Creature — Human Assassin
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
|Want (2)||bloodmoonhowler , Miehen|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Nekrataal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
Check out my Alesha deck for some cool ideas, it’s only expensive for the mana base and tutor package. I’ve dialed it in where I like it and hopefully it will help others. Mirror Entity is a must have for a swarm strategy. Best lord ever! You need the two new talismans Talisman of Hierarchy and Talisman of Dominance you also need the Arcane Signet that came out. Really helps and is better than the Mardu banner. I always loved discarding my hand to Thought Gorger then reanimating Disciple of Bolas to draw a ton of cards. Key to the City is a perfect fit for Alesha. Cathartic Reunion , Tormenting Voice, and Thrill of Possibility are excellent filtering while hopefully putting cool stuff in the graveyard.
Goldnight Commander is a powerhouse when you reanimate a token maker guy.
I’ve tried to keep these suggestions budget friendly, hopefull they help you enjoy your Alesha deck. I love mine!
2 months ago
6 months ago
If you want to remove the 50/50 of getting Hulk with the Shapeshifter, you could swap Ravenous Chupacabra for Nekrataal , Banewhip Punisher or Bone Shredder , since it doesn't look like you're running Massacre Girl mainboard. Alternatively, Meteor Golem , naming golem could work out.
Beautiful list, big +1 from me!
9 months ago
Remove from Sideboard:
1 year ago
I like Grenzo decks. Here's a couple of cards I thought might work well with your build. Junktroller and Reito Lantern give you more copies of the Epitaph Golem effect. Heartstone will let you use his ability two times as much, as long as you're okay with it helping your opponents, too.
As it currently stands, your deck could use more creatures in order to use Grenzo's ability better. With only 20 creatures, you'll whiff 3 out of 4 times. There are lots of creatures who have similar abilities to cards in your deck. Here are some examples.
1 year ago
I like the idea of assassin tribal. Nice job!
1 year ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
1 year ago
Solid foundation for a Muldrotha deck especially on a budget but there is a lot of stuff in here that really could go.
There is some cheap stuff you could add to really improve things Acidic Slime Plaguecrafter Final Parting Living Death Wood Elves Oblivion Sower Noxious Gearhulk Disciple of Bolas Mulldrifter Shriekmaw Fleshbag Marauder Putrefy Solemn Simulacrum Jarad's Orders Ashnod's Altar tho its a little pricey Commander's Sphere Sunken Hollow Darkslick Shores Llanowar Wastes
Things you should cut immediately: Archeomancer Archetype of Endurance Body Double Brawn Golgari Findbroker Ixidron Mystic Snake Necrotic Ooze Nekrataal Nyx Weaver Pestilence Demon Phyrexian Devourer Torrent Elemental Triskelion Cancel Perpetual Timepiece
Things that should come out eventually
Eventually you will want to overhaul your landbase as well