Tasigur, the Golden Fang

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for .)

: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.

Tasigur, the Golden Fang Discussion

Silverdrake on Modern BR Vampire

1 week ago

Looks fun. 1-2 Lightning Axe would be a nice way to take care of some of the format's bigger creatures, like Tasigur, the Golden Fang , Gurmag Angler , Celestial Colonnade , and Baneslayer Angel . And with the Visitors, Bloodghasts, and Gorgers, I doubt you'll even notice the 'drawback' of having to discard a card.

EpicBox75 on Sultai grind grind (Midrange) (Gerlander)

3 weeks ago

Hi Kumaisteri

About those of your suggestions. I have been testing Narset, Parter of Veils by cutting Coercive Portal and she has been amazing and is here to stay but I don't know what is right to cut. I have also been testing Treasure Cruise by cutting Tasigur, the Golden Fang because Karakas has been showing its head.

And now to your maybeboard.

Otherwise your deck seems solid more controlling sultai that will win games.

I hope that I answered your question well enough. Also remember that these are just suggestions and not absolute do things and some cards may be better in different meta games.

QKey on Emissary of Salt

3 weeks ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

SideBae on Vial Smashes Affinity

3 weeks ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

SynergyBuild on Frontier Dredge

1 month ago

You can run Tasigur, the Golden Fang w/o blue. The ability uses green/blue hybrid, so just run it in the deck as is.

ZendikariWol on Frontier Dredge

1 month ago

So I have this Frontier dredge deck. For those uninitiated, Frontier (aka postmodern) is a format that runs just like modern, except only allowing cards printed from m15-on. As of yet it has no banlist.

So, I have a dredge deck (see below) in this new format, and I'm wondering whether it would be worth it for me to go sultai. With sultai would come a lot of much better card advantage, Tasigur, the Golden Fang , and some good delve spells.

A Grave New Frontier

MagicalHacker on New Format: Unlikely Alliances

1 month ago

Could I partner Niv-Mizzet Reborn with Niv-Mizzet, Parun ?

Could I partner Tasigur, the Golden Fang with Sidisi, Undead Vizier ?

I'm pretty sure the answer to both of those are no, but they are huge flavor fails if that's the case (IMO of course).

pizzagod13 on Tasigur Good Stuff Help

1 month ago

Pretty simple, I am looking for help improving this Tasigur, the Golden Fang good stuff deck before I go out and acquire the pieces for it. The deck is pretty much just a good stuff deck, that is just trying to play "good" cards.

Any suggestions are welcome, but I would prefer if they were kept budget for the most part (preferably under 5$ per card, but will pay a bit more if its particularly good).

Thanks!

Anyway, here is the list Golden Fang Good Stuff

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Tasigur, the Golden Fang occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.01%

BUG (Sultai): 0.69%