|Commander / EDH||Legal|
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Creature — Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
Keldon Firebombers Discussion
2 days ago
4 days ago
Hey, so Ive actually been working on the Boros strategy guide. And you exhibit a problem of one of the first topics that Im going to be talking about. Which is trying to build aggro the same way you would for RDW in standard. This is a big issue that a lot of people run into when building Boros, and it shows up very frequently with Iroas. Anyway, ill have a whole video on that. But that main point is here that your primary damage shouldn't be coming from 1 and 2 drops. The bulk of your damage should come from 4-7 drops. So you'll need to go bigger than what you have right here. Not so big that you get blown out by counterspells and removal, but anything you land into play should have at least some impact. Your 1 and 2 drop creatures should be all about abilities, not about damage. A few examples would be cards like puresteel paladin, stone forge mystic, and grand abolisher. Awesome abilities, and although they may attack when its profitable to do so, damage isn't their primary purpose. And when you think about it, of course low cost creatures can't live up to the damage that something like an Aurelia or Gisela will pump out. So the summary, small creatures should be about value and ability, bigger creatures are more about the damage, but should still have good abilities. One last point, while it is possible to aggro out a table on turn 5 or 6 with something like Aurelia, which I've done. Its so so weak to removal. One board wipe can completely crumble a deck like this, so we want to mitigate that risk as much as possible.
What all of that means is that we want to be cutting low costed creatures that don't give us much benefit, and replace them with higher costed things that have a lot more thump. So heres what I would cut: Leonin Vanguard , Boros Challenger , Fresh-Faced Recruit , Sun Sentinel , id probably also cut the Akroan Hoplite . There are times when it can be good, but there are enough times where its not good that I don't love it.
As far as creatures to add, you can take a look at my Tajic list. I believe I got really clunky around 4 mana, lots of good soldiers there. Also like Lena at the top to protect against board wipes. 2 that I missed were the exile creatures one, and the 6 mana lord one.
You'll generally want the creature count to be between 25-30 for a swarm style deck, but if you wanted to be a bit more controlling then you can drift down to 20 or so.
As far as stopping control. here are the things to think about. You don't need to kill a control deck on turn 5 to be successful. You can kill them turn 9 or 10 as long as you keep them off whatever their plan is, which generally comes down to removal. I cant mention it enough times how much I love running wear/tear, crush contraband, and return to dust all in the same deck, usually with an austere command to boot.
Some classic control breaker cards are Grand Abolisher you have the flail already, and Price of Glory . Becareful with price of glory. Thalia is good against the free counterspells if those are an issue. Cavern of souls is pricey but helpful for a tribal deck.
Another thing to consider is that you'll generally have a lot of creatures on the ground, so you can block for planes walkers. And walkers are usually good for control. The best ones in boros are usually Chandra, Torch of Defiance , Elspeth, Sun's Champion , and Chandra, Flamecaller is very reasonable, oh and Gideon, Ally of Zendikar . Either Nahiri is also fine, but not usually overwhelming.
And one final bit of control breaking Keldon Firebombers is a soldier. You can decide if thats a route you want to go.
At the macro level, your land count will need to come up as your deck gets higher on cmc. 37 lands is the place to be. Your spell count could come down slightly, I would consolidate the artifact/enchantment removal into the 3 mentioned above, unless you have some really meta specific things you are tuning for.
Again check out my list for some interesting adds. My list isn't perfect, theres a few things I would change. I probably need to cut a few artifacts and creatures for wear/tear, crush contraband, return to dust and also just smooth out the curve a bit more. But its a very good start.
Best of luck!
6 days ago
1 week ago
I'm thinking the immediate total player kill you're striving for here would be easier if you had a Heartless Hidetsugu , Gratuitous Violence or both. Purphoros, God of the Forge would kill people before combat. He costs money now though
Nullstone Gargoyle , any of the creatures that require all creatures to block it
Gyre Sage and a couple other ramp creatures (and put your lands up dork, just use basics if you don't know which you are using yet. How can I playtest without lands?).
If you want to be a jerk put in Keldon Firebombers
1 month ago
gb: My playgroup isn't too keen on MLD decks :/ Epicenter is pushing it, and probably the closest I could get otherwise would be something like Wildfire, Keldon Firebombers or Tectonic Break.
And you're right, I should add in the Splendid or Mending... a single World Shaper isn't cutting it haha
I think I'll do The Mending of Dominaria, because it low-key works with The Gitrog Monster and Turntimber Sower.
2 months ago
For what its worth I recommend aggro. Red has very little ability to gain card advantage, which is needed if you want to play control. Red also has very little answers to problem enchantments, its method of removal (damage-based) is also very limited.
3 months ago
3 months ago
Heartwood Storyteller more card draw.
Scourge of the Throne another extra combat step creature.
Keldon Firebombers if you are feeling evil.
Keldon Firebombers occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%