Gruul Ragebeast

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Rare

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Related Questions

Gruul Ragebeast

Creature — Beast

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

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Gruul Ragebeast Discussion

GrayAlchemyst on A Michael Bay Film, Omnath: Age of Explosions! v2

1 month ago

Oh yeah real close! I think chaos warp and Krosan grip are a great start. I might add in at least 2 more removal spells as well operating under the "you need 8-12 removal spells in your Commander deck plan from mtggoldfish. I count 4 ish so far? Beast Within, acidic slime, Song of the Dryads, and then warstorm surge stranglehold and omnath are exactly complete removal spells but they count for something. Other options include Duplicant, Lignify, Ambush Viper, Gruul Ragebeast, Nevinyrral's Disk, Oblivion Stone, Ezuri's Predation, Berserk. Pick your two to 4 favorite poisons. Or actually your opponents poisons.

Rzepkanut on Animar's Hydra Horde

1 month ago

Looks like a fun variation on a totally busted commander :) Got a few ideas.. I'm surprised you didn't include Rosheen Meanderer over something like Cultivate just because its a creature that can pump Animar. Not sure if you know about how Ancestral Statue goes infinite with Animar by self bouncing, that seems like an easy include. Vizier of the Menagerie should be amazing in this deck with so many creatures to cast off the top. Primal Vigor has potential to make your hydras much more formidable. Gruul Ragebeast could be great too. Colorless cards like Sandstone Oracle, Duplicant, and Artisan of Kozilek are in most Animar builds too. Happy Gathering!

LonePorkchop on Mayeal The Elf Shaman

2 months ago

I've been playing solely Mayael for a couple years now and Gruul Ragebeast is arguably the best card in my deck. With how removal light Mayael tends to be, he works great as your creatures will almost always be bigger. I've also had great success with Guild Feud on the same logic. I also prefer Ulamog, the Ceaseless Hunger over the old one as he serves as an alternate win condition in the face of ridiculously high life totals and Sigarda.

SocialConstruct on

2 months ago

I think I'd take out Forgotten Ancient for a Goblin Bombardment. Ancient is cool, but aside from being an elemental, he doesn't really synergize too much with the rest of the deck. Bombardment makes me giddy every time I draw it, because that means I have the win in hand.

Sultai Flayer is another oddball. I like Snake Umbra A LOT in my personal build. Drawing more cards helps us get to the pieces we need without tutors (in case you're in a league or other meta that frowns on them), and acts as a wrath protection for the big man himself.

Others that have been good are Chandra's Ignition and Splendid Reclamation. You can check mine out in my profile for more ideas.

I love your inclusion of Gruul Ragebeast and Skullmulcher. I hadn't even thought about either of those, yet own multiples of both. Mulcher is a tank in my Prossh deck.

Bou on Build My Friend's $15 Mayael Deck

3 months ago

Keeping it under $15 should be really interesting, You should be fine with creatures but spells might cost you more.. I'm curious as to how functional it will become.

Here are a couple suggestions off the top of my head that should fit:

Naturalize, Naya Charm, Keeper of Progenitus, Terastodon, Fires of Yavimaya, Swiftfoot Boots, Drumhunter, Knotvine Mystic, Hull Breach, Garruk's Packleader, Gruul Ragebeast, Garruk's Companion, Behemoth Sledge, Hunted Dragon, Kazuul, Tyrant of the Cliffs, Dauntless Escort, Paleoloth, Baloth Woodcrasher, Destructive Revelry, Stalking Vengeance.

Ejdemyr on Red/Green

3 months ago

Hydra Omnivore, Gruul Ragebeast,Embodiment of Fury,Embodiment of Insight,Tunneling Geopede,Seer's Sundial.

Kolla Nissa planeswalkers ocksa. Skit dock i den lsta.

Profet93 on Xenabro

3 months ago

Errast

Pathbreaker Ibex seems cool. I'll put him in the maybeboard. Indrik Stomphowler and Conclave Naturalists cost too much for what they do. Selvala, Heart of the Wilds seems cool too, will put in maybeboard. There aren't enough targets for Woodland Bellower. Fierce Empath has some potential, so maybeboard. Ruric Thar, the Unbowed doesn't do enough to justify his CMC, same with Gruul Ragebeast and Whisperwood Elemental. Very limited counterspells in meta (shocking, right?) so no need for Spellbreaker Behemoth.

Cyclops Gladiator is nice removal, but 3 red in a primarily green deck is a stretch. Urabrask the Hidden is a great card (I just traded it away :/) and is MUST ADD. Thank you.Stonehoof Chieftain is something to consider, I will need to think about our stonehoofed friend. Fling is funny, but not the best fit IMO.Avatar of Slaughter is SO FUNNY! I am getting this for sure! The 2 worms are blehSteel Hellkite was definitely overlooked. I need to add it in for sure.

Gidgetimer

Heroes' Bane is a great replacement, I will make the switch. I like Primal hunter over Caller of beasts because it's cheaper, provides blockers and most importantly, card draw. Nylea, God of the Hunt costs 4 for a static trample, possible creature and a weak boost. Although I see it's potential use, I will need to think about it.Dragon Throne of Tarkir I would rather use the creature I'm equipping to attack

shaftdiggity

Zendikar Resurgent seems great, I will add it inSignal the Clans is a great card, but wouldn't it make more sense to get rid of rampant growth before nature's lore?Bower Passage seems interesting but is too limited.

The_Doughboy

I thought of that combo before and it seems hilarious as hell, but not worth running as each piece is weak on it's own. Blightsteel Colossus is great but I'm not a huge fan of infect. I don't mind if someone runs it, but I just don't like it. The Kiki combo is cool and I LOVE combos, but this is the 1 deck I'm trying to make without an inherent "insta win" because I would just tooth and nail those creatures each time. The only infinite combo I have in the deck cannot be tutored for so if it goes off, then it's more "fair" according to my LGS. Summoning Trap is limited but possibly a sideboard card.

Do you guys know what is a good CMC range for this kind of deck? I've always tried to make the CMC of my EDH decks anywhere between 2.8 and 3.4. I know the beaters in the deck skew the AVG CMC towards the higher end, but I am unsure as to what range i should try to fall into.

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