Regisaur Alpha


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all


Regisaur Alpha

Creature — Dinosaur

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

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Regisaur Alpha Discussion

TShelt on Dinos of the Perfect Curve

11 hours ago

Finally somebody that believes that Naya is best for dinos! I have had some people say I should go R/G but I think some of the most powerful dinosaurs are white. Goring Ceratops for example has been a major threat in my matches as the double strike ability really lets you deal some massive damage, and Otepec Huntmaster or regisaur alpha would let it attack immediately giving a quick opportunity to jump your opponent.

silastheguardian on Jurassic Park: Gruul edition

3 days ago

@TepigAggro growing rights and walking ballista aren't going to do much for your deck. I would consider using a 4th Regisaur Alpha for the 4th burning sun avatar to help with curve. Also, you want Heroic Intervention instead of blossoming defense to protect your board against fumigate. For gameplay you should also watch out for settle the wreckage. Getting board wiped is not good for Dinos.

Sledwick on Yay Dinosaurs!

3 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions


1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest


3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

PickleNutz on My girl Vraska

1 week ago

My opinion -

Take out Liliana and add in two more Regisaur Alpha. After playing against you (Control VS Control), the issue both of us had was that we were just under the creature limit that we probably should be. Regi avoids fatal push, creates a token, and gives the other dinosaurs you have haste. Its useful as a setup creature, a blocker for planeswalkers, and even as a win condition when Carnage Tyrant enters. Another option would be an extra Glorybringer and keep one Liliana. Glorybringer is just absurdly powerful, and every time one of us has gotten the card out its been the winning play.


Tjau1985 on We Ate The Flintstones

2 weeks ago

So I went to FNM this week, came runner up. I was very happy with the deck, I have added a few bits and tweaked it a little.

Landbase, I have added another Scattered Groves.


3x Kinjalli's Caller

2x Ranging Raptors

4x Rampaging Ferocidon to Sideboard


1x Ripjaw Raptor

1x Regisaur Alpha

3x Drover of the Mighty

2x Deathgorge Scavenger

2x Rhonas the Indomitable

SirSmellsAlot_ on The land before time

2 weeks ago

I would rather play Regisaur Alpha over Charging Monstrosaur. Yes it's a 5/5 with haste and trample but you get a 4/4 and a 3/3 with trample for the same cost. Also Otepec Huntmaster is strictly better than Drover of the Mighty as a ramp card just because you don't need to tap it to get the mana.


2 weeks ago

@zachdig thanks for the recommendations! I do have 3 more Regisaur Alpha and one more Carnage Tyrant I took out Drover of the Mighty for these. I have 2 Inspiring Vantage. I've made changes (update incoming). Game one (with updated deck) can really handle a lot of different games! And good call on Crook of Condemnation.

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