Reef Worm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2014 (C14) Rare

Combos Browse all

Tokens

Reef Worm

Creature — Worm

When Reef Worm dies, put a 3/3 blue Fish creature token on the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with 'When this creature dies, put a 9/9 blue Kraken creature onto the battlefield.'"

Reef Worm Discussion

MunchingAberration on Halfdane, the Imitator (EDH Voltron)

4 days ago

Yeah, it's the worst. I always overload my decks with fun stuff, and then I don't want to take anything out XD

I guess I would say White Sun's Zenith , Reef Worm , Dragon Throne of Tarkir , or Auriok Windwalker . The first three are slow/mana intensive, Windwalker just because you have several of that effect and most of your equip costs aren't that high. Though redundancy is good in edh, so he'd probably be the last I take out.

PLAX101 on Tatyova

2 weeks ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

pskinn01 on So I'm making Aristocrats W/o ...

1 month ago

I just finished my first draft of Vela the Night-Clad called A Useful Death. I need to acquire some more recursion and self replacing creatures such as Reef Worm . I have not played the deck yet, but the deck looks fun.

pskinn01 on A Useful Death

1 month ago

rockleemyhero - I am trying to support the aristocrats theme with the commander. Yuriko lends itself to more of a ninja/unblockable/top deck manipulation/big stuff deck. She's not as good with a deck with as few high cast cards that I'm running. Hitting for multiple damage that only do 5 or less puts too big of target on the pilot of the deck. I have seen her in action (2 people locally play her) and she auto becomes the arch enemy. Even when others had combo oriented decks.

Also I wanted a lower end power level wise deck that didn't seem to others like I was playing a $1000 deck, that way I could have a deck that I like to play against the new players we seem to be getting without turning them off due to budget constraints.

I didn't have an aristocratic deck in my arsenal yet, and blue/black seemed more appropriate color wise for it than white/blue.

I wish Havengul Lich was legendary, as I would def use him instead.

I do see that the commander at cmc of 6 will be irrelevant for some games due to getting killed often, but she's the best option for the theme at the moment. I do want a Reef Worm for the deck, along with others that spawn tokens on death.

Riverdare on Non-Zombie Grimgrin?

2 months ago

Wonder and Skullclamp would be an autoinclude. You could do some aristocrats style gameplay while grinding through little self-recurring dudes like Bloodghast, Reef Worm, and Bloodsoaked Champion while churning through your deck with Midnight Reaper or Grim Haruspex, draining everyone with Blood Artist effects and simultaneously clearing the board with Grave Pact effects (found a use for Ruthless Deathfang!)

Havengul Lich, Mimic Vat and Endrek Sahr, Master Breeder honorable mentions.

You could include some mind control effects to sac for value. Dragonlord Silumgar and Roil Elemental have a special place in my heart. And while we're on the topic of ETB's you could run a few one-off etb/death guys like Ravenous Chupacabra, Mulldrifter (I believe you can evoke and sac the dude while the evoke sacrifice trigger is on the stack but don't quote me on that) the primordials and Keiga, the Tide Star.

wereotter on Temmet deck

2 months ago

In my experience playing Temmet, a mechanic that can help a lot is exalted. Cards like Battlegrace Angel and Sublime Archangel are great for getting extra damage in from your tokens. Also I've found that Silverblade Paladin is another handy card to soulbond with your tokens for extra damage. Reef Worm is another really good token creator for this type of deck I'd suggest you consider.

Also, Westvale Abbey  Flip isn't a legal card for this deck since its back side makes it have a black color identity.

crash328 on Brudiclad's transformers

3 months ago
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Some cards I find synergize really well with brudiclads playstyle 1. Reef Worm if this thing spawns just one token and brudiclad takes advantage of it the tokens "evolve" bigger and bigger 2. Spell Swindle a counter spell that creates a pile of tokens for you to abuse or just use to get some extra mana 3.Bloodforged Battle-Axe An equip artifact that spawns a token of itself whenever a creature its equipped to deals damage to a player, then those axe tokens can spawn a copy of themselves, over and over and then bruidclad can take those tokens and turn them into creature tokens

Shrazik on Brudiclad's transformers

3 months ago

An important bit of information to remember is that Brudiclad's second ability applies to ALL TOKENS, not just creature tokens. So cards like Brass's Bounty or Curse of Opulence become game ending.

As for suggested cards, I agree with BS-T that there are a few cards in here that will tend to under perform, especially the larger legendary creatures. I'm saying that they are bad, just that you shouldn't rely of getting Helm of the Host to make it work. You have the right idea when it comes to putting in cards like Ancient Stone Idol, Blightsteel Colossus, Sharding Sphinx. Getting a token of one of these cards is almost gonna guarantee you a victory. These are the kinds of cards that you wanna be running. So lets add some cards that do this.

Cards like Reef Worm, Scuttling Doom Engine, and Hangarback Walker are gonna protect you from the inevitable board wipe. Lets be honest if you're playing tokens, board wipes will all kill you. And people will definitely be saving them to use on you.

Efficient Construction, Tamiyo's Journal, Clone Legion, and Metallurgic Summonings will help you rebuild your board state just in case you're on the receiving end of a Cyclonic Rift. A card that has become far too common in the commander/EDH format.

Flameshadow Conjuring, Twinflame, Heat Shimmer are cards that will get you tokens of those heavy hitters when you're ready to swing in for the kill.

I hope that my suggestions help you in some way. I tried to explain my reasoning as best I could. Either way the important thing is that you have the information. However you decide to use it is up to you.

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Reef Worm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%