Keldon Firebombers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Prophecy (PCY) Rare

Combos Browse all

Keldon Firebombers

Creature — Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.

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Keldon Firebombers Discussion

kojiro on Omnath

2 weeks ago

Few possible suggestions:

Using the ability of the Avenger of Zendikar:

And since you have land recursion, you could even look into more things that require you to sac lands, or destroy everyone's lands!

Or maybe stuff to get lands back in your hand, but still ramp you at the same time?

SteelSentry on What the Landfall Precon Should Have Looked Like

1 month ago

Land destruction is a touchy subject for a lot of people, but would you consider Keldon Firebombers or any of the Wildfire type effects? Destructive Flow is also another one you can easily break the symmetry of if you don't have any mono-colored decks at your LGS.

Broken_Fate on The Fire In Feldon's Heart

1 month ago

I would say take out Keldon Firebombers and put in Panharmonicon instead but it's pretty goochie

Hi_diddly_ho_neighbor on More like WIN-Grace

1 month ago

Sorry for the double post, but some not-so-good-but-funny options are cards like Akki Blizzard-Herder, Custody Battle, Hurloon Shaman, and Shivan Wumpus. That way you can say to your opponents: "well you chose to destroy your own lands".

Some other actually useful symmetrical options could be Destructive Flow, Zo-Zu the Punisher, Keldon Firebombers, Wildfire, or Wave of Vitriol.

JoosetheMuice on Krenko's Gobbos

3 months ago

Keldon Firebombers can be pretty nasty

Starsky2814 on Starsky2814

3 months ago

Hi minisnow,

The land destruction spells such as Destructive Force, Keldon Firebombers, Price of Glory, Rite of Ruin, Thoughts of Ruin, Wave of Vitriol and Wildfire, hits all players, including myself. So yes, they do find their way to the graveyard and even a Scapeshift will do the trick. I then will cast spells like Crucible of Worlds, Life from the Loam, Ramunap Excavator, Seasons Past, Splendid Reclamation and/or World Shaper to recur them from the graveyard. Titania, Protector of Argoth really reaps the rewards from land destruction and Omnath, Locus of Rage benefits when they come back into play. It’s a very fun deck to play, but my friends will say otherwise.

lunchtableplayer on ulrich werewolf tribal

4 months ago

Love werewolves as a tribe. I have been trying to make it work myself for quite some time. use Vedalken Orrery so that you cast all of your spells on opponent's turns. I haven't tested with it, but Yeva, Nature's Herald might work for the same reasons. Dolmen Gate helps with survivability in combat, Decimate is a great card, Neglected Heirloom works good for a cheap cost. Arboria could be fun. if you are willing, you could go the mass land destruction route with Keldon Firebombers and the like. adding white also helps with stuff like Rule of Law

lunchtableplayer on werewolves 3.0

4 months ago

Love werewolves as a tribe. I have been trying to make it work myself for quite some time. use Vedalken Orrery so that you cast all of your spells on opponent's turns. I haven't tested with it, but Yeva, Nature's Herald might work for the same reasons. Dolmen Gate helps with survivability in combat, Decimate is a great card, Neglected Heirloom  Flip works good for a cheap cost. Arboria could be fun. if you are willing, you could go the mass land destruction route with Keldon Firebombers and the like. adding white also helps with stuff like Rule of Law

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