Nekrataal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nekrataal

Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

DreadKhan on "The High Priestess of Helgrind"

6 months ago

Well, I had a bit of time so I took another look!

I feel like Bond of Revival isn't enough value for 5 mana, and the effect probably doesn't scale especially well. Disentomb seems small, I would usually prefer to have a more impactful card, and a 1 drop that you can't play early is often annoying in my experience. I'm not sure why you're using Expanded Anatomy, I doubt you'd miss it. Introduction to Prophecy is really bad if you have access to Black spells, paying a few life to get more cards in hand is a good deal. Do you have big enough creatures to justify Thud in here? If you don't expect to have a huge creature (power high enough to kill a player with a decent life total) I'd cut it. Ebony Charm seems like a strange choice, the evasion isn't the best and the exile effect feels very small for Commander, where you usually want effects that deal with an entire Graveyard (if not everyones). Effects like Enthusiastic Study aren't usually very good, and Learn doesn't work so you just loot IIRC, which isn't enough added value. If you're going to run Get the Point I think you should look at stuff like Ravenous Chupacabra, Nekrataal, either kills something but each leaves a body you can sacrifice, and both cost less mana. Same with Reach of Shadows, there are wildly better cards you could use that are still cheap. If you're going to sacrifice a creature for Rescue From the Underworld I think you could just run Victimize, it's bigger and less mana.

I'm looking through here and I've noticed you have a relatively large number of single target single card discard effects, in my experience these scale very poorly in multiplayer. I think you could keep the best one or two, but you don't need so many of them I feel.

Another potential issue here is that you have a LOT of redundant sacrifice outlets, I'm not sure you really need that many when you have your Commander, I think I would look for cards that offer a payoff for sacrifices, there are lots of cards in Rakdos that care about death triggers, any of them is probably better than something like Voracious Null when your Commander offers a great sac outlet.

I'm not sure if you'll really have problems or not, but if you find you are short of mana you could probably add a few mana rocks, Rakdos Keyrune is pretty versatile, Phyrexian Totem is potentially a creature as well. There are Charcoal Diamond and Fire Diamond, there is Mind Stone, and many more that are 2 or 3 mana. I find decks that have enough lands are probably better in most situations, but having a few mana rocks can be good sometimes.

seshiro_of_the_orochi on Card creation challenge

7 months ago

Eremin, Titanshifter

Legendary Creature - Human Giant Peasant

: If you don't have a Fury Emblem, you get a Fury Emblem. It has "Creatures you control named ~ get +2/+2 and have Haste.

: If you don't have a Strength Emblem, you get a Strenght Emblem. It has "Creatures you control named ~ get +2/+2 and have Trample.

: If you don't have a Wisdom Emblem, you get a Wisdom Emblem. It has "Creatures you control named ~ get +2/+2 and have Ward "

2/2


Create a Nekrataal style card in Selesnya colours.

Jupiter_Ascendancy on Assassins Guild

1 year ago

This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.

1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.

2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.

3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.

4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.

This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.

Grind on Meren

1 year ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

seshiro_of_the_orochi on Of Man & Spirit, Thy Legion Is Sent Forth.

1 year ago

This looks really interesting, but I think there are some general problems. The most important is that your curve is very high, but you have somewhat expensive ramp, too. I have some ideas for you.

First thing first, you can have your companion show up as a card similarly to how your commander ist shown. Just write * CMPN * (without the spaces between the asterisk and the letters) behind your companion in the sideboard.

Green has all these version of Llanowar Elves, and I think adding some of those instead of your MV3 or 4 ramp creatures is important. Sakura-Tribe Elder is a great ramp card. These changes could already solve the mana problem.

More removal seems important, as well. Reclamation Sage and Manglehorn would be fine additions. Massacre Girl is a good boardwipe on legs. Cataclysmic Gearhulk could work for you if you were to add in some enchantment creatures. Vona, Butcher of Magan can solve many problems. Noxious Gearhulk, Nekrataal and especially Ravenous Chupacabra would be useful to deal with creatures.

Archon of Absolution and Windborn Muse are additional pillowforts.

Now to some other cards to maybe add.

Genesis is a powerhouse recursion engine. Eternal Witness and also maybe Timeless Witness would be great, too.

Veteran Explorer is a great ramp card, though it might be hard here to use him multiple times due to your low basic land count. What a shame ;)

With your legendary sub-theme, Thalia's Lancers might be a pretty great addition.

legendofa on

2 years ago

Looking at this, it feels like it's trying for Assassin tribal, but you only have 10 Assassins for your Scarblade Elite , and I'm not quite sure what the intent of Emrakul, the Promised End is. I would switch out some of your conditional creature-kill instants and sorceries for more cards like Nekrataal , Nightshade Assassin , and Royal Assassin .

monkeyofficeboy on Alesha, No Idea

2 years ago

First Pass Update:

Having acquired some cards specifically for this deck, I have made a few changes, which are as follows:

Removed

Cloudchaser Kestrel Already have a creature I can recur for enchantment removal, which is also one mana cheaper. Yes, I lose a flyer, but removal is more useful than a tiny chump blocker.

Nekrataal Useful, but has too many restrictions on what it can destroy. I think I have better options.

Rakdos Signet Doesn't do enough, and is too slow for an aggro deck.

Zulaport Cutthroat A card that I love but doesn't do enough in this deck to warrant an place.

Swords to Plowshares No other reason other than I need the copy elsewhere! Goes into the maybe board in case this deck sees heavy play.

New Cards

Nahiri, the Harbinger Both the plus and minus ability help out in this deck. The plus ability allows more creatures into the graveyard for Alesha, Who Smiles at Death to target, and the minus ability helps with removal.

Savai Crystal An upgrade on Rakdos Signet as it provides all three colours of mana, and doesn't slow the deck down. Yes it's one more to cast, but doesnt require mana to activate and has the added gravy of being a Cycling card too, if I need to draw a card.

Judith, the Scourge Diva Small bump to creatures which is handy, and the ability to deal targetted ping damage to a target. A really useful target to get some Deathtouch on I think.

Thrilling Discovery Card draw, dumps cards to the graveyard and some incidental lifegain. Not a bad trick I am hoping.

Subira, Tulzidi Caravanner Makes creatures unblockable, very useful for several creatures in this deck. Also allows for my hand to be cycled if I can get a creature through.

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