
May 25, 2020 3:58 a.m.
Permanents do not untap during their controllers' untap steps
During each player's upkeep, ~ deals 1 damage to that player for each tapped permanent they control
Sacrifice a land: Untap all permanents you control. Any player may activate this ability
I'm absolutely sure that's not broken. Positive of it. Yep.
Sorry, it's hard to keep Golgari balanced sometimes.
Make a sorcery in Esper that would work well in a Damage Over Time deck.
May 25, 2020 12:51 a.m.
jdwork Thank you for the comment!
Acidic Slime was the second to last card I cut from the deck to bring it down to 100. I absolutely want it in there, but I can't justify losing something else with a lower mana cost. Which leaves Feast of Worms, Frenzied Tilling, Volcanic Offering and Deus of Calamity as the only spells at 5 CMC, none of which I really want to trade out for the slime. Playtesting will decide if I'm wrong.
As for mana dorks, I also already had that thought, and your certainly in the right to mention them. By the same token, I've stared at this decklist forever, saying to myself "surely there's a way to fit a Sol Ring in here!" But I really haven't figured out how.
The deck is a slow, grinding victory sort of deck. It operates on resource denial, often at its own detriment. However, the land fetch and land recurrence keeps its own mana base alive, while the opponents have to keep rebuilding. And while it doesn't have an incredibly low curve, it also doesn't have any big-mana spells either.
So I'm torn. I feel like I have to have as much land destruction as is in there to do what it does. I don't know; which cards would you take out for dorks?
May 25, 2020 12:11 a.m.
Must be a lot of parties today. Not a lot of movement on the thread.
Creature - Vampire
When ~ enters the battlefield and during your upkeep, if no creatures died since your last upkeep, tap ~ and it deals damage to itself and to you equal to its power
Whenever a creature dies, put a +1/+1 counter on ~. If that creature died as a result of taking combat damage from ~, put an additional +1/+1 counter on ~.
I like the idea of fast black creatures in the suicide black style. It's really what black is all about to me.
Not an especially creative or innovative idea, however. Next challenge, make a suicide black style card that adds something different to the genre.
May 24, 2020 9:43 p.m.
bmbinder Thanks for the comment!
With all the shock lands I'm running, I feel like the check lands were better than the fast lands (in other words, stuff like Isolated Chapel works better than Concealed Courtyard), but you may be right about including a few basics. I could probably drop the Triomes, and one of each check land to fit basics in there. However, I've been using the same formula - with special exceptions for a handful of decks - since 1993: 40 spells, 21 lands. Sometimes I get mana screwed, and that's never fun. But what's also not fun for me is drawing 3 lands in a row late-game.
So I'm kinda torn on the idea of adding land, and I definitely don't want more than 61 cards in the deck. So I'll ask you: if I added 2 fetch lands to bring the total to 23 lands, in addition to the revisions to the lands I already mentioned, what would you take out for them? Should I go down to 3x Raptors? Cut one of the Snapdax? Pull Mythos entirely? I'm at a loss for what I can do without or with less of.
May 24, 2020 8 p.m.
Chitter From Within
Destroy target creature. Create X 1/1 green squirrel creature tokens, where X is the destroyed creature's CMC.
"I've never seen a more grisly, vile way to pass on from this world. I have witnessed many atrocities in my life. This alone has traumatized me." - Yawgmoth, Thran Physician
Make a Pegasus-Unicorn hybrid, with mutate.
May 24, 2020 2:40 a.m.
Sygg, River Pariah
Legendary Creature - Merfolk Rogue
Eminence - If ~ is in the command zone or on the battlefield at the beginning of each end step, you get an experience counter if an opponent lost 3 or more life this turn
At the beginning of combat on your turn, X target creatures you control can't be blocked, where X is equal to the number of experience counters you have
Whenever a creature you control deals combat damage to a player, draw a card
Make a creature card that destroys lands, with a downside, but with eventual huge upside if it stays on the board long enough.
May 23, 2020 10:37 p.m.
Oh, they were both wildcards. Lol, wildcard again, then.
May 23, 2020 8:32 p.m.
Creature - Human Scout
Whenever a creature attacks, if the defending player controls a mountain, it takes 3 damage. Any player may pay for each attacking creature to prevent this damage.
"If a stranger offers to lead you safely through the magma flows, best to pay him ahead of time."
Double ninja'd! Review the last couple posts, and choose a challenge from them.
May 23, 2020 8:31 p.m.
InfernoTitan115, thank you for the comment!
Actually, I originally had put Sonorous Howlbonder into the deck, but I removed it for two reasons. First, like you pointed out, he's a human, and therefore not something I can build a mutate pile on top of. Secondly, and more importantly, I actually want my menace creatures to be blocked, so that I can take full advantage of the creature kill potential of Labyrinth Raptor and the deathtouch element of the deck.
The fact of the Howlbonder being a 3-drop really cemented the decision.
May 23, 2020 8:13 p.m.
Ok, for the real comment.
You have a very good balance here, and I wouldn't want to mess with that. However, I would use Liliana of the Dark Realms over Liliana of the Veil. You have plenty removal and discard, so only LotV's Ult seems like it adds anything. Albeit, it's a great Ult, I will admit.
Furthermore, if you included LotDR, you could include a couple Consume Spirit pretty easily. And, since you're running 8 fetch lands, you could maybe even throw in a one-of Goblin Charbelcher, just because.
Also, also, mad props for Gatekeeper of Malakir. I don't see that in nearly enough mono-black decks.
May 22, 2020 12:59 p.m.
On Neurotic Student, I want to add:
"At the beginning of your upkeep, you may pay . If you do, you may reflip any coin flips that resulted in tails one time for each coin flip this turn."
Which represents my anxiety medicine. I'll let you use your imagination for what that is.
May 22, 2020 11:38 a.m.
Creature - Elder Human Bard
~ must attack each turn if able
During your upkeep, flip 3 coins. If at least two heads are flipped, ~ gets +2/+2 until your next turn. If at least two tails are flipped, ~ gets -2/-2 until your next turn.
During your draw step, before you draw, look at the top 4 cards of your library and put them back on top in any order, then discard a card at random.
That's me. Or, at least with a highlight on my generalized anxiety disorder, which manifests in OCD and panic attacks. The attack each turn is about how I've worked 7 days/week for many years. The draw step ability represents how I always aim to plan ahead, but unforeseen circumstances keep holding me back from my goals.
Bard, because I'm a musician. Esper, because I'm a philosopher.
Continue the challenge.
May 22, 2020 10:55 a.m.
I upvoted and wrote this comment before even looking at the name, because Typo-0. Don't know if you even know what that is, but you do now. Okay, gonna actually look at the deck now. Might have an actual comment afterwards.
May 22, 2020 2:01 a.m.
Okay, okay, I got this.
Creature - Human Rogue
Horsemanship, reach, bands with oxen
: Create a 0/4 ox creature token with defender. Use this ability only once each turn, and only if you control at least two oxen
During your upkeep, if you control 3 or more oxen, create a treasure token
Sacrifice an ox: create a food token
: ~ deals 2 damage to target attacking creature
Maybe a bit much?
Make a legendary cowboy.
May 22, 2020 1:55 a.m.
Legendary Creature - Human Assassin
Double Strike, Reach
Pilot (This creature may crew any vehicle alone, even if it doesn't have high enough power)
, : ~ Fights target creature
, : Detain target creature
You didn't specify what kind of cowboy ;3
Looks like some ninja beat me to it, though. Do above.
May 21, 2020 11:29 p.m.
Well, philias, you already took my favorite mono-color, so I'll go with my second...
Creature - Human Cleric Soldier
Vigilance, lifelink, protection from black and from red
Enchantment spells you cast cost less to cast
Nonwhite spells your opponents cast cost more to cast
Creatures you control get +1/+1, and enter the battlefield with your choice of a lifelink counter or a vigilance counter
Whenever you gain life, you may pay . If you do, create a 1/1 white Cat Soldier creature token
: Prevent up to X damage from a single source. You gain life equal to the difference. Spend only white mana on this ability.
Continue the cycle.
May 21, 2020 9:08 p.m.
You obviously know the deck much better than me, but it seems like Distortion Strike is a serious wincon. If it were me, I'd run at least 3x of that.
Also, as a utility in case of disruption or removal when setting off the kill switch, I think it would be good to have something like Spell Pierce or Stubborn Denial or Force Spike. Maybe one or two of, just in case.
And finally, Narset's Reversal targetting your own spells, is a great way to up your spell count in a turn.
That's all I got. Cheers!
May 21, 2020 1:56 p.m.
I'm really hopeful for the future of mutate. It's like a really fun mechanic without a whole lot of existing options. Feel free to peruse my Mardu Mutate deck for inspiration, although it goes in a different direction than yours so I don't post it here to imply that yours should look more like mine. Also, mine is Modern, so bear with me: Modern Mardu Mutate Menace Mania
Adanto Vanguard is an incredibly useful creature in my deck, because a) it's only 2 CMC, b) it has built in protection as a starting point for a mutate pile, and c) the power boost when attacking is a great added ability when mutated by Snapdax.
I'm drawing a blank on other suggestions, though I will point out that I personally feel that Cloudpiercer is way too slow for what it does.
+1 from me. Cheers!
May 21, 2020 1:17 p.m.
SCORE: 6 | 4 COMMENTS | 281 VIEWS | IN 1 FOLDER
Commander / EDH*
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|Playing since||Revised Edition|
|Avg. deck rating||5.60|
|Favorite formats||Legacy, Vintage, Modern, Casual, Block Constructed|
|Suppressed formats||Pre-release, Unformat, Heirloom, Hero, Duel Commander, Magic Duels, 1v1 Commander|
|Good Card Suggestions||57|
|Last activity||4 hours|