Emrakul's Hatcher


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all


Emrakul's Hatcher

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

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Emrakul's Hatcher Discussion

splatterb0y on Eldrazi Tron

2 weeks ago

So I went to a tournament in my LGS last saturday and got a mediocre result with this deck.

Out of 12 rounds I played, I only was able to assemble tron round 3 in 4 of the games.
The faces of people facing a Ulamog's Crusher turn 4 is priceless.

I think of the following changes to make the deck more consistent:
- 4x Brood Birthing into 4x Crop Rotation
- 4x Nest Invader into 4x Fierce Empath
- 3x Emrakul's Hatcher for 1 more Rolling Thunder and 2 Radiant Fountain
- 4x Rugged Highlands for 4x Crumbling Vestige
- 3x Druid's Deliverance into 3x Moment's Peace

BTW: Duress was the best card in my sideboard, because a lot of people played B/U Control decks.

Pandafish on Zada bing, Zada boom

2 weeks ago

I like the feedback, but I can't say I agree too much. I'll go through everything you mentioned, and explain.When it comes to anything with prowess, the copies of the spells from Zada, Hedron Grinder aren't cast, but simply appear on the stack. Thus, each copy does NOT trigger prowess, rendering the ability nearly useless. As for Ogre Battledriver and other haste effects, I simply don't get enough creatures in a single turn to merit that. The deck doesn't explode creatures onto the board, it explodes the creatures' power and toughness that are already there.

As for enchantments and artifacts in general, such as Dictate of the Twin Gods, Flameshadow Conjuring, and Panharmonicon, the deck benefits more from simply having more bodies on the field than it does from these effects. Even effects like Genesis Chamber, Warstorm Surge, and Flameshadow Conjuring which combo with creatures aren't as effective as simply getting more creatures. In fact, I'll go through these individually. Genesis Chamber doesn't help very much, because I'm trying to get as many tokens as I can. Sounds like a contradiction, yes, but Genesis Chamber only triggers off of nontoken creatures, meaning it gets significantly less value than probably any card I could cut for it. Warstorm Surge is simply way too much mana for an underwhelming effect. Because the deck has a lot of 1/1's, Warstorm Surge is almost exactly equal to it's 2 mana counterpart, Impact Tremors, which makes it not even remotely worth the cost. Flameshadow Conjuring doesn't work because, again, it only works with nontoken creatures. However, it also uses up my precious red mana, and the token disappears. It's just not on the battlefield long enough to do anything useful with it. Kiki-Jiki, Mirror Breaker also already does this, and better than it does. Also, the deck just doesn't have enough ETB to try and build more around it, such as using Panharmonicon, however Purphoros, God of the Forge because he's also a creature, and Impact Tremors because it's very cheap mana, and very efficient. Notice it deals 1 damage to each player, while Warstorm Surge only deals damage to target creature or player. Only one target.

Also, any draw that also discards is more detrimental than helpful. Yes, Chandra, Flamecaller can refill my hand, but if I'm in the situation requiring my hand to be refilled I should have won the previous turn. The same goes for any wheel type effect, as well as exile off the top of the deck effect. The reason Rile works is because I control the stack. I let it deal damage to a creature that survives, then draw a card, one by one until I get a card that buffs toughness, then cast it at instant speed, assuming I can, targeting Zada, Hedron Grinder of course, and then all THOSE go on the stack and trigger before the rest of the Rile's, thus all my previously 1/1 tokens survive and I fill my hand and buff my board to win. The same goes for absolutely any spell that single targets Zada, Hedron Grinder that says "Draw a card" on it. And yes, even the ones meant to target opponents boards, because drawing half my deck for 1-2 mana lets me get the buff spells I need to literally win. Yes, that means Stun is good and staying. Panic and Balduvian Rage are also great because they can set me up for the next turn, meaning I don't have to try and win immediately. This leads me to Kari Zev's Expertise, because of how the stack resolves and how I can manipulate it, I can cast it on Zada, Hedron Grinder and then it will be copied for all of my other creatures. Not only is this a source of haste, but how it will play out is, let the first Kari Zev's Expertise resolve on a creature of mine, then play the free card, targeting Zada, Hedron Grinder, and let that and all of it's copies resolve. I will have tried to cast a card that draws, as long as I draw immediately. With all the new cards in my hand, the second Kari Zev's Expertise resolves, and then I cast another spell for free, targeting Zada, Hedron Grinder, and then that spell resolves, and hopefully also drew cards. At this point, I should have enough combat tricks to win the game, and still have hopefully another 3 or 4 Kari Zev's Expertise's left on the stack. I'll cast free combat tricks from each one of those, and should win that turn. Kari Zev's Expertise is one of the most consistent ways to pop off in the deck.

As for the creature curve, I'd like you to take a look again at how strong each creature in the deck is. I'll go further into detail in a second. First, the artifacts I have cap out at 2 mana, and 4 out of 6 either give mana, reduce mana costs, or draw cards, all effectively helping me reach the creatures and allowing me to play them. Also notice the creatures that literally give me mana for almost free. Treasonous Ogre for example. Pay 3 life for a mana? That's easy, the max life I pay is 18. That's less than half my life total. Normally I'll be paying a cap of 9-12. Also, consider that cards like Emrakul's Hatcher is more than 5 mana for a 3/3. It's 5 mana for 4 bodies, which can all be buffed, and give card draw. That goes for any creature that creates a token in the whole deck. Look at it as mana cost per body, rather than mana cost vs power/toughness value. I also don't want to run tribal, because it would require too many cards to shift over to more tribal base, and slow down the deck in its entirety.

Now for Neheb, the Eternal, and other more expensive creatures, I'll go through one by one. Charmbreaker Devils is interesting, because 6 mana is literally the very top of the curve, and as I've already stated, his second ability won't trigger per copy, only on the initial spell. The real deal with him, is that his second ability gives him +4/+0 instead of +1/+1, which is a much better deal, and stacks up MUCH faster. As well as with his first ability, it allows me to continue to have steam when I really shouldn't. Emrakul's Hatcher, 5 mana, 4 bodies. Not much else to be said, just great value for the mana cost, because have 4 extra targets for my copied spells is great. Pia and Kiran Nalaar are in the same category as Emrakul's Hatcher. Goblin Dark-Dwellers is also a card that gives me fuel when I should be out. It also works very well with Kiki-Jiki, Mirror Breaker to continue casting spells of my choice out of my graveyard. Kiki-Jiki, Mirror Breaker, I don't really have to explain why this is here, do I? Oh, and yes, it combos with combat celebrant for potentially infinite combat steps. Mirrorwing Dragon, this should also be obvious why it's in the deck. Neheb, the Eternal, is great because it helps set up for following turns. If I can get Neheb out early, and deal some damage, I can get enough mana to cast more creatures for my following turn. If I don't get Neheb out fast, then too bad for me, I'm sure I had something else to play. Siege-Gang Commander, 5 mana, 4 bodies, enough said. Goblin Rally 5 mana, 4 bodies, enough said.

The thing with this deck, is it can work with a low amount of tokens. Yeah, higher amounts of tokens are preferred, but 4-5 is the minimum. Which is obtainable through a single card. I don't need 20 goblin tokens, I only need 6 and expedite. I don't need them to attack the turn they hit the board, so I don't require haste. Hopefully this explains why all the cards that are in, are in, and I think I responded to everything in your comment.

Elivilson on Eldrazi

3 weeks ago

Unless you really want that extra token, Kozilek's Predator is a Emrakul's Hatcher costing less.

Bou on EDH A Sting in the Tail

1 month ago

Hi Philigan87!

It's been a while since I worked on this deck and just recently dusted off the tappedout list. I initially didn't include Mikaeus because he was fairly expensive and I didn't know how much I wanted to do with Undying.

As for the land-searchers, when I threw this together I was more concerned with getting colors, that's why I didn't list Sol Ring, Thran Dynamo etc. as they produce colorless mana mostly. I've been thinking about picking this up again, so I'll review everything again.

The Altars might be very nice to get more mana, but Scorpio's ability can get pretty expensive so I don't think we can churn out an infinite combo with it very easily.. I think it would work if you happened to have something like Pitiless Plunderer as well, with Ashnod's Altar you'd get , and could use the treasure token for at least one of the required /. I don't think it can go infinite, but you can combo as long as there are creatures on the board. Probably, seeing as we have quite a lot of other -1/-1 effects that might kill stuff, as long as we somehow get colored mana from their death...

Sifter of Skulls, Pawn of Ulamog and Pitiless Plunderer would give enough colored mana to keep repeating the combo, but sifter and pawn require the creature to be a non-token.

Carrier Thrall, Gleaming Barrier, Iron Myr, Leaden Myr would in this setup, give plenty of mana.

Bog Initiate would allow you to filter the colorless mana into colored mana.

Priest of Gix, Priest of Urabrask, Emrakul's Hatcher or Brazen Freebooter would work but they need to have a way to be brought back, persist or undying would work here.

So it might be possible to go infinite, but you'd need a lot of cards in play to combo off. Sac outlet for mana, treasure or eldrazi tokens for colors, revival though undying or pesist..

t3hdarkness on Did Someone Say... HOLY FIRE??

2 months ago

If you want to reinforce the flicker theme you could use a few cards.Flickerwisp, Eldrazi Displacer, Restoration Angel, and Whitemane Lion, Mimic Vat, Kiki-Jiki, Mirror Breaker, Flickerform, and Conjurer's Closet.

Cards that deal damage when you play a creature are fit both a flicker theme and play well in R/W.Pandemonium, Warstorm Surge, Electropotence, Impact Tremors

Uou could also use a few more strong ETB Effects like Sun Titan, Emrakul's Hatcher (Which Goes Infinite with Displacer), Karmic Guide

Kingmarke on Unusual Inalla

3 months ago

I would recomend Eldrazi Scion/Spawn producing creatures for an endles Combo with hasty tokens.

Eldrazi Skyspawner Drowner of HopeEmrakul's HatcherDread Drone

TheDeckMaker2300 on 5 Color Colorless (Devoid EDH) (WIP)

4 months ago

nice deck but missing some stuff

  1. Molten Nursery pretty much everysingle colorless thing you cast can deal damage to creatures or opponent's
  2. Emrakul's Influence just cast your eldrazi two card draw
  3. Kozilek's Return need a third board sweep well here it is.
  4. Not of This World wow this is not in if they try to get rid of you big guy(s) this can counter it. FOR FREE!
  5. Corrupted Crossroads this is not in your deck https://www.youtube.com/watch?v=74hA6Q7vPI4why.... honestly why... ITS A RAINBOW MANA PRODUCER FOR ALL THE ELEDRAZIS!!!!!!
  6. Flayer Drone same thing as the nursey but this is etb trigger on creatures so throw in Brood Monitor then you can do infinite damage with Eldrazi Displacer
  7. It That Betrays *facepalm* why in earths name is this not in if you All Is Dust with this on the field its instantaneously all over for your opponents you just stole every single thing they have.
  8. Deepfathom Skulker card draw and makes eldrazis unblockable
  9. Void Attendant exploit the cituation on all of the exiled cards for mana (don't do a sacrifice focused deck though.)
  10. Brood Butcher nice removal for the small creatures particually keeping Gaddock Teeg from ever seeing the light of the battlefield
  11. you have the banner (creatures get +1/+1 for each creature that shares a type) so scion/spawn producers is a must Brood Monitor, Blight Herder, Rapacious One, Drowner of Hope, Emrakul's Hatcher, Skittering Invasion and Sifter of Skulls.
  12. you have From Beyond go get the other one Awakening Zone
  13. Ashnod's Altar lets change the scions/spawns mana from 1 to 2 shall we.
  14. last but not least a top secret staple card nobody even bothers to put in stranglely Spreading Plague you just cast korona thne you just lock out anybody from getting creatures on the board and heres the kicker your beautiful eldrazis get untouched by this because devoid means they are colorless and its not a color.

oh heres a bonus if your willing to breath deep and do this but the Gisela, the Broken Blade and Bruna, the Fading Light for a loop hole of getting somewhat two white eldrazi since this can turn into Brisela, Voice of Nightmares

so those are my suggestions

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