Verdant Sun's Avatar

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Verdant Sun's Avatar

Creature — Dinosaur

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

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Verdant Sun's Avatar Discussion

Darkshadow327 on Mayael, the "no dick moves" friendly deck

21 hours ago

I'm not really comfortable with Naya, but I'll give it a shot (I play blue in pretty much all my decks).

Maybe Verdant Sun's Avatar and Trostani, Selesnya's Voice for lifegain (if that's the direction you want to go).

You could also do Karametra, God of Harvests if you feel like you need some more ramp.

Sandwurm Convergence could be nice if you find that flying creatures are a problem (the wurm token is a nice perk as well).

You could take advantage of your big creatures with Warstorm Surge and use it as removal, or just a straight up smack to the face.

ReticleMouse on Emmara Tandris Selesnya

3 weeks ago

Well, first I would consider not having one of a bunch of different cards unless you're making a commander deck, if you cut down on the number of cards but add more of the ones you need, you can get a more reliable game. Since this is supposed to be a token deck you should definitely remove Lone Rider  Flip it's doing nothing for you here.

As far as the cards go, if your looking for budget token duplication you cant go wrong with Growing Ranks. But if your willing to spend a little more a much better option would be Parallel Lives or Primal Vigor.

I would replace Verdant Sun's Avatar with Soul Warden or Trostani, Selesnya's Voice and get rid of Ulvenwald Observer you can get "some" big tokens but not enough to really make him useful.

you should also consider focusing you're token generating more. right now the deck is kind of all over the place creating small numbers of random tokens. it would be more effective if you added cards like Verdant Embrace, Darien, King of Kjeldor or Dreampod Druid. (I personally like pairing Alpha Authority + Dreampod Druid to give him some extra protection.

However, if you want to keep the big creatures and have a deck more focused on power and toughness instead of massing tokens, you should consider Giant Adephage, Mycoloth, Verdant Force and my personal favorite, Worldspine Wurm as some more budget options.

Some other cards you might want to consider are Vitu-Ghazi Guildmage so that you can populate on command, and Voice of Resurgence if your willing to spend the money. that card is very good at deterring your opponent's from messing with your side of the board on your turn.

Hope this helps a little :)

JBecicka on Zacama, Primal Calamity Brawl Deck -- JB v.2

1 month ago

Cut Verdant Sun's Avatar for Territorial Allosaurus not sure if it's gonna last but I want to try this.

mmonede on Acid Destruction

1 month ago

Took out Flickerwisp (not doing enough as a one-of) and added a Whip of Erebos. Love its interaction with Conjurer's Closet

Substituted Verdant Sun's Avatar with Trostani, Selesnya's Voice. Cheaper to cast and can copy tokens from Thragtusk & Trostani's Summoner

Pieguy396 on Budget Janky Maelstrom Wanderer

1 month ago

All right, finally got the chance to take a proper look at this. Let's start with additions:

All right, on to cuts:

  • Archetype of Aggression. 3 mana 3/2s aren't great, and most of your stuff has trample anyways. Nice with Wanderer, but hurts to cascade into.
  • Coiling Oracle. Not a bad card by any means, but I really don't want to cascade into this.
  • Elvish Lyrist. Way too slow. Run Unravel the Aether if you really need this effect.
  • Jori En, Ruin Diver. I like my card draw spells to be a little flashier than this in Wanderer.
  • Siren Stormtamer. I mentioned this on Reddit, but 1 mana 1/1s are really not where you want to be in Wanderer, and I don't think this does what you want it to anyways.
  • Verdant Sun's Avatar. Lifegain is nice, but there are better things to do with 7 mana.
  • Displace. I'm not seeing a ton of ETB effects to abuse here.
  • High Tide. Not great in a 3-color non-combo deck.
  • Steam Augury. Strictly worse Fact or Fiction. Meh.
  • Unsummon. Not nearly good enough for EDH play. Card disadvantage and allowing re-use of ETB effects seems bad.
  • Panharmonicon. Still don't think you have enough ETB effects to abuse.
  • Attune with Aether. Not actual ramp; not worth 1 mana.
  • Invigorating Falls. I really don't like cards that do nothing but gain life.

I think that's all I can come up with at the moment. Feel free to look at my decklist (Wandering the Eternities) if you'd like other suggestions. Good luck with your deck! I think you'll find it's a ton of fun :)

mmonede on Acid Destruction

2 months ago

Lingering Souls is great, and I specially love the flashback... but it just doesn't fit the deck. I'll think about it since it is really good against early aggro, though initial cost is 3.

There are a couple of possible combos with 2 Felidar Guardian (instead of Flickerwisp)

2 Felidar Guardian + Soul of the Harvest = Infinite Card Draw

2 Felidar Guardian + Essence Warden / Verdant Sun's Avatar = Infinite Live (+ Sanguine Bond = Infinite Drain)

but it's just too many cards, and Flickerwisp on its own is more flexible & cheap. Have you thought of any other?

And I do have mixed feelings about Verdant Sun's Avatar. Too expensive and slow on its own, but great with flicker and a sweet wincon with Sanguine Bond. Might end up adding a fourth Siege Rhino.

Pabs4444 on Acid Destruction

2 months ago

Of course, man! And don't get me wrong, I love EDH. There's just a time and a place. I know it doesn't synergies with the deck as much, but Lingering Souls is budget, within the colors you run, and a Modern staple. It helps against early agro, recovers from sweepers, and can provide chip damage in the air.

Also, what are your feelings on infinite combos? Just asking because I have thought of some things that may be sweet, but I need to look into some interactions a bit more.

Sidenote: Verdant Sun's Avatar Doesn't do as much as it seems it would. Life gain as a whole doesn't do as much as most people think and the cmc is very high to be effective. Going for cards that drain you're opponent are better, especially in decks that want to flicker.

elgosu1337 on 4 color lifegain

2 months ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

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