|Commander / EDH||Legal|
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Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.
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Tasigur, the Golden Fang Discussion
2 days ago
Good post bushido_man96 I appreciate it. All your suggestions I would certainly run if I had the budget for more cards(with the exception of Rhystic Study, which I own and was running in this very list until recently). Mirri's Guile I especially wish I could afford to buy lol.
I dropped Urban Evolution but it's tough not to hang onto Treasure Cruise when the delve syngergy is so strong with cascade and helps thin the GY for Charmbreaker Devils, Tasigur, the Golden Fang, and Deadbridge Chant. To be fair though, all 3 of those cards are on the chopping block atm.
Similarly with Rishkar's Expertise the upside with cascade is so high it's tough to let go. I also do have 7 recursion effects 3 of which are repeating which helps justify those 2 spots. I may end up ditching them though we will see it's definitely something to keep in mind.
I've only got 5 more slots to take out WHOOOO!!!! One will probably be Deadbridge Chant, although I love this card and the upside is massive it could mill a key dragon and then promptly die, then I'm pretty fucked. Could also throw in a Bladewing the Risen maybe? Then again I need to take stuff OUT not IN. It's just such an attractive card since there is so little enchantment hate in my meta right now.
2 days ago
Building an X spells deck with Tasigur, the Golden Fang. So I need some ideas on how to get the most explosive ramp available in those colors outside of your usual land ramp cards / mana rocks.
4 days ago
@AtomicEmpire Yo, welcome to Esper! I can certainly talk about those points:
Playing 3 Verdict is totally fine, but I prefer 4 because it hedges way better against Lingering Souls decks (like Abzan midrange/Death's Shadow, Esper Shadow/mirror), Eldrazi, Merfolk, and GW Creature decks. Against all of the creature/synergy decks, you need some kind of boardwipe to stabilize (and oftentimes multiple, hence why I'm playing the set), and against Edlrazi you can typically afford to tap out for Verdict since they're likely on a one-threat-at-a-time type of gameplan (or they're on Bant and commit multiple Heirarchs, Skyspawners, Reshapers, Drowner+tokens etc.). It's also worth noting that Verdict is the only uncounterable removal spell in the decks against the opponents with blue, and thus dodges Negate and more fringy-but-relevant options like Unified Will/Stubborn Denial.
Again, playing 2x Secure the Wastes over Zenith is also totally servicable (it's actually still being debated over on the MTGS forum literally right now), but Zenith has a few advantages over Secure that break the argument for me:
- Zenith isn't at all graveyard reliant. Part of the utility of Secure is playing it early and Snapping it back later, but it's a much weaker wincon if your opponent plays Rest in Peace or Grafdigger's Cage -- cards which Esper with Zenith can literally just ignore. I've won so many games without my graveyard I can't keep count.
- Zenith takes up 1 less mainboard slot than playing 2x Secure would, and Esper doesn't actually have a lot of free slots. By the way, if you play Secure I highly recommend you play 2.
- Zenith shuffles back in, meaning you literally have infinite shots at winning with it, within reasonable time. (For the same reason, you also can't deck, by the way. I've won multiple games against Abzan CoCo opponents at infinite life by simply casting Zenith every turn to make a physical roadblock while decking them.)
- Zenith is more resilient to hate such as Night of Souls' Betrayal and Jace, Architect of Thought, cards that do crop up from time to time.
- Zenith produces more power in the late game than Secure does, so a topdecked Zenith is usually far better.
The first 3 are my main reasons for playing Zenith, mainly the recasting part and dodging grave-hate part.
As for Path-v-Push split, I am solidly in favor of 4x Path/2x Push because Push can't effectively answer Kitchen Finks, Wurmcoil Engine, Ulamog, the Ceaseless Hunger, World Breaker, Voice of Resurgence, Tasigur, the Golden Fang, Gurmag Angler, Bloodghast, Prized Amalgam, Reality Smasher, Matter Reshaper etc. These types of cards pop up so often that there's no doubt in my mind that 4x Path is correct. Also, Kolaghan's Command is much less of a problem when you're exiling their creatures.
As for why I play Blessed Alliance instead of the 3rd Push, it's mainly for diversity -- BA can answer a few of the above-listed cards that Push can't (mainly the Eldrazi and delve threats), but it also serves as lifegain/creature removal against Burn to mitigate drawing the "wrong side" of the deck. If I could make room for a 2nd, I would. (In fact, I actually usually play 2x Snapcasters and 2x Blessed Alliance.)
6 days ago
As a 1x of Tasigur, the Golden Fang, you should be fine. I honestly considered adding a 1x of. However, I opted out. I would still run him in a moments notice. Thought Scour, for me, has always been fair to me. Whenever I play a based graveyard shell--I include it. I moved it down to a 2x of. I enjoy it because it can trips, all while adding to the plan. Grisly Salvage is a card that I had looked at when the deck was first in it's infancy. It is decent, but as you stated; being able to drop a 2 mana threat, just works better, for 2 cmc. It is not a bad card, by any means. If anything, perhaps a 1x of? I am just sold on Scour!
Moving onto Liliana of the Veil. She is alright. I am honestly starting to not care much, for her in general, but she stays because she is an enabler. A lot of people will say that she does not "work" with counter magic or "draw" style decks, unless you run Dark Confidant, but in theory-- has more card draw then Confidant ever had, so there really is not much of an issue. Sure, under normal circumstances there may be small problems, but in a deck that needs card types in the graveyard to make better threats, or use Snapcaster Mage, makes for better synergy. With the 2x of Stubborn Denial--they work great! I almost wanted to shoot up to 3x! They are 1 mana Negates--especially with our creature package. I definitely agree with your analysis of Traverse the Ulvenwald, and Rhonas the Indomitable. I am just waiting for that card to be printed. I pre ordered 4x Foil Cryptic Serpents in case they sky rocket. I think it is a cross between Bedlam Reveler & Gurmag Angler, but better > no discard, or removing the grave!
Garruk Wildspeaker is still a good card and I have considered moving to 5x planeswalkers in the mainboard. I thought about taking out 1x of Kalitas, Traitor of Ghet, for a 1x of garruk. I think the new Nissa will be what we need. It plays additional lands, casts creatures, and can be a late game top deck--that swings for 10 damage--on top of your Tarmogoyfs.
Oh, I will! That is the goal. Until then I have to settle for mix & match.
6 days ago
Does anyone think there's room in Esper Control for some sort of finsiher like Tasigur, the Golden Fang?
6 days ago
I did read your advice. I just have not gotten around to changes. I have been going to my current shop for about 3 months, and have been bringing a different deck each time. As such, I have been focused on all the different decks I have brought. But with the new shiny toys Amonkhet is bringing us (looks like we both pegged the same cards for this style of deck being Nissa, Steward of Elements, and Rhonas the Indomitable), I will be doing some revisions once the cards come. I am still a bit hesitant on Thought Scour, and I am not sure that Tasigur, the Golden Fang hurts delerium that much as he can also fill your graveyard back up -- but you obviously have much more experience with the deck than I do.
That aside, I do have a few questions. I have never liked running Liliana of the Veil with counterspells or cards with flash. Granted, you are only running 2 Stubborn Denials, and 3 Snapcaster Mage with 2 Liliana of the Veil. Do you bump into situations often where you top deck a Stubborn Denial with a Liliana of the Veil in play? It would kind of feel bad not being able to hold up that denial on your opponent's turn.
Also, what would be your opinion on Grisly Salvage vs Thought Scour. It is not a turn 1 play, obviously. But being able to dig deeper and pick a threat is not bad for costing an extra mana. Then again, adding another 2 drop to the already crowded slot might also feel bad. But between salvage and Traverse the Ulvenwald, being able to dig/tutor for Rhonas the Indomitable, or a Tarmogoyf to turn on Rhonas the Indomitable might be a solid play.
And last but not least, why cut the Garruk Wildspeaker for Nissa, Steward of Elements. I think I agree with you on the switch as they both do fairly similar things in establishing some great tempo and eventually winning with the ultimate. Just want to hear your reasoning for it. Thanks!
1 week ago
If its commander that you are wanting to build this in all cards must be the same colour identity as your commander and being B/U/G it means you would not be able to use Ezuri, Claw of Progress as his identity is U/G. You either need to find a new B/U/G commander or remove the black cards. (Also a side note that may be helpful as I have seen rather experienced people make the mistake, colour identity is strange as it applies to both sides eg Westvale Abbey Flip has black colour identity due to the black demon on the transform as well as activated abilities eg Tasigur, the Golden Fang is B/U/G due to the U/G activated ability.) Hope this is useful.
1 week ago
You'll need some form of fetchland most likely Verdant Catacombs to enable fatal push actually, but if not you have a ton of removal already and might want some more creatures Dark Confidant is great to draw cards, Courser of Kruphix also offers card advantage and lifegain, Tarmogoyf is super costly but its just way too good to not mention also Tasigur, the Golden Fang can be good extra late game. Also this card is cool and fits the fight theme Setessan Tactics