Nekrataal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Nekrataal

Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Price & Acquistion Set Price Alerts

EMA

C14

DDM

Ebay

Nekrataal Discussion

Force_of_Willb on Shade of the Past

2 months ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

darksilver on (Building) Muldrotha EDH

2 months ago

Just a couple of suggestions:Ravenous Chupacabra is basically a strictly better Nekrataal.Wight of Precinct Six, and Death's Approach are both based off of creatures in your opponent's graveyards, which doesn't do much in your deck. You do seem to have a bit of a mill-theme with cards like Sphinx's Tutelage, but unless you really want to mill someone out, I recommend running a card like Secrets of the Dead.I'm a little confused as to the purpose of Etherium Sculptor. You do have a fair number of artifacts, but they are predominately cards that cost 1-3 mana, and the discount is barely relevant in the late game where this deck wants to build towards.You have Llanowar Scout and Courser of Kruphix, and while it is important to play Muldrotha, the Gravetide ahead of curve, Courser of Kruphix doesn't actually ramp you, and Llanowar Scout is pretty weak, as it has very few mid-late game applications, and is often a worse Rampant Growth. IDK about your budget, but if you want to platy a lot of lands, Ramunap Excavator + Azusa, Lost but Seeking is a good way to play a lot.Dictate of Karametra is good, but you don't really have much for it to ramp you into. I would run another way to mill cards, like Hermit Druid (You don't need to be playing combo for him to be good), or Perpetual Timepiece.Kruphix, God of Horizons, Like Dictate of Karametra, doesn't really ramp you into much. I have been having a lot of fun with Emrakul, the Promised End in this deck, as it usually costs about .Mirror-Mad Phantasm. This card is super sweet, I had totally forgotten about it, but it has the potential to mill your entire deck, which is pretty bad without Laboratory Maniac.

Last_Laugh on I'll Be Needing This Later..

2 months ago

Not a bad start but I have a few suggestions.

First, what feels like low-hanging fruit lol. Look into running Mulldrifter and Shriekmaw should replace Nekrataal.

Mystic Remora and Spore Frog 100% deserve spots here. Elephant Grass can also be great depending on your meta.

Also look into Dredge to fill your grave. Consider Golgari Grave-Troll and Stinkweed Imp.

Now for the lowest of the fruit (Where's your Command Tower?!) and a few other land/ramp suggestions. Crystal Vein, Cephalid Coliseum, and Lotus Petal.

Feel free to check out my list for ideas. Muldrotha's Madhouse

Scathain on EDH Liliana's Curse

2 months ago

You should run an Ophiomancer, probably taking out Phyrexian Rager to make room for it. Not only is Ophiomancer a great defensive card to buy you time, but its token will allow for free sacrifice for when you have already flipped Liliana or Liliana is not on the field. Also, consider Nekrataal to add both an extra source of removal and an extra expendible creature to your deck.

SynergyBuild on Knights of Cydonia

3 months ago

I don't think you understand modern as a format, unless you can overwhelm Kiki-Jiki, Mirror Breaker and his infinite swarm, Path to Exile is useful, same goes for a Wurmcoil Engine and it's babies, or if you ever want to cast a spell chosen by a Meddling Mage.

Sure, this deck may be able to beat a 2/1, but if you want to stop Dark Confidant from overwhelming you with card advantage, pack yourself a couple Path to Exiles before you get beat.

Decks in the metagame that Path to Exile is useful against:

5 Color Humans (Meddling Mage, Dark Confidant, Mantis Rider)

R/B Hollowed One (Everything, they want it recurred, now it is in exile)

Jund (Dark Confidant, Tarmogoyf)

Mono-Green Tron (Ulamog, ceaseless hunger, World Breaker, Wurmcoil Engine)

U/R Gift's Storm (Baral, Chief of Compliance, Goblin Electromancer)

Affinity (Whatever creature they alpha strike with)

Burn (Eidolon of the Great Revel, Grim Lavamancer)

Grixis Death's Shadow (Death's Shadow, Gurmag Angler, Tasigur, the Golden Fang)

Eldrazi Tron (Matter Reshaper, Thought-Knot Seer, Reality Smasher, Endbringer, Wurmcoil Engine, Ulamog, the Ceaseless Hunger)

Bogles (Dryad Arbor, Kor Spiritdancer)

U/W Control (Wall of Omens)

Land Destruction G/R (Courser of Kruphix, Tireless Tracker, Pia and Kiran Nalaar, Inferno Titan)

Jeskai Control (Spell Queller, Pia and Kiran Nalaar)

Mardu Pyromancer (Young Pyromancer, Bedlam Reveler)

Scapeshift (Primeval Titan)

Ad Nauseam (Laboratory Maniac, they lose they next turn off of an Angel's Grace)

Counters Company (Devoted Druid, Vizier of Remedies, Kitchen Finks)

Grishoalbrand (Griselbrand, Borborygmos Enraged, Worldspine Wurm)

Amulet Combo (Azusa, Lost but Seeking, Courser of Kruphix, Primeval Titan)

Living End (Archfiend of Ifnir mostly, but any of their creatures should help slow down their explosion of creatures)

Infect (Self Explanatory, any of their creatures and they are doomed)

Ironworks Combo (Kill their Scrap Trawler, and they lose)

Welp, that about wraps up my reasons why path is so dang good, but I guess I'll share some more:

It isn't rare to have Path to Exile be named the best removal in modern, next to Lightning Bolt and Fatal Push as it's contenders, it exiles, unlike either, and is unrestricted removal, some decks splash white just to play it, and you don't play it when it is your only color it looks stupid to say "Oh, I'll trample over all of the creatures it could hit", when your creatures are smaller than many (even after buffs and accounting for double strike) and they wouldn't block the others.

Creatures aren't removal (until they are, like Nekrataal), and Path to Exile is, please don't think removal is only for blockers or attackers.

docbp87 on Herbert West, Reanimator of Clan Nel Toth

3 months ago

ZendikariWol, thanks for checking my deck out! I'm looking at your version right now, and yeah! There are a lot of interesting ideas here that I will be trying now that I hadn't thought of. One thing my deck has been lacking is removal, specifically single-target removal, so I think adding Nekrataal, Noxious Gearhulk, and Stronghold Assassin will be solid, and give me the removal I need to better interact with my opponent's creatures!

CivilizedSin on Sidisi, Brood Tyrant EDH Deck

4 months ago

Haha I understand the struggle entirely! Personally, I'm only running a handful of non-creature-based removal, and they are less reactionary and more game ending in the form of Living Death, Cyclonic Rift, and In Garruk's Wake. I'm currently only running a single non-creature-based form of spot removal in Go for the Throat, but have found a lot of success in creature-based options like Nekrataal, his new and improved version of Ravenous Chupacabra, Shriekmaw, and Bone Shredder.

Additionally, I've toyed around with the idea of Mystic Snake and Profaner of the Dead, but haven't directly tested them myself, however, I do have a HUGE love for Glen Elendra Archmage.

JuQ on Weenies Who Smile At Death

4 months ago

I'm preparing a deck with Alesha and your's looks pretty much like what I have in mind.
You probably know already, but creatures that enter the battlefield attacking won't trigger "Whenever this attacks" type abilities, they must be declared attackers for that to happen. So if you bring Ankle Shanker or Tajic, Blade of the Legion with Alesha they won't do their thing that turn.

Do you want more deathtouch? Basilisk Collar to get access lifelink and Quietus Spike to force your oponents to feed creatures to Alesha.

I'm always trying to find a good deck to use Sunforger, this may be it.

These colors have bad card draw, Ghirapur Orrery would be good on this deck.

Retribution of the Meek and Slaughter the Strong are board wipes perfectly tailored for Alesha.

You could swap Palisade Giant for Protector of the Crown lower toughness but it gets you card via monarch, the deck is quite aggressive so getting the crown back shouldn't be a problem, or you can just animate him again.

Ravenous Chupacabra is Nekrataal without restrictions (and a much funnier name).

From your primer:
"Master of Cruelties + Strionic Resonator OR Illusionist's Bracers: For reducing multiple opponents to 1 health"

That doesn't work that way. Master of cruelties' ability doesn't have a target, it just affects the defending player, even if that player has hexproof or shroud. If you copy the ability it will still be affecting the defending player, you can't choose any other.
MoC's ability is a triggered ability and you won't be able to duplicate it with the Illusionist's bracers, they only work on activated abilities that are always written in the form "Cost: Effect."
In your deck Illusionist's Bracers would only be useful with Feldon of the Third Path (technically also work with Kytheon and Mirror entity, but copying their ability is redundant). I dont see the Bracers on your deck list so I guess you took them out already.

Load more