|Commander / EDH||Legal|
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|Commander Anthology (CMT)||None|
|Commander 2015 (C15)||Uncommon|
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Thief of Blood
Creature — Vampire
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
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Thief of Blood Discussion
1 week ago
Wow, I've apparently been slacking. Busy week.
Hexekk, Harsh Justice was in the very first draft of the deck. It was pretty good for a mid-game multi-creature attack. The problem I found was that it didn't prevent the damage, and it only outperformed Eye for an Eye if more than one creature attacked, and was useless against non-creature damage. I replaced it with Eye for an Eye, and then eventually took that out, too. It is a good card for sure, and can occasionally surprise someone for a win. Well worth considering for people trying vary things up with Aikido decks, and actually a pretty good mono-White Aikido card.
Bloodytrailz, I like your thought process. For finisher, I like Exsanguinate. It can just end a game. Acidic Soil is also a super solid card. I currently run it over Exsanguinate. I also have been thinking about Orzhov Advokist. It is a dangerous card to run, but it has a very interesting effect on the game. People are often happy to get a long term pump to their creature for redirecting an attack away from you. This also creates somewhat of an arms race amongst your opponents, as no one wants to be hit with a rapidly growing creature without defending themselves. Before you know it, your opponents are duking it out with ever growing creatures, leaving you to watch them beat each other. This is exactly the kind of situation that benefits an Aikido general. I also ran the Vow cycle early in the evolution of the deck. The problem was that just because they could't attack me doesn't mean that they can't block me. I found them to be a little problematic, and I think Orzhov Advokist is likely exactly the same.
Coward_Token, I think that Thief of Blood is to Solemnity for counters as Bojuka Bog is to Rest in Peace for graveyard hate, with the addition of having a game ending body, and having a much higher CMC, but basically doing nothing against Infect. I feel like the continuous effect is a much better option.
bradtheimpaler13, it was a custom alter that I commissioned by Sandreline Mousse. She is my favorite altered art artists. I plan to get my ABUR duals altered by her as well.
Nothing new to report for changes or considerations. I have't really dug through the Dominaria stuff, but haven't seen much of value for Queen Marchesa, and I haven't played much, and the last few games I have played were Archenemy: Bolas. That is a pretty fun diversion from EDH.
1 week ago
Have you considered adding Thief of Blood to the wishboard as an akido wincon vs nonplayer counters (and yet another Dark Depths enabler) for when Solemnity gets removed? I understand if you're averse to its CMC and lack of haste/flash (Vedalken Orrery would help with the latter and enable synergy with Delaying Shield but I couldn't tell you what to swap it in for, nor know if it would be too threatening).'
(Could arguably also wish for Torgaar, Famine Incarnate as an answer to arbitrarily high life, particularly with Wound Reflection around.)
3 months ago
Okay- lets get you set up.
Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.
You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.
You do have some weaker vampires that could use some tweaking. Dark Impostor and Falkenrath Noble are fun, but require too much effort to really impact the board. Thief of Blood can also mess up your board. I would replace these with Liliana of the Dark Realms, Sorin, Solemn Visitor, and Sorin, Grim Nemesis.
One of the advantages of playing Black White is your access to enchantments. You're missing a few staples, including Exquisite Blood (To go infinite with Sanguine Bond), Phyrexian Arena, and Axis of Mortality goes very very well with Vona. I would get rid of some boardwipes to make room. Can't forget the classic Ghostly Prison as well.
Your removal is powerful, but much too expensive. I would take out Iona's Judgment, Grisly Spectacle, Pillory of the Sleepless and Mindcrank to make room for Path to Exile, Anguished Unmaking, Vindicate and Unmake.
If you find that the loss of life is too much, I would take out Trepanation Blade and Oversold Cemetery and Anowon, the Ruin Sage to fit in Sanguine Sacrament, Debt to the Deathless, and Boon Reflection
For your mana base, watch the video linked and follow his instruction. Tolarian is one of the best mtg sources available. Click here
Hope this helps, good luck!
3 months ago
I could make more but you should look at My deck: [EDH] - Meren of Clan Nel Toth - NO Budget Upgrade
3 months ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
3 months ago
Looks good. Some suggestions for cuts: Warmth is kind of weak and can be replaced with Elenda, the Dusk Rose (when you get her), Dega Sanctuary can be replaced with Vampire Nocturnus, Arguel's Blood Fast can be replaced with Greed or even Erebos, God of the Dead. Or take the Necropotence from Rakdos and put it in here, it's better here anyways. You could replace In Garruk's Wake with Dusk, it does double duty here, giving you back a bunch of your creatures when you flash it back. If you don't like Dusk, then Kindred Dominance would work in the overcosted wipe slot too.
As for creatures, Annoited Deacon should probably come out, as well as Exulted Skymarcher, Paladin of the Bloodstained, Sadistic Skymarcher and Skymarcher Aspirant. Options to go in include Stromkirk Condemned, Bishop of Binding, Bloodline Keeper Flip, Dusk Legion Zealot, Twilight Prophet, Indulgent Aristocrat, Kalitas, Bloodchief of Ghet, Mephidross Vampire, Necropolis Regent, Patron of the Vein, Shauku, Endbringer (less important than maybe other creatures), Soul Collector for giggles, Thief of Blood, Viscera Seer, Vampire Hexmage or Vish Kal, Blood Arbiter.
3 months ago
Also, just in case it ever matters, Merrow Commerce will get +1/+1 counters if you use Kumena's third ability, but since it's not a creature, they will largely be irrelevant, but should be tracked just in case your opponents play a Thief of Blood, Daghatar the Adamant, Opalescence or some other similar card.
3 months ago
I have a similar deck, which happens to be my favorite, that I've been working on for a while and your deck has given me some good ideas! Can't wait for the day that I can afford Lens + Snow mana base haha.
My only thoughts would be adding Thief of Blood to deal with buffed up creatures and planeswalkers, and Kindred Dominance for creature-specific board wipe if needed. Always good to have an extra board wipe just in case.