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Verdant Sun's Avatar
Creature — Dinosaur
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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Verdant Sun's Avatar Discussion
3 weeks ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.
3 weeks ago
Some cards I notice you don't have and so would ask if you've considered or tested them:
The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)
Ravenous Slime could discourage others from attacking into your commander.
Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.
Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.
4 months ago
Most of the answers to your question are in Platinum Emperion's reminder text: "You can't gain or lose life. You can't pay any amount of life except 0."
You don't gain life from the abilities on Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, or Dragonlord Dromoka. You don't lose life when you're dealt damage by Mana Vault or Ruric Thar, the Unbowed. You're not allowed to pay life to activate fetch lands, to let a shockland enter untapped, or to keep extra cards from Sylvan Library.
4 months ago
I'm currently working on a Mayael the Anima Deck. Some cards manipulate life in some way. Such things include Shocklands, Fetchlands, Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, Dragonlord Dromoka, Sylvan Library, Mana Vault, & Ruric Thar, the Unbowed. Based on these Rulings...
1/1/2011 The ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. Notably, if a creature with infect deals damage to you, you’ll get that many poison counters.
1/1/2011 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.
1/1/2011 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.
1/1/2011 You can’t pay a cost that includes the payment of any amount of life other than 0 life.
How would each aforementioned card work? From there, I'll decide what stays in the deck...
Thanks, just in case one answers this huge wall...
4 months ago
5 months ago
connorbitw Hey man, you should try running Azusa, Lost but Seeking and Courser of Kruphix, both speed up land ramps like decks such as these. Also try looking to getting some Fetch lands and Shock lands. They're super helpfull in decks like this as well considering fetch lands can give you that extra land fall per turn. I would also try adding Oracle of Mul Daya she too would help your land ramp. I would also consider Omnath, Locus of Rage, he might be the strongest card for a deck like this. In general omnath is the way to go. Especially if you tech in Verdant Sun's Avatar you could literally gain like 40-50 life a turn. It would be awesome in this. I would try Vorinclex, Voice of Hunger. There are so many different techs but these are the main ones i would look into.
6 months ago
Slagwurm Armor:I like the card, but the problem is I'd have to take a card out, any idea what card(s) I should take out?
Oathsworn Giant:It is a nice anthem effect, but since it is on a creature it'll get removed easily. I'd rather play an enchantment or artifact.
Forbidding Watchtower: Definitely! I love myself some flavor!
Geist of the Archives: Depends if I'll find a wall to take out.
Sight of the Scalelords:This is what I meant with the oathsworn giant. Nice card.
Forgotten Ancient: But he doesn't have defender though.
Bramble Sovereign: I already thought about this one, but it will depend if I want to spend the money on it.
6 months ago
The list is a lot larger than I had first intended it when I wanted to comment... Anyway, seeing as how I'm thinking of building an Arcades myself, I thought I'd share some cards of interest !
Wall of Junk (card draw)
Living Wall (resilient)
Quicksilver Wall (card draw)
Dragon's Eye Sentry (1 drop)
Wall of Mulch (card draw)
Wall of Kelp (card draw + more creatures)
Wall of Resistance (can become huge)
Amaranthine Wall (resilient)
Hornet Nest (token generator, can then use the 1/1 deathtouch flying as chum blockers, to be explored I think)
Builder's Blessing (anthem effect)
Tower Defense (potential wincon)
Slagwurm Armor (just makes things bigger)
Bar the Door (wincon)
Oathsworn Giant (anthem effect)
Forbidding Watchtower (flavor)
Geist of the Archives (card advantage)
Sight of the Scalelords (anthem)
Forgotten Ancient (another big guy)
Conjurer's Closet (flicker triggers)
Verdant Sun's Avatar (life gain)
Belligerent Brontodon (another Assault Formation)
Bramble Sovereign (more ETB effects, tokens are permanent which is very nice. Also, if paired with Panharmonicon, you can pay 1G twice, and potentially draw up to six cards. Could be explored, imo)
Let me know if any of this helps you or not :)