Qasali Slingers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Qasali Slingers

Creature — Cat Warrior

Reach

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

Terrashock on Rin and Seri

7 months ago

Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:

Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:

Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri

Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .

You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri

I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.

Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.

That's all for now. Have fun!

Dencoan on Kitten Mittens

9 months ago

king-saproling I originally had Qasali Slingers in there but i was worried the average cmc was getting to high and replace it. After a handful of games I might end up adding it back in.

I swear I had Fleetfoot Panther in the deck, Im going to have to work that back in.

Aluren is very tempting but I fear it would be a lightning rod

king-saproling on Kitten Mittens

9 months ago

You might like these: Fleetfoot Panther, Aluren, Qasali Slingers

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

TripleResistance on

1 year ago

Creaturefall theme.

ETB effects on most creatures. (sometimes provided by your commander in the case of changelings)

Ping opponents when creatures enter the battlefield with cards like Impact Tremors. Other effects would be welcome too if they were good enough.

Abuse these two items with cards like Mirror March, Molten Echoes, and the like.

All while trying to make it mesh with Rin and Seri, Inseparable for extra value.

As for what I'd cut... I'd probably do away with some of the classic Rin and Seri, Inseparable cards focusing on making a huge board to swing with. You have several token-doubling effects in your deck, and I think if you're going to place an emphasis on pinging with Purphoros, God of the Forge effects then you're pulling yourself in two different directions. If your goal is tribal then Purphoros, God of the Forge might be a decent card, but it is not a win condition. If your goal is pinging and tokens, then tribal buffs might not be ideal. I'm talking specifically about synergies that give you big attackers, not synergies that help you in other ways like Qasali Slingers.

Example cuts would be: Pack Leader, Vivien Reid, Coat of Arms, Akroma's Memorial, Cathars' Crusade, maybe even some of your board protection spells could be let go, though if you go that route I'd also get rid of Craterhoof and Triumph as well. Those are great win conditions if you have a board, and it's worth thinking about keeping them in if you think you can manage to protect your guys.

It's hard to argue that this would be stronger than a straight-up Rin and Seri, Inseparable cEDH list, but it would be a fun and surprising way to go about things. This requires you to find those ping upon creature entering effects and keep them safe which can be a challenge in itself. It's really more of a Dina, Soul Steeper or Purphoros, God of the Forge commander deck concept that's been fit into a less oppressive shell.

Of course, the other route is to just ditch the pinging strategy and play full attack damage which you said you were trying to avoid doing.

ClockworkSwordfish on Reaper King ETB Abuse

2 years ago

Looks very solid, and I like this creative build for piloting Reaper King.

If you really want to double down on making use of your critters popping into play, you might want to find room for Aura Shards and Qasali Slingers. There are never any shortage of mana rocks or funky engine cards in a given game, I find, so they should free up Reaper King's destroy-target-permanent triggers for other, harder to get at targets.

I'd also highly recommend Maskwood Nexus, as the ability to make everyone trigger all of your tribal-matters effects (as well as the ability to put a scarecrow token into play each turn!) can really make for ridiculous plays. It's a strong enough effect you might want to find room for Arcane Adaptation while you're at it.

If you do go that route, then it would probably be easy to justify Harmonic Prodigy as another way to double 187 abilities. Why not go all-in, right?

The other thing that surprised me is that if you're all about banking on comes-into-play abilities, you're mostly missing out on the easiest way to reuse them: flicker effects! Ghostway, Eerie Interlude and Semester's End all let you reuse all of your CIP abilities while dodging board wipes and other removal. Might be handy to have against more control-oriented decks!

DreadKhan on Run Hans! Run!

2 years ago

I feel like Acidic Slime having Deathtouch is pretty annoying for this deck. Qasali Slingers does a similar job and won't kill Hans if they fight. There isn't much else that jumps out at me that solves problems and won't kill Hans. Woodfall Primus is certainly big enough that losing Hans might be acceptable, and even if it dies, you get it back to block with.

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