Agent of Erebos

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Agent of Erebos

Enchantment Creature — Zombie

Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

TheMeadiator on

11 months ago

Auramancer gives you another trigger with Elesh Norn, and is also a baby version of Starfield.

Agent of Erebos helps control your opponents graveyard, as I noticed you don't have any graveyard hate in here. (Though I wish he had less than 4 cmc). Maybe add him in the sideboard?

rekkim on Enigmatic Toolbox

1 year ago

Agent of Erebos seems like a perfect fit. Any of your three-drop enchants can become a pipeline to a win-con and deny the opponent a significant resource while only being vulnerable to things like Torpor Orb or the relatively small list of countermagic that can target abilities.

I wonder if there's room for more of Theros' and Kamigawa's enchant creatures to smooth out searching.

Simerix on CURSE UPON YOUR HOUSES

1 year ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

Squirrel_of_War on Minthara Aristocrats

1 year ago

Dude, I think Yawgmoth, Thran Physician would be amazing in this deck! Other cards that would be good in here:

And you can increase your # of enchantments to lean harder into that theme.

DawnsRayofLight on I'm the reason people hate Child of Alara

1 year ago

I might think about Amulet of Vigor to make sure all those gates come in untapped and allows for a same turn Maze's End win from Scapeshift. I am struggling a bit to see what to drop, maybe one of the one off sac cards?

Callous Bloodmage in my opinion is better than Agent of Erebos (though agent can still have its ability triggered without needing to recur it)

If you want a cheaper removal spell than Utter End, Despark is a good option, I run it in most of my BW based decks.

There is also Gateway Plaza if you want another gate, not great, but it is a gate

Definitely a fun looking deck!

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

Pheardemons on With the Night King's power, Death has no meaning

1 year ago

FeloniousMonk Thank you for the nice words and upvote sir! One thing to be mindful is. because I don't have a lot of tutors, the deck can stall because the first couple will be to get Haakon. The problem with this is that I may not have any engines online or draw power. If you tutor for the latter, then the deck is slower because Haakon is not out. I could always add more tutor, but then it becomes the same game over and over.

I have been impressed that the deck can function fairly well without him. Sometimes I don't even try to cast him because I've controlled the board well enough. He becomes a late-game close out at that point. Like any deck, it can also stall completely but that is the nature of the game.

While if you build yours, I would recommend upping the land count by 2. I am trying to find a way to cut at least one card (since agadeem's awakening can be a land when needed) because that can be a struggle. Depending on your playgroup, I'd recommend finding a cut for Agent of Erebos, Gate to Phyrexia, and/or Tortured Existence. My playgroups have A LOT of graveyard recursion/play and artifacts are really a problem with this deck being mon-black and I have someone in my playgroup that consistently gets out God-Pharaoh's Statue and the card just hurts. Lastly, I have noticed that I sometimes truggle with discarding Haakon, so I'd recommend fitting Tortured Existence as another discard outlet, as well as graveyard recursion when needed.

Any other questions just let me know!

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