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shit, damn, I did the same thing. It was supposed to be boros and Azorius! What the actual Hell?

June 20, 2021 5:20 a.m.

Oh, sorry. Boros and Izzet. Thank you.

June 20, 2021 5:18 a.m.

Oh, I'm not good at flavor text.

"The calculation of 'mass times speed' is equally significant in warfare as it is in scientific application."

June 20, 2021 4:37 a.m.

seshiro_of_the_orochi, you did it slightly wrong. The primary color for Abzan is black, not green. So the guilds it combines would be Golgari and Orzhov, not Selesnya. And the card itself would be black. Minor detail. I still love your card!

On another note, I am having a horrendous time with this challenge. Combining two enemy-aligned guilds to achieve a common goal? I had a good idea for Orzhov and Boros, but rdean14 beat me to it. Here's an attempt at Boros and Simic.

Bond of Momentum


Create a 2/2 white Spirit Soldier creature token with flying for each instant and/or sorcery spell you've cast this turn

Only two left to go. Keep it rolling.

  • Temur (Simic+Izzet; blue card)

  • Sultai (Simic+Golgari; green card)

June 20, 2021 4:30 a.m.

Said on BLRM (Bureau of …...


1empyrean Thank you!

Of the 4 suggestions, Esper Sentinel is the one I would turn down. He seems like he'd fit the theme very well at first, but I really have very little to boost his power (really, nothing except for Sword of the Animist and Bloodforged Battle-Axe ). I had already considered it.

The other 3 suggestions are spot on. I'm going to add Urza's Saga ASAP. The other two are very interesting, and possibly absolutely awesome for this deck, and definitely worth playtesting.

Great suggestions!

June 19, 2021 9:31 p.m.

The only guilds that are not yet represented in the sword-of's are Gruul and Dimir. I'll take the first one.

Sword of Fauna and Flora

Artifact - Equipment

Equipped creature gets +2/+2 and gains protection from red and from green

Whenever equipped creature deals combat damage to a player, populate twice, then proliferate twice


On par with power level? It would very much depend on what you put around it. Which would make it much more limited in versatility than most of the other Swords, but would be an absolute machine in the right deck.

Next, make the Dimir Sword of X and Y.

June 19, 2021 12:35 a.m.

Said on Look at me, …...


Evolution Sage and Drop of Honey . Though I haven't the slightest idea what you would drop for them.

Absolutely love this shytt.

June 16, 2021 10:53 p.m.

Universal Bauble


: Add

, : Add 2 mana of any one color

, : Draw a card

, : Create a token that is a copy of Universal Bauble

That could literally go into any EDH deck.

Next challenge, make a Snow permanent set in Dominaria.

June 16, 2021 8:40 p.m.

Not to pick on you specifically, Faux_Faux, but frankly I think that the "white is weak" schtick is played out. Not that that's what you're saying, exactly, but it's implied in the "boosts its power and relevance" part of the challenge. Every color has multiple strengths, and while there's a lot of parody, there are still things that each color is best at. I think what makes people believe that white is weak is that what it does best is life gain, and cEDH doesn't care about life gain. But that's why Felidar Sovereign and Aetherflux Reservoir exist.

The best draw is in black and blue. The best removal is in black and white. The best tax is in white and blue. The best ramp is in black and green. The best disruption is in red and blue. The best pump is in white and green. Etc. Etc. Etc.

The best decks utilize a mix of these colors. And while mono-white might lag behind other mono-colored decks, that doesn't mean that it's less relevant. Besides, artifacts do all of the above, sometimes just as well as any of the colors, and they can fill in the gaps where white lags on its own. Which is good, because white has some of the best synergy with artifacts.

But I digress. Just had to get that off my chest.

Sundering Militia

Creature - Human Soldier

Whenever you attack with one or more Humans, you may untap any number of them and remove them from combat. If you do, you may destroy target noncreature permanent with mana value less than or equal to the number of creatures untapped in this way.


Ok, so that's just doing what white already does (albeit removal by destruction rather than exile). Here's another more faithful to the challenge.

Wellspring Facilitator

Creature - Rhino Cleric

Whenever you draw one or more cards during your turn, you may have an opponent gain 3 life. If you do, you may draw an additional card.


Sorry, repeated the "draw in white" motif, because I couldn't really think of anything else on flavor that white lacks significantly.

Sorry for the massive post. Redo the challenge.

June 16, 2021 11:39 a.m.

IMMG54; That's a lot to answer for, haha. I'll try to address all of your concerns.

I actually have a lot of success with this deck, although 1v1 my other land destruction deck is better (Klothys Hates Your Lands, if you'd like to check that one out). However, I don't play it often, because my meta is a small group of friends (roughly a baker's dozen of us, and only 8-10 who gatherer consistently). and they're tired of seeing it. They tried just ganging up on me when I'd play it, but it's more difficult than you'd expect. This deck is very good at keeping opponents from doing anything at all. Only reeeeeeeeally fast go-wide decks and insane ramp decks can get rolling at all against it, even in 6-8 player games. Of course, like any Stax deck, it requires a lot of strategy as to who gets targeted by which spells, but I've been playing land destruction since the mid 90's, so I know what I'm doing.

Speaking of which, that's why I have all the true duals. Budget is actually a consideration for me, I've just been playing for a really long time. Started in '93. Almost all of the expensive cards I own came from packs. Some of them were purchased as singles, but, for example, in around '95ish, true duals cost around $25 each. I once bought a complete set of them (one of each) for $150. Inflation is a bitch.

I do know all about the Azusa/Strip Mine/Crucible synergy, and in fact I have a deck based around exactly that (Lost but Stripping, if you want to check that one out). The format for that one is what my meta lovingly refers to as "pre-modern," which is to say basically Legacy/Vintage, but not powerful enough to realistically compete in a tournament in either of those formats. We call it pre-modern because it's the type of decks we used to build before Modern format existed. We're all way too old.

Anyway, I found that the aforementioned synergy doesn't work as well in commander unless you build for it. What I mean is, you have to have a lot more "additional landfall" cards in the deck than just Azusa alone, as well as specific land-fetch spells such as Crop Rotation . I do have a very different deck for EDH that incorporates this synergy (that one is Yarok, Landlubber).

So my usage of this deck is limited to times when I haven't won in a while and need a slump-breaker, the odd instance when I play with a different group and want to show off (or just annoy everyone), and every now and then when someone in my group has a new deck and wants to see how it holds up against Stax. I've been spending tokens on it here on this site because I recently made a few changes, and also because I don't know if there's anything from Kaldheim or later that might help it. I've been away from the game since mid February.

You do bring up a very valid point about draw power. This deck really doesn't have any. So there are many turns I go through which go "untap, upkeep, draw, attack with Akiri, pass turn." Which isn't a problem if I have sufficiently stifled the other players (in fact, that's how it wins; slowly and painfully). However, it certainly would be nice if I could replenish my hand regularly. I like the suggestion of Tectonic Reformation a lot! And I've also thought about adding Wheel of Fortune and/or Reforge the Soul many times, but just never have gotten around to it. Maybe now's the time. For that matter, I've also thought about adding Return of the Wildspeaker because Akiri's power can get pretty damn big over time.

Speaking of which, the myr dorks are artifacts and thus raise Akiri's power. Birds of Paradise et al do not. Even Gilded Goose produces artifact tokens. Their presence is intentional, I assure you.

Thanks for the input! Maybe give me a +1? Cheers either way!

June 15, 2021 5:47 p.m.

Gathering at Blackmoor Tavern

Enchantment - Saga

You may search your library for a Cleric creature with MV 3 or less and put it onto the battlefield. Repeat this process for Rogue, Warrior and Wizard. Then, each opponent creates a 2/2 black Zombie creature token for each creature put onto the battlefield in this way.

: Choose a Cleric you control. You may search your library for an equipment with MV 3 or less and put it onto the battlefield equipped to that creature. Repeat this process for Rogue, Warrior and Wizard. Then, each opponent creates a 3/3 red Dragon creature token with flying for each equipment put onto the battlefield in this way.

If you control a Cleric, a Rogue, a Warrior and a Wizard, choose one of each. Put five +1/+1 counters on each of those creatures. Then, return up to 2 target creatures from your graveyard to the battlefield, gain control of target nonland permanent, target creature you control fights target creature you don't control, and you draw 3 cards.

Sounds legit. Herein lies the problem with translating D&D into MtG. There's just not enough room on the physical cards to catch all of the aspects. I'm sure that R&D will do their best to make it work, but a lot of people are probably going to be disappointed. However, those are the same people who are disappointed when a book is made into a movie. Like you can fit every single detail and dialogue from a 400 page novel into a 2-3 hour movie. Get real.

Anyway, do something else D&D themed next.

June 14, 2021 9:57 a.m. Edited.

Feroz's Orb


Cumulative upkeep -

All creatures have "pay or 1 life during your upkeep, or sacrifice this creature"

As long as ~ has 5 or more age counters on it, each opponent has an additional upkeep step after their first upkeep step

Next challenge, make something else with a cumulative upkeep.

June 13, 2021 6:19 p.m.

Aquatic Modification

Artifact - Upgrade

Upgraded Vehicle gets +1/+0 and Islandwalk

Whenever upgraded Vehicle deals combat damage to a player, draw a card for each Merfolk crewing it

Upgrade: (pay , attach this to a vehicle you control. Use this ability only any time you could cast a sorcery).

My challenge from post No.30 from this page was fulfilled incorrectly, partly because I had fulfilled the challenge before that incorrectly as well. Make another Vehicle UPGRADE.

June 12, 2021 9:51 p.m.

Reaper's Plough

Artifact - Upgrade

Overdrive 4 (When ~ enters the battlefield and at the beginning of your upkeep, you may exile 4 untapped lands you control, until ~ leaves the battlefield.)

Upgraded Vehicle gets +2/+0 and Fear and can't be blocked by fewer than three creatures.

Whenever upgraded Vehicle attacks, it gets an additional +X/+0, where X is equal to twice the number of lands exiled by ~

Upgrade: (pay , attach this to a vehicle you control. Use this ability only any time you could cast a sorcery).

Not the most amazing card, but would be good for draft and would make Timmy happy.

Make another vehicle upgrade, but from any plane. Scoria was fun, but the challenge sat way too long.

June 12, 2021 2:20 a.m. Edited.

Frustrating. I mean to play against.

You have a good list. One suggestion I don't see enough of is In the Eye of Chaos , which I think would be useful to you since most of your instant spells are very low MV. If you did that, though, you'd want to replace Convolute with Mana Leak , or even Spell Pierce . And I'm not sure how the X spells would interact with that either, but honestly I've never liked spells like Clash of Wills and such. I've always found that a good-'ol Counterspell or even something like Wizard Replica is generally more mana efficient for the same result.

Also, Damping Sphere and Storage Matrix . And I personally wouldn't use Defense Grid , because it would hurt you too much. Ok, I'm done.

June 11, 2021 10:37 p.m.

Nice build, very creative. Damn, that was a lot to read through, haha.

My impression is that it doesn't have enough protection. The one card that I see in your maybe board for that which I like is Stonewood Invocation , since it doubles as a pump spell. But I would also like traditional protection cards like Heroic Intervention and Swiftfoot Boots (you wouldn't want Lightning Greaves , since they would prevent you from pumping Rafiq). Some other less standard protection cards might include Sylvan Safekeeper , Bastion Protector , Guardian Augmenter , and Shalai, Voice of Plenty . I would maybe pull from your mana-ramp to make room for at least a couple of these, since your mana curve is so low, and your pump spells are so cheap.

As for the disruption category, if it were my deck, I would do it differently. Blue and white have all of the best tax spells. It would take a novel to list them all, but for this deck I would include Ghostly Prison , Propaganda , Kataki, War's Wage , AEther Barrier and Norn's Annex , as well as artifacts like Crawlspace , Defense Grid , Damping Sphere ... this list could go on forever. And I like that you included Silent Arbiter , which makes me want to recommend using Dueling Grounds as well. Especially if you can fit in that Maze of Ith on your maybe board.

And finally, I'm confused by the inclusion of Green Sun's Zenith . What are you searching for with it? Your big pounder is in the command zone, not your library. Are you tutoring mana dorks with it? It doesn't seem entirely necessary. Maybe you can explain the reason to me that I'm not seeing. Frankly, I'd replace it with another land. You only have 32 of those.

Hope any of that helps. Cheers!

June 11, 2021 9:24 p.m. Edited.

DemMeowsephs I am still at work for a couple hours, but as soon as I'm off I will give your deck a once over and see if I can help.

The deck I'm posting is Land Destruction. I've had it for a while, but recently changed one of the commanders and also added extra Stax elements. It actually runs very well and smoothly. However, I've been away from the game since the end of February and don't know if there's anything from the last couple/few sets that should be in there. Comment away!

Also, feel free to suggest from the new Modern Horizons, since I already added something from there to the list. Or anything from any other sets as you see fit.

BLRM (Bureau of Land and Resource Management)

Commander / EDH* Epicurus


June 11, 2021 6:03 p.m.

Said on Kitten Crusades...


I originally had the same question about neglecting Ajani's Pridemate . However, since your answer to that was lack of enough life gain, then why use Felidar Sovereign ? I'd replace that with either some protection like Heroic Intervention or Shalai, Voice of Plenty , or maybe mass removal like Heliod's Intervention . Or just Cathars' Crusade as someone else mentioned, since that fits the name of the deck.

June 10, 2021 11:40 a.m.

GrixCHIM I hadn't, but I will now!

June 10, 2021 10:20 a.m.

Sassmissean, Comoshin Factory Boss

Legendary Creature - Viashino Artificer


During your upkeep, create two 1/1 red Viashino Assembly-Worker creature tokens

, sacrifice an Assembly-Worker: Choose one of the following. You may use this ability only if you have the city's blessing.

  • Return target non-creature artifact from the graveyard to the battlefield

  • Put an Indestructible counter on target non-creature artifact

  • Put three +1/+1 counters on target Vehicle


That's for the misinterpreted challenge earlier. Please read the previous post, then do its challenge.

June 9, 2021 11:57 p.m. Edited.


Legacy - Casual


BLRM (Bureau of Land and Resource Management)

Commander / EDH Epicurus


Syr Haakon's Big Sister

Commander / EDH Epicurus


Ajani's Reservoir

Commander / EDH* Epicurus


Goblin Pact, the EDH Edition

Commander / EDH Epicurus


Magda's Frozen Kingdom

Commander / EDH* Epicurus


Klothys Hates Your Lands

Commander / EDH* Epicurus


Lost but Stripping

Casual Epicurus


Gleaming Arbiter Army

Modern Epicurus


Finished Decks 61
Prototype Decks 30
Drafts 0
Playing since Revised Edition
Points 1730
Avg. deck rating 8.10
T/O Rank 23
Helper Rank 27
Favorite formats Legacy, Vintage, Modern, Casual, Block Constructed
Suppressed formats Pre-release, Unformat, Heirloom, Hero, Duel Commander, Magic Duels, 1v1 Commander
Cards suggested / good suggestions 261 / 123
Last activity 1 day
Joined 1 year