Legendary Creature — Zombie God
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until the end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.
|Want (3)||YOLOBLASTER , saltyseabastard , Mattin123|
Printings View all
|War of the Spark (WAR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
God-Eternal Rhonas Discussion
1 week ago
strong textHow about God-Eternal Rhonas? God Eternals make fun commanders.
2 weeks ago
JoJosMagic: First of all thank you for all the suggestions and kind words! The deck started of as a budget build but with addition of cards like Gaea's Cradle and Mana Crypt I've moved passes this limitation and started to pour more funds in the deck however, I still want to limit over the total cost so will most likely not add cards like Mox Diamond, but adding a Doubling Season would definitely be on the table I'm not sure if it would be beneficial as it would most likely replace Hardened Scales. Where with a lot lower cost it does not being too much impact and generally it does the same as most triggers will be on Marwyn, the Nurturer when playing other elf's. So when it comes to doubling season I'm really unsure but I'm still considering it.
When it comes to Aggressive Mammoth I've already used it in earlier days of the deck however it is way to expensive for what it does, a more likely card that I'm considering for the deck is Nylea, God of the Hunt that gives trample to everything and more wile being 2 mana cheaper plus it is indestructible however, I'm still testing out Nylea, Keen-Eyed and those two would most likely have to trade places.
As the problem with lack of defence against fliers comes down strictly to the fact that my play group for some reason always runs a small number of creature with flying, regardless in any other meta this would proably a big weakness of the deck.
The Ozolith is already on its way in the mail and will definitely be a great addition and will provide extra "protection" from creature board wipes. Then regarding the planeswalkers Nissa Revane is definitely on my "to get" radar and will replace Nissa, Voice of Zendikar however my dilemma with this card is the first plus one ability that fetches Nissa's Chosen as I do not want to use one of my 99 for a 2/3 that can be fetched as I would prefer having any other card that already is in the deck so my question would be is it still worth it to add this nissa to the deck without the Nissa's chosen in my 99.
With cards like Blanchwood Armor, Presence of Gond and Colossification I really don't like using them as then the opponents get that 2 for 1 when they use a removal spell on the enchanted creature and my play group in particular tries to destroy any creature that has some "make it big" enchantment on it.
And last but not least Harvest Season is a card that I was thinking about getting last night as if I'm understanding the card correctly, in this deck can fetch for all remaining forest in mid to late game as most of the creatures can be tapped but it would take the slot of Cultivate and as stupid as it sounds I love the full art cultivate art and it will be difficult to cut it from the deck :)
So sorry for the lengthy reply but you had some really good points and suggestions so it is really apricated and just wanted to do the justice with my answer to such great comments!
2 weeks ago
Also have you considered God-Eternal Rhonas, Blanchwood Armor, Colossification, Harvest Season, or The Great Henge....as for what to replace it would possibly be some instants or sorceries enchantments or artifacts...I was thinking Since this is primarily a creature (Elf) deck they can do the heavy lifting. Elfs just often need Help to pull the trigger hence the recommendations. The strongest suggestion would be Nissa Revane Apologies for the double comment
3 weeks ago
Yeah, it's pretty fun, DoktaDakka. I'm thinking of turning it into a more aggressive deck with less mana-exspensive cards like Myr Battlesphere, God-Eternal Rhonas, and Primeval Titan, but more cards like Ogre Battledriver, Bloodbraid Elf, and Champion of Lambholt. Also, if you really like the concept, then you could try and build a Yarok, the Desecrated commander deck. https://edhrec.com/commanders/yarok-the-desecrated
1 month ago
Cool build, was just on the fence of building my own Goreclaw myself. This build looks really fun, have you thought about God-Eternal Rhonas that seems like a good game closer.
I have a few other suggestions, but don't know if you're playing on a budget, lol.
1 month ago
Hey, interesting version of Atla, that's a lot of creatures.
Consider cutting a few of the least good creatures for more early game ramp?
- Arcane Signet, Fellwar Stone, Wild Growth could replace Gruul Ragebeast, Thromok the Insatiable, Autochthon Wurm
Could also replace a few other big creatures for some enablers.
- Mirror Entity, Imperial Recruiter, Samut, Voice of Dissent could replace God-Eternal Rhonas, Archetype of Endurance, Impervious Greatwurm.
Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.
I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:
- City of Brass and Exotic Orchard could replace Arctic Flats and Highland Weald.
- Fire-Lit Thicket, Rugged Prairie, Wooded Bastion could replace the three Guildgates.
- Brushland, Battlefield Forge, Karplusan Forest could replace Blossoming Sands, Graypelt Refuge, Shivan Oasis.
- Windswept Heath, Wooded Foothills could replace Game Trail and Fortified Village.
Good luck with your deck.
1 month ago
Good build. The format on the page is a bit troublesome for those of us who are colorblind, however.
Also, you have a helluva lot of ramp. You're commander only costs 4, your average CMC is 2.00, more than a quarter of the deck is one mana or less, and you're running 13 ramp spells? Personally, I'd cut that down a bit, and use the space for draw and protection. For the latter of those, I'd reccomend at least a couple counterspells (Arcane Denial and Mana Leak come readily to mind), and Whispersilk Cloak which doubles as evasion.
That's all I got. Cheers!
2 months ago
Helloo some reccomendations for improvements