Creature — Orc Warrior
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Gruesome Scourger Discussion
7 months ago
Hey man I've been playing around more with this deck concept the last couple days & thought I'd share a few ideas I've come across:
If you want to go with a more combo-oriented route, Siren Stormtamer fits in really nicely, giving you more one-drops & protecting the combo pieces. Also, adding haste to the equation really helps make the combo faster & harder to stop since you can play Vannifar, pod into Timestream, and activate all in one turn, plus you can still go infinite even if Vannifar can't bring Timestream back on the turn it activates. Samut, Tyrant Smasher is the only real enabler in these colors, but it was actually pretty nutty when I was playtesting with it since it also makes the dorks pay for themselves.
For the less combo-oriented approach, I actually took your idea on Muldrotha in my deck but without Timestream, just because it's really good with the rest of the deck. One particular interaction that's pretty insane is with Gruesome Scourger . With Vannifar & Yarok out alongside just a couple dorks, you can play/tutor Scourger for a double-digit hit, then pod it into Muldrotha & play it again from the yard for a total of 20+ damage in 1-2 turns depending on your mana. I was already really liking Scourger as a finisher before adding in Muldrotha but the ability to quickly recur it makes it so much better. Also won a couple grindier playtest games thanks to Muldrotha + Plaguecrafter forcing a sac every turn.
7 months ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!