Verdant Sun's Avatar


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Verdant Sun's Avatar

Creature — Dinosaur

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

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Verdant Sun's Avatar Discussion

chadsansing on Mayael EDH. Ages 5 And Up.

19 hours ago

I love the Nahiri.

Have you looked at some of the new dinos in Naya? They inspired my son to play Mayael again.

These might be fun:

Happy playing!

I_am_not_Batman on Rivals of Ixalan Reanimator

1 week ago

GB Reanimator It's rough and I'm probably not making this deck, but this is what I brewed. Verdant Sun's Avatar is awesome because when you reanimate it you gain 5 life, and every other big body you reanimate gains lots of life as well which helps stabilize

Taiji on Harmony of Titans

3 weeks ago

First, I hate how you organized this but thats a peronal preference. Second, there dosent seem to be any flow with your creatures, and what i mean by that is that not many of them do anything relating to each other. The way to play with Mayael the Anima is to play big creatures that benefit your side of the board as a whole. Like Spellbreaker Behemoth or Verdant Sun's Avatar those are big cards that help your other creatures and you. You need to see how these creatures work together instead of seperately Because in this deck you shouldnt need to worry about your little guys. so i reccomend dumping Sun Titan for something else. Third, your ramp is almost completely land based. thats not a safe way to play. Because cards likeArmageddon are gonna be a nightmare. so space out your mana sources and try other mana rocks and creatures like Marble Diamond or Elvish Mystic the first rule of magic is mana dorks are your freinds. They may be dorks, but they are your dorks. Fourth, i might also suggest to get rid of the idea of draw prevention because you, more than most need, draw power. yeah Mayael doesnt require draw to work but she can be easily killed by most instants so you cant rely on her to get your big stuff out all the time. she is a very smole and squishy bean with a big flashing sign that says "BOLT ME!" OH! and be are of your mana curve dude. get more early game so you can make it to late game. And for the love of GOD! GET RID OF Harrow! THAT IS ONE OF THE WORST LAND GRABBERS IVE EVER SEEN. ITS A HUGE SLAP IN THE FACE! NO! NO! NO! NO! try Sylvan Scrying or something. pls just not that card. play some of the mana Myrs those are quick to get out and easy to get

Devil888 on Energy Deck

1 month ago

and maybe cut the Drover of the Mighty and the Verdant Sun's Avatar, because ur gonna need more dinos for the dover to work. and cut the Long-Finned Skywhale.

Baryshnikov on Help me improve this Mono-G ...

1 month ago

So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:


-Wants to play Garruk, Primal Hunter

-Modern-legal, but geared towards casual play

-Wants to stay Mono-Green

So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!

Creatures (23)

1 Avenger of Zendikar

4 Dungrove Elder

4 Lotus Cobra

4 Primeval Titan

4 Sakura-Tribe Elder

4 Scythe Leopard

2 Verdant Sun's Avatar

Planeswalkers (2)

2 Garruk, Primal Hunter

Spells (9)

4 Beast Within

1 Beastmaster Ascension

4 Explore

Lands (26)

4 Evolving Wilds

20 Forest

walnutsmb on

1 month ago

Thanks for the advice Shyvana.I'm not having much trouble with mana at the moment. Between the Ranging Raptors, Evolving Wilds and Drover of the Mighty I'm pretty covered.

Yeah, Verdant Sun's Avatar was a card I was unsure of. Thought the life gain might come in handy. I'll probably drop it for a Commune with Dinosaurs.

Shyvana_ on

1 month ago

Heyo! I also have a dino tribal deck if you wanna check it out. This deck looks really nice, but it'd be a lot more consistent if you got rid of that splash of white. If you're constantly getting messed up because you don't have white mana when you need it, I'd recommend either raising the amount of white mana and risk not getting other colored mana when you need it, or just dropping it entirely. Also, a card I would totally recommend is Commune with Dinosaurs. It can save you from mana ruts as well as get you the dino that would normally be four turns away and slap it onto the field. I'd shift Savage Stomp into the mainboard for removal, while shifting Settle the Wreckage and Shapers' Sanctuary into the sideboard to surprise horde and burn decks. Then you can drop Verdant Sun's Avatar for that third savage stomp for that good curve of removal. Trust me, it'll work wonders. You can check it out if you wish, good luck man!

Here Be Dinos

Standard Shyvana_


dhearne04 on Dino crush

1 month ago

I would probably replace 1 Hualti with another Samut planeswalker, as well as replace a Verdant Sun's Avatar with another land.

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