|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Agent of Erebos
Enchantment Creature — Zombie
Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
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Agent of Erebos Discussion
1 week ago
There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.
I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.
If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/
3 weeks ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good:
3 weeks ago
Sorry for wall of text but I have a Meren Toolbox deck and here are some of my thoughts on what is good to use.
I would replace Shriekmaw with Bone Shredder. You can return it with Meren easier due to its lower CMC and it self sacrifices if you dont pay the echo cost (to make it easier to get into the graveyard).
Also, you already have Sidisi, Undead Vizier as a repeatable tutor card, and even Rune-Scarred Demon (which i think is inferior to Sidisi anyways), why also run Razaketh, the Foulblooded who has a ridiculously high CMC and requires sacrificing other creature and paying 2 life to search? A far better tutor that is easier to use is Yisan, the Wanderer Bard. More similar to Birthing Pod granted, but they go strait to the library and if you need to you can always sack Yisan to reset his counters. Entomb is also a fantastic tutor for this deck (as long as you arent planning on playing 1v1) and Corpse Connoisseur is Entomb on a creature.
Mindslicer is great for shredding opponents hands.
Agent of Erebos is great for destroying opponents graveyards.
1 month ago
If you play against many decks or a particularly good one with graveyard interaction, Agent of Erebos could be useful.
2 months ago
Black gives you several great enchantments like Palace Siege, Polluted Bonds, Torment of Scarabs, Cruel Reality, Contamination, Night of Souls' Betrayal, Agent of Erebos, Athreos, God of Passage, Pharika, God of Affliction, Erebos, God of the Dead, Black Market, Blood Reckoning, Call to the Grave, Campaign of Vengeance, Creeping Dread, Deathreap Ritual, Descent into Madness, etc.
2 months ago
SufferFromEDHD the Hydra used to tutor up Serra's Sanctum, but I'm currently testing one of the new curses in it's spot. I originally considered Cleansing Meditation but I couldn't reliably trigger threshold, plus I don't need the temptation to destroy all permanents. Honestly, the meta has been calling curses "too competitive" as it is.
TzickyT I appreciate the comment, but the deck runs fine. Clearly our meta are different, because I need Agent of Erebos to deal with all the reanimator in my area. The enchantresses are what make the deck playable. I don't know what your meta is, but if they need to be cut and yet can't survive, something is wrong. The cards you suggest are more good stuff and less focused for what this deck wants. Although the deck does need to be updated, because I'm pretty sure the Hydra and Femeref Enchantress are going to be cut for the new curses, which are actually better when cursing me.
In any event, I appreciate the comments.
2 months ago
i love enchantments and playing my Anafenza The Enchantress EDH Deck stil i am having some troubles with understanding your cursed enchantress deck. looks fun but tarrifieing at the same time. stil i feel like some things can be added and some things can go away. but for a first look this deck at my locals wouldn't survive a single turn. as for the deck u want to play as much enchantments as possible. so the money of lands wil also be of big estimation for the deck. cards i would suggest to put out are - Agent of Erebos Femeref Enchantress Kor Spiritdancer Ulvenwald Hydra i would for creatures add definitly these to your deck Herald of the Pantheon Sun Titan Avacyn, Angel of Hope Auramancer and to slot it out i would also maybe suggest this enchantment Maelstrom Nexus
2 months ago
This deck has very low curve. 35 lands is probably unnecessary. I'd go down to 32.
Add Skullclamp as a draw engine. There's enough support for it.
If you want Bomberman to be your main wincon, there's no reason you have to wait until your next attack to win with your spirits. Altar of Dementia, Altar of the Brood, and Blasting Station will all do the trick with no additional setup. Using Altar of Dementia on yourself also puts combo pieces in your yard and makes Skullclamp and Replenish more effective.
Anguished Unmaking is, in fact, better than Vindicate nearly all the time.
Swap Oblivion Ring for Leonin Relic-Warder. They're essentially the same effect, and Warder gets you an extra combo with Animate Dead and friends. (Warder can also be sac'ed to permanent exile while Oring can't be.)
If you still need room Thalia, Heretic Cathar and Blind Obedience are both ok to cut. They're ok at slowing opponents down, but not the greatest at it.
This last suggestion's a little more for casual play, but for Black/White creature based decks I like to include Westvale Abbey Flip in the landbase in case he game drags on and I need to recoup some life in an emergency.