Ondu Giant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ondu Giant

Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

DemonDragonJ on Yasharn or Ondu Giant?

2 years ago

I have a copy of Yashan, implacable earth in my Chulane, Teller of Tales EDH deck, but I am contemplating replacing it with Ondu Giant, because, as great as it is to search for two lands from my deck, I would rather put a single land onto the battlefield that put two into my hand. Yasharn has higher power and a restrictive ability, but the ability is highly situational, and the difference in power shall rarely matter, since that deck rarely wins via combat damage.

What does everyone else say about this? Should I replace Yasharn, Implacable Earth with Ondu Giant?

Shaffe_House on This Land is my Land

2 years ago

Part 2

Other Cards that you could consider cutting

  1. Ondu Giant => Seedguide Ash this card is one more mana expsive and has to die inorder to get the lands, but could be such a good upside. This dieing with your commander reads ramp 3 draw 3 cards and gain 3 life
  2. Soratami Mirror-Guard I get what you are doing here, but I feel like there are better payoffs for this
  3. Timbermaw Larva => Rampaging Brontodon trample is 1,000% better on this card
  4. Wakeroot Elemental 5 greens for a 5/5? way overcosted
  5. Wave-Wing Elemental again similar argument to Windrider Eel not that big of an impact
  6. Wild Wanderer good but could have better options
  7. Aetherflux Reservoir I know this is good in commander but why? No synergy at all, there has to be a better card slot here
  8. Elixir of Immortality I used to put this in all of my decks too, but it is counter productive to your stragay with cards like Splendid Reclamation and The Mending of Dominaria
  9. Wayfarer's Bauble There is better ramp than this in green
  10. I see why you have Jiang Yanggu but I feel like there is stronger cards than that. I cut the card to tutor Journey for the Elixir for him sorry :(
  11. There are a bunch of other better than Ranger's Path you could add, I'll show them in the recommendations
  12. Future Sight and Ominous Seas both seem strange here. I get future sight can draw cards, BUT I feel you should use mana sinks rather than off the top of your library draw
  13. Ghostly Flicker is on thin ice, like yes you have all the etb creatures but sometimes it is a dead card. meh at best?

Other Cards that you could consider adding

This is where the fun begins and your wallet cries

  1. You want Nissa, Who Shakes the World great card, it is a mana doubler ramp, and also you just win with the ultimate
  2. I heard you like ramp try Tireless Provisioner and pick up one for me while you are at it please
  3. Here is a gaint list of green ramp Harrow , Growth Spiral , Explore , Khalni Heart Expedition , Roiling Regrowth , Grow from the Ashes , Urban Evolution , Migration Path , Natural Connection , Nissa's Renewal , Nylea's Intervention , Spring / Mind , Animist's Awakening , Omen of the Hunt
  4. Keeping your life total at a high level Kazandu Nectarpot , Grazing Gladehart , Retreat to Kazandu , Jaddi Offshoot
  5. Mana Sinks, you are going to have a lot of mana, might as well do something with it Kamahl's Druidic Vow ummm.... yes? Kefnet the Mindful one of my favorite Gods, that doesn't have a place. I look forward to getting attacked by him Sprout Swarm it is really easy for this card to be "free"
  6. Win Cons Blackblade Reforged yes, all the yes Kamahl’s Will All the lands become creatures lol Crash of Rhino Beetles oh crap a 15/15 oh no Oran-Rief Hydra meh, but it could be good?

  7. Other just good cards Frilled Mystic , Trygon Predator , Plasm Capture Gush , Tragic Lesson , Simic Charm , Rampage of the Clans

That is all I can think of at the moment. I'm sure I'll have more la

Optimator on Giant's Deck

3 years ago

Some more giants that are worth considering:

Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.

Realm-Cloaked Giant - this card is mandatory.

Hundred-Handed One

Quarry Colossus - this one is passable.

Grasping Giant - I love this one--just put it in my Giant deck

Oathsworn Giant - Good utility if you are wanting to swing out every turn

Swathcutter Giant - I actually kinda like this one a lot.

Sentinel of the Eternal Watch -

Taurean Mauler - one of the best giants, sadly

Bonecrusher Giant - pretend you're terrorizing Standard!

Arbiter of Knollridge - gimmicky but fun.

Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.

Siegebreaker Giant - Pretty good for 5 mana IMO

Non-Boros Giants Show

One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.

DemMeowsephs on Double Trouble! Yarok, The Land Junkie

3 years ago

Well one thing to keep in mind-Yavimaya Dryad can search for a land like Breeding Pool, or something similar because it has the subtype of forest. So it depends on how many cards you are running that ONLY search for basics, like Ondu Giant. Looking at your board I see 11 cards (including lands) that revolve around basics. The lands, (Terramorphic Expanse, Evolving Wilds, Myriad Landscape, and Blighted Woodland) could all be cut for some of the lands I recommended earlier. In my decks I like to keep around 2 or three of each basic land type, that way if you do chance upon the cards like Cultivate etc you can search for what you need, but you don't overwhelm yourself. I think you could cut Deathsprout for something cheaper like Pongify or Assassin's Trophy, and Ondu Giant, Explosive Vegetation, etc could be cut for some of the ramp cards I mentioned, though I would keep in Kodama's Reach, Cultivate, and two others. FOUR mana for a ramp spell is just a bit much in my opinion, and if your going to be playing that much I think an Oracle of Mul Daya could work way better. Hope this helps

BiscuitMeniscus on Double Trouble! Yarok, The Land Junkie

3 years ago

DemMeowsephs

Cheers for the suggestions! Hoping to add that better land base and ramp soon.

One question if you have the time - would it be better to keep in a decent amount of basic lands for fetch effects on cards like Ondu Giant or Yavimaya Dryad ?

Again, much appreciated!

Orange+ on Johan and Friends

3 years ago

UPDATE:

Since i'd rather have less efficient land fecthing creatures (ETB effects) than more efficient land fetching sorceries, Im making the following update:

OUT: Sakura-Tribe Elder, Explosive Vegetation, Kodama's Reach, Skyshroud Claim, Sylvan Scrying

IN: Jungle Wayfinder, Ondu Giant, Wild Wanderer, Civic Wayfinder, District Guide

channelfireball12345 on EDH-29: Maelstrom Wanderer

3 years ago

The deck's average cmc is pretty high in the first place, so knocking it down a bit couldn't necessarily hurt. At the very least consider replacing Wild Wanderer and/or Ondu Giant with some more efficient artifact ramp. You could also be running talismans and signets over less potent, less efficient, and altogether weaker cards, such as Darksteel Ingot, for example.

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