|Commander / EDH||Legal|
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|Time Spiral "Timeshifted"||Rare|
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Creature — Human Nomad
Echo (3)(Red) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
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Avalanche Riders Discussion
4 days ago
Cards to Consider:Sanctum Gargoyle
1 week ago
This deck is good stuff. I think that your weakest card is likely Avalanche Riders. If you're gonna go land destruction then you should have a bit more of it in here than just a few cards. I would recommend putting Erebos, God of the Dead and Archetype of Aggression in there, give you some control over green and white.
1 week ago
- Anafenza, Kin-Tree Spirit
- Avalanche Riders
- Eidolon of Rhetoric
- Eldrazi Monument
- Big Game Hunter
- Necrotic Sliver
Perhaps something I'd add:
1 week ago
Homeward Path in place of Hammerheim, unless your meta is filled with walk abilities this is what I'd do. Avalanche Riders, Fulminator Mage, and Returned Centaur are the cards I think are most underwhelming. I also don't think land destruction is fun so I'm biased against two of them but without a combo going they don't do anything impactful most the time. Glory can be really nice if you want a bit more protection.
2 weeks ago
Hello. I've been playing Feldon for 2 years. Here is my list: http://tappedout.net/mtg-decks/feldon-v3/
I'll name some cards that you aren't running that I think are invaluable.
Keldon Firebombers, Sandstone Oracle, Pathrazer of Ulamog, Slobad, Goblin Tinkerer, Scrap Mastery, Goblin Matron,Spine of Ish Sah, Codex Shredder, Anger, Avalanche Riders, Solemn Simulacrum, Anvil of Bogardan, Wild Guess, and Cathartic Reunion.
Keldon Firebombers has been helpful against decks that ramp really hard with land. Sandstone Oracle is amazing against any refined deck. Pathrazer of Ulamog just wins the game (I've got him out on turn 4, GG). Slobad, Goblin Tinkerer is very helpful against decks with a lot of artifact removal. Scrap Mastery saves you after someone wipes the board of artifacts. Goblin Welder is found by Goblin Matron, which is insane since Welder is very powerful in a Feldon deck and especially in my list since I run Spine of Ish Sah. Spine of Ish Sah is easy to recur, get out quickly, and is unconditional removal. Codex Shredder basically is repeatable card draw in a feldon deck. Anger helps you play around instant speed removal (no more removal in response to greaves, you still get to activate feldon anyways). Avalanche Riders blows up annoying lands. Solemn Simulacrum ramps you up and draws cards (he's great after Keldon Firebombers ETB trigger). Anvil of Bogardan is a great way to get fatties in your yard. Wild Guess is a great and quick way to enable feldon. Ditto with Cathartic Reunion.
2 weeks ago
As far as mass removal, Hipparchos, I do have Nevinyrral's Disk in the deck, but I'm kind of limited in this color. Red does do land destruction pretty well, but I'm not a big fan. People don't really like being shut down and not being able to play the game. I do have Keldon Firebombers though, and some spot land removal with Avalanche Riders and Ghost Quarter.
You're right Optimator, that with a couple of exceptions mono-red is a weak color for multi-player EDH. This deck plays really well in Dual Commander, but the more players you add, the weaker the deck gets.
The deck is pretty commander reliant. The CMC for it is currently at 4.34, that's really high. The goal, of course, is to get these high mana cost creatures into your graveyard without casting them in order to bring them back with Feldon. The last time I played this deck was at a LGS. I had played two four player games with different decks, then two of the guys had to go, but one guy wanted to play another game, so I pulled out this deck.
He did a good job of keeping Feldon off the field, once with Darksteel Mutation (luckily I had High Market out). I was able to play Quicksilver Amulet though, and after dropping It That Betrays using the Amulet and then next turn Kiki-Jiki, Mirror Breaker copying the eldrazi, the game was over.
The thing is, if I hadn't gotten Quicksilver Amulet out, my opponent keeping Feldon off the battlefield would have been a serious problem.
2 weeks ago
So far, I found it very dependent on cards that discard. Because of that I put back in Wild Guess and added Mad Prophet. I also found room for All Is Dust because I was definitely lacking in the board wipe category. As much as I love Vedalken Orrery, the fact that Feldon's ability can be done at instant speed if needed is enough for me to take it out. This deck struggles against recursion decks like Karador, Ghost Chieftain. So I added Burn Away to help with that. Might even add in Relic of Progenitus since recursion is pretty popular in my meta, thought having to exile it is bit of a turn off. And finally I added Avalanche Riders because there are A LOT of decks in my meta that run Maze of Ith and it's really, really, really annoying haha.
3 weeks ago
Glitterfang and Dragon's Claw to add some longevity and cheaper presence. Avalanche Riders is relatively cheap and fits the theme. With more spitits I'd suggest Clash of Realities for board control, but Foundry Street Denizen is another option. In the Web of War is a little high cost. Keldon Marauders/Mogg War Marshal/Foundry Street Denizen matches the theme and is very strong in this kind of setup. Basically, you only need 2-3 dash creatures in hand and thats all your mana soaked up every turn, so it'll be better to have some stuff with an immediate impact for the rest of those slots. I like the idea of Pandemonium for grindier matchups, likely outdamaging pourpouros, but you will need to survive that earlier game. Quest for the Goblin Lord is nearly functional here, Thundermare is almost playable. All told, good luck and happy brewing.