Light Up the Stage
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Light Up the Stage occurrence in decks from the last year
Latest Decks as Commander
Light Up the Stage Discussion
1 day ago
Hey, welcome to the world of spell-slinging! So if you plan on continuing down the aggressive road I would suggest adding more burn spells (spells that deal damage). Probably remove your buff spells because they are just really dangerous to play. Someone could kill the creature you try to target and then your buff spell fizzles out and is useless. Burn spells (like Lightning Bolt) are way better because you can kill a creature, but also deal direct damage if you need to. I really like Relic Amulet, pretty much the only card from Zendikar rising that I actually really liked. but to make it work, you need more instants and sorceries. Plus it looks like you are not playing many wizards. You could go a more instant/sorcery burn heavy deck instead of having lots of creatures (instead you could only play creatures that have trigger abilities for whenever you play spells, sort of like support cards). Like Guttersnipe, Young Pyromancer, and Heartfire Immolator.
the other problem I foresee is your lack of card advantage. Red is so fast that it burns through its resources extremely quickly. You are left with an empty hand in no time at all. I would suggest finding some stability cards. Because You seem to be going the fast damage route, cards like Light Up the Stage, Risk Factor, or Tectonic Reformation.
If you want to go more creatures, perhaps consider going with goblins. Very cheap, easy to play, and there are certain cards that can build you a ravenous army in no time at all.
Hope all this is somewhat useful. I am happy to help if you got any other questions.
6 days ago
3 weeks ago
Coward_Token - good catch. I missed the "until end of your next turn" portion. Still, I think that just makes the card O.K. instead of unplayable. 9 mana for a spell better win me the game or put me so far ahead that my opponents can't catch up. Soulfire Eruption is just too high variance to be worth running over cards like Commune with Lava, Ignite the Future, or Light Up the Stage, which all can be cast for much cheaper. To be honest though, of the 4 spoiled so far, only the blue 9 mana mythic seems potentially worthwhile. Also, its nice to finally see green get arguably the worst mythic of a cycle as Reshape the Earth is just plain bad.
This is it, this is perfection. Juri, Master of the Revue is exactly what I have always wanted Judith, the Scourge Diva to be. Time to start brewing Rakdos aristocrats again.
Seeing Nevinyrral get a card is pretty cool and he is pretty solid to boot. Stapling his Disk's ability onto him might be a little oppressive in those colors though, but still a cool design.
Also, Splicers finally got their legendary creature. I am surprised that he is mono green though, but he has a pretty solid partner pairing with Livio, or if you want to get the best splicer out there in Wing Splicer (and some artifact synergies), Ishai would be a solid partner.
Lastly, it's nice to see more landfall hate showing up with Nightshade Harvester. As much as I love my lands decks, it is pretty tough to punish people for playing lots of lands outside of large scale land destruction effects or stax effects that hurt the whole table (play more Tectonic Edge people!). This gives black a nice little punisher effect for those aggressively ramping.
1 month ago
1 month ago
How has Magmatic Channeler been performing for you? I've been considering to add it to my list as well. Can you explain why you run Roiling Vortex? Is it a meta specific choice? I'd expect to find that card in a sideboard or at least in a list running Spectacle cards (e.g. Light Up the Stage or some other interaction). Also, isn't Dragon Mage's CMC a bit high for hardcasting it in this deck? Finally, drawing multiple Ramunap Ruins and thus colorless mana really sucks. I would cut down on them, also to increase chances of Castle Embereths ETB untapped .
1 month ago
Also, I'm interested in why you aren't playing Gut Shot? It's not a good card, but it seems like a good removal spell at the very least and it's really good for turning on Light Up the Stage ... which I guess you're also not playing.
I've always wanted Vexing Devil to work in this kind of shell, how's it working out for you?
1 month ago
adam1floyd3, tell me what you think of each suggestion. +1
Teferi's Puzzle Box - Forced draw
Ancient Tomb - Ramp for T1 commander
Tome of Legends - While not the best, still helpful
Memory Jar - Forced draw
Blast Zone > High Market - Blast zone interacts with enchantments which red has trouble with, tutorable through expedition map. What is the point of high market, to sacrifice your commander if they try to take it?
Sword of the Animist - Ramp with your devils
Curse of Opulence - Ramp and politics