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Maybe a better question is: are you more interested in an optimized deck, or just one you find interesting? Because we can't give you advice on what you subjectively like.
March 6, 2021 9:01 a.m.
I put it as simply as I could; for each extra combo piece from a separate combo, you could instead play draw/dig spells that get you more consistently to your main combo. A better question is: if any of the given combos let you win, what do you gain by making your deck less consistent in order to have multiple combos? And, is that worth a loss in reliability? If so, why?
March 5, 2021 2:02 p.m.
Long time casual tryhard brewer here - agree, too much. In general, for each strategy your deck tries to employ, every other is watered down as a result. Every card that's a separate combo could be dig cards to make your main combo more consistent.
March 5, 2021 9:22 a.m.
Return dodges chalice on one, though. Not sure what else it's too slow for.
March 5, 2021 8:53 a.m.
March 4, 2021 11:01 p.m.
All good points. I'm not used to CoCo decks, so those choices make more sense, absolutely.
March 4, 2021 6:09 p.m.
1x Path to Exile , 3x Veil of Summer , 2x Return to Nature , 2x Settle the Wreckage (maybe?), 2x Oust or Condemn , 3x Rest in Peace , 2x Deafening Silence - something like that, ish. Depends on the meta.
But really, with only 5 blue sources and continually-declining value past t2, I strongly suggest dropping Growth Spiral . While it isn't ramp, you might consider Dryad Greenseeker as a replacement that still can give card advantage -- while also working towards your tribal goal and ultimate wincon.
March 4, 2021 5:52 p.m.
With a little tweaking, could be a cool Lurrus build.
Either way, dark dwellers seems optimistic, even with flagstones. Maybe Cleansing Wildfire ?
March 4, 2021 5:11 p.m.
Pyre seems just okay in a spellstutter deck, to me. Faerie Seer seems good, too.
March 4, 2021 12:39 p.m.
Growth Spiral seems really out of place; with mana dorks, I don't think you need extra ramp, especially in a splashed color.
I'd also switch up the manabase - maybe some pathway lands, or fetches, just for more duals.
March 4, 2021 12:12 p.m.
Bounce lands seem rough, in control. Filter lands help with cryptic, as well.
March 3, 2021 10:22 p.m.
It would generally not matter, so why change it? Unless it's just for flavor, then feel free to house rule it.
March 3, 2021 6:18 p.m.
4 coast seems like a lot in a deck with cryptic and charm, but otherwise, looks like fun to me.
March 3, 2021 6:16 p.m.
I could see Pierce, perhaps. Leak is too far of a stretch; white should only have conditional counters, imo.
February 27, 2021 4:46 p.m.
February 26, 2021 6:23 p.m.
Yeah, can't really see a good reason to go into it over conventional UWx control without Sanctuary. Makes it clunky for not much reliable return; control benefits from less variance, but without Sanctuary, miracles gets more.
February 26, 2021 12:47 p.m.
Unless it fits into your combo, I wouldn't go for Scepter; way too slow for the modern meta, in general. But yes, the 2-cmc counter slot is VERY important. If you're going for the 1-cmc hand removal, it's generally advisable to run 6 of them, intending to have one you can cast t1; however, some people go as low as 4, if they're also running counters. If I'm running them at all, I like the full 6, but you do you. Between the two, I'd generally go Languish or Ritual of Soot , but it really depends on the meta. For SB, Plague Engineer is a house, too.
February 24, 2021 11:09 p.m.
I think it'd be fine. A way to make the card itself more playable could be to make it modal. Mana tithe for abilities, or maybe fetch a basic plains?
February 24, 2021 9:52 p.m.
Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).