Creature — Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
Printings View all
|Magic Origins (ORI)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Conclave Naturalists Discussion
9 months ago
Necron_Maverick: Thanks for checking out the deck!
Sunder Shaman from my experience isn't that bad of a creature and I just happened to have him around because of the gruul guild kit I bought. His utility can be pretty helpful but I think you're kind of right and he should be cut for probably Conclave Naturalists for the faster removal effect. The ETB would also synergize with Ilharg, the Raze-Boar when it gets released later this month which would be really cool to play with.
As for the draw effects of Life's Legacy and Momentous Fall , I had Life's Legacy in a previous build and found it didn't perform quite as well as I would like. Since it required a pumped by xenagod creature to be on the field to get that full value I would consider it more of a "win-more-card" rather than one that can get me out of a pinch. Then again, previous renditions of this deck didn't have 30+ big creature targets so it may be a better draw card than I give it credit for. I think I would try cutting the Price of Glory for Momentous Fall since Price never really sticks around for more than 1 round of turns due to table groans.
Good suggestions my man.
9 months ago
I'd say cut Primal Surge (Since you can't play it with Nikya out, so you need to have 10 lands and i think by that point you could have probably won) and Birthing Pod for those two (Unless you have a plan for pod that i'm not seeing, in that case cut Dawntreader Elk), and while you're at it i would also recommend cutting Cindervines and Seal of Primordium for Bane of Progress and Conclave Naturalists since that way you don't have to leave your artifact and enchantment removal visible and can play it with Nikya out. The reason I'd go with Goreclaw is that when put together with Nikya it leads to you dumping your hand even faster, and that potential is very strong, but if you think you don't really need it than that's understandable, i can't get a great grasp on how fast the deck is so i don't know if Goreclaw is totally Necessary.
10 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
1 year ago
Going back a few sets: Ayli, Eternal Pilgrim, Exert Influence, Drana's Chosen, Umara Entangler, Spawnbinder Mage, Angel of Renewal, Elemental Bond, Conclave Naturalists, Anointer of Champions, Willbreaker, Coralhelm Guide, Bloodhall Priest, Flameblade Angel, Weirded Vampire, Furyblade Vampire
2 years ago
I think your deck suffer mainly from one thing, you have too much different card types. To reach the delirium, you almost need 4 different card type in your graveyard. For exemple, i suggest to replace Renegade Map by another Evolving Wilds.I'd eventually try to add 2 other Evolving Wilds to deplete faster your deck from your land and have more statistical chance to draw valuable card through the game.I'd just replace one Seed Guardian by Ishkanah, Grafwidow.Finally I'd add one or two Reclamation Sage or Conclave Naturalists to deal with some painfull enchant or artifact.
Sorry if my english is bad...
2 years ago
Thanks for the feedback. I ended up pitting in two Conclave Naturalists in lieu of the two Wolfir Silverheart because they have the same CMC and are about equal value. I didn't opt for the Reclamation Sage because I feel that their equivalent mana counterparts i.e. the Borderland Ranger and the Predator Oozebring more to the table at that mana cost.
2 years ago
If you're looking to keep the high creature theme, but want to have options to destroy Artifacts/Enchantments, I will suggest to you a couple cards that might grab your interest: Reclamation Sage and Conclave Naturalists. They are of two different Converted Mana Costs (CMCs), so I would only pick one of the two and probably run two copies at most. Which one you run is up to you, but either should be fine considering that your curve is rather heavy in the 1 and 2 drop slots anyway (plus, you run multiple ways of obtaining mana). I hope this helps!
2 years ago
Sorry hit enter before I meant to. Are you using the land destruction of Acidic Slime at 5cc? If not how about larger creatures? Wickerbough Elder, Oxidda Scrapmelter, Indrik Stomphowler or Conclave Naturalists