|Commander / EDH||Legal|
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Creature — Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
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Keldon Firebombers Discussion
2 weeks ago
Love werewolves as a tribe. I have been trying to make it work myself for quite some time. use Vedalken Orrery so that you cast all of your spells on opponent's turns. I haven't tested with it, but Yeva, Nature's Herald might work for the same reasons. Dolmen Gate helps with survivability in combat, Decimate is a great card, Neglected Heirloom works good for a cheap cost. Arboria could be fun. if you are willing, you could go the mass land destruction route with Keldon Firebombers and the like. adding white also helps with stuff like Rule of Law
2 weeks ago
Love werewolves as a tribe. I have been trying to make it work myself for quite some time. use Vedalken Orrery so that you cast all of your spells on opponent's turns. I haven't tested with it, but Yeva, Nature's Herald might work for the same reasons. Dolmen Gate helps with survivability in combat, Decimate is a great card, Neglected Heirloom Flip works good for a cheap cost. Arboria could be fun. if you are willing, you could go the mass land destruction route with Keldon Firebombers and the like. adding white also helps with stuff like Rule of Law
1 month ago
How many players are usually in your games? Unless you play 1v1 I'd advise to drop the targeted land destroying thing (maybe you can kee a couple just in case there are really troublesome lands), thare are too many lands to destroy to be really impactful. You could probable dcrew someones game but ultimately you'd be doomed to lose.
If you really want to be mean with the lands, I'd use stuff like Jokulhaups, Impending Disaster From the Ashes, Ruination, Epicenter, Keldon Firebombers... And make a deck able to work with low mana, maybe you could kill with infect creatures.
But just because you're armageddoning all the time, it doesn't necessarily mean the deck will be competitive or even good for that matter. As far as I know, really competitive decks manage to combo off early in the game (turn four-five) and and kill everyone just like that.
3 months ago
The most noticeable problems are not enough lands, and not enough board wipes. For more sweepers, I'd consider Boompile, In Garruk's Wake or Necromantic Selection, Kederekt Leviathan or Bearer of the Heavens to unearth, Keldon Firebombers if you're meta has lots of green or flip lands, and definitely Cyclonic Rift. Good call on Magus of the Wheel and Teferi's Veil.
Maybe consider Talisman of Dominance/ Indulgence or Wharf Infiltrator for lower curve. I'd also add more removal because you seem to like death syngergies in this deck. Some initial ideas are Terminate or Dismember to stay on curve, Ruthless Disposal to discard good creatures, Royal Assassin/ Avatar of Woe/ Stronghold Assassin, etc.
Check this out too, especially the Blink section.
Hope this helps! If you need more help, I'm always here
4 months ago
Above is a first draft of a list I'm putting together for Olivia, Mobilized for War. I'm excited to see how she plays and I think she'll be a fun and interesting commander to pilot. Haste + discard on a single body seems like a potent general for reanimation shenanigans.
The deck's general game plan will be to:
- Get Olivia on the field and play cheap value creatures early game like Bloodghast or Reassembling Skeleton while discarding bigger threats.
- Use the multitude of reanimation spells to establish a scary board presence quickly by pulling bigger threats from the yard.
I've yet to test this deck but my primary concern is finding the right balance between utility creatures, threats, reanimation, and disruption. I feel like the above list may be a bit threat heavy. I also don't currently own a Magus of the Wheel or a Balefire Dragon and will be sure to run them as soon as I can find copies. I'm also unsure of how well the deck will handle multiplayer games. Token decks tend to do well in multiplayer settings because it's relatively easy, or at least possible, to create 100 power on a single turn and kill the table. Attacking 3 opponents with a bunch of reanimated creatures seems like it may have a tougher time taking a game. I've never played with rakdos style hand/land disruption though so I may be underestimating the effectiveness of those cards. We'll see!
6 months ago
6 months ago
Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?
I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.
I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.
9 months ago
+1 FOR GRUUL AND GLORY!
SOME GOOD LANDS:
- MOAR WOLF RUN. AKA Skarrg, the Rage Pits.
- CHEAT LAND AND MOAR CHEAT LAND. AKA Mosswort Bridge AND Spinerock Knoll.
- LD LAND and MOAR LD LAND. AKA Strip Mine and Tectonic Edge
- IT'S A META-CALL, BUT GET-MY-DUDES-BACK LAND CAN ROCK. AKA Homeward Path.