Hornet Queen


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
MTG: Commander (CMD) Rare

Combos Browse all


Hornet Queen

Creature — Insect



When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

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Hornet Queen Discussion

pskinn01 on Prossh, Skyraider of Kher

1 week ago

Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.

Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.

1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.

Let me know how this plays for you.

BlueBat93 on Muldrotha the Birthing Bin

1 week ago

Okay, since you wrote it should be a 'lands matter' deck Multani, Yavimaya's Avatar might be interesting to you. Also consider Splendid Reclamation. I would definitely switch out Slithermuse for River Kelpie, it's just amazing card draw.

Other things I would consider taking out are Hornet Queen (for its cost) and Whip of Erebos as it sends the creatures to exile and makes them useless for Muldrotha, the Gravetide.

xaarvaxus on 4 Color Pod

3 weeks ago

A lot of good cards here so making cuts gets a little tougher but we can try... you have a spike at 5CMC so maybe that's the best place to start.

I assume Peregrine Drake combos with Mistmeadow Witch but what is the mana going towards?

Hornet Queen, while cool, is and expensive overall so maybe cut for those reasons? You would still have 2 targets to pod for/away to get to your top end. Perhaps you could go without one of Liliana Vess or Bring to Light as you seem to have a goodly number of tutors?

In this deck I would think that Edric, Spymaster of Trest helps your opponents as much as you and may make your plan a little harder to enact.

Ghostly Flicker might need to give way to Aminatou, the Fateshifter as she is repeatable blink plus would let you put back something of X CMC that you wanted to 'pod into but had drawn already.

Despite the number of non-basic lands, given the theme of value on ETB/LTB I'm surprised not to see Solemn Simulacrum here. Though Graven Cairns seems an odd inclusion as red is the only color you're not playing. Is Expedition Map purely for color fixing? If so, I would think Wood Elves would fit the deck better. And is Glacial Chasm part of the strategy or was it meant to be Glacial Fortress?

I think this one will need some playtesting to see what comes out in the wash so to speak. I like all of your creature choices overall, there are just too many and I think it may come down to pulling the ones you least enjoy putting into play.

Tiny_Sir on EW THAT'S GROSS! Deck Help

4 weeks ago

Hey all.

Let me preface this by saying this will all be on a budget, so no Doubling Season, as much as a I want one.

Ew, That's Slimey [[BUDGET EDH]]

This is the deck in question. I pulled an Urborg, Tomb of Yawgmoth yesterday and decided I needed a fun black deck to put it in. So I decided who's more fun than Slimefoot, the Stowaway?

So the basics of the deck is using cards like Slimefoot himself, Blood Artist, Zulaport Cutthroat, and Poison-Tip Archer to drain and make this an aristocrats type deck. It has one infinite combo in Life and Limb + Sporemound , making infinite forests/saprolings. I have a lot of just tokeny goodstuff in Avenger of Zendikar and Hornet Queen, and some ways to win without sacrificing in Tendershoot Dryad, Overrun, and Beastmaster Ascension.

Overall the deck with it's few test runs has performed admirably in a 50%-75% meta, but I would love to make it better. Any thoughts? Like I prefaced earlier, I would prefer to not spend tons of cash so cards like Craterhoof Behemoth and Doubling Season are no go's.

Thanks in advanced for any help!

drukqs358 on Ezuri make you swole AF

1 month ago

I'd recommend looking through list of staples in your colors. Stuff like Eternal Witness and Cyclonic Rift are always good. You definitely need better ramp and more card draw. Cards that fill that role and could suit your deck well are Rishkar, Peema Renegade, Cultivate, Mystic Remora, Blue Sun's Zenith, Beast Whisperer, and Soul of the Harvest. I would also recommend adding some more token generators, because small tokens synergize specially well with your commander: Chasm Skulker, Hornet Queen, Hangarback Walker, or, a personal favorite, Fable of Wolf and Owl. You should also consider adding more single target removal. Cards like Pongify or Rapid Hybridization are great for getting rid of big threats and for popping off your own cards like in case of them being exiled. There is no better feeling that responding to a Path to Exile targetting your Hangarback Walker with ten +1/+1 counters with your own Pongify. In case you have trouble wondering what to cut I'd recommend taking out the worst mana producers, Biomantic Mastery, Snakeform, Infiltration Lens, Augury Owl, Omenspeaker, Overrun, and Give / Take. Maybe even one to three lands given how low your curve is and how much card draw you can generate. I hope this helps.

TypicalTimmy on Vraska Tribal

1 month ago

So it appears you are attempting to go very wide, in order to have maximum benefit from Vraska's emblems and the reduction down to 1 life point.

Because of this, I feel like running a playset of Behind the Scenes is absolutely crucial. You want to ensure your 1/1s and 2/2s are able to get through without problem.

Since they do not appear to get large enough to really do anything useful from Trample, I'd say remove Bow of Nylea. Trample is well and all, but if you are slinging just 1 or 2 damage, that's just going to be absorbed by blockers no problem.

I also see you have Growing Rites of Itlimoc  Flip. This is nice, as it allows ramping without tapping out your creature base like Cryptolith Rite does.

I'd suggest running 2x of these minimum to maximize on your ramp potential.

I'd also suggest running perhaps one or two Hornet Queen. She has a high CMC, but with Itlimoc, you can get by. With Parallel Lives / Doubling Season in play, you get a lot of 1/1 flyers, which give you exactly what you are looking for. This also turns into 5 when you tap Itlimoc after it flips.

The deck is really good. It has a very sound idea behind it and mechanically it should work just fine. I'd focus more now on honing the deck. Trimming out some of the 1x and 2x that you don't really need or find good use for and replacing them with copies of cards that are the most essential to your gameplan.

For example, you look like you are lacking in draw. For 4 cmc there is always Harmonize. You may want to consider 2x of this. Without Vraskas or Doubling Season, you aren't going to hit your main wincon. So you need to filter to it asap.

Since this is casual, perhaps just use 4x Demonic Tutor?

I'll let other users respond and add ideas, but that's my initial input. Hope I helped :)

ZendikariWol on Ezur-in Trouble

1 month ago

1) I do not condone infect under any circumstances. I believe that it takes away from the fun of the game and forces a deckbuilding restriction on people (forces them to spend card slots on cheap removal). Not only that, but it's not beneficial for you. You'll be able to MAYBE kill one player before the whole table is like 'he has infect, KILLEM'. And kill you, they shall.

2) have some suggestions for non-infect cuts.

Hornet Queen is not great. Lots of experience counters but at 7 mana it's probably not worth it.

Joraga Treespeaker is usually a worse Elvish Mystic

Nylea, God of the Hunt is a really odd inclusion here.

Shrieking Drake bounces creatures and that removes counters.

Yavimaya Elder wants to die, so putting counters on it is not goo. It would just end up being 5 mana to draw a card and tutor two lands. If that's worth it to you then go ahead ig.

A lot of the larger creatures like Vigor, Verdurous Gearhulk, and Nylea, God of the Hunt could be replaced with smaller creatures that generate more value.

Ezuri's Predation, while on-theme, is not a very good card, and doesn't synergize at all with the rest of the deck.

Fable of Wolf and Owl is not super good, especially in a deck running so few multicolored cards.

Aluren isn't great. Gives opponents too much ammo.

Panharmonicon is a confusing addition. You have EIGHT creatures whose etb you'd want to replicate, and doubling up on experience does two things: 1) Not enough. After 6 counters your dudes are immune to removal and after 9 all of the infecty bois (if you decide to keep them) can swing for lethal. 2) It makes you LOOK really menacing, even if those counters aren't doing a ton. That makes the table your enemy, which basically hands you the L.

Finally, Imma link my deck. You can give some opinions on how I should do things, you can ask my advice on includes and such. For now, though, have a good one and happy brewing!

ZendikariWol on Grave Robbin'

1 month ago

So this deck doesn't have almost any really bad cards, but it does have quite a few suboptimal ones. Imma try to explain which and

Butcher of Malakir is almost always worse than Savra, Queen of the Golgari and than Dictate of Erebos. Both of them are much cheaper (mana-wise) and therefore can deal more damage before the opponents gather momentum.

Filth is really just not the best here. Not terrible, but this isn't a beatdown deck. Many of your dudes are always gonna have summoning sickness and the others are gonna just be too smol to deal any real damage.

Gonti, Lord of Luxury is a card that I love and have playtested a lot, but in the 4-mana slot, there are many better things. It's a good card, just not that good.

Hornet Queen is 7 mana and it's not worth it for 7 mana. It's not as good as Grave Titan and really, you should only be running about 4, 5 finishers.

It That Betrays is another badass card, but it is 12 freaking mana and not that great unless you have Butcher of Malakir or a Fleshbag Marauder effect being consistently repeated.

When you don't want your creatures to be sticking around, +1 counters aren't really a good plan. That makes Mazirek, Kraul Death Priest suboptimal.

Mitotic Slime is just slightly worse than Thragtusk here. Its main draw is being a LOT of sac targets, but by turn 5 you shouldn't really need that.

Mycoloth never makes it to your upkeep. Trust me.

Priest of the Blood Rite is fine, but there are better payoffs out there for five mana.

I'd say Sepulchral Primordial over Puppeteer Clique, but it's mostly a matter of preference.

Smothering Abomination, if you have a healthy number of sac outlets, is like Deathreap Ritual, but with a higher likelihood of decking you out.

Vulturous Zombie is only for opponents' graveyards.

Wood Elves is usually a worse Farhaven Elf. Sure the forest comes in untapped but are you going to use it that turn? Not very likely.

So yeah. That's it. If you want me to propose some cards to include I will, but for now I'll assume one very lengthy comment is enough. Have a nice day, and happy brewing!

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