Hornet Queen

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Tokens

Hornet Queen

Creature — Insect

Flying

Deathtouch

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

Price & Acquistion Set Price Alerts

M15

CMD

Ebay

Hornet Queen Discussion

Forkbeard on Rhys the Redeemed: Power in Numbers

1 day ago

I hear that regarding Hornet Queen's casting cost, it's steep. That said, netting a mighty swarm of flying deathtouchers via Rhys' doubling ability or the various other token doubling effects is very appealing. Throw Cathars' Crusade or Beastmaster Ascension into the mix it's suddenly a very serious threat. Win-more? Yes. Satisfying when it goes off? Hell yes.

Splitcell on Rhys the Redeemed: Power in Numbers

1 day ago

As far as cards that I would take out for the ones I suggested above, I personally would be looking at Hornet Queen (A little to high CMC for only 3 tokens) I ran it in mine for a while until I took it out for a lower cmc spell. I never thought to add a champion of Champion of Lambholt that seems like it would go ballistic in Rhys. I will definitely be picking one up for my own deck.

xDr_Schnugglesx on Fun guy

1 week ago

Hi.

Cuts

Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.

Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.

Verdant Force is simply overcosted. Remove.

Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).

Death's Presence is extremely overcosted for what it's trying to do here. You already have Mazirek and Cathars' Crusade for your combo win. This is worse than both.

Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).

Grave Pact OR Dictate of Erebos, but not both. I vote Dictate because of the easier mana cost and also Flash (plus $$$$).

Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.

Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).

Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.

Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.

True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).

Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.

Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.

I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.

Akroma's Memorial should be Eldrazi Monument full-stop. Giving 1/1s a bunch of keywords is useless unless those keywords are either infect or indestructible. This gives neither.

You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.

Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.

Saproling Symbiosis is a hard no. It's a worse Second Harvest and I hate that card too.

Thelonite Hermit is a no. You're paying 8 mana over 2 turns for 4 1/1s that will be 2/2s for like 2 seconds. Hornet Queen is cheaper and gives you better tokens.

Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.

Growing Rites of Itlimoc  Flip is a tough one too. I think if you end up with 30+ creatures, then absolutely go for it. Any less and I think you can do better.

I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.

Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.

Suggestions

Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.

Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.

Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.

Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.

Spike Weaver is a 100% must include. Spore Frog for 1 mana at instant speed multiple times? It's just bonkers (and this is coming from experience).

Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.

Everything from maybeboard I didn't mention is a no.

End of Maybeboard Recommendations

Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.

Eldrazi Monument. We already talked about it but just wanna have it written down here.

Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.

Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.

Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.

Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.

Eternal Witness is good. It's a staple. I hate that it's so important, but it just is. Consider also Skullwinder if you just wanna be different.

Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.

Anguished Unmaking. You're in Orzhov colors so you need to use them. Maybe the best spot removal ever printed, barring Assassin's Trophy from GRN.

Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.

Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).

Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.

Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.

Rishkar, Peema Renegade is basically a second Cryptolith Rite. It's just good and low mana cost.

Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.

Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.

You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.

Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.

Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.

Mikaeus, the Unhallowed if you have the money. Mikaeus, the Lunarch if you don't. Neither are super required, but both are good.

Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.

I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.

Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.

Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.

I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.

You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.

Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.

Thats all I got for now. I'll comment again if I think of more.

thestorebrandslimshady on Token Hell

1 week ago

0/10: clear theme, no jank : )

Some semi-budget suggestions:

Parallel Lives, Anointed Procession.

Null Brooch for specifically Cyclonic Rift.

Camaraderie could be sick card draw.

Emrakul's Evangel could upgrade 1/1 tokens.

Majestic Myriarch, Mossbridge Troll because wow that looks fun.

Phyrexian Rebirth consolidates power and is good to populate, but leaves you vulnerable to a single kill spell.

Crush of Wurms, Gelatinous Genesis for very big tokens.

Hornet Queen, Hornet Nest for deathtouch.

Ant Queen, Snake Basket, Spawnsire of Ulamog can easily convert mana into tokens.

Skittering Invasion might be good in some situations, if you can copy the tokens and use them as mana receptacles.

Farycane on Ezuri, claw of progress

1 week ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

Vile-Wesker on Thantis Political Slaughterhouse

3 weeks ago

@NominaeThanks for your reply. Lots of cool beaters in that bunch. I'm especially fond of Genesis Hydra in there and Combustible Gearhulk for either draw or damage. Been looking at the Hornet Queen while testing I found doing 3 dedication has been troublesome for my Tempo with this deck at times. Multani, Yavimaya's Avatar Would bring a lot of hurt in this deck as having 6 to 8 lands at turn 5 isn't strange in this deck.

As to the others they sure look great for in the deck but their bodies seem to be easily dealt with assuming I have to fight with them I generally want big bad beaters. The bigger they are the more they need to trade for getting rid of them.

DarkJester187 on Oogie Boogie

3 weeks ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

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