Creature — Lizard
TrampleWhen Regal Behemoth enters the battlefield, you become the monarch.Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
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Regal Behemoth Discussion
4 hours ago
Ah I see you updated this, my iPad had died before I hot to share my suggestions, and it looks like you added a bunch of them. Here is what I was going to share, you may even find something you may want that you had missed.
Omnath, Locus of Mana instead as your command perhaps, Vorinclex, Voice of Hunger, Mana Reflection, Beacon of Creation, Exploration, Burgeoning, Boundless Realms, Primeval Titan, Beacon of Discovery, Primeval Bounty, Retreat to Kazandu, Zendikar's Roil, Lotus Cobra, Explore Gaea's Touch, Rampaging Baloths, Ulvenwald Hydra + Rogue's Passage, Avenger of Zendikar, Embodiment of Insight, Courser of Kruphix, Dungrove Elder, Kalonian Twingrove.
For lands have Rogue's Passage, Myriad Landscape, Reliquary Tower and make use of Rishkar's Expertise, Nissa's Revelation and other similar effects, Oran-Rief, the Vastwood, then just forests wil do unless you want to go with Eldrazi then use Shrine of the Forsaken Gods, Sanctum of Ugin, Eye of Ugin and so on too.
I will try and help out with cutting down your creatures soon, you can if you want share decklists with others if you look within "edit" so that I am able to make changes to this deck otherwise I will do up something separate. The thing is, is that green is pretty good at making token related cards and that's why you can get away with a lot less creatures, and the ones you do have can be big such as Kozilek, Butcher of Truth for example.
1 week ago
I think you can consider cut your weaker creatures to put in Regal Behemoth
2 weeks ago
Omnath is busted, but to get the full effects you gotta use all the mana doubling effects you can: Dictate of Karametra, Zendikar Resurgent, Heartbeat of Spring, Doubling Cube, Keeper of Progenitus, Caged Sun, Vernal Bloom, Regal Behemoth, Mana Reflection, and Vorinclex, Voice of Hunger...oh and Selvala, Heart of the Wilds, Life's Legacy, Momentous Fall, Soul's Majesty & Garruk, Primal Hunter. That's all that comes off the top of my head. Cheers.
2 weeks ago
Thanks for the suggestions, MegaMatt13.
The deck is in a state of flux at the moment. A few weeks ago I came to the realization that this deck was slow and many times I would have an opening hand with a lot of high mana cost cards. I expressed that concern here and received some good ideas for lowering the mana curve from the_earl_0f_grey and Emzed. Even though I gave them some push-back on a lot of their suggestions, I actually have incorporated some of their ideas into the deck, replacing some 6 and 7 drops with some 1 and 2 drops, lowering my mana curve by almost a full point, going from somewhere around 4.50 to around 3.50. I haven't had the chance to play this in a multi-player game yet since making the changes, that will come this coming weekend, but I have played three Dual Commander games with it against a pretty highly tuned Atraxa deck, and even though I only won one of those games (one game I was mana-screwed) I've tuned out what I saw as weaknesses and will continue to do so when I play multi-player this weekend with the playgroup.
As I said, much of this transformation has been to take out a lot of those 6 and 7 drops. One of the casualties was Zendikar Resurgent which, for 1 more mana, is a better alternative than the chancy Regal Behemoth.
Rishkar's Expertise is a card I've looked at before, but again, at 6 mana and being forced to draw cards equal to Omnath's power, it could be okay early game when I don't really need cards and can't afford its cost then anyway, and can be virtually unusable later in the game when Omnath is large, but when I could use a few more cards in hand.
Hunter's Insight has never been on my radar, but except for the later game drawback mentioned above, I could see being able to use this card early game and it only costs 3, so it's certainly one to consider.
Earlier on, I did run more pillow-fort options, but opted to replace a lot of that with mana protective measures, like Asceticism, Savage Summoning, Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow and others. Lightning Greaves is always a good card though, so it may make its way back in.
I have City of Solitude, and I think it was in the deck for a minute when Beast Within was the only instant in the deck. Now I have 5 instants that would be affected by the City, so it may not be the best option. I replaced it with Hall of Gemstone, which I think I may slide back into the deck, it's such a good card here, although it draws its share of hate.
2 weeks ago
Nice deck :)
A few suggestions:
Regal Behemoth for another mana doubler and some card draw
City of Solitude If your playgroup uses a lot of counterspells and instant removal.
Hope this helps!
3 weeks ago
titanic.ultimatum I think even without that combo Mana Reflection is still a good card to have in the deck, and will undoubtably add it at some point. In terms of what to take out for it, my first choice would be Regal Behemoth, however that would lower my creature count so I may have to think of something else
1 month ago
Adds in a few sweeper/removal cards with the Nevinyrral's Disk, Ezuri's Predation and Oblivion Stone, eliminates dud cards like Azusa, Lost but Seeking, Primal Surge and Kazandu Tuskcaller while also beefing up protection from flyers via The Silklash Spider and Tornado Elemental.
- 1x Azusa, Lost but Seeking
- 1x Kazandu Tuskcaller
- 1x Nissa, Worldwaker
- 1x Primal Surge
- 1x Reclamation Sage
- 1x Regal Behemoth
- 1x Worldly Tutor MP
- 1x Worldspine Wurm
2 months ago
I mean there are times where you don't want to get seedborn and you want to get stag instead etc.
My playgroup knows that line of play is in my wheelhouse anyways and frequently says if I untap on verse 4 I likely win regardless. Not always true but eh.