Tasigur, the Golden Fang


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for .)

: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.

Price & Acquistion Set Price Alerts



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Tasigur, the Golden Fang Discussion

Mandalorian on Golgari Midrange

13 hours ago

With Courser and Scooze around 3-5$ range, I'll try and keep my suggestions around that ballpark

Vraska the Unseen does an okay Maelstrom Pulse impersonation

Garruk Relentless  Flip

Dismember is a great kill spell that has the flexibility of being cast for 1 mana when you need to

Tasigur, the Golden Fang is a great source of card advantage and a great clock

Hero's Downfall is 1 more mana than Ultimate Price but has a much larger range of targets

Yesterday on Looking for creatures tha benefit ...

4 days ago

So I'm building a deck ATM which is likely to at least have a sub-theme of creatures with activated abilities. The Commander is Tasigur, the Golden Fang and I'm looking for some advice on creatures with good activated abilities which ideally both interact with the graveyard and get some value out of running Training Grounds and Heartstone.

If anybody can help with things that fit this description perfectly or even partially, I'd be very thankful. Creatures like Tasigur, Magus of the Will, Necropolis Fiend are ideal, and creatures like Taigam, Sidisi's Hand, Deathrite Shaman and Jace, Vryn's Prodigy  Flip are still appreciated.

Thanks in advance!

Xica on Abzan Death's Shadow

5 days ago


You must have something against it.
Death's Shadow decks became really good after the printing of Stubborn Denial (+ Tasigur, the Golden Fang & Snapcaster Mage) which allows them to stay alive and beat face for a few turns even at extremely low life totals.

You need some main board answers to burn spells, not the deck but to stuff like Lightning Bolt, as bolt-snap-bolt, or just a lucky draw of two bolts, can loose the game, for a deck that actively tries to loose its own life total.
One of the best is Collective Brutality - as against aggressive decks its an extremely good play, to climb back into the tempo game.For 2 mana, you can play 3 spells that are good:
-kill creature
-take best instant/sorcery
-leech 2

StLouisNY on UB Faeries

1 week ago

Hey there,

Been playing Faeries solidly since about March '17, and I'll offer a few thoughts on some of the card choices based on my experiences.

1 - Ancestral Vision... I love the theory of the card. The card advantage when you can pull it off is huge, but it can be too slow against combo decks/burn/elves. I had tried running it as a 3 of with 2 As Foretold. I will say, there are few things more fun than hard-casting AV for free on turn 3. AF also helps free up mana for counterspells and if it sticks to the board, let's you activate Tar Pits & Mutavaults without worrying about being unable to cast anything. Generally right now I prefer Opt strictly for reliability. When I cast it I know 100% I'll benefit from it instead of hoping it's still relevant in 4 turns.

2 - Liliana of the Veil Amazing Card and made my deck 100% better when I included 3 of her (2 MB 1 SB) though I also like combining her with 1 Liliana, the Last Hope in the Mainboard. Just too many matchups where killing a X/1 creature is amazing.

3 - Tasigur, the Golden Fang Tasi is just a nice card to have access to. Not only can you possibly drop a 4/5 on turn 3, but his ability and the potential to buy back your counterspells is just solid mid to late-game. Not saying it's right/wrong, but my deck runs Tasi as a 61st card just to keep the creature/counterspell mix where I want it and then have a "shield" that can help deal with a larger threat than the faeries can.

I've tried several different builds of this deck (including the Smuggler's Copter build) and it's just super fun no matter how you build it. Always glad to see the Faeries get more publicity!

Xica on Nahiri's Wrath

1 week ago

Thx, however Death of a Thousand Stings is far from ideal.
i would prefer cards that beside having a high cmc do something useful, like cycling (to help dig for combo pieces), kill creatures played by the opponent or something similar.

So ideally they have an alternative cost, or have a cheaper secondary function.

Returning them to hand is less important, since the plan ideally would be to win by casting a single (and very big) Nahiri's Wrath, or at worst swing in with Tasigur, the Golden Fang/Tombstalker after the board is clear as a result of the previously mentioned sorcery.

And i have thrown a list together:

Nahiri's Veins

Modern Xica


Xica on Nahiri's Wrath

1 week ago

So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.

Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.

So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
4x Shriekmaw

And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
Desert Cerodon

The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.

Does this idea seem viable?

AwesomeOctopus on Best/most fun Reanimator Commander

2 weeks ago

I want to make a deck that mills everyone then reanimates big stuff. What are fun and effective commanders? ones I've considered so far are Sidisi, Brood Tyrant, Phenax, God of Deception, Tasigur, the Golden Fang, possibly The Mimeoplasm but people might gang up on me

Xica on The best cards not worth ...

2 weeks ago

Skaab Ruinator fails to be good due two factors:
- the opponent exiling the skaab is a real danger
- building a deck to have enough creatures to exile from the grave is too restrictive. (if it would ask for exiling any card, this card would be a staple of modern)
It would not compete with Insectile Aberration  Flip, since the delver can be removed a lot easier and is unable to play defense against fatties like Tasigur, the Golden Fang, the titans, death shadow, and the like.

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