|Commander / EDH||Legal|
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Traxos, Scourge of Kroog
Legendary Artifact Creature — Construct
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
When you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
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|Have (13)||Fineontheoutside , No1HanSolo , mziter501 , FuneralofGod , abby315 , Cazaz0816 , BLEATH , TheRealSpecialK , philktoken8998 , Thunderbeard , Xz0mb13x91 , ShishkyBob , Pumpkinking913|
|Want (7)||titaniumturtlex , xafeara , baddkaarma , Brimstone , kovellen , Kurush , oswrick|
Traxos, Scourge of Kroog Discussion
2 days ago
6 days ago
I have updated my deck list with Traxos, Scourge of Kroog and Neurok Stealthsuit Traxos gives you some sweet combos with Clock of Omens and Chief Engineer.It's CMC might be high but in my opinion it's well worth it. And Stealthsuit gives you opportunity to protect your key figures. Great deck, definitely huge fan of your work in total!
1 week ago
Hey! Love that deck! I‘m currently running a Traxos, Scourge of Kroog deck with many artifact stuff. But I wanted to step the game up and play Daretti.
My question goes at the budget list of yours: Is there any chance that you may upgrade it in the near future?
I’m just curious because I wanted to try the deck out without spending too much. I got the Daretti Pre-Con from the Anthology.
2 weeks ago
Are you using Traxos, Scourge of Kroog just as a bomb in this deck because it triggers the big unsealing bonus? You only have 4 plays that untap him.
2 weeks ago
I love Gimmicky decks like the next guy, but you can't get tunnel vision here. There's obviously potential in this kind of deck, but you gotta touch this up a bit before you can consider it a legitimate competitive contender.
Unless you can provide any potential upside to Bloodrage Brawler's discard effect, drop it immediately. Card disadvantage on an otherwise vanilla creature in range of Lightning Strike, Cast Down, Seal Away ect. is not mainboard, or even sideboard material for that matter.
That being said, Gigantosaurus, especially with your current landbase (24 no non-forest mana producing lands), should absolutely be in this deck. It's on curve with Sarkhan's Unsealing even. Demanding Dragon is worth mentioning, but it doesn't blow up your opponent's entire field when it enters the battlefield, which is the whole reason to run Sarkhan's Unsealing (especially 4 copies!).
Traxos, Scourge of Kroog indeed brings the hype, but you just don't nearly have enough historic triggers to splash him in here. Amulet of Safekeeping, and a couple of legendary creatures/planeswalkers/sagas and maybe consider 2 in the sideboard. I personally don't see much room for him to thrive here, and Traxos reeeally only works well, or it doesn't.
So, aside from a touch of spot removal (even just a couple of copies of Banefire) and Gigantosaurus, I'd suggest considering Pelakka Wurm, Aggressive Mammoth in here, even a copy or two in the sideboard. All of those cards will win, or at least get you back into some games in a few key match-ups.
Thanks for heeding my advice, nerd.
3 weeks ago
Also looking at the idea of a Twilight Prophet instead
3 weeks ago
Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:
Turn 1: Siren Stormtamer
Turn 5: Tezzeret, Artifice Master (BOOM)
All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.
3 weeks ago
I feel like this deck needs to tend either to a midrange deck with additions like Traxos, Scourge of Kroog. Together with Voltaic Servant this card works like a normal 4 mana 7/7 trample. To go this road not much needs changing. Just cut some of the combo pieces that do nothing outside the combo like Mishra's Self-Replicator. Manalith is also really not needed when running 24 lands in 2 colours. Maybe consider cutting some of the really defencive cards as well if you go this road like Baird, Steward of Argive and Amulet of Safekeeping this can go into your sideboard though if you are facing token decks. Skilled Animator would also be in the main board in this case. Using some of the board wipes white provides or more counters blue provides should at least be in the sideboard.
Or you could focus on is the combo part of the deck. This seems to be a bit further off because in this case the deck should be loaded with boardwipes (Settle the Wreckage, Cleansing Nova) and counters (Cancel,Essence Scatter) . An interesting counter to look into either way is Hornswoggle as the treasures this provides will always turn into 5/5 in this deck. If you want to go full combo you need as many copies of each combo piece as you can and cut all the clutter. Stuff like Relic Runner, Sparring Construct and everything else that isn't control or card draw/fixing.
A fun card you migth want to run because it is fun is Magistrate's Scepter in the defencive set-up you can always treathen a counter and then on the end of their turn load it up.