|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Agent of Erebos
Enchantment Creature — Zombie
Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
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Agent of Erebos Discussion
1 day ago
I sometimes get stuck on land drops. But usually my mana dorks help with pushing through - or my mana "doublers". Gyre Sage and Karametra's Acolyte do tremendous work getting me there with green mana, while zendikar resurgent and mana reflection scare people enough to start focusing on me.
I haven't been able to get Disturbed Burial to work any time that I might have needed it, so that's going to come out.
Awakening really helps with my "doing stuff" with mana every turn that this deck likes to do. I only play it when I can start doing ridiculous stuff with mana, for tokens or +1/+1 counters or both, to include grave pact effects. Not as good as Seedborn Muse, but I'm greedy for doing stuff with mana.
I think for now I'll add either a traverse or another cheap mana ramp sorcery, artist, and zulaport. I might just take out Tormod's crypt, and replace it with a basic land, since I still have strictly worse graveyard hate Agent of Erebos, and as I have Scavenging Ooze and Necrogenesis for targeted graveyard card removal.
I like your enchantments that bring back a creature from the graveyard, and I'll have to look into getting them.
Silence the believers is just sick once I get to a large amount of mana - anything not hexproofed or shrouded will get exiled, if my pact effects are removed.
Lots to think about. Thank you again for your thoughtful advice.
1 month ago
Constellation. It was such a good idea for a mechanic that just doesn't have enough support to be played - basically only Doomwake Giant and Eidolon of Blossoms were really good, with a handful of ok secondaries like Grim Guardian and Agent of Erebos.
1 month ago
Power of Fire's "tap deal 1 damage to target" shouldn't trigger Agent of Erebos's sac, effect as it's not a spell. You would get one sacrifice out of it when you enchanted the Agent of Erebos with the Power of Fire aura...but tapping to deal damage to the Agent won't trigger the sacrifice effect, because that's an ability and not a spell. I'm afraid you have been playing these cards and effects illegally.
1 month ago
Living Death NEVER disapointed me, it's like the best reanimator and also a very efficient boardwipe (especially against indestructible). And if you add cards like Bojuka Bog / Agent of Erebos, it could be some great ways to help you deal with the board and the graveyards of everybody to make sure YOU get the most out of it. If you're into multiplayer EDH, the Agent of Erebos is better actually.
Oh and I like the fact that you included some land recursion with the Ramunap Excavator and so on. Maybe a Lotus Cobra or Tireless Tracker could fit in your deck (The tracker could be especially powerful with your Mazirek)
1 month ago
So, I have added Agent of Erebos and Tormod's Crypt, plan on adding Scavenging Ooze, most likely replacing Conjurer's Closet. That will bring target removal to 3x cards, and mass graveyard removal to 2x cards.
Added Silence the Believers to ruin indestructible creature and creature recursion dependent players' game, especially if my mana is running strong. It also is instant speed to screw with sacrifice and recursion or infinite creature copy abilities.
I want to put in Journey to Eternity Flip and Growing Rites of Itlimoc Flip, but I need a place to remove those. Thinking a creature or two that aren't doing anything. I thought I had an Enchantress's Presence for card draw, but I seem to have removed that as well.
So far, I start getting gross by turn 4, with either massive creatures or massive numbers of creatures starting by turn 5. I've had alpha strikes of 21 damage with 7x flying insects from the hornet queen, 18/18 land swinging, a 32/32 Mana Gorger.
Yeah, players with board wipes that threaten you if you attack them... better attack before they make their commander 22/22 and unblockable and attack you first.
Suggestions are welcome!
1 month ago
So, I've added Tormod's Crypt, Scavenging Ooze, and Agent of Erebos for graveyard hate against those who aggressively use their graveyards to overwhelm their opponents. I officially hate graveyards now.
3 months ago
5 months ago
There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.
I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.
If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/