|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Creature — Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
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Emrakul's Hatcher Discussion
2 weeks ago
I would recomend Eldrazi Scion/Spawn producing creatures for an endles Combo with hasty tokens.
1 month ago
nice deck but missing some stuff
- Molten Nursery pretty much everysingle colorless thing you cast can deal damage to creatures or opponent's
- Emrakul's Influence just cast your eldrazi two card draw
- Kozilek's Return need a third board sweep well here it is.
- Not of This World wow this is not in if they try to get rid of you big guy(s) this can counter it. FOR FREE!
- Corrupted Crossroads this is not in your deck https://www.youtube.com/watch?v=74hA6Q7vPI4why.... honestly why... ITS A RAINBOW MANA PRODUCER FOR ALL THE ELEDRAZIS!!!!!!
- Flayer Drone same thing as the nursey but this is etb trigger on creatures so throw in Brood Monitor then you can do infinite damage with Eldrazi Displacer
- It That Betrays *facepalm* why in earths name is this not in if you All Is Dust with this on the field its instantaneously all over for your opponents you just stole every single thing they have.
- Deepfathom Skulker card draw and makes eldrazis unblockable
- Void Attendant exploit the cituation on all of the exiled cards for mana (don't do a sacrifice focused deck though.)
- Brood Butcher nice removal for the small creatures particually keeping Gaddock Teeg from ever seeing the light of the battlefield
- you have the banner (creatures get +1/+1 for each creature that shares a type) so scion/spawn producers is a must Brood Monitor, Blight Herder, Rapacious One, Drowner of Hope, Emrakul's Hatcher, Skittering Invasion and Sifter of Skulls.
- you have From Beyond go get the other one Awakening Zone
- Ashnod's Altar lets change the scions/spawns mana from 1 to 2 shall we.
- last but not least a top secret staple card nobody even bothers to put in stranglely Spreading Plague you just cast korona thne you just lock out anybody from getting creatures on the board and heres the kicker your beautiful eldrazis get untouched by this because devoid means they are colorless and its not a color.
oh heres a bonus if your willing to breath deep and do this but the Gisela, the Broken Blade and Bruna, the Fading Light for a loop hole of getting somewhat two white eldrazi since this can turn into Brisela, Voice of Nightmares
so those are my suggestions
5 months ago
8 months ago
If you add cards like Phyrexian Altar, and Ashnod's Altar you can add Thornbite Staff for good way to go infinite with Feldon or Kiki Jiki...Also i think you should add Clone Shell cause it is such a good card :) oh yeah and maybe Emrakul's Hatcher or Priest of Urabrask for some extra mana ramp
9 months ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
9 months ago
Hey, maddoxmtg. I'm kind of with Hybrow on this. Emrakul's Hatcher is a good card to have in this deck, at least for the ETB effect to add tokens. Hmm, those two goblin-mana ramp cards are great if I do add Pentavus...
Hybrow, I'm probably not going to add Pentavus in the deck. Simply for the fact that i already have a good amount of token creatures. Also, if I add that card, I'd have to replace a card of about equal mana, and that would be replacing my ETB draw power dragon. However, I have added your recommendation to the description in the "modest budget" section, because it's a great card. Hellion Eruption is a great card, but I decided against that a while ago. Mogg Infestation and Descent of the Dragons are the mass creature transformation I stuck with in the end.
Hey, DrValium. Fiery Gambit is a pretty interesting card. Straight up damage if I feel lucky. Hmm, I don't think I would be able to use this card. The only gambling I would consider in this deck is Gamble and that's a scary card too. Honesty, the whole deck is a pretty fun gamble, not really an opportunity to tutor for that card you need and all.
Thank you guys. Good thoughts, Good advices, and a great way for me to start the day.
9 months ago
Tough call, looks like you play yours slightly differently than me. I dont have any sac outlets.. dont really find i need them Goblin Bombardment would be the one I would cut.
I would keep Emrakul's Hatcher, dropping 4 creatures for 5 mana is pretty nice. we usually play 4 or 5 players, so you are talking either 32 or 40 total damage for that one.. Seems pretty good. And if you can get it in the Mimic Vat, you have won the game.
You can take a look at mine, although, honestly, alot of the stuff we run is the same. Norin the Wary is an absolute godsend. http://tappedout.net/mtg-decks/the-fat-red-line/
Also I love your Descent of the Dragons, going to consider adding it to my deck. I would say to also run Hellion Eruption but that all depends on whether you play your commander as a creature or not. I would say 90% of my game he is just an enchantment, because I mostly have tokens in play, not really creatures with devotion.
Hope this helps, either way, this is a super fun deck to play.