Thief of Blood

Creature — Vampire

Flying

As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

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Thief of Blood Discussion

Coward_Token on Aleshatralala. Back and forth from the graveyard.

6 days ago

Did a quick 3-or-less-power search on Gatherer with Alesha's color identity and started from the highest CMC, see if there's anything that interests you below and disregard any crap.

Herald of Leshrac lets you ramp with style, although it needs to survive its initial fight to do so. Also, might draw too much hate

Kinda depends on your taste and/or meta, but the more aggressive Ankle Shanker can replace Archetype of Finality

Thief of Blood is a situational but potentially powerful answer vs e.g. planeswalkers

Raving Dead seems fun, especially since Alesha can direct its initial attack. Dunno if it's going to be worth it over time though

Azdranax on SAC FO DAYZ. Looking for ...

4 weeks ago

Sounds to me that you are pretty invested in as well as drawn to golgari, so my suggestion to speed up the game you are already trying to play would be to go with Skullbriar, the Walking Grave as your commander. Green and black give you plenty of cheap ramp, and running a counter theme will buff him that much faster. As your commander, no one can remove his counters unless they play something random like Vampire Hexmage or Thief of Blood, as it's easy to recur him from the command zone multiple times.

Beyond that, Meren still fits in great with the theme, and stuff like Inspiring Call, Armorcraft Judge, Heroic Intervention, Rush of Vitality, Verdurous Gearhulk and Kalonian Hydra are pretty budget friendly and super effective with him. Add some other cheap buffs and mana dorks and you'll be pounding opponents faces after just a couple turns.

Good luck with your build.

midget_overlord on [Format-Primer] Commander Adventures (Quests!)

4 weeks ago

You say quest counters are shrouded and can't be targeted. Do you still intend board hits to effect it. Most notably, does Thief of Blood steal their counters? Would it be better to have quests and their respective counters be in the command zone? Or am I just stupid and missing something?

DPenguin22 on Life's A Fillet 'O Fish

1 month ago

I don't know why I didn't see it earlier, but Thief of Blood and maybe AEther Snap could potentially come in handy in this deck. We'll put em on the maybeboard.

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 month ago

Removed Phyrexian Devourer and Thief of Blood and put in Attrition and Exsanguinate Having the life gain and Sac outlet add to this deck's stacks implementation by making opponents sac their creatures and give me another life gain resource besides Spike Feeder This change also lowers the CMC even if it is only slightly...although in all honesty the Exsanguinate would only be used with just as high of a CMC if not higher than either one of the pulled cards. Also in actual gameplay I have never used the Necrotic Ooze + Phyrexian Devourer + Triskelion combo.

andymaul123 on fungkm-mtg

1 month ago

Hi fungkm-mtg! I've never played a hard combo-control lands deck, mostly because the precedent in legacy has lands decks grinding out long games with punishing fire or setting up a Marit Lage.

That being said, there are several options for a WUB based combo-control deck. The first thing that comes to mind is a Seasons Past loop with a tutor and Splendid Reclamation. You'll have do the math and figure out when it goes infinite for your needs, but it's a way to generate infinite mana and/or landfall triggers. Something like Ob Nixilis, the Fallen or Retreat to Hagra would end the game.

I've played with Storm Cauldron and Manabond before, and it's a blast (mine was in a Borborygmos Enraged shell). I'd highly recommend it, because it's incredibly disruptive. There's also Mana Breach and Land Equilibrium. I've always wanted to try this type of archetype, so if you do please keep me posted on its development! I have a foil Roil Elemental that I pulled back in the day that has sat in my box for years waiting for the right shell, and so I'm personally vested in this idea for you.

A lands deck can also feature the Dakmor Salvage and The Gitrog Monster combo. Skirge Familiar will get you lots of mana, as can one of my personal favorites Cadaverous Bloom. Traditionally Tasigur lists use infinite mana to loop Reality Shift to mill the table, but with a big-mana set up I'd run something with more flair like Villainous Wealth. If you're unfamiliar with the Reality Shift loop, a quick google should get you the basics.

You still have access to Dark Depths and a suite of cards to cheat it out in Thief of Blood, AEther Snap, Vampire Hexmage, and Hex Parasite if you want redundancy with Thespian's Stage. Having Marit Lage as a backup is always a good idea.

Walk the Aeons is a personal favorite card of mine, and it's not hard to figure out a way to go infinite with it if you have the support. Azusa, Lost but Seeking and Crucible of Worlds is enough to do the trick.

Lastly, there are the dark ways of Pox and Death Cloud if you want to try stax. I have very little experience in that realm, but figured I'd drop it in case it piqued your interest.

All this thinking about sultai lands has me wanting to build a sister deck to my main one now :P

PG7m on The Meren Midrange Machine

2 months ago

Love your list. I play Meren as well and some cards that I always get a lot of value out of are Dark Depths, Life from the Loam and I run both Vampire Hexmage and Thief of Blood b/c they're really good v. Planeswalkers and anything with counters. I'll make a Marit lage token block or swing and then sac for value and then Loam back the Depths and do it all over again.

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