Tasigur, the Golden Fang

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for .)

: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.

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Tasigur, the Golden Fang Discussion

Pieguy396 on Can you convoke Shalai, Voice ...

3 days ago

No, you cannot. While she does have a Green activated ability (making her color identity Green/White for Commander and Brawl), the card itself is only a white card, because that's the only colored mana symbol in her mana cost. Similarly, Tasigur, the Golden Fang is a mono-Black card, despite having a Blue/Green activated ability.

K0rt on Jeskai Thing Ascension

4 days ago

vomitpile I'm not a big fan of straight UR Control because it can't answer big stuff like Death's Shadow and Tarmogoyf and although it has Lightning Bolt it doesn't really have any other cheap removal effects that are consistent like Fatal Push or Path to Exile. Thing in the Ice  Flip helps out with that a bit because its ability to "reset" cards like Tasigur, the Golden Fang and Hollow One . Goyf can still be a big problem. I also think Cryptic Command isn't a very good card in modern right now IMO because of the format's speed and a lot more decks are running Cavern of Souls than usual because of humans and spirits.

TBH I don't think that UR control/titi and this deck aren't really comparable to each other, this is focussing a lot more on getting an active Pyromancer Ascension or a flipped Thing in the Ice  Flip rather than going a more controlling route. It's personal a preference thing. I would prefer the closing power, better consistency and better and more diverse removal over putting a lot of top end card advantage and main deck counters but you might prefer it.

BrandonJamesCAC on Not Your Grandma’s Sultai Midrange

5 days ago

Hey there, coming over to comment here. That other thread was getting foolish.

Cards I love in the deck

Kalitas, Traitor of Ghet

Abrupt Decay

Inquisition of Kozilek

Maelstrom Pulse

Jace, Unraveler of Secrets (I like this card more than most people)

Thoughtseize (Hate the card but I get it)

Fatal Push


Cards I think don't quite fit

The main one being

Grim Flayer - Reasoning is simple. Even though you've got planeswalkers, You aren't running Mishra's Bauble or some other random card type to trigger delirium. It's huge to have that piece outside of your Fetches, Dudes, Instants and Sorceries.

Also, Flayer just fizzles Tasigur, the Golden Fang

I would like to see that counter spell suite improved for reals.

I think Mana Leak is such a disappointing card.

In a build like this, as alluded to previously, you can't make Jund that's not Jund. So use more of what Jund doesn't have.

Remand

Countersquall

Spell Snare

All better.

Plus, I think Ashiok just blows (no offense)


BUT, what do I know?

Good Luck!

saluma on Kindly asks for some advice

6 days ago

So I opened a Guilds of Ravnica boosterbox and came across Ral, Izzet Viceroy and cant decide if I could add it to the deck by replacing maybe a Thought Erasure, Cryptic Command or Tasigur, the Golden Fang. The thing is I already have 4 wincons (2 Nicol Bolas, the Ravager  Flip and 2 Jace, the Mind Sculptor) and adding Ral, Izzet Viceroy might be a stretch? I know playing him in turn 5 gives my opponent some room to drop his or her bomb/ have a really nice turn without my interferens. But is Ral, Izzet Viceroy strong enough to make up the turn lost to play him?

Here is my deck Bolas competative control

Thanks in advance for your help

cplvela0811 on Not Your Grandma’s Sultai Midrange

1 week ago

itachi45:

Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions

For

+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

sylvannos on removal sweet spot?

1 week ago

@tragic_64: Oh I don't mean cutting Lightning Bolt out of the deck. I meant that against some decks, Lightning Bolt just turns into Lava Spike because it can't kill anything. In those cases, you board Lightning Bolt out, but will keep Terminate in.

Tron and Grixis Control are good examples of this. Terminate will kill their Tasigur, the Golden Fang, but Lightning Bolt will have few (if any) targets the entire game.

sylvannos on removal sweet spot?

1 week ago

Abrupt Decay is still relevant against Tron in case they have Chalice of the Void, which they most definitely want in play on 2 versus G/B/x Midrange. It's always sided out against Control, but so is Assassin's Trophy. The important part is that it's uncounterable to blow up random cards like Search for Azcanta  Flip.

I'd cut a single Maelstrom Pulse and a single Abrupt Decay for 2x Assassin's Trophy. Maelstrom Pulse has always been a slow, terrible card G/B/x had to put up with because it's the only thing that does one particular job (unconditional, universal removal). It's still relevant that you'll occasionally get 2+ Goblin Guides with it, or Lingering Souls tokens.

You also still want Terminates because it's one of Jund's strongest removal spells. If anything, you're boarding out Lightning Bolts and keeping Terminates because it kills Tarmogoyf, Griselbrand, Thought-Knot Seer, Tasigur, the Golden Fang, and so on and so forth. In other words, it's good against Control and Midrange who have large creatures that can't be killed by Lightning Bolt.

DangoDaikazoku on Commanders by Power Level [EDH Tier List]

1 week ago

aznb01777 I wouldn't say my current meta is that powerful lol. Right now I've been seeing at stuff like Zo-Zu the Punisher, Gyrus, Waker of Corpses, Animar, Soul of Elements, Borborygmos Enraged, Tasigur, the Golden Fang, and Kaervek the Merciless. I personally run Toshiro Umezawa because it's the only EDH deck I have constructed on paper, but I had him stored in a Dragon's Maze fatpack box and I just so happen to have two of those same boxes and accidentally mixed them up so I put Toshi in my storage unit and now I'm left with a box full of random singles, so I've resorted to piloting friends' decks until I can either make the time to go out to my storage unit or put together a new deck. So I'd say my meta right now is pretty mixed, but we don't play competitively by any means. Sure we play to win, but there are lots of janky shenanigans all around. However, I have played competitively and I've seen many competitive high tier generals in action in the past, so I kept those experiences in mind when I ranked Tuvasa. I think your Tuvasa deck would do really well in my meta.

To answer your question, I believe this list is a tier list based on multiplayer as it's advertised that way.

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