Light Up the Stage

Light Up the Stage


Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Light Up the Stage occurrence in decks from the last year


All decks: 0.39%

Red: 6.17%

Rakdos: 3.09%


All decks: 0.17%

Red: 3.69%

Commander / EDH:

All decks: 0.01%

Light Up the Stage Discussion

CantTheoryCraft on Grixis things & Kroxa

2 days ago

I have forgotten about that card. I don't play red enough obviously. Light Up the Stage and Murderous Rider is added.

Daveslab2022 on I don't like where card ...

3 days ago

To actually answer your post however, no, I LOVE the way they are designing cards. Oko was a huge mistake. Veil of Summer was a huge mistake. But a lot of the cards they’ve been printing have just been unique, not overpowered cards. I love the new titans, i like static abilities on planeswalkers, even if T3f3ri is annoying. I like that red gets interesting card advantage spells like Experimental Frenzy and Light Up the Stage now.

Also, I’m very confused. In the early paragraph you complain that “path and fatal push” are essentially the same thing, but then complain about how games aren’t decided by a well timed removal spell (which I 100% disagree with by the way).

You said that turns are a lot more explosive now, which is also not true. At least not for competitive magic. I do find that decks are often built the same way. Control decks are all counter/draw/removal and one-two threats. Midrange decks look to trade resources 1-1 while maintaining a board presence and slowly beating you with incremental card advantage. Aggro decks look to kill you as fast as possible. Not every aggro deck is burn, actually mono black sees significantly more play than mono red in Pioneer.

If you are talking about EDH, then I’m sorry but that’s pretty much what the format is designed for. Playing janky decks that do whatever they want, with huge swingy turns.

You also have to realize that they have to print new mana engines, new combo pieces, etc.. this gives newer players access to cool combo pieces via boosters, and allows them to find their own unique interactions at the kitchen table games they start with.

I’m sorry you don’t like the designs that WOTC is utilizing, but I think they are fresh and unique.

SideBae on Mogis Slaughter House: Bleeding Out Or Mercy Kill

1 week ago

Sulfuric Vortex comes to mind... I think it's probably better than Falkenrath Noble . Eidolon of the Great Revel , Harsh Mentor and other such duders also work.

I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.

I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .

Wheel of Fortune is amazing, although it's sitting around $100 these days. Reforge the Soul works as a more accessible replacement. Theater of Horrors is worth considering, too.

If you want a discard-style sub-theme (with your Geier Reach Sanitarium , Painful Quandary ...) Waste Not can be helpful.

Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.

Right. That's all I got. Good luck.

austintayshus on austintayshus

2 weeks ago

ZendikariWol I understand that each color has its strengths and weaknesses. What I don't understand is why White's weaknesses are fundimentally important parts of the game that each other color has access to.

Green has the best ramp, I would also argue that it has the second best card draw. It is tied to creatures and lands, but that is barely a drawback.

Red can draw card by discarding first, but red also has many 'temporary' card draw effects like Light Up the Stage . Red also has plenty of ramp through ritual effects.

Black can definitely draw cards and ramp, usually at the cost of paying life. But over the years magic has definitely proven that life is a very small price to pay.

Blue has the best card draw. Blue also has access some to ramp. Some of it is tied to artifacts like Grand Architect and Urza, Lord High Artificer . They also have effects that can untap permenents like Fatestitcher and even more if you count cards like Rewind . It's not the best ramp, but it is there.

And now white. White's best card draw spells are Dawn of Hope , Mesa Enchantress and Mentor of the Meek . Those are good cards, but must be built around. These cards probably shouldn't be in the same deck together. Knight of the White Orchid and Kor Cartographer are white's best ramp spells and they are not great.

This is why White is not doing well in commander.

The only reason anyone ever gives as to why White can't draw or ramp is 'Color Pie'. A few years ago, Red couldn't draw either except through rummaging. Then WOTC introduced Commune with Lava in Khans block (I believe this was the first effect of its kind, I could be wrong). It immediately opened up a new avenue for red to gain card advantage without breaking the color pie and has since been well supported. Red is still a very aggressive color that wants to win quickly, but they now have to tools to compte in longer formats like commander.

There is a way to allow white the tools to compete with the other colors that doesn't break the color pie. Again, I think Ugin, the Ineffable 's +1 ability feels very white and could be a route to fix this problem. And if WOTC still doesn't want to do that, then they need to give White more stax effects like Spirit of the Labyrinth .

austintayshus on Card creation challenge

2 weeks ago

I def agree that this is not the place for this discussion haha. I feel that I am not communicating effectively. It's 1 am where I am and I'm very tired lol.

I didn't mean to say that white has bad removal. It does have access to the best removal, I was wrong there. I just want better card draw in white. Not necessarily amazing card draw, but better than what it has now. I think white would benefit greatly from an effect similar to Ugin, the Ineffable 's +1 ability while still feeling very white. If red can get a bunch of Light Up the Stage effects while still being the aggro color, then white should get something similar.

And that's the last I'll say on this.

Suns_Champion on Torbran, TIME TO BURN EVERYTHING!!

2 weeks ago

Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.

I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.

Here's some cards to consider:

Immolation Shaman is another pressure card you're missing.

Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!

Flamebreak , Slagstorm , Steam Blast are all good sweeper options to consider.

Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.

Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.

Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.

Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.

Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.

Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.

Electrodominance under-preformed in Neheb.

Volcanic Offering

Risk Factor / Browbeat can go for some of the better, reliable draw options.

Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.

By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.

Price of Glory under-preformed in Neheb, people just hold up mana rocks.

Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.

Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?

Magebane Armor is cool, but most of your sweepers don't kill your important creatures.

That's all I got for cuts, again. tight list man. Love it.

Profet93 on Purphoros, God of the ETB Effects [cEDH PRIMER]

2 weeks ago


I noticed your mention the ruby medallion point before, fair enough. The way I understand your deck, and correct me if I'm wrong, its a race. But what happens when they've countered your T2-T3 purphorous and you're waiting extra turns to recast him given you used a lotus petal or a ritual to cast him the first time. Or just saving their removal for him since he is the centerpiece of your deck (as I noticed you have cavern + boseju but you don't always have them out).

Adding more card draw might help mitigate this. Humble Defector , Light Up the Stage and Ignite the Future .

PeachSchnaawps on Curve Out Red THB

2 weeks ago

Thanks fatknight13! So far in testing, Light Up the Stage has been useful in many early game situations where I'm tight on mana. Admittedly I haven't tested Tectonic Giant enough times yet, so I'll give it a shot and see how it performs.

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