God-Eternal Rhonas

God-Eternal Rhonas

Legendary Creature — Zombie God

Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until the end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

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Trade

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Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

God-Eternal Rhonas Discussion

Toomey62 on Ramp Cheat Swing

1 week ago

Barbarian_Sun_Pope ah thanks i didnt even know about God-Eternal Rhonas . Any tips on keeping death touch ? Ive found that it makes people think twice about swinging on the tokens and mana dorks.

Barbarian_Sun_Pope on Ramp Cheat Swing

1 week ago

I like the gameplan you have here (+1). Have you considered Ghalta, Primal Hunger and God-Eternal Rhonas? They feel like they fit right in. I don't know if you'd need Bow of Nylea or at least not three, since most your creatures are plenty powerful without it, especially if it only gives death touch if your creatures are attacking. I would also suggest adding more value to the power of your creatures with cards such as Ulvenwald Tracker and Momentous Fall. Hope this helps.

king-saproling on Omnath, who Mana Breaks for us all.

1 month ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

TangoWithTojo on Does Yarok triple or quadruple ...

1 month ago

The interaction between Yarok, the Desecrated and Panharmonicon is additive.

Here's an easier example to understand it. If Baleful Strix were to enter the battlefield, you would draw 3 cards. Yarok doubles the original card draw trigger and then Panharmonicon adds another card draw trigger. They themselves are not triggered abilities but simply static abilities.

So in your case with God-Eternal Rhonas , Rhonas would double the power of all creatures, Yarok and Panharmonicon would create two separate doubling triggers to make a 4x multiplier of the double power. So if you had a 5/5 on the battlefield already, then Rhonas entered the battlefield, the 5/5 would become a 10/10, then a 40/40 after Yarok and Panharmonicon resolve.

Edit - Kogarashi apparently answered it before I finished typing...

Kogarashi on Does Yarok triple or quadruple ...

1 month ago

God-Eternal Rhonas 's two triggers will result in quadruple power.

The reason it's different from Yarok, the Desecrated and Panharmonicon 's rulings is because of the wording. Yarok and Panharmonicon each cause an ability to trigger "an additional time," or +1 time. Thus if you have a Yarok and two Panharmonicon on the battlefield, an ETB will trigger three additional times, for a total of four.

God-Eternal Rhonas , however, "doubles" the power of each other creature you control. Each time this trigger resolves, it will double the power of your creatures. So with Rhonas entering and Yarok on the battlefield, you get two Rhonas ETB triggers. The first one resolves, doubling your other creatures' power. Then the second one resolves, doubling the already doubled power.

If your only other creature is a 2/2, the first trigger makes it a 4/2, and the second trigger makes it an 8/2.

Sledjer on Does Yarok triple or quadruple ...

1 month ago

So, God-Eternal Rhonas has an ETB effect to double the power of each other creature, and Yarok, the Desecrated makes that fire twice. Normally, I would say that obviously this means that God-Eternal Rhonas quadruples the power, because when something is doubled twice it is quadrupled. 122=4. However, Yarok, the Desecrated and Panharmonicon have rulings that if there are multiple of them, then their effect is additive and not multiplicative. Since quadrupling all your other creature's powers is pretty broken, I'm wondering if it is actually how it works.

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