Regisaur Alpha

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Regisaur Alpha

Creature — Dinosaur

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

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Regisaur Alpha Discussion

xhuggels on Temur Dinosaurs

4 days ago

Regisaur Alpha into Ghalta, Primal Hunger/Flingis just the best dino win-con out there. its hard to come up with anything better tbh, but good effort adding in some blue for CA.

xhuggels on Throwing Dinosaurs at People

5 days ago

dude, this has become my go-to dino test deck. the ghatla-fling is amazeballs. its one of those "if you dont have an answer at turn 5 you lose" kinda combos. unless you counter everything...unlikely, you will probably at least take 12 damage.from my testing i figured that the best way to play against it is not to keep kill-spells for ghatla per-say, but to kill regisaur alpha as soon as it enters. the best way to play against ghatla is to stop it from being played in the first place. its a tough deck to beat. thanks for this. it is gna make my decks better for sure.

RavenMist on Rival Dino's

1 week ago

Oh I see. A suggestion, instead of using Pillar of Origins, and taking up a spot in your deck, use 4x Unclaimed Territory. Then you don't have to spend mana to fix your mana for your creatures. From there if you're looking to ramp, consider running Enter the Unknown since it gives you a little card control and, at times, a bit of a boost to your creatures should you need it. Otepec Huntmaster could fit amazingly well in this deck should you be unable to cast Regisaur Alpha early.

multimedia on Dino boros

1 week ago

Hey, looks good for a budget Dino deck.

Deck building is about establishing a core for consistency. A core of cards that you always want to draw in games. These cards are the best cards for your strategy. The core cards are played in the deck as 4 ofs (4x of the card). Currently you have zero 4 ofs this will hurt being able to consistency draw certain cards.

Here's an example of a possible core using the cards you have here:

I've made two different two drops (cards with a mana cost of two) as 4 ofs I've done this because you want to consistently draw one of them to play turn two. Monstrosaur is the best Dino here for your strategy it can win you games you want to draw one every game.

Strike and Shock are the best removal spells because they can target a creature or a player. The strategy here is doing damage to your opponent with Dinos. Strike or Shock can give you that last bit damage you need to do to kill your opponent and win the game. I consider these burn spells core cards because they're cheap mana costs once you get a Dino into play you can use these spells to clear the way for your Dino to attack for very little mana cost.

Because they can hit a player they're also not dead cards at anytime of the game because if you have to just use them to damage a player.


I suggest you use Wonderine's advice and add Otepec Huntmaster. Huntmaster is another good example of a core card, you want to play him turn two because any other Dino that's played after gets a mana cost reduction and Huntmaster can give it haste. Giving Monstrosaur or Zetalpa a mana cost reduction makes it even better.

If choosing to add Huntmaster this is what the core could change into:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

Adding Huntmaster as a core card gives you another two drop that's more important than Terror thus I have reduced Terror to a 3 of instead of a 4 of. The thought is that you want to draw either Huntmaster or Relentless and play them turn two before you play a Terror. Terror is less good then the other two.

Cards that are not in the core are not played as 4 ofs, but as 3 ofs, 2 ofs or 1 ofs. These cards are meant to support the core of cards. Here's an example seeing both using cards you have here and Huntmaster:

    Core
  • 4x Relentless
  • 4x Huntmaster
  • 4x Monstrosaur
  • 4x Strike
  • 4x Shock

  • Supporting
  • 3x Terror
  • 2x Zetalpa
  • 3x Cast
  • 2x Abrade
  • 2x Gideon

I haven't included all the cards currently here this is because these are the best cards of the current cards in the deck. The others that are not in this list I don't think are they're good enough and can be cut for other options.


Regisaur Alpha is a powerful card one of the best Dinos, but he doesn't fit with the deck because he costs green mana. Because of the budget here and not having many dual lands consider cutting green and just playing white and red?

Aether Hub is great mana fixing, but only when you're making additional energy from other sources. Playing Hub as the only green source of mana in the manabase is not worth disrupting all the other cards in the deck.

Cards like Relentless Raptor and Sky Terror have challenging mana costs if playing three colors. These two drop Dinos are more important than Alpha for the strategy here. Huntmaster can give Dinos haste to make up for the loss of Alpha.

Cards to consider adding:

I suggest consider cutting Hub and replacing it 4x Stone Quarry. This white and red dual land does ETB (enter the battlefield) tapped, but it has no restrictions of making colored mana. If you can get 2x more Vantage then great it's the best dual land for this deck.

Sunwing is a very good Dino his ability lets you attack with other Dinos and get through with more damage because creatures your opponent plays ETB tapped meaning opponent's creatures can't block your creatures the turn they're played. Sunwing also gives the deck a three drop Dino which I think is important to have at least one three drop Dino. You have Hammerskull in the sideboard which is good, but I think if you don't have any Sunwing then move it to the main deck. It's ability is also good and it's just what you want when attacking with Dinos.

Of the budget option four drop Dinos Aerosaur is a good one because it has flying and can pump another Dino as well as give it flying when it ETB. As a four drop Dino it's ability is better for the strategy here then Needletooth Raptor who's not going to be attacking.


Cards to consider cutting:

  • 3x Hatchling
  • 2x Alpha
  • 2x Needletooth
  • 3x Rest
  • 2x Hold
  • 2x Axis
  • 3x Map
  • 4x Hub
  • 2x Plains

Consider cutting these cards to add more copies of the better cards in the deck? For example cut 3x Hatchling for 2x more Monstrosaur and 1x more Relentless. Another example cut 2x Needletooth for 2x Aerosaur or 3x Rest for 3x Sunwing or Hammerskull, etc.


Here's an example combining some of my suggestions of a possible Dino base to consider:

  • 4x Relentless
  • 4x Huntmaster
  • 3x Terror
  • 4x Sunwing or 3x Hammerskull
  • 2x Aerosaur
  • 4x Monstrosaur
  • 2x Zetalpa

If this advice was helpful to you I can continue with other suggestions and more advice. Let me know.

Good luck with your deck.


YungStitch on New to standard and deck ...

1 week ago

I was also thinking that Regisaur Alpha could fit into the deck somehow, for obvious reasons, which could allow me to take Atzocan Seer for some ramp/dino synergy. I like the concept of using both Huatlis together for the free 3/3 dino token with Warrior Poet, making my Radiant Champion that much more threatening, but I feel like then the deck would be overloaded and clunky. I have ideas, just not sure how to make them work.

multimedia I'm exactly sure about my budget right now, but probably anywhere around $50 - $60 give or take.

And thank you Argy I'll have a look at the guide, and thank you for the suggestions.

marikrizu on DINOSAURS!!!!!

1 week ago

So, a few more notes over the deck now that I look over it again.

First, Dragon Arch is only useful if you have more multicolored creatures than the 2 you have at the moment.

Second, here is some more dinos and stuff I think you may want: Wayward Swordtooth, Silverclad Ferocidons, Regisaur Alpha, Ripjaw Raptor, Wakening Sun's Avatar, Goring Ceratops, Thrashing Brontodon, Rampaging Baloths Rampaging Ferocidon, Raptor Hatchling, Sky Terror, Selvala's Stampede, Elemental Bond, Huatli, Warrior Poet

weeds484 on MTG Arena GR Dinos

1 week ago

pretty smooth list. Do ranging raptors feel good enough? Could more enablers be cooler? How about the Needletooth Raptor? Is Polyraptor as curve topper too big? Otepec Huntmaster at 4 feeling okay? The huntmaster can feel redundant at times with Regisaur Alpha but it does feel sooo good sometimes.

jellowsmurf on Nayasaurus Dex

1 week ago

I would have Authority of the Consuls in the side instead of Priest of the Wakening Sun. Mono Red is the matchup you need to worry about more than Merfolks, and that card slows it down pretty well. Also, Huatli hasn't ever worked that well in my experience. If it does for you, awesome, but I'd suggest that as your next cut from the board. Deathgorge Scavenger probably could take its place in the board if you're worried about lifegain, another Regisaur Alpha if you play it for the token, or bring Authority up to 3.

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