|Commander / EDH||Legal|
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Creature — Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
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Keldon Firebombers Discussion
3 weeks ago
The most noticeable problems are not enough lands, and not enough board wipes. For more sweepers, I'd consider Boompile, In Garruk's Wake or Necromantic Selection, Kederekt Leviathan or Bearer of the Heavens to unearth, Keldon Firebombers if you're meta has lots of green or flip lands, and definitely Cyclonic Rift. Good call on Magus of the Wheel and Teferi's Veil.
Maybe consider Talisman of Dominance/ Indulgence or Wharf Infiltrator for lower curve. I'd also add more removal because you seem to like death syngergies in this deck. Some initial ideas are Terminate or Dismember to stay on curve, Ruthless Disposal to discard good creatures, Royal Assassin/ Avatar of Woe/ Stronghold Assassin, etc.
Check this out too, especially the Blink section.
Hope this helps! If you need more help, I'm always here
1 month ago
Above is a first draft of a list I'm putting together for Olivia, Mobilized for War. I'm excited to see how she plays and I think she'll be a fun and interesting commander to pilot. Haste + discard on a single body seems like a potent general for reanimation shenanigans.
The deck's general game plan will be to:
- Get Olivia on the field and play cheap value creatures early game like Bloodghast or Reassembling Skeleton while discarding bigger threats.
- Use the multitude of reanimation spells to establish a scary board presence quickly by pulling bigger threats from the yard.
I've yet to test this deck but my primary concern is finding the right balance between utility creatures, threats, reanimation, and disruption. I feel like the above list may be a bit threat heavy. I also don't currently own a Magus of the Wheel or a Balefire Dragon and will be sure to run them as soon as I can find copies. I'm also unsure of how well the deck will handle multiplayer games. Token decks tend to do well in multiplayer settings because it's relatively easy, or at least possible, to create 100 power on a single turn and kill the table. Attacking 3 opponents with a bunch of reanimated creatures seems like it may have a tougher time taking a game. I've never played with rakdos style hand/land disruption though so I may be underestimating the effectiveness of those cards. We'll see!
4 months ago
4 months ago
Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?
I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.
I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.
6 months ago
+1 FOR GRUUL AND GLORY!
SOME GOOD LANDS:
- MOAR WOLF RUN. AKA Skarrg, the Rage Pits.
- CHEAT LAND AND MOAR CHEAT LAND. AKA Mosswort Bridge AND Spinerock Knoll.
- LD LAND and MOAR LD LAND. AKA Strip Mine and Tectonic Edge
- IT'S A META-CALL, BUT GET-MY-DUDES-BACK LAND CAN ROCK. AKA Homeward Path.
6 months ago
I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.
Thanks for explaining your thoughts and the upvote!
Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.
I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.
If you like the deck an upvote would go a long way, Thanks!
6 months ago
Hey hoardofnotions. I think something like Silvos is probably stonger. Lower cmc, evasion, some survivability. Petradon's more if you want to play an old curiosity or if the beast creature type had synergy. You could be cute and use it to blink your lands out before land destruction.
Keldon Firebombers needs a bit of building around. To really benefit you basically need your mana production separate from your lands. So mana dorks and artifact ramp or to be able to work at a low land count. Splendid Reclamation and similar effects obviously work nicely with it. It doesn't get as bad a reaction as other land destruction as it doesn't wipe everything. It hits decks that are trying to play across multiple colours worst (ive mainly used it in mono decks).
6 months ago
Hey Draw_Wurm, thanks for the suggestions!
I've always heard that Keldon Firebombers is an anti-ramp card. Like you punish folks that ramp hard by getting everyone on the same level again. Have you played with the card before and experienced it first hand?