|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
- Can I Chord of Calling for a God if my devotion is below the required amount?
- hardened scales and my Evolve/enchantment deck, Trigger timings?
- Temur Charm target on Artisan of Forms still resolves after heroic resolves
- Is there an Infinite Whip of Erebos Combo if the Whip didn't exile cards?
- Essence of the wild + ETB effects
Creature — Insect
When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
|Have (4)||Thunderbeard , Blue_Flame , metalmagic , LordBlackblade|
|Want (5)||RobelCL , StevenTompary , Vzq , GreatDarkness8 , urahara72|
Hornet Queen Discussion
1 week ago
Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!
Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.
Also good cards for this kind of deck:
Trinket Mage , utility for sideboard cards + extra Amulets
Walking Ballista , wincon/aggro deterrent
Hornet Queen , almost an auto-win vs. Midrange/Control
Ruric Thar, the Unbowed , against storm/spellslinger decks
Dragonlord Dromoka , anti-control/protects titan combo
Sigarda, Host of Herons , anti-control/midrange, impossible to remove
Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general
Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast
Explore , safer but less explosive than the tribe scouts, also cycles
Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan
Radiant Fountain , good against burn, bounce multiple times
Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions
Abrade , versatile answer
2 weeks ago
Thanks for commenting again Poly_raptor, I really appreciate it. I see your point with Paradox Engine and I'll definitely think over it and playtest it a few times to see if it's worth the money it costs. I think you're probably right about Selesnya Evangel and Essence Warden so I'll cut them and put From Beyond and Felidar Sovereign in. Felidar Sovereign I think is just a general improvement to the deck because he's another win condition that I could potentially flash in if I get lucky with Mosswort Bridge . I have to disagree with you about Divine Visitation for this deck in particular since it completely negates the effects of Helm of the Host , Bramble Sovereign , and Mimic Vat as well as cuts me off from some decent tokens such as the indestructible horse tokens Crested Sunmare makes as well as the deathtouch flying insects Hornet Queen makes.
3 weeks ago
Anyways some cards I can think of you might want to consider adding are, Sire of Stagnation , Hornet Queen , Mosswort Bridge , and the scry lands such as Temple of Deceit . I will let you know if I can think of any others.
3 weeks ago
To play a deck competitively, there needs to be an upside to what you're doing compared to other decks. Making big creatures simply isn't enough. Mistcutter Hydra and Genesis Hydra are good, but I'm unconvinced by the rest. And Genesis Hydra might not actually be good because you can't put another Hydra into play with it.
Beast Within might be decent interaction.
I think your deck just gets better if you play, say, Hornet Queen instead of some of the Hydras. It's great to put into play with Genesis Hydra and it stops most aggressive decks in their tracks.
Summoner's Pact could could be great for finding the Hydra you really need to win.
1 month ago
It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.
all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.
Skullclamp card draw.
Ashnod's Altar sac outlet and mana.
Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.
Corpsejack Menace explosive with +1/+1.
Fleshbag Marauder make em sac get a counter.
Plaguecrafter make em sac premium.
Merciless Executioner make em sac more.
Mazirek, Kraul Death Priest benefit from them sacing.
Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.
Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.
Pir, Imaginative Rascal get more counters.
Managorger Hydra get alot of counters.
Gyre Sage get ramp with +1/+1.
Poison-Tip Archer make em pay with life for all the death.
Skullwinder good for politics.
Pollenbright Druid uber cheap proliferate or +1/+1.
Ravenous Slime make other graveyard deck hate you as your creature get huge.
Scute Mob adorable and terrifing if left on the field to long.
Tendershoot Dryad if you like tokens.
Vigor he makes everything bigger.
Vulturous Zombie bird that gets big.
Winding Constrictor more counters
Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint
Skullbriar, the Walking Grave +1/+1 staple
you also might want creatures to bomb into with meren.
Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.
Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.
Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)
i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.
i hope this helps.
1 month ago
I also like Icy Manipulator both for flavor and for utility. Dark Depths might be out of your price range, but it is such a cool flavor card. also on that list is Glacial Chasm . Some more enter the battlefield creatures might be really helpful things like Eternal Witness and Hornet Queen are busted good with roon. Eon Hub does things in this deck. I have no idea if it is a good card or not for the deck, but it certainly does things.
Some cool things to think about (specifically cool for you, and very uncool for your opponents). If you can make your opponents lands snow covered all of a sudden Balduvian Conjurer and Balduvian Frostwaker make them removable with creature removal like Swords to Plowshares and Path to Exile can now remove lands. Which I guess for those specific removal cards seems pretty bad, but uh Sunscour after making all of your opponent's lands into 2/2's with the frostwaker seems pretty hilarious to me.
Altogether your list is super fun and flavorful, could it have more focus on making a specific win condition go? like Worldly Tutor to get out the Rimefeather Owl consistently? Sure, but this schema is going to be tough to break, which is why it is fun. I think you could do more board clears and more making your opponent's lands into creatures, but I think that will make your play group dislike you pretty quickly. Noyan Dar, Roil Shaper might be fun if you want to go all in on making your lands into creatures and winning that way. And with that dude, you could go with Devastation Tide and Rude Awakening . There are a bunch of things your list could be sharpened into. Hope this helps.
1 month ago
Frank_Glascock the only cards that sparked my interest till now are:
Force of Despair . Seems like a good emergency removal card, wich gets better the more mana your opponents have.
Those are the only 2 where I go okay, it's interesting. I don't think they are powerful enough to make the cut tho...
And yeah that card draw enchantment is bonkers, you just dump it down and literally every (guarenteed) creature drop a turn gives you a card :)
1 month ago
Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.
- Ramp into Hornet Queen or Ant Queen .
- Buy back Sprout Swarm a ton,
- Run Awakening Zone
- Ramp into Avenger of Zendikar or Rampaging Baloths (who would love your Rampant Growth ) or Hooded Hydra
- Add a Planeswalker that makes tokens and gives you other utility: Nissa, Voice of Zendikar or Garruk Wildspeaker or Garruk, Primal Hunter
For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.
Hornet Queen occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.03%