|Commander / EDH||Legal|
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|Urza's Legacy (ULG)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Nomad
Echo (3)(Red) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
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|Have (8)||pskinn01 , buildingadeck , Vasbear1 , golgarigirl , Ashy , Kvothe1115 , ChainerDragon65 , TheDuggernaught|
Avalanche Riders Discussion
2 weeks ago
Rishadan Cutpurse, Rishadan Footpad, Rishadan Brigand, Acidic Slime, Stoneshaker Shaman, Storm Fleet Arsonist, Tyrant of Discord, Avalanche Riders, Manglehorn, Goblin Settler, Ravenous Baboons, Myojin of Infinite Rage
3 weeks ago
pretty neat deck, may I suggest Avalanche Riders is a cool way to blow up some lands.
3 months ago
I'm 70% built. Have finished the deck but have most of it sleeved already.
3 months ago
I've been watching a lot of pleasantkenobi lately, and last night i had an idea. Is it possible to have mono-red taxes? I did a quick search of attrition cards that are mono-red, and found a surprising amount of them.
The first card that came to mind when i started searching was Manabarbs . After it hits the table, if no damage was done until then its a 20 mana limit on the game. and in modern people run shock lands, fetch lands, and other cards that sacrifice life for effects.
The next attrition strat would be land destruction. With that search I found some pretty cool cards. Stoneshaker Shaman , Akki Blizzard-Herder , Avalanche Riders, Crack the Earth ?, and Thoughts of Ruin were the ones i liked. ( Stoneshaker Shaman + Manabarbs is sick BTW.)
Lastly, card draw. Unfortunately the only card i found that could punish for card draw that could be played in mono red was Spiteful Visions .
I'm rather new to modern, so i don't know the format that well. Just throwing these cards together in a deck with 4 Lightning Bolts wouldn't work, so I'm asking for some advice. Thanks!!
4 months ago
Glad I could help. Now that you mention the color Red:
If you want to make anti-land as competitive as possible, I'd suggest you start with Red, and then you can splash any color, but White :)
Green or perhaps Blue are probably the best splashes to go for as far as secondary color goes, but Black is fine. (Just stay away from white. It has no support, and it's best card gives out free lands.)
4 months ago
I have an Alesha deck too, but it's more focused on combo rather than reanimating. If you're interested, the combo is Murderous Redcap + Anafenza, Kin-Tree Spirit/Vizier of Remedies/Cathars' Crusade + any sac outlet.
For general suggestions, I'd recommend using any creature with the <2 power with an EtB effect. Manic Vandal, War Priest of Thune, Duergar Hedge-Mage, and Avalanche Riders are all cards that destroy something, doubling as reccuring removal. I'd also recommend more efficient removal, like Swords to Plowshares, Anguished Unmaking, Terminate, Wear / Tear and Path to Exile (if it's not too expensive for you). Also board wipes to deal with board states that you dislike, such as Retribution of the Meek (once again, if you can afford it) and Dusk / Dawn.
Other general suggestions are more ramp like the signets, and looting effects like the properly-named Faithless Looting, Reforge the Soul, Cathartic Reunion, and Tormenting Voice. These cards all supply draw power to the deck, which is much needed.
I know this is a lot to talk win, but if you want me to help you out with cuts, feel free to ask! Hope this helps!
5 months ago
Alright, so I was recently inspired by a couple of new deck ideas and one very, very old one and it has me looking at Land Destruction and wondering if its viable for Modern. The baseline of the deck isn't anything revolutionary and currently looks like this:
- 4x Boom/Bust
- 4x Molten Rain
- 3x Roiling Terrain
- 4x Stone Rain
- 4x Lightning Bolt
- 3x Pyroclasm
- 3x Shattering Spree
Collectively, that leaves me with nine slots, and therein lies the question. I've come up with two different ways to go - add in a little more direct land/resource destruction and then try to lock up my opponent with Trinisphere...
Version 1: (Land Destruction I)
...or use a very, very old trick that worked well for me back in the halcyon days of Ice Age where I used Orcish Spy and Millstone to selectively filter the mana sources out of my opponent's deck before he could draw it...
Version 2: (Land Destruction II)
I'd welcome any thoughts on this, because I'd really like to run a Mono-Red competitive land destruction deck in Modern if I can and I'm not too sure which route to go.
As far as my sideboard goes, I know I'll definitely be using Surgical Extraction as it was an agonizing decision not to simply include it in the main deck, but beyond that I'm not too sure. I figure Pyroclasm will have my mana-producing creatures covered and Shattering Spree will handle artifacts, so I suppose it would all depend on the Meta. The different iterations of Chandra have also started to have their appeal of late, but I'm not too experienced with Planeswalkers, particularly in a competitive setting.
5 months ago
I see you also have a combo-based Alesha deck. I have some recommendations that you'll probably enjoy.
Master of Cruelties and the Aggravated Assault + Sword of Feast and Famine are both really powerful combos. You could make them much more potent as well. Break Through the Line will work so long as you pay 1 mana before equipping the sword to whichever creature, and Master of Cruelties finds it hilarious if you give it to him before blockers are declared. Key to the City also works but as a trade-off you lose haste for card filtering which is a decent trade-off.
I also see you have Skullclamp. If you invest in a Bloodghast your land-drops become 1-mana draw two spells, and if you get more fetch-lands they become 2-mana draw four spells. You normally got to be running blue to get that kind of draw power.
Panharmonicon is pretty nice, but if you have that and Flameshadow Conjuring you get quadruple the enter the battlefield triggers. Pair that with Avalanche Riders or Murderous Redcap or Angel of Invention or Siege-Gang Commander and you got some pretty solid value right there.
If you want to put your opponent at punching range Sorin Markov is your right-hand man. Putting someone down to 10 life in a commander game is pretty painful and if he manages to survive after you minus him he'll actually eat that opponent alive himself with his plus ability.
If you want a really nasty game-ender I suggest running Blasphemous Act and Repercussion which for 4-mana can end games. Simply cast the enchantment once you have both in hand, and then cast Blasphemous Act. While Blasphemous Act is on the stack you'll want to sacrifice all your creatures to Goblin Bombardment or Ashnod's Altar or any of your other sac-outlits so Repercussion doesn't kill you once Blasphemous Act resolves. If you do this any opponent with three creatures will take 39 damage which normally is lights-out for them, and anymore creatures than that will definitely be lethal.
Hope my suggestions interest you. Good job crafting the deck by the way. +1 to you my good sir.