|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Light Up the Stage
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Light Up the Stage Discussion
3 days ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
6 days ago
1 week ago
i think you could get a little more efficient with your cantrips, you really want to be able to find calamity in this deck. i would cut banefire, tormenting voice, and chart a course for Light Up the Stage and Opt . also this type of deck does really well with extra reach and removal. Lava Coil , Shock , and Lightning Strike lets you be more interactive with the board
1 week ago
I started testing with 22 lands (+1 Mountain , +1 Swamp , +2 Woodland Cemetery ), and found that I would play all my cards and draw into lands which would lose me the game. Games where I have 2-3 lands, I would usually win.
I went down to 20 lands (-2 Woodland Cemetery to give me more T1 Mountain and Swamp ), and tried to augment the draw with +2 Light Up the Stage , but found, sometimes, I would have 2 or 3 Light Up the Stage in hand, and no way to deal the damage for Spectacle. I tried more Duress to pull the early removal, but often was a wasted cast (other than seeing their hand, but had no solutions).
Now that I am at 18 lands (-1 Mountain and -1 Swamp ), I do find I have to mulligan. If I'm on the draw, I will sometimes keep 1 land (if it's a Blood Crypt for example) and draw into the 2nd land on T2 or T3. I usually don't want to draw a 4th land (unless I have a Rekindling Phoenix or 2 in hand), 3 mana that combines for BBRRG (like Blood Crypt , Dragonskull Summit and Rootbound Crag ) in any combinations is the sweet spot.
At 18 Lands, I'm less likely to run out of gas to win. If I widened the mana curve (Remember the CMC7 on the Mana-Curve chart is actually a CMC2), would need more lands. I have lost because I didn't have a 3rd mana (for Thud ), but also won many games with only 2 lands.
I still don't think it's working how I want it, but it's definitely playing better with 18 then 20, might try 19, see if it mitigates the mulligan a bit. Still needs some work.
1 week ago
drop 1 or 2 lands and what about any of these in general?:
Skewer the Critics
Eidolon of the Great Revel
Light Up the Stage
What of these is too expensive?
I understand going mono red because fetches and other lands are too expensive at least.
2 weeks ago
Froghog90, thanks for the comment and the upvote! My thought process was that since we run only 17 lands and Light Up the Stage , snapcaster loses value. You generally want to be operating on around 3 lands for the whole game, so having multiple snapcasters can clog up our hand. During play testing, cards like Pteramander and Monastery Swiftspear have been true all-stars because they benefit off of chaining cantrips and burn spells which we can't do as effectively if we were playing more snapcasters. Depending on what gets released in modern horizons, I'd like to remake this deck with a more reactive/tempo style game plan with 4 snaps, mana leaks, etc.
2 weeks ago
2 weeks ago
SirChris39, the fundamental problem with Light Up the Stage in Legacy burn is that it's not actually a burn spell. It's okay in standard since games go longer and standard burn needs effects like that to make up for the lack of efficient threat density in the deck, but in Legacy, where we have access to all the best burn spells the game has to offer, I would rather draw an actual burn spell while in topdeck mode than the stage since its 3CMC makes further plays that same turn prohibitive anyway. When you're in topdeck mode, you can't rely on anything else to get damage across to enable the Spectacle cost.
Side note: how are you people finding this deck? I haven't deckcycled this list in over a year lmao.
Light Up the Stage occurrence in decks from the last year
All decks: 0.39%
All decks: 0.17%
Commander / EDH:
All decks: 0.01%