Agent of Erebos

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Agent of Erebos

Enchantment Creature — Zombie

Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

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Agent of Erebos Discussion

StopShot on Great Khan Punchy McStabbers

4 days ago

Hmmm, seems a bit dated, but otherwise alright. If you ever think about upgrading this deck with new cards I'd greatly recommend swapping out Bone Shredder and Nekrataal respectively with Banewhip Punisher and Ravenous Chupacabra as they both can remove all creatures rather than non-black creatures. Agent of Erebos should be swapped out for Remorseful Cleric as the sacrifice effect makes it more interactive and it's also cheaper to hard-cast. Pain Seer should also be swapped with Twilight Prophet, as the prophet's evasion makes it easier to survive combat and you don't need to attack to gain it's effect as well as it gains life instead of losing it. Just those cards listed would be a direct upgrade for this deck.

torpedo654 on Mono B Gonti

2 months ago

With your bounce theme you may want to consider some ETB effects like:
Rune-Scarred Demon or Torgaar, Famine Incarnate or Gray Merchant of Asphodel.
Maybe one or two graveyard hate cards, such as Bojuka Bog or Agent of Erebos.
Or possibly other good ETB's such as Big Game Hunter or just to be funny Ichor Rats

SynergyBuild on Paint it Black (Erebos EDH)

2 months ago

+1, love the deck and the description is hilarious!

Leyline of the Void might be more powerful than Agent of Erebos dependent on the deck you are going against, and with Helm of Obedience you can win with it! (It exiles deck on every tap as long as you pay at least 1 mana!)

SynergyBuild on The Abzan Enchanter's Essential Style Collection

3 months ago

I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.

I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.

It, at least in my variation of the deck, is part of the Replenish Package I run.

Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.

With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.

I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.

Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.

Thats my whole thing about Femeref Enchantress


Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.

Gaea's Touch and Font of Fertility are for the Replenish/Open the Vaults/Femeref Enchantress's gameplan, but that is fully up to you too.

Other than that, Weirding Wood is an interesting card, that I have been back and forth with. It is basically a big Abundant Growth.


Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!

If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.

Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster


Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.


Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.


I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.

golgarigirl on Meren Madness

4 months ago

Black/Green (as you can guess from the username) is kinda my jam, and reanimator is one of the things it does best. Your Meren actually wants similar things to my Alesha deck...a creature has to die for it to come back and be reused, and creatures that have great effects that you can reuse are going to be the best.

Look for good Enter the Battlefield (ETB) and Leave the Battlefield (LTB) effects at a variety of mana costs to trigger Meren's experience tokens. Look for mana ramp creatures that put lands into play instead of tap for mana such as Sakura-Tribe Elder, Farhaven Elf, Yavimaya Elder, Civic Wayfinder. What you want to ramp into are all the fun different things you can do and then recur. Thragtusk, Woodland Bellower, Greenwarden of Murasa, Agent of Erebos, Priest of the Blood Rite, Ravenous Chupacabra, Fleshbag Marauder

Also look for fun creatures that care when other creatures you control die, since you want that to happen.

Most importantly, sacrifice outlets to a.) stop your creatures from being exiled b.) get that experience as fast as possible and c.) keep reusing those ETB/LTB abilities. Look for cards like Nantuko Husk, Disciple of Bolas, Blood Bairn, Viscera Seer, Ashnod's Altar

One more note... Elixir of Immortality is your friend. Many players know how dangerous a well-stocked graveyard is, and getting yours exiled can knock the wind from your sails. It's 100% better for it to get shuffled into your library that be gone for good!

FancyTuesday on How do you get this ...

4 months ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

elgosu1337 on Inalla's wizards in disguise

5 months ago

Really like the combo with Iname. Rune-Scarred Demon won't lose you the game because it's not a draw effect. You could add Agent of Erebos to prevent other players from benefiting from your Living Death, as well as removal like Duplicant, Phyrexian Ingester, Noxious Gearhulk, or even Profaner of the Dead. Etali and Hoarding Dragon aren't that helpful. Worldgorger Dragon is another way to flicker your permanents with Inalla, and goes infinite with Ashnod's. Fatestitcher should be helpful to untap your lands and Magus of the Coffers. You could also add Naban, Dean of Iteration as a second Panharmonicon.

Squirrel_of_War on Death Pits of Nel Toth

5 months ago

@ZendikariWol Thanks, that helps a lot. I'll respond in order of your comment.

-Greater Good is an excellent card but not amazing in here so I will consider cutting it and possibly replace it with Sadistic Hypnotist since I would like to have a 'free' sac outlet in place of it.

-Massacre Wurm is amazing and with a few ways to double his triggered ability he is even better so he has to stay. That artwork too!

-Shriekmaw is in there because he can get rid of stuff and get me an experience counter. He is a bit narrow but I count it as 2 CMC and I'm trying to reduce my curve. I will definitely consider cutting it though.

-Rune-Scarred Demon is so great, I always cheat him in and he wins me the game if I'm recurring him every turn or doubling his ETB ability. Can't cut it.

-Deathrite Shaman was recently added and I'm not 100% sold on him yet. I like that it's grave hate and I'm anticipating Muldrotha, the Gravetide is going to be a huge presence after Dominaria comes out. I may Swap him for Agent of Erebos depending how the meta changes.

-Walking Ballista is only in there because I recently added in Protean Hulk and Ballista allows for me to infinite combo win. that whole group of 5 cards is just on a trial period for the time being so Ballista may end up coming out of the deck. (see most recent update)

-Mazirek, Kraul Death Priest is in as a combo piece, he lets persist creatures return to the battlefield indefinitely. He is also good for going wide but that is rarely my strategy. He is staying for the time being.

-Grave Titan is 10/10 on 3 bodies for 6 CMC. He is on par with Wurmcoil Engine (which used to be in here). He is staying for now.

-Xiahou Dun, the One-Eyed is a super star, he gets ANY black card so I can play cards like Entomb, Damnation, Living Death, even Contamination, more than one time. The self sac is a bonus.

I see your reasoning behind running more cards that don't require sacrifice to do things. My reason behind having cards that can self sacrifice is I want to be able to get value from the creatures without relying on a sac outlet. In my meta a sac outlet will usually not last long because they know it will end badly for them if it stays on the battlefield. Another reason is I decided to go with an ETB theme, Panharmonicon and Strionic Resonator make them even better. Depending on how stupid my board state gets I sometime have quadruple triggers for every ETB.

Where on earth is Reclamation Sage? I opted to go with Manglehorn since there are some lighning fast decks in my meta that rely heavily on artifact ramp and another arch nemesis I have is Memnarch.

I'm going to break the deck down and see if I will include some of your suggestions. The ones I'm currently considering are:

-Vindictive Lich - literally bought this card a week ago with the intention of putting it in but couldn't decide what to replace.

-Wurmcoil Engine - was in here before might be in here again.

-Deathreap Ritual - love this card just took it out a while back but maybe I'll put it back in since it's so goo with Strionic Resonator.

-Archfiend of Depravity - I tried it out briefly, if the art was better I'd put it in immediately. Still might though.

-Thragtusk - great card but I'm not a fan of the artwork.

Thanks again for the comments and the +1! Keep an eye out for the updated list in a day or two.

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